There was no option for "Yes, but only if player IS marked as AFK." That would teach those AFKer's to leech valuable server resources!
newtinmpls wrote: »"Away from Keyboard"??
I'm not sure what this has to do with pickpocketing....
This will be a rather unpopular idea. There are plenty of ways to make money without stealing stuff from other players. Why would you even want to do that?
This isn't at all about getting gold or the "sword" of another player. I believe that no MMO since Ultima allowed player looting and while I disagree with it, I understand why the change came. If ESO would allow us to steal from others, then this would mostly be about the challenge and a generated item from said player.
Everyone would have a gap, I don't know maybe 10k gold, 5 rare crafting mats, 1 pink item a day ... If you however get something is totally random and depends on how good your thieving skills are and how bad those of the target. I think its a bit shocking that players don't even see that possibility, but are once again afraid to lose something.
No offence to anyone, but I wish we would get the MMO communities back where players didn't care that much about themselves, but more about what was good for the game and the community.
Goldenjaguar_ESO wrote: »This will be a rather unpopular idea. There are plenty of ways to make money without stealing stuff from other players. Why would you even want to do that?
This isn't at all about getting gold or the "sword" of another player. I believe that no MMO since Ultima allowed player looting and while I disagree with it, I understand why the change came. If ESO would allow us to steal from others, then this would mostly be about the challenge and a generated item from said player.
Everyone would have a gap, I don't know maybe 10k gold, 5 rare crafting mats, 1 pink item a day ... If you however get something is totally random and depends on how good your thieving skills are and how bad those of the target. I think its a bit shocking that players don't even see that possibility, but are once again afraid to lose something.
No offence to anyone, but I wish we would get the MMO communities back where players didn't care that much about themselves, but more about what was good for the game and the community.
You could loot other players corpses in EQ as well. Eve has a similar system, and much like the first two games the system is plagued by basement dwellers who prey on new players who don't have a chance to defend themselves.
No other mmo has added this because that mechanic sucked.
The only thing that a system like this would do is drive players away.
Goldenjaguar_ESO wrote: »You could loot other players corpses in EQ as well. Eve has a similar system, and much like the first two games the system is plagued by basement dwellers who prey on new players who don't have a chance to defend themselves.
I will amend something:
If the funds picketed were not real, meaning that it does not belong to the player but are automagically generated, just like NPCs.
The other thing, where you steal my vr14 warlock jewelry is not gonna fly.
No, because all "yes" choices are missing a vital point: The player has to voluntarily opt-in into this part of the justice system. Never should there be a system in the PvE zones that forces a player to be a victim.
Being an enforcer has for the moment only one consequence: you could be PKed. With losing actual inventory, gold or even equipped armor/weapons, you would introduce the possibility of unrecoverable griefing. I feel that there is a distinction necessary, but that is just my personal opinion.Being an enforcer is a players choice, so there you would have the solution for not being forced into being a victim. Just pull of you enforcer tabard and your safe again.No, because all "yes" choices are missing a vital point: The player has to voluntarily opt-in into this part of the justice system. Never should there be a system in the PvE zones that forces a player to be a victim.
Goldenjaguar_ESO wrote: »This will be a rather unpopular idea. There are plenty of ways to make money without stealing stuff from other players. Why would you even want to do that?
This isn't at all about getting gold or the "sword" of another player. I believe that no MMO since Ultima allowed player looting and while I disagree with it, I understand why the change came. If ESO would allow us to steal from others, then this would mostly be about the challenge and a generated item from said player.
Everyone would have a gap, I don't know maybe 10k gold, 5 rare crafting mats, 1 pink item a day ... If you however get something is totally random and depends on how good your thieving skills are and how bad those of the target. I think its a bit shocking that players don't even see that possibility, but are once again afraid to lose something.
No offence to anyone, but I wish we would get the MMO communities back where players didn't care that much about themselves, but more about what was good for the game and the community.
You could loot other players corpses in EQ as well. Eve has a similar system, and much like the first two games the system is plagued by basement dwellers who prey on new players who don't have a chance to defend themselves.
No other mmo has added this because that mechanic sucked.
The only thing that a system like this would do is drive players away.
There was no option for "Yes, but only if player IS marked as AFK." That would teach those AFKer's to leech valuable server resources!