Temporary fix until Veteran Ranks are removed.

  • Newk
    Newk
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    Besides comments like that from Merlin who includes incorrect information. The OP suggestion may not be favorable to the upcoming elimination of veteran ranks.

    1. They haven't chosen what to replace vet ranks with. It could be V14 becomes lvl 64.
    2. They have already nerfed vet leveling. Going through leveling my 4th vet character I find it faster than before. Granted it's a grind.

    That's a good point, I would be surprised though if they keep the leveling experience as is, and just remove the Vet Ranks, and call it something else. But everything on how they will remove it is speculation at this point. If they do intend to essentially cut off the "need" for leveling VR1 to VR14 then this fix won't be problematic when they actually remove it.

    The important thing is not so much that it is "my" suggested fix that get implemented, but more that they do SOMETHING to remove the Veteran Grind if they intend on removing it anyway, and this seemed like a simple fix.

    Not sure if the current leveling by grinding is faster than the Craglorn Boss grinding, so don't know if I would call it nerfed, I might recall wrong though.

  • Rune_Relic
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    Hello

    I write this mainly in hope that someone from Zenimax will read it, but hope to read everyone's opinion on this as well.

    Since the Veteran Ranks are gonna be removed anyway eventually, why not implement this seemingly simple temporary "fix" to the hell that is the Veteran Leveling Grind.

    Reduce the XP required for a Veteran Rank to the same as a Champion Level. That is, to 400k, or some other low amount.

    Doing this would not mess with the accumulation of champion exp or the current balance of the game. But it would alleviate the tiresome time sink of VR leveling.

    I am probably not the first one to state this, but I feel that this problem is the greatest deterrent that will keep the new influx of people and the coming console player base from playing the game once they hit VR1. I have a few friends that are interested in returning to ESO, but the time required for them to get from VR1 to VR14 is always the thing that immediately changes their mind when we talk about them returning.

    I understand that removing the Veteran Ranks is not a simple task, because there are many systems that would need changing and re-balancing for this to happen. But changing a number from 1.000.000 to 400.000 seems like a simple matter, and a very simple fix to something I feel is keeping the player base from growing to the size I think it deserves.

    Cheers

    - @Newk

    Actually it would....because you could over level the zone and not get enough XP to reach V14...as you get 0XP for +5 levels
    Anything that can be exploited will be exploited
  • Newk
    Newk
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    Rune_Relic wrote: »
    Hello

    I write this mainly in hope that someone from Zenimax will read it, but hope to read everyone's opinion on this as well.

    Since the Veteran Ranks are gonna be removed anyway eventually, why not implement this seemingly simple temporary "fix" to the hell that is the Veteran Leveling Grind.

    Reduce the XP required for a Veteran Rank to the same as a Champion Level. That is, to 400k, or some other low amount.

    Doing this would not mess with the accumulation of champion exp or the current balance of the game. But it would alleviate the tiresome time sink of VR leveling.

    I am probably not the first one to state this, but I feel that this problem is the greatest deterrent that will keep the new influx of people and the coming console player base from playing the game once they hit VR1. I have a few friends that are interested in returning to ESO, but the time required for them to get from VR1 to VR14 is always the thing that immediately changes their mind when we talk about them returning.

    I understand that removing the Veteran Ranks is not a simple task, because there are many systems that would need changing and re-balancing for this to happen. But changing a number from 1.000.000 to 400.000 seems like a simple matter, and a very simple fix to something I feel is keeping the player base from growing to the size I think it deserves.

    Cheers

    - @Newk

    Actually it would....because you could over level the zone and not get enough XP to reach V14...as you get 0XP for +5 levels

    This could never be the case. If implemented, you would need less XP to level up and thus it's impossible that you would be unable to reach VR14. The opposite is the case, you would be more likely to reach VR14, and faster. You might outlevel the content faster, but there is plenty of content.

    Besides it is not true what you're saying. At least not for Veteran Area's. You get XP from mobs and quests from any Veteran Mob or Quest regardless of your level. (Just tested on a VR14 vs a VR1 Mob)
    Edited by Newk on April 13, 2015 3:02PM
  • Merlin13KAGL
    Merlin13KAGL
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    Besides comments like that from Merlin who includes incorrect information. The OP suggestion may not be favorable to the upcoming elimination of veteran ranks.

    1. They haven't chosen what to replace vet ranks with. It could be V14 becomes lvl 64.
    2. They have already nerfed vet leveling. Going through leveling my 4th vet character I find it faster than before. Granted it's a grind.
    And which part would be incorrect?

    I assume you're probably referring to 'the conversion.' L50 = VR1. At one point, the held VR status until after you completed the Mainline quest, now it simply rolls over.

    Otherwise, I'd be delighted to hear what part, exactly, is 'incorrect.?'

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • badbeansnub18_ESO
    I think I've changed my mind about VR ranks. What is an MMO without some type of renewed vertical progression from time to time... Maybe just make them level 63 instead of VR 14. If ESO is going to be around in the coming years it's going to need new levels from time to time.
  • Jando
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    I agree with the OP. In fact I started almost the exact same thread a week ago:

    Why and How to Remove the Pain of Veteran Ranks....Its-simple


    Why: Player Separation. Player separation is the number one reason why vet levels need to be removed/adjusted. I've had too many real life friends simply give up because the road is too long to get to max level. The reason why becoming max level is so important in an MMO is because that pool of max level characters is the largest pool of players in the game as compared to each other individual level prior to max level. I would be very surprised if there weren't more vr14 characters than any other single level in the game (other than level 1 , or perhaps VR1). Being max level means that when you are looking for a group you don't have to find a tiny sliver of the population that is the same level as you are, instead there is a large pool of people that have reached end-game content which also happens to be the best content in the game.

    How: Simply reduce the XP required to gain each vet rank from 1,000,000 to the amount of xp needed to go from 49-50 (not sure what that is). This essentially just makes vr14 the equivalent of level 63. No other changes to the game would be required. No retroactive granting of vet levels for xp gained prior to the change.

    Why not do it....next patch? :smile:
    Edited by Jando on April 13, 2015 4:02PM
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
  • Jando
    Jando
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    It should be 150,000 XP for each Veteran Rank. That's roughly the XP to go from 49-50. It should be the same for each Veteran Rank.
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
  • Emma_Overload
    Emma_Overload
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    Besides comments like that from Merlin who includes incorrect information. The OP suggestion may not be favorable to the upcoming elimination of veteran ranks.

    1. They haven't chosen what to replace vet ranks with. It could be V14 becomes lvl 64.
    2. They have already nerfed vet leveling. Going through leveling my 4th vet character I find it faster than before. Granted it's a grind.

    Not sure if the current leveling by grinding is faster than the Craglorn Boss grinding, so don't know if I would call it nerfed, I might recall wrong though.

    It's not. The old Craglorn Boss Grind would give you a new VR level every 1-2 hours. The VR1-10 zone grind spots most people are currently using don't give you anything close to that. I'm lucky if my Templar alt can gain a new VR level every 1-2 DAYS.

    .
    Edited by Emma_Overload on April 13, 2015 4:15PM
    #CAREBEARMASTERRACE
  • Naivefanboi
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    Olysja wrote: »
    i don't see the point. reroll a char grinding from lvl 1 to v14 takes about 4 days. if you wish to do all quests/doungeons/books/contents takes about 14 days. i just rerolled a templar 10 days ago, all cleared to v8 already. why so much complaining about veteran ranks, are easy like hell.and i repeat GRINDING = 400-700kexp/h make your counts.

    The point would be that they are removing them anyway and it is currently deterring people from playing once they hit VR ranks. This has been the reason all my RL friends that started with me at launch stopped playing ESO.

    They felt they had completed the game when they hit VR, and did not find the thought of having to go through the leveling again twice over, just to get to the real endgame very enticing, so they stopped.

    From just having leveled VR1-14 on an alt, I would say that XP rates of 300k-400k is the more likely rate for grinding VR. The good places I know that gives more than that are usually occupied by a lot of people and thus is limited to few people.

    I think the main reason that so many people hate it, including me, is that is feels like a pointless time sink. It feels like it's just there to keep me away from endgame a bit longer. Which it is, and Zenimax's intention to remove the Veteran Ranks proves that.

    My personal reason is of course that it's keeping my friends from playing the game, and I imagine there is a lot of people that feel the same. So from a business point of view, I think it's a no brainer if it would lure more people to the game.

    cool well me and several others are not going to be supporting nonsense like having vet levels removed.
    heres an idea, make your game before you launch it. but if they wanna remove the vet levels they should just delete my account while they at it. bout half my guild too <3
    they really think conosle users are gonna care to undertand why their vet levels are being removed if they hit vr14 before they remove them. gauranteed way to get a good portion of player base to rage quit.

    people been leaving destiny in droves due to unrewarding rng...take 14 vet levels away arbitrarily see how the console users react. lol
  • AlnilamE
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    But if they do that, they will have to massively up the level of the current Silver/Gold zones. Otherwise we'll overlevel them more than we are now, unless we absolutely stick to questing only and don't do anything else like pledges, guild activities or PvP.

    Right now, my main hit V14 before she finished all the side-quests in Silver.

    My sorc just hit V6 and she's not done half of Glenumbra (Silver zone 1) yet.

    My Templar hit V4 this weekend and she's only done Stros M'Kai and Betnikh (Silver starter islands).

    So you'd have to up mobs like this, for example:


    Silver
    Starter Island(s) - V1
    Zone 1 - V2 - V4
    Zone 2 - V4 - V6
    Zone 3 - V7 - V9
    Zone 4 - V9 - V11
    Zone 5 - V12 - V14

    Gold
    All zones: V14

    This is calculating that each main zone gives you 1 VR now if you complete everything, and under your idea 1 million XP would give you 2.5 VR levels.

    Otherwise Gold/Silver are going to be even easier than they are already.


    The Moot Councillor
  • Merlin13KAGL
    Merlin13KAGL
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    Jando wrote: »
    It should be 150,000 XP for each Veteran Rank. That's roughly the XP to go from 49-50. It should be the same for each Veteran Rank.
    @Jando, so in the time it takes to get 21 Champion points, you think you should go from L49-VR14.

    That's less than 1/6th what it is right now. That's VR14 in < 1 week without even working at it that hard. (I got over 300k XP's yesterday killing BS mobs and questing - not even focused at it.)
    Jando wrote: »
    I agree with the OP. In fact I started almost the exact same thread a week ago:

    Why and How to Remove the Pain of Veteran Ranks....Its-simple


    Why: Player Separation. Player separation is the number one reason why vet levels need to be removed/adjusted. I've had too many real life friends simply give up because the road is too long to get to max level. The reason why becoming max level is so important in an MMO is because that pool of max level characters is the largest pool of players in the game as compared to each other individual level prior to max level. I would be very surprised if there weren't more vr14 characters than any other single level in the game (other than level 1 , or perhaps VR1). Being max level means that when you are looking for a group you don't have to find a tiny sliver of the population that is the same level as you are, instead there is a large pool of people that have reached end-game content which also happens to be the best content in the game.
    You contradict your own argument. If Max level was so difficult to attain, why would max level characters comprise the largest pool??

    It's not just about level. Yes, those levels take time - time in which you are supposed to learn your character and your play skills. Accelerate the process and guess what doesn't happen?

    Furthermore, those with more time actually learning and perfecting their character are going to be more proficient at it and effective with it. There is no amount of accelerated progress or battle leveling that can provide this.

    That leads to threads wondering why your 'Max level" character doesn't get invited for content because there was no time learning the skills.

    Again, 3/10th's of vet level, yesterday, mucking around. That's already >1 vet level every 4 days. L49-VR14 in 2 months that way. That's VR14 before you exit Cadwell's Silver - a max VR5 zone.

    Regarding your grouping argument, since scaling was introduced in what, 1.3?, your 'tiny sliver of the population' doesn't apply. Approximately same level, sure. Same level, absolutely not required.

    Further, there are always going to be people not at max level - so they will continue to
    • Not be able to group with the max level characters you speak of
    • Will be able to group with other like-leveled characters for any content.
    • Will have to advance their level if/when they want this to change.

    Player seperation is not going away. Vet's now are going to continue to earn CP's which will also differentiate a new VR from one that's been at it a year. This invalidates the point further for completely different reasons.

    Then it will be 100k Enlightened XP's is too much, it should be 10k...

    VR14 is supposed to be more than just a title, a number, and ability to put on some new gear.

    It should be an indication that you have some level of actual experience. Cranking the numbers down to have it handed to you will not have that effect.

    Edited by Merlin13KAGL on April 14, 2015 1:24PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
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