Giles.floydub17_ESO wrote: »Besides comments like that from Merlin who includes incorrect information. The OP suggestion may not be favorable to the upcoming elimination of veteran ranks.
1. They haven't chosen what to replace vet ranks with. It could be V14 becomes lvl 64.
2. They have already nerfed vet leveling. Going through leveling my 4th vet character I find it faster than before. Granted it's a grind.
Alexander.lanngb16_ESO wrote: »Hello
I write this mainly in hope that someone from Zenimax will read it, but hope to read everyone's opinion on this as well.
Since the Veteran Ranks are gonna be removed anyway eventually, why not implement this seemingly simple temporary "fix" to the hell that is the Veteran Leveling Grind.
Reduce the XP required for a Veteran Rank to the same as a Champion Level. That is, to 400k, or some other low amount.
Doing this would not mess with the accumulation of champion exp or the current balance of the game. But it would alleviate the tiresome time sink of VR leveling.
I am probably not the first one to state this, but I feel that this problem is the greatest deterrent that will keep the new influx of people and the coming console player base from playing the game once they hit VR1. I have a few friends that are interested in returning to ESO, but the time required for them to get from VR1 to VR14 is always the thing that immediately changes their mind when we talk about them returning.
I understand that removing the Veteran Ranks is not a simple task, because there are many systems that would need changing and re-balancing for this to happen. But changing a number from 1.000.000 to 400.000 seems like a simple matter, and a very simple fix to something I feel is keeping the player base from growing to the size I think it deserves.
Cheers
- @Newk
Rune_Relic wrote: »Alexander.lanngb16_ESO wrote: »Hello
I write this mainly in hope that someone from Zenimax will read it, but hope to read everyone's opinion on this as well.
Since the Veteran Ranks are gonna be removed anyway eventually, why not implement this seemingly simple temporary "fix" to the hell that is the Veteran Leveling Grind.
Reduce the XP required for a Veteran Rank to the same as a Champion Level. That is, to 400k, or some other low amount.
Doing this would not mess with the accumulation of champion exp or the current balance of the game. But it would alleviate the tiresome time sink of VR leveling.
I am probably not the first one to state this, but I feel that this problem is the greatest deterrent that will keep the new influx of people and the coming console player base from playing the game once they hit VR1. I have a few friends that are interested in returning to ESO, but the time required for them to get from VR1 to VR14 is always the thing that immediately changes their mind when we talk about them returning.
I understand that removing the Veteran Ranks is not a simple task, because there are many systems that would need changing and re-balancing for this to happen. But changing a number from 1.000.000 to 400.000 seems like a simple matter, and a very simple fix to something I feel is keeping the player base from growing to the size I think it deserves.
Cheers
- @Newk
Actually it would....because you could over level the zone and not get enough XP to reach V14...as you get 0XP for +5 levels
And which part would be incorrect?Giles.floydub17_ESO wrote: »Besides comments like that from Merlin who includes incorrect information. The OP suggestion may not be favorable to the upcoming elimination of veteran ranks.
1. They haven't chosen what to replace vet ranks with. It could be V14 becomes lvl 64.
2. They have already nerfed vet leveling. Going through leveling my 4th vet character I find it faster than before. Granted it's a grind.
Alexander.lanngb16_ESO wrote: »Giles.floydub17_ESO wrote: »Besides comments like that from Merlin who includes incorrect information. The OP suggestion may not be favorable to the upcoming elimination of veteran ranks.
1. They haven't chosen what to replace vet ranks with. It could be V14 becomes lvl 64.
2. They have already nerfed vet leveling. Going through leveling my 4th vet character I find it faster than before. Granted it's a grind.
Not sure if the current leveling by grinding is faster than the Craglorn Boss grinding, so don't know if I would call it nerfed, I might recall wrong though.
Alexander.lanngb16_ESO wrote: »i don't see the point. reroll a char grinding from lvl 1 to v14 takes about 4 days. if you wish to do all quests/doungeons/books/contents takes about 14 days. i just rerolled a templar 10 days ago, all cleared to v8 already. why so much complaining about veteran ranks, are easy like hell.and i repeat GRINDING = 400-700kexp/h make your counts.
The point would be that they are removing them anyway and it is currently deterring people from playing once they hit VR ranks. This has been the reason all my RL friends that started with me at launch stopped playing ESO.
They felt they had completed the game when they hit VR, and did not find the thought of having to go through the leveling again twice over, just to get to the real endgame very enticing, so they stopped.
From just having leveled VR1-14 on an alt, I would say that XP rates of 300k-400k is the more likely rate for grinding VR. The good places I know that gives more than that are usually occupied by a lot of people and thus is limited to few people.
I think the main reason that so many people hate it, including me, is that is feels like a pointless time sink. It feels like it's just there to keep me away from endgame a bit longer. Which it is, and Zenimax's intention to remove the Veteran Ranks proves that.
My personal reason is of course that it's keeping my friends from playing the game, and I imagine there is a lot of people that feel the same. So from a business point of view, I think it's a no brainer if it would lure more people to the game.
@Jando, so in the time it takes to get 21 Champion points, you think you should go from L49-VR14.It should be 150,000 XP for each Veteran Rank. That's roughly the XP to go from 49-50. It should be the same for each Veteran Rank.
You contradict your own argument. If Max level was so difficult to attain, why would max level characters comprise the largest pool??I agree with the OP. In fact I started almost the exact same thread a week ago:
Why and How to Remove the Pain of Veteran Ranks....Its-simple
Why: Player Separation. Player separation is the number one reason why vet levels need to be removed/adjusted. I've had too many real life friends simply give up because the road is too long to get to max level. The reason why becoming max level is so important in an MMO is because that pool of max level characters is the largest pool of players in the game as compared to each other individual level prior to max level. I would be very surprised if there weren't more vr14 characters than any other single level in the game (other than level 1 , or perhaps VR1). Being max level means that when you are looking for a group you don't have to find a tiny sliver of the population that is the same level as you are, instead there is a large pool of people that have reached end-game content which also happens to be the best content in the game.