Lag isn't caused by large groups of players directly. It is caused by the abilities they are casting. Certain AoE abilities are greatly taxing on the server and spamming these abilities (intentionally or unintentionally) causes the lag.
All zeni needs to do is disable these abilities (we all know what they are) in PvP for 1 day to confirm this.
dap_robertb16_ESO wrote: »Blaming others for the lag is all a giant conspiracy started by Big Tinfoil to sell their hats and help fund ZOS' development of new pet followers.
Lag isn't caused by large groups of players directly. It is caused by the abilities they are casting. Certain AoE abilities are greatly taxing on the server and spamming these abilities (intentionally or unintentionally) causes the lag.
All zeni needs to do is disable these abilities (we all know what they are) in PvP for 1 day to confirm this.
Lag isn't caused by large groups of players directly. It is caused by the abilities they are casting. Certain AoE abilities are greatly taxing on the server and spamming these abilities (intentionally or unintentionally) causes the lag.
All zeni needs to do is disable these abilities (we all know what they are) in PvP for 1 day to confirm this.
Lag isn't caused by large groups of players directly. It is caused by the abilities they are casting. Certain AoE abilities are greatly taxing on the server and spamming these abilities (intentionally or unintentionally) causes the lag.
All zeni needs to do is disable these abilities (we all know what they are) in PvP for 1 day to confirm this.
Lag isn't caused by large groups of players directly. It is caused by the abilities they are casting. Certain AoE abilities are greatly taxing on the server and spamming these abilities (intentionally or unintentionally) causes the lag.
All zeni needs to do is disable these abilities (we all know what they are) in PvP for 1 day to confirm this.
This is definitely true. Some AoE abilities cause more lag than others. I'm also fairly sure ZoS knows which one they are.
If I for example drop Caltrops, Spear Shards or use Brawler, performance is unaffected. But if I hit Impulse more than once, than my screen freezes for a blink and everything runs in slow motion, even when solo'ing in PvE. If I use a Meteor, same thing, performance loss.
So what the hell is it with the visuals, animations or particles of some skills, that eats so much memory juice and makes performance dips? If they cant sort it out, they need to disable them than re-design replacement asap. It's no so easy to just remove tho, because it's skills with crucial functions for many builds in both PvP and PvE.
Area51Visitor wrote: »I've read dozens of topics where peeps are blaming each others guilds and factions for lag. I lag-disconnect in game about 3 to 4 times a night where everyone else freezes, and I can roam around. When I do, all I see are players on both sides simply trying to play the game.
ZOS has said it themselves. Lag occurs when "a large group of people are around each other". That's it lmao...that's all that this game requires to lag-bomb the server...is to be around eachother. If you don't believe me, check the videos I've been posting, and will continue to do so here:
http://forums.elderscrollsonline.com/en/discussion/comment/1718421#Comment_1718421
No one is doing anything out of the ordinary! Just trying to enjoy a game that had a great vision, but was very poorly executed.
The assumptions these devs made ignored the principles other game makers have integrated for years, having already learned the lessons of development. Unfortunately, ZOS has those baby dps (dev processing strength)
Area51Visitor wrote: »Player's aren't spamming any abilities the majority of time I lag out. There are, however tons of players preparing for battle. Watch the video for example; neither groups were in battle yet, but I lagged out simply being in the vicinity of the zergs (who weren't even casting much at the time).
I believe it's much more than abilities causing the lag. We are all tied to keeps with bonuses and passives. I believe there's something fundamentally broken with that system. Either way it's no one's fault. I believe caltrops cause me more lag, brawler and wrecking blow as well. So experience varies but this much is true, it's not a players fault; it's ZOS.Lag isn't caused by large groups of players directly. It is caused by the abilities they are casting. Certain AoE abilities are greatly taxing on the server and spamming these abilities (intentionally or unintentionally) causes the lag.
All zeni needs to do is disable these abilities (we all know what they are) in PvP for 1 day to confirm this.Lag isn't caused by large groups of players directly. It is caused by the abilities they are casting. Certain AoE abilities are greatly taxing on the server and spamming these abilities (intentionally or unintentionally) causes the lag.
All zeni needs to do is disable these abilities (we all know what they are) in PvP for 1 day to confirm this.
This is definitely true. Some AoE abilities cause more lag than others. I'm also fairly sure ZoS knows which one they are.
If I for example drop Caltrops, Spear Shards or use Brawler, performance is unaffected. But if I hit Impulse more than once, than my screen freezes for a blink and everything runs in slow motion, even when solo'ing in PvE. If I use a Meteor, same thing, performance loss.
So what the hell is it with the visuals, animations or particles of some skills, that eats so much memory juice and makes performance dips? If they cant sort it out, they need to disable them than re-design replacement asap. It's no so easy to just remove tho, because it's skills with crucial functions for many builds in both PvP and PvE.
Area51Visitor wrote: »Player's aren't spamming any abilities the majority of time I lag out. There are, however tons of players preparing for battle. Watch the video for example; neither groups were in battle yet, but I lagged out simply being in the vicinity of the zergs (who weren't even casting much at the time).
I believe it's much more than abilities causing the lag. We are all tied to keeps with bonuses and passives. I believe there's something fundamentally broken with that system. Either way it's no one's fault. I believe caltrops cause me more lag, brawler and wrecking blow as well. So experience varies but this much is true, it's not a players fault; it's ZOS.Lag isn't caused by large groups of players directly. It is caused by the abilities they are casting. Certain AoE abilities are greatly taxing on the server and spamming these abilities (intentionally or unintentionally) causes the lag.
All zeni needs to do is disable these abilities (we all know what they are) in PvP for 1 day to confirm this.Lag isn't caused by large groups of players directly. It is caused by the abilities they are casting. Certain AoE abilities are greatly taxing on the server and spamming these abilities (intentionally or unintentionally) causes the lag.
All zeni needs to do is disable these abilities (we all know what they are) in PvP for 1 day to confirm this.
This is definitely true. Some AoE abilities cause more lag than others. I'm also fairly sure ZoS knows which one they are.
If I for example drop Caltrops, Spear Shards or use Brawler, performance is unaffected. But if I hit Impulse more than once, than my screen freezes for a blink and everything runs in slow motion, even when solo'ing in PvE. If I use a Meteor, same thing, performance loss.
So what the hell is it with the visuals, animations or particles of some skills, that eats so much memory juice and makes performance dips? If they cant sort it out, they need to disable them than re-design replacement asap. It's no so easy to just remove tho, because it's skills with crucial functions for many builds in both PvP and PvE.
I'm sorry but do you have some magical ability to see what all players are doing at all times around you? I personally ran with a former guild leader who back in the SUMMER was already stacking his teams in towers and inside keeps during assaults, ordering them to spam in order to lag out the server intentionally. I watched it work. I have screen shots of posts from this forum from November claiming guilds in Ep zone were asking people to do the same thing because by then it was widely accepted as a tactic in many top guilds. If it didn't work-they wouldnt do it. And don't pay attention to the snarky "potato, tinfoil" denial posts. Those are for Zos's benefit. The last thing these people want is for ZOS to break up their little tower parties.
Actually reasonable people realize the blame falls on BOTH ZOS and the players exploiting the game mechanics and the server response to those game mechanics being ABUSED.
I mean for crying out loud this is getting so stupid! Anyone who pvp's knows inside certain important keeps when two factions stack the back flag and every player is spamming healing springs or high particle aoe- the server COLLAPSES. it just totally melts before our eyes. Do you honestly think some people haven't used that knowlege to their benefit and reproduced it when they wanted to? Come on! It's not mystical or magical or tin foilery. We see it happen with our own eyes! How can you sit there typing out your ridiculous denials with a straight face anymore? This is amazing to me. SMH.
Actually reasonable people realize the blame falls on BOTH ZOS and the players exploiting the game mechanics and the server response to those game mechanics being ABUSED.
I mean for crying out loud this is getting so stupid! Anyone who pvp's knows inside certain important keeps when two factions stack the back flag and every player is spamming healing springs or high particle aoe- the server COLLAPSES. it just totally melts before our eyes. Do you honestly think some people haven't used that knowlege to their benefit and reproduced it when they wanted to? Come on! It's not mystical or magical or tin foilery. We see it happen with our own eyes! How can you sit there typing out your ridiculous denials with a straight face anymore? This is amazing to me. SMH.
It's called venting. I'm pretty sure every player here has done it in some form or another.
Area51Visitor wrote: »Point is if that was all the server was calculating was particles and AOE it wouldn't be a problem. So to single it out to be the problem, people are not looking at the picture in a whole. Simply tunnel visioned on particles. Had particles been the primary and only source of lag. You also should admit that you've been in lag when you've not been around particles or AOE at all.
Our group today didn't cast anything while in a zerg lag battle (full raid of us), and it didn't help. Simply being there was enough to lag the server.
That said, I understand why people tunnel vision to what they think the source of the problem is; lots of people do, who can't consider the entire picture which include the many passive abilities that scale of distance from keeps, the fact that players are casting sap essence, shooting arrows, flames from their staves and more all while AOE is going off. A person could easily argue that all single target damage and passives should be removed and the only thing the server should be calculating is AOE damage, which would like solve the servers problem. Argument can be made either way. So the point is, stop with the tunnel vision, stop fighting with eachother, acknowledge that not one thing by itself is the source of game failure, and just quit or play.
Again, our entire raid stopped casting completely, and the lag continued. If it was the skill itself, that wouldn't have been the case. As well, the same abilities don't lag in lower campaign and PVE, and there would be evidence / drop of performance if people simply spammed them in groups in the middle of nowhere so this would be very easy to test. Hop on PTS, run a full raid and simply spam healing springs. If done with a spirit of progress and real testing I imagine you'll notice it not causing performance issues.
xDOVAHKIINx wrote: »People just want to give up a reason to justify their losses. Usually aimed at 2-3 EP guilds, which at the same time spawned "Tin-Foil hat theories" and a huge resentment. And all the while forgetting that the true culprit for lag is ZOS, like i read earlier "Blaming players for lag is only giving ZOS an out."
Reasonable people know its not players, the rest are daft.
It's called venting. I'm pretty sure every player here has done it in some form or another.
I see a big, big difference between venting and accusations of innocent guilds, people and alliances ''hacking'' and ''lagsploiting'', reporting them and wanting permabans for people who are victims of the lag too. What's been on the forums lately isn't venting about the frustration of lag, it's accusations, subtly but surely naming and shaming people who have the EXACT same problems. It's what this thread is about, stop blaming eachother and blame the game.
Ground-based and point-blank AoEs can be queued without targeting anything. Single-enemy targeting AoE's like meteor can also be queued with great effect. Just queue them up on the intended path, and the enemy thinks you're not lagging.It's called venting. I'm pretty sure every player here has done it in some form or another.
I see a big, big difference between venting and accusations of innocent guilds, people and alliances ''hacking'' and ''lagsploiting'', reporting them and wanting permabans for people who are victims of the lag too. What's been on the forums lately isn't venting about the frustration of lag, it's accusations, subtly but surely naming and shaming people who have the EXACT same problems. It's what this thread is about, stop blaming eachother and blame the game.
Yeah ill remember that the next time my entire raid cant activate skills or do anything because latency is over 4000 while that group is clearly able to both do damage and heal, as well as pick up scrolls and use siege, things no one experiencing the lag can actually do.
I can think of no less than five different times (when I was actually there) where that particular group was involved with a massive lagspike and a scroll which was clearly under siege and caltrops is magically lifted. The lag always favors that particular group and no one else, i wonder why.