@Galalin - Why start with the same solution you gave for meteor? Start by simplifying/reducing the particle effect to see if that helps.
I am a DK Healer and Healing Springs is like my main source of heal so dont remove this abbility please.
Also if you dont like the lag just quit zerging.
I doubt Healing Springs has annything to do with the lag...
There is also the possibility to change healing spring so it cancels previous casts. Something purify or siege bubble. Might be able to increase the duration also but it would stop one person from spamming. Of course 20players spamming it still would create a problem.
Next: change the meteor animation to something simple.... i think most would also agree as soon as the meteor spams start ot has almost the same effect on lag.
newtinmpls wrote: »You had the answer right here and apparently you didn't see it:
[quote="Galalin;164557
Next: change the meteor animation to something simple.... i think most would also agree as soon as the meteor spams start ot has almost the same effect on lag.
newtinmpls wrote: »Clearly it's not a problem with the spell, it's a problem with the graphics effects causing lag. I get that. On my older 'puter, I have to go low rez graphics any time I go in fungal grotto 'cause it's just too damn "light" for my 'puter to handle.
I am a DK Healer and Healing Springs is like my main source of heal so dont remove this abbility please.
Also if you dont like the lag just quit zerging.
I doubt Healing Springs has annything to do with the lag...
May i ask your current lvl and PvP rank just out of curiosity?
If by zerging you mean my 4 to 16 man grps are you suggesting i just play solo in an mmo?
DK SCRUB OUT
@ZoS after all the failed attempts to fix the lag and spread out the blob spammers... can we just fix the real problem already and get rid of healing springs and group damage shields.
There is enough self healing in the game combined with templar heals to completely get rid of healing spings... turn it into a group healing buff... say 30% more healing received for 20 secs... this way it still acts as a heal in the sense all other heals are buffed and it doesn't need to be spammed. I think most would agree this is the single most detrimental cause of lag when in bigger fights... it forces ppl to group up very tight all the while spamming other abilities.
Next: change the meteor animation to something simple.... i think most would also agree as soon as the meteor spams start ot has almost the same effect on lag. I don't think a single person is going to say i like the animation more than the lag it produces... the simple little blue circle around you with a smaller simple animation would suffice.. and lastly the sound effects that come with meteor i also feel contribe to the lag... but thats just my own opinion.
This has been a known problem forever now... its time to do something about it other than let your player base point fingers at eachother yelling exploit.
DK SCRUB OUT
You can´t change the most important pve heal for every non templar due to some pvp lag it might or might not cause. Even reducing spamming is questinable bc sometimes you need to heal in different locations - which would not be possible if you could only lay down one healing springs.