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Fear has some... issues...

  • Cody
    Cody
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    Galalin wrote: »
    I agree 100% NERF SORCS AND SHIELDS.

    Personally i feel as though they should roll back to 1.5 stats soft caps, gear, etc. etc and keep the skill changes. Things would be alot more balanced in my opinion... but that will never happen so... nerf sorcs ;)

    DK SCRUB OUT

    when you makin that shield thread you said you would?

    just curious, as I was actually looking forward to reading it:/
  • Galalin
    Galalin
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    Cody wrote: »
    Galalin wrote: »
    I agree 100% NERF SORCS AND SHIELDS.

    Personally i feel as though they should roll back to 1.5 stats soft caps, gear, etc. etc and keep the skill changes. Things would be alot more balanced in my opinion... but that will never happen so... nerf sorcs ;)

    DK SCRUB OUT

    when you makin that shield thread you said you would?

    just curious, as I was actually looking forward to reading it:/

    Figured i would drop it... i got more than a *** ton of flack for stirring the pot.... long story short the CP system broke the game.... changing shields to allow crit hits should be done and shield scaling should be changed to health based for every shield in the game...

    The biggest one that would fix the most problems would have been allowing shield to crit at 50% increased value while being able to crit hit the shields... it would add to the crit builds and give more options other than just stack as much magicka as possible... the fact it provides more crit resistance than a full legendary set of impenetrable gear is absurd. It would also provide some unpredictable values to add to the fights... making opportune times key to react.

    And not in any way shape or form affect the PvE'ers... as mobs don't crit.... but yeah i was gonna go all in detail but thats the gyst of it... like i said i got alot of hate for trolling the sorcs so i decided with all the rest of these posts they will get the nerf with or without me.

    Not that i think my solution is a nerf but more of a trade off

    DK SCRUB OUT
  • Knootewoot
    Knootewoot
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    Lets talk about Radiant Destruction, meteor and the PvE armor sets which proc. Let's talk more about flappy wings, standards and other so called OP stuff. Sorc's en shields en that annoying blinky bill skill.

    Yes, fall through world should be fixed.

    Werewolves also have a fear skill though,.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • themdogesbite
    themdogesbite
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    Knootewoot wrote: »
    Lets talk about Radiant Destruction, meteor and the PvE armor sets which proc. Let's talk more about flappy wings, standards and other so called OP stuff. Sorc's en shields en that annoying blinky bill skill.

    Yes, fall through world should be fixed.

    Werewolves also have a fear skill though,.

    Standard op? Scales op? Blink op? rofl, nightblade detected.
    :]
  • Armitas
    Armitas
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    At least you can always count on the fear spam to free you of this new "stuck" bug where you get stuck on nothing once an hour.
    Retired.
    Nord mDK
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    jnjdun_ESO wrote: »
    Bashev wrote: »
    I agree with OP that there are some bugs with fear. Sometimes when I am feared I cannot break it immediately. I guess it is a combination of skills. Probably another CC combined with fear.

    I'm sure a lot of people know exactly what combination of skills bugs out and makes you unable to break free. They certainly aren't going to share this information or report it.

    I've had it happen to me quite a few times lately from nbs.

    This leads me to one of my biggest pet peeves in pvp right now...why the heck can't we see who is hitting us and with what skill? I've never played another game where you did not know what you are being hit with and by whom. Even old and busted DAoC told you exactly who was hitting you and with what skill.

    If combat addons such as FTC or CLS were allowed to report that information I think so many bugs could be reproduced and fixed in a much more timely manner.

    You are completely right. Right at the very end of beta before launch, a bunch of mainly PvE fainbois brigaded all the forums and cried that addons ruin their immersion. Nevermind that they didnt have to use them. Nevermind that they never were going to play PvP. They didn't want to be forced to use addons to be competative. They created this bogus threat narrative that people would make abusive addons and they convinced ZOS to severely nerf the API. The reason the API doesn't report short term buffs on self to this very day (addons like Srendar guess them with fake timers) is because of that selfish betrayal of the entire ESO community perpetrated by a few very vocal immersion fetishists.

    The death log just gives me the last four or five DPS skills that killed me. It doesn't give me all the stuns and CC and crap that really killed me. We need a real death log with the names of abilities.
    • You were hit for [XXXX damage] with [XXXX ability}
    • You were stunned by XXXX ability.
    Edited by Yolokin_Swagonborn on April 12, 2015 11:29AM
  • Samadhi
    Samadhi
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    jnjdun_ESO wrote: »
    Bashev wrote: »
    I agree with OP that there are some bugs with fear. Sometimes when I am feared I cannot break it immediately. I guess it is a combination of skills. Probably another CC combined with fear.

    I'm sure a lot of people know exactly what combination of skills bugs out and makes you unable to break free. They certainly aren't going to share this information or report it.

    I've had it happen to me quite a few times lately from nbs.

    This leads me to one of my biggest pet peeves in pvp right now...why the heck can't we see who is hitting us and with what skill? I've never played another game where you did not know what you are being hit with and by whom. Even old and busted DAoC told you exactly who was hitting you and with what skill.

    If combat addons such as FTC or CLS were allowed to report that information I think so many bugs could be reproduced and fixed in a much more timely manner.

    You are completely right. Right at the very end of beta before launch, a bunch of mainly PvE fainbois brigaded all the forums and cried that addons ruin their immersion. Nevermind that they didnt have to use them. Nevermind that they never were going to play PvP. They didn't want to be forced to use addons to be competative. They created this bogus threat narrative that people would make abusive addons and they convinced ZOS to severely nerf the API. The reason the API doesn't report short term buffs on self to this very day (addons like Srendar guess them with fake timers) is because of that selfish betrayal of the entire ESO community perpetrated by a few very vocal immersion fetishists.

    The death log just gives me the last four or five DPS skills that killed me. It doesn't give me all the stuns and CC and crap that really killed me. We need a real death log with the names of abilities.
    • You were hit for [XXXX damage] with [XXXX ability}
    • You were stunned by XXXX ability.

    It is short-sighted on ZOS' part to keep this information hidden.
    Numerous times, bugs with skills and passives have been documented, reported, and fixed due to the use of addons even with their currently limited access.
    Imagine how much we could help ZOS if we had real and meaningful information available to us with regards to basic game functionality.
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  • Rylana
    Rylana
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    Minack wrote: »
    Fear is basically a more annoying and unbalanced Pistolwhip from Galaxies.

    Off the cuff - end of the line - pistol whip - shoot first

    The most OP rotation in SWG. Sometimes a one-shot kill that couldnt be avoided or stopped because of the stun. Even if shoot first didnt kill you, the 3 seconds of follow up attacks usually did.
    Edited by Rylana on April 12, 2015 12:30PM
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  • Panda244
    Panda244
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    Rylana wrote: »
    Minack wrote: »
    Fear is basically a more annoying and unbalanced Pistolwhip from Galaxies.

    Off the cuff - end of the line - pistol whip - shoot first

    The most OP rotation in SWG. Sometimes a one-shot kill that couldnt be avoided or stopped because of the stun. Even if shoot first didnt kill you, the 3 seconds of follow up attacks usually did.

    And this kids. Is why Jedi suck!

    @Cody to lazy to go back a page and quote your post about Tanks and fear.

    My complete tank setup on Crassus, I don't use it, boring as hell, if I am using it I'll be wearing the Draugr costume and have a little over 32k Health. 21k Stamina.


    I die.

    All.

    The.

    Time.

    With full stamina.


    But that's because a single CC drops my block, and all that damage murders me in the .5s it takes to CC break and go back to blocking, Tanking in PvP is a pain in the ass now.
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  • olsborg
    olsborg
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    Panda244 wrote: »
    Rylana wrote: »
    Minack wrote: »
    Fear is basically a more annoying and unbalanced Pistolwhip from Galaxies.

    Off the cuff - end of the line - pistol whip - shoot first

    The most OP rotation in SWG. Sometimes a one-shot kill that couldnt be avoided or stopped because of the stun. Even if shoot first didnt kill you, the 3 seconds of follow up attacks usually did.

    And this kids. Is why Jedi suck!

    @Cody to lazy to go back a page and quote your post about Tanks and fear.

    My complete tank setup on Crassus, I don't use it, boring as hell, if I am using it I'll be wearing the Draugr costume and have a little over 32k Health. 21k Stamina.


    I die.

    All.

    The.

    Time.

    With full stamina.


    But that's because a single CC drops my block, and all that damage murders me in the .5s it takes to CC break and go back to blocking, Tanking in PvP is a pain in the ass now.

    Nerf permblockbuilds.

    PC EU
    PvP only
  • Armitas
    Armitas
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    olsborg wrote: »
    Panda244 wrote: »
    Rylana wrote: »
    Minack wrote: »
    Fear is basically a more annoying and unbalanced Pistolwhip from Galaxies.

    Off the cuff - end of the line - pistol whip - shoot first

    The most OP rotation in SWG. Sometimes a one-shot kill that couldnt be avoided or stopped because of the stun. Even if shoot first didnt kill you, the 3 seconds of follow up attacks usually did.

    And this kids. Is why Jedi suck!

    @Cody to lazy to go back a page and quote your post about Tanks and fear.

    My complete tank setup on Crassus, I don't use it, boring as hell, if I am using it I'll be wearing the Draugr costume and have a little over 32k Health. 21k Stamina.


    I die.

    All.

    The.

    Time.

    With full stamina.


    But that's because a single CC drops my block, and all that damage murders me in the .5s it takes to CC break and go back to blocking, Tanking in PvP is a pain in the ass now.

    Nerf permblockbuilds.

    Permablock players are a waste of group slot imo. They can't kill anything, or save their group members. Once their group is dead, so are they, once they are focused. They are already nerfed they just dont realize it because they think winning is taking a long time to die.
    Edited by Armitas on April 12, 2015 2:01PM
    Retired.
    Nord mDK
  • vortexman11
    vortexman11
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    olsborg wrote: »
    Panda244 wrote: »
    Rylana wrote: »
    Minack wrote: »
    Fear is basically a more annoying and unbalanced Pistolwhip from Galaxies.

    Off the cuff - end of the line - pistol whip - shoot first

    The most OP rotation in SWG. Sometimes a one-shot kill that couldnt be avoided or stopped because of the stun. Even if shoot first didnt kill you, the 3 seconds of follow up attacks usually did.

    And this kids. Is why Jedi suck!

    @Cody to lazy to go back a page and quote your post about Tanks and fear.

    My complete tank setup on Crassus, I don't use it, boring as hell, if I am using it I'll be wearing the Draugr costume and have a little over 32k Health. 21k Stamina.


    I die.

    All.

    The.

    Time.

    With full stamina.


    But that's because a single CC drops my block, and all that damage murders me in the .5s it takes to CC break and go back to blocking, Tanking in PvP is a pain in the ass now.

    Nerf permblockbuilds.

    You mean you want to nerf the people who basically spec into doing no damage now? Yeah, thats a great idea. Im being repetitive now but still. If someone wants to spec into blocking, so they can tank, there should not be a skill which is a "break free or die" this is just silly and should not be in game. They sacrifice all their damage for survivability and theres a skill in game that destroys all of that, now I don't care about all you people that say you can break free in time, because Im sorry Cody, but you're a night blade yourself so you don't understand how it is. You've even got @Panda244 who mains on a nightblade saying how broken the skill is. And you've got me who's secondary toon is a nightblade saying how broken it is.

    In 1.5 if you didn't have the DPS to kill someone who chose not to break free of fear when they can't heal, use pots, or any skills even if they were blocking, then thats your problem

    Fix it or remove it.
    Edited by vortexman11 on April 12, 2015 2:20PM
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  • Bouvin
    Bouvin
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    Fatalyis wrote: »
    Bouvin wrote: »
    So after a year of pleading with ZoS to fix Cloak... we've moved on to asking ZoS to fix Fear.

    Muwahahah.... NB Problems.

    Btw, can we get Haste back?

    And replace Agony with something worthwhile....oh and maybe buffing Lotus Fan.....

    I know right! Why didn't they replace Agony instead of Haste. At least a few NB used Haste.. I haven't heard of any using Agony once they figure out how bad it sucks.
  • jello
    jello
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    cry me a river, sorc!
    Dunmer - Nightblade
  • Cody
    Cody
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    olsborg wrote: »
    Panda244 wrote: »
    Rylana wrote: »
    Minack wrote: »
    Fear is basically a more annoying and unbalanced Pistolwhip from Galaxies.

    Off the cuff - end of the line - pistol whip - shoot first

    The most OP rotation in SWG. Sometimes a one-shot kill that couldnt be avoided or stopped because of the stun. Even if shoot first didnt kill you, the 3 seconds of follow up attacks usually did.

    And this kids. Is why Jedi suck!

    @Cody to lazy to go back a page and quote your post about Tanks and fear.

    My complete tank setup on Crassus, I don't use it, boring as hell, if I am using it I'll be wearing the Draugr costume and have a little over 32k Health. 21k Stamina.


    I die.

    All.

    The.

    Time.

    With full stamina.


    But that's because a single CC drops my block, and all that damage murders me in the .5s it takes to CC break and go back to blocking, Tanking in PvP is a pain in the ass now.

    Nerf permblockbuilds.

    You mean you want to nerf the people who basically spec into doing no damage now? Yeah, thats a great idea. Im being repetitive now but still. If someone wants to spec into blocking, so they can tank, there should not be a skill which is a "break free or die" this is just silly and should not be in game. They sacrifice all their damage for survivability and theres a skill in game that destroys all of that, now I don't care about all you people that say you can break free in time, because Im sorry Cody, but you're a night blade yourself so you don't understand how it is. You've even got @Panda244 who mains on a nightblade saying how broken the skill is. And you've got me who's secondary toon is a nightblade saying how broken it is.

    In 1.5 if you didn't have the DPS to kill someone who chose not to break free of fear when they can't heal, use pots, or any skills even if they were blocking, then thats your problem

    Fix it or remove it.

    Well maybe you should not be tanking 15 people by yourself..... at that point if you die its YOUR problem. at that point you will die regardless of fear. Take some healers and some DPS peeps with you.

    and why do i not understand simply because im a NB? NBs get feared to ya know. I too have to deal with the fact it seems to take up 1/3 of the bar when I CC break it. Fix that part, but keep the block breaking in. Stop trying to tank entire gruops by yourself and take some people to help you.

    You criticize my 1.5 build?(which btw, i have no idea why you are doing, as I am not defending fear simply because i could not kill people and you know that, C'mon vortex:() Well maybe you should stop playin it like its 1.5 as well:/

    alright im done, ill shut up now.
    Edited by Cody on April 12, 2015 3:52PM
  • cozmon3c_ESO
    cozmon3c_ESO
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    Fear, hmm where to begin.

    Often times when I'm feared it takes like 2 seconds for cc break to actually work spamming it.

    Often times I cannot tell I am even feared because I am rooted at the same time. The animation of being feared is not visual enough.

    Often times I cannot cc break fear at all.

    Often times I bolt escape and I am feared upon completion of bolt even though I am out of range of fear caster.

    I have not been feared into the world yet but cc break with fear is majorly broken delayed and not instant like it should be.
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  • Worstluck
    Worstluck
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    I often times cannot break it. I am not sure if it's my ping (usually sits around 90) or what, but I usually can't break it.

    I got feared through the world twice last night. Rather annoying as I was about to get kills, so missed AP.

    I use the skill and it honestly sucks seeing people get feared through the world, it's missed AP or it kills a good fight.
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  • vortexman11
    vortexman11
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    Cody wrote: »
    olsborg wrote: »
    Panda244 wrote: »
    Rylana wrote: »
    Minack wrote: »
    Fear is basically a more annoying and unbalanced Pistolwhip from Galaxies.

    Off the cuff - end of the line - pistol whip - shoot first

    The most OP rotation in SWG. Sometimes a one-shot kill that couldnt be avoided or stopped because of the stun. Even if shoot first didnt kill you, the 3 seconds of follow up attacks usually did.

    And this kids. Is why Jedi suck!

    @Cody to lazy to go back a page and quote your post about Tanks and fear.

    My complete tank setup on Crassus, I don't use it, boring as hell, if I am using it I'll be wearing the Draugr costume and have a little over 32k Health. 21k Stamina.


    I die.

    All.

    The.

    Time.

    With full stamina.


    But that's because a single CC drops my block, and all that damage murders me in the .5s it takes to CC break and go back to blocking, Tanking in PvP is a pain in the ass now.

    Nerf permblockbuilds.

    You mean you want to nerf the people who basically spec into doing no damage now? Yeah, thats a great idea. Im being repetitive now but still. If someone wants to spec into blocking, so they can tank, there should not be a skill which is a "break free or die" this is just silly and should not be in game. They sacrifice all their damage for survivability and theres a skill in game that destroys all of that, now I don't care about all you people that say you can break free in time, because Im sorry Cody, but you're a night blade yourself so you don't understand how it is. You've even got @Panda244 who mains on a nightblade saying how broken the skill is. And you've got me who's secondary toon is a nightblade saying how broken it is.

    In 1.5 if you didn't have the DPS to kill someone who chose not to break free of fear when they can't heal, use pots, or any skills even if they were blocking, then thats your problem

    Fix it or remove it.

    Well maybe you should not be tanking 15 people by yourself..... at that point if you die its YOUR problem. at that point you will die regardless of fear. Take some healers and some DPS peeps with you.

    and why do i not understand simply because im a NB? NBs get feared to ya know. I too have to deal with the fact it seems to take up 1/3 of the bar when I CC break it. Fix that part, but keep the block breaking in. Stop trying to tank entire gruops by yourself and take some people to help you.

    You criticize my 1.5 build?(which btw, i have no idea why you are doing, as I am not defending fear simply because i could not kill people and you know that, C'mon vortex:() Well maybe you should stop playin it like its 1.5 as well:/

    alright im done, ill shut up now.

    Wasn't criticizing your 1.5 build, only part I meant to bring you into was the fact that your main is a night blade, and I've never seen you try sap tanking or tanking on it, so no offense in anyway to you, but you can't really understand my frustration, anyone taking any sort of focus fire from 5 or more people at the time of getting feared is dead instantly before they can break free, that was my point.

    And Im not playing the game like its 1.5, Im playing the game like its 1.6 where in my tanking build I can tank that many people quite easily but can't do any damage, but apparently tanking isn't allowed because you get feared and you're instantly dead before you have a chance to react, thats my entire point.

    1) It doesn't break when you take damage, so you either break free or you die
    2) 99% of the time you cannot break free from it fast enough

    ^^ These are the real problems with fear as falling through the world can even happen on a shield charge by the way (trust me its happened multiple times to me)

    And when I brought in 1.5 I was basically saying that then it was a skill that stopped your opponent from doing anything (basically a step down from a sorcerer negate) unless they chose to break free, which was more than good enough not to mention the fact that if they chose not to break free you could chain fear them for days basically making them unable to use any skills or potions until they chose to get their immunity from break free thus using stamina and making them even easier to kill.
    Edited by vortexman11 on April 12, 2015 4:32PM
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  • kgold0
    kgold0
    Ok, let's nerf fear by lengthening it a few seconds but making you automatically block the entire time and stand in one spot instead of running. Allow abilities to be used but only half effective with 50% failure rate. Then add a 35% self heal to the caster of the fear. That's fair. It will add what nb sorely needs and turn fear into a crowd control device.
  • Xiphyla
    Xiphyla
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    Fear shouldnt make people fall through the world , just saying.
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  • kgold0
    kgold0
    Or leave fear alone just make them stand in place. And change agony into what I described above
  • Fatalyis
    Fatalyis
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    The "going through the ground" should be fixed, and while they're at it, they need to fix the "getting stuck in the ground" when I Crit Charge.

    Mass Hysteria is fine as it is, aside from sending people through the ground. I face people everyday who have no issues breaking the CC.

  • Bashev
    Bashev
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    Fatalyis wrote: »
    The "going through the ground" should be fixed, and while they're at it, they need to fix the "getting stuck in the ground" when I Crit Charge.

    Mass Hysteria is fine as it is, aside from sending people through the ground. I face people everyday who have no issues breaking the CC.
    It is a combination of skills which prevent you from breaking fear CC.

    Because I can!
  • MiyaTheUnbroken
    MiyaTheUnbroken
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    I'll start by saying I'm a NB and I lovelovelove fear. I do NOT think it should be nerfed, but it should be fixed.

    Obviously, the falling through the world thing is a problem, is not working as intended, and needs to be fixed.

    Less obviously is the problem with breaking it. I was watching someone play, which means I was better able to process everything that was happening. He had over 70% stamina and was taloned then feared. There was no lag whatsoever before, after, or during the fight. Despite all of his stamina after three tries he was not able to break fear. As many know this is not always the case. Most of the time you can break fear immediately if you have stamina for it. Since it's inconsistent it seems clear this is not intended and should be fixed. Please report this if it happens to you, and maybe they will actually fix the skill, instead of nerfing it, or pretending there's nothing wrong.
  • Fatalyis
    Fatalyis
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    But that goes against everything ZOS stands for....there is no fix....only buff/nerf.
  • Tintinabula
    Tintinabula
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    This has become S.O.P. (standard operational procedure)for Nightblades.."if you're outnumbered..fear them..maybe half will drop through the world. If you're losing, fear them..maybe half will drop through the world.If you simply want to grief your enemy, fear them..maybe half will drop through the world."

    In this instance this NB realized he ambushed me and wasn't going to get a quick kill and my BF came out of hide to engage. He immediately started spamming fear.

    As you can see..I have white circles around my feet which indicates I had recently broken out of one of his spam fears and "should have been immune"..but no..one of his many spam fears resulted in me falling through the world while immune. Again.

    I urge everyone who experiences this to start print screening your fall and posting it in this thread. (Maybe ZOS will take notice.) This is a common occurrence on the hill behind Alsewell mine.

    fear2.png
    Edited by Tintinabula on April 12, 2015 6:08PM
  • Fatalyis
    Fatalyis
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    Bashev wrote: »
    Fatalyis wrote: »
    The "going through the ground" should be fixed, and while they're at it, they need to fix the "getting stuck in the ground" when I Crit Charge.

    Mass Hysteria is fine as it is, aside from sending people through the ground. I face people everyday who have no issues breaking the CC.
    It is a combination of skills which prevent you from breaking fear CC.

    ...and a combination of skills that prevent me from killing certain Sorcerers. What's the problem here?
  • Bashev
    Bashev
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    ✭✭
    Fatalyis wrote: »
    Bashev wrote: »
    Fatalyis wrote: »
    The "going through the ground" should be fixed, and while they're at it, they need to fix the "getting stuck in the ground" when I Crit Charge.

    Mass Hysteria is fine as it is, aside from sending people through the ground. I face people everyday who have no issues breaking the CC.
    It is a combination of skills which prevent you from breaking fear CC.

    ...and a combination of skills that prevent me from killing certain Sorcerers. What's the problem here?
    The problem is that if it is a bug it should be fixed, if it is not then ZoS should say that.

    Because I can!
  • Panda244
    Panda244
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    The ability is broken. It's that simple, it's in need of fixing and needs to have one of it's components removed.

    An ability that forces people to drop block, is fine with me.

    When that ability snares them, lowers their damage output, stuns them, AND forces them to drop block. I see it as a sign the developers didn't have a single damned idea what they were doing, remove the snare, and remove the forced block drop.

    Or remove everything but the stun, and keep the force drop block.


    My two cents.
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
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  • Knootewoot
    Knootewoot
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    Knootewoot wrote: »
    Lets talk about Radiant Destruction, meteor and the PvE armor sets which proc. Let's talk more about flappy wings, standards and other so called OP stuff. Sorc's en shields en that annoying blinky bill skill.

    Yes, fall through world should be fixed.

    Werewolves also have a fear skill though,.

    Standard op? Scales op? Blink op? rofl, nightblade detected.

    /cloak
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
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