Seriously....hardcore modes where u die and toon deleted, soft modes where u die an your level goes down....sigh...
Seriously....hardcore modes where u die and toon deleted, soft modes where u die an your level goes down....sigh...
Lmao, aye, the old days.
Can you imagine the utter rage from the instant gratification or elitist hordes on this game if their prize vr14 or w/e got deleted or demoted cos they messed up? Harr harr
Lol, it would be like the apocalypse on the forums and zeni customer service would be in for a very very very bad day.
Love this thread on so many levels.
NewBlacksmurf wrote: »What happened. Ppl quit playing them, lol just kidding....kind of
Well developers decided to instead place insane amounts of grinding instead of removing exp on deaths. Or they raise the max level AND lengthen the grinding to reach max level/endgame
6 hour corpse runs, double sets of gear with speed pots then dying again and trying four more times naked. Begging for a necro to pull you out of the 9th level of a crazy hard dungeon.
The only reason we did it is because there wasn't anything else
Seriously....hardcore modes where u die and toon deleted, soft modes where u die an your level goes down....sigh...
Lmao, aye, the old days.
Can you imagine the utter rage from the instant gratification or elitist hordes on this game if their prize vr14 or w/e got deleted or demoted cos they messed up? Harr harr
Lol, it would be like the apocalypse on the forums and zeni customer service would be in for a very very very bad day.
Love this thread on so many levels.
Haha, true that my friend!
LordSkyKnight wrote: »Yea you can thank the instant gratification millennials for all those changes.
In today's mmos, you die and you use some kind of instant Rez on the spot ability. Dying had impact back in the days.
Mobs only chase you so far these days. Back in the day they chased you until you zoned or died and often ran faster than the standard speed of a player.
You have waypoints everywhere and super fast horses or flying mounts in today's MMOs. In the old MMOs you had a couple classes that could port or actually had to spend time to get somewhere.
In Everquest, you actually had to eat food to keep going and gear / money had weight. In todays MMOs, you have giant bags that are holes of holding.
I remember the epic trains back in Everquest. I seen many dungeon cleared out when someone goofed up.
Ever forget to hit enter to type and start out by striking the A key? Lol. I had many of harmless merchants give me the beat down.
I got to stop here. I could just go on and on. Basically the games of today are so damn dumbed down.
NewBlacksmurf wrote: »What happened. Ppl quit playing them, lol just kidding....kind of
Well developers decided to instead place insane amounts of grinding instead of removing exp on deaths. Or they raise the max level AND lengthen the grinding to reach max level/endgame
Exp loss on death required more skill than insane grinding and once you got to cap you could feel much more proud....some people never made it!!!
LordSkyKnight wrote: »Yea you can thank the instant gratification millennials for all those changes.
In today's mmos, you die and you use some kind of instant Rez on the spot ability. Dying had impact back in the days.
Mobs only chase you so far these days. Back in the day they chased you until you zoned or died and often ran faster than the standard speed of a player.
You have waypoints everywhere and super fast horses or flying mounts in today's MMOs. In the old MMOs you had a couple classes that could port or actually had to spend time to get somewhere.
In Everquest, you actually had to eat food to keep going and gear / money had weight. In todays MMOs, you have giant bags that are holes of holding.
I remember the epic trains back in Everquest. I seen many dungeon cleared out when someone goofed up.
Ever forget to hit enter to type and start out by striking the A key? Lol. I had many of harmless merchants give me the beat down.
I got to stop here. I could just go on and on. Basically the games of today are so damn dumbed down.
Etrian Odyssey III only has one difficulty, and that difficulty is ***.
LordSkyKnight wrote: »Oh yea wanted to throw one more thing out there. I remember in Everquest when nightfall hit. It was actually damn dark in the game lol. I remember actually having to hunt down a light source. I also loved how the night would spawn some nasty mobs that would jump you in the night and were higher level than the surrounding mobs. Haha.