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Fear has some... issues...

  • Panda244
    Panda244
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    TheBucket wrote: »
    Panda244 wrote: »
    Orchish wrote: »
    Combined with wrecking blow and falling through the map every single time i am on a slight incline, it really has become my most feared ability to fight against.

    I don't quite mind the falling through the map, it prevents them from killing you. The ability needs one of it's components removed though, obviously not the fear part, so the snare, or the damage debuff need to go, and I'm more partial to the snare going, because it's laughable and useless, the damage debuff is one of the Nightblade's defense mechanisms and should stay. Still think that the whole change of Fear forcing you to drop block is utter *** because in that .5 seconds that block is dropped they can hit you with Incap Strike for 10k and Surprise Attack/Concealed Weapon for 5-8k depending on spell damage and crit, then usually you CC break, and you can't heal because Incap strike puts the debuff on you. So the Impale/Killer's Blade spam murders you through block or damage shields.

    Concealed Weapon will never hit for 8k.

    @TheBucket maybe if you're running a build with virtually no spell damage.... Mine hits for 8k on crits on a daily basis, and if I use entropy for the empower on next attacks it'd be higher.
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  • Sylveria_Relden
    Sylveria_Relden
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    Have an issue? Grab a tissue.
    TL;DR - If you got this far without reading the entire post you're either too lazy or suck at reading comprehension and probably don't belong in a public forum anyway. Just move along, you wouldn't understand.
  • jnjdun_ESO
    jnjdun_ESO
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    Bashev wrote: »
    I agree with OP that there are some bugs with fear. Sometimes when I am feared I cannot break it immediately. I guess it is a combination of skills. Probably another CC combined with fear.

    I'm sure a lot of people know exactly what combination of skills bugs out and makes you unable to break free. They certainly aren't going to share this information or report it.

    I've had it happen to me quite a few times lately from nbs.

    This leads me to one of my biggest pet peeves in pvp right now...why the heck can't we see who is hitting us and with what skill? I've never played another game where you did not know what you are being hit with and by whom. Even old and busted DAoC told you exactly who was hitting you and with what skill.

    If combat addons such as FTC or CLS were allowed to report that information I think so many bugs could be reproduced and fixed in a much more timely manner.

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  • Maulkin
    Maulkin
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    Just fix the falling through the world bug and it'll be fine
    EU | PC | AD
  • Durham
    Durham
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    i play a nightblade using fear atleast every 5 seconds while fighting and you can break it 0.1 seconds after i cast it have seen this happen many times, and the falling through terrain is anoying as hell because thats 800 ap i never got.....

    Depends on server lag which is horrid right now...
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  • Cody
    Cody
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    ✭✭✭
    TheBucket wrote: »
    Panda244 wrote: »
    Orchish wrote: »
    Combined with wrecking blow and falling through the map every single time i am on a slight incline, it really has become my most feared ability to fight against.

    I don't quite mind the falling through the map, it prevents them from killing you. The ability needs one of it's components removed though, obviously not the fear part, so the snare, or the damage debuff need to go, and I'm more partial to the snare going, because it's laughable and useless, the damage debuff is one of the Nightblade's defense mechanisms and should stay. Still think that the whole change of Fear forcing you to drop block is utter *** because in that .5 seconds that block is dropped they can hit you with Incap Strike for 10k and Surprise Attack/Concealed Weapon for 5-8k depending on spell damage and crit, then usually you CC break, and you can't heal because Incap strike puts the debuff on you. So the Impale/Killer's Blade spam murders you through block or damage shields.

    Concealed Weapon will never hit for 8k.

    for magicka NBs, concealed weapon can be very powerful. Iv been hit for over 10K at times, and I have 15K spell resistance.
  • Bouvin
    Bouvin
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    So after a year of pleading with ZoS to fix Cloak... we've moved on to asking ZoS to fix Fear.

    Muwahahah.... NB Problems.

    Btw, can we get Haste back?
  • Fatalyis
    Fatalyis
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    Bouvin wrote: »
    So after a year of pleading with ZoS to fix Cloak... we've moved on to asking ZoS to fix Fear.

    Muwahahah.... NB Problems.

    Btw, can we get Haste back?

    And replace Agony with something worthwhile....oh and maybe buffing Lotus Fan.....
  • Bahalul
    Bahalul
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    One does not simply ask for a NB nerf.

    But nerf sorc!
  • RivenEsq
    RivenEsq
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    I'm not asking for a nerf. I'm asking for a bug fix.

    It sends you through the world quite often, which is annoying as hell and is actually game breaking. It is also consistently difficult to CC break at least half of the time. Even if it takes a full second or 1.5 seconds to break, that is such an opening for you to be destroyed in this meta.

    Fix the skill so that you can actually play against it instead of either eating free damage or getting sent back to spawn.



    Oh yeah, sorc is just fine.

    [Moderator Note: Edited per our rules on Rude and Insulting comments]
    Edited by ZOS_MollyH on April 12, 2015 3:31PM
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  • vortexman11
    vortexman11
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    otp2fl.png
    dcvj8h.png

    Both due to fear. And these are only the ones I've gotten screenshots of.

    Not to mention the fact that tanking in this game is pretty much pointless with a skill like fear, even when I have full stamina, the moment Im feared I don't have enough time to break free before Im instantly dead, its not right. I may sound like a noob for saying this, but honestly, all the unblockable skills should be taken out all together, block already costs alot, why must they add skills which lift block ontop of that. And even if someone puts everything into block cost reduction it means that they've sacrificed almost all their DPS to do so. I understand that it adds a new level of play to the game, but I honestly don't think Petrify/Fear/Spearshards/WhateverThatSorcOneIsCalled are necessary.

    The fact that in 1.5 you had a choice of either breaking free costing you stamina, or not breaking free making you unable to do anything for the duration of fear was MORE than good enough, if they simply put this same mechanic to the other now unblock able CCs I'd be so happy.

    And ffs ZOS, we beg you to make heavy armour better, then you take away our passive break free reduction and you add unblockable CCs? I don't see how this makes any sense.
    Edited by vortexman11 on April 11, 2015 9:46PM
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  • Gorthax
    Gorthax
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    Bahalul wrote: »
    I hope I'm the first to say nerf sorc shield here.

    yeah, dont wanna have to use wrecking blow any more its getting boring, but only thing that will gurantee a sorc kill

    Sadly after they butcher the sorcs more you people will still spam wrecking blow because it's all you need to do. Maybe toss in some of the occasional petrify once in a while. Or the double petrified.....that's always fun.

    On topic: fear isn't op. The way it makes you fall through the ground is op. Expect a fix for that in 7 content Updates. Expect to see sorcs get butchered even further cuz of forum warriors even sooner. R.i.p. sorc
  • Gorthax
    Gorthax
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    Panda244 wrote: »
    Orchish wrote: »
    Combined with wrecking blow and falling through the map every single time i am on a slight incline, it really has become my most feared ability to fight against.

    I don't quite mind the falling through the map, it prevents them from killing you. The ability needs one of it's components removed though, obviously not the fear part, so the snare, or the damage debuff need to go, and I'm more partial to the snare going, because it's laughable and useless, the damage debuff is one of the Nightblade's defense mechanisms and should stay. Still think that the whole change of Fear forcing you to drop block is utter *** because in that .5 seconds that block is dropped they can hit you with Incap Strike for 10k and Surprise Attack/Concealed Weapon for 5-8k depending on spell damage and crit, then usually you CC break, and you can't heal because Incap strike puts the debuff on you. So the Impale/Killer's Blade spam murders you through block or damage shields.

    ROFLMFAO!!!!! You want to be able to block while you are feared??? Oh that's just damn funny. Fear is supposed to make you drop guard And, you know, flee in fear. I can say that it should act like petrify or disorient or Rune cage. You get hit it breaks it. Though lately petrify isn't being broken.

    P.s. you said damage shields.....you mean something can go through those over powered shields????


    NERF SORCS AND THEIR SHIELDS!!!
    Edited by Gorthax on April 11, 2015 10:25PM
  • vortexman11
    vortexman11
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    Gorthax wrote: »
    Panda244 wrote: »
    Orchish wrote: »
    Combined with wrecking blow and falling through the map every single time i am on a slight incline, it really has become my most feared ability to fight against.

    I don't quite mind the falling through the map, it prevents them from killing you. The ability needs one of it's components removed though, obviously not the fear part, so the snare, or the damage debuff need to go, and I'm more partial to the snare going, because it's laughable and useless, the damage debuff is one of the Nightblade's defense mechanisms and should stay. Still think that the whole change of Fear forcing you to drop block is utter *** because in that .5 seconds that block is dropped they can hit you with Incap Strike for 10k and Surprise Attack/Concealed Weapon for 5-8k depending on spell damage and crit, then usually you CC break, and you can't heal because Incap strike puts the debuff on you. So the Impale/Killer's Blade spam murders you through block or damage shields.

    ROFLMFAO!!!!! You want to be able to block while you are feared??? Oh that's just damn funny. Fear is supposed to make you drop guard And, you know, flee in fear. I can say that it should act like petrify or disorient or Rune cage. You get hit it breaks it. Though lately petrify isn't being broken.

    P.s. you said damage shields.....you mean something can go through those over powered shields????


    NERF SORCS AND THEIR SHIELDS!!!

    In 1.5 you could block while feared and it was still one of the best skills in game, I think it should be reverted to that as long Petrify, Runecage, and SpearShards are made to do the same.
    Edited by vortexman11 on April 11, 2015 10:32PM
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  • eliisra
    eliisra
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    Panda244 wrote: »
    @TheBucket maybe if you're running a build with virtually no spell damage.... Mine hits for 8k on crits on a daily basis, and if I use entropy for the empower on next attacks it'd be higher.

    More like you're attacking someone with virtually no spell resistance or reduction in magic dmg taken.

    Concealed Weapon cant even break Harness Magicka. Usually does around 4-5k dmg on my characters, about same as Funnel Health/Swallow Soul. Which makes literally no sense, since Strife is instant, max range and heals you for a fair bit.

    Surprise Attack on the other hand, that stuff hits hard and ignores Harness Magicka. So much harder to reduce dmg taken from physical attacks, due to sloppy or biased design. Why 90% of all NB's have gone over to stamina builds.

    Fear: That bug where I fall down the abyss, it needs fixing. But I don't have any specific problems breaking Fear. Sometimes you cant break cc instantly in PvP(and daily dungeons), have to hit the key a few times, but we cant blame that on Fear.

    I still think Fear could have a slightly shorter duration. Right now it's a 100% free kill if you catch someone a little low on stamina. You basically need to be a level 10 knuckle fighting someone to fail that kill. There's other cc in the game that also ignores block sure. But they either break on dmg or have a very short duration.
  • Varicite
    Varicite
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    eliisra wrote: »
    There's other cc in the game that also ignores block sure. But they either break on dmg or have a very short duration.

    Nobody uses those CCs except for Fossilize, which is neither of the things that you just mentioned. <.<
  • Cody
    Cody
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    otp2fl.png
    dcvj8h.png

    Both due to fear. And these are only the ones I've gotten screenshots of.

    Not to mention the fact that tanking in this game is pretty much pointless with a skill like fear, even when I have full stamina, the moment Im feared I don't have enough time to break free before Im instantly dead, its not right. I may sound like a noob for saying this, but honestly, all the unblockable skills should be taken out all together, block already costs alot, why must they add skills which lift block ontop of that. And even if someone puts everything into block cost reduction it means that they've sacrificed almost all their DPS to do so. I understand that it adds a new level of play to the game, but I honestly don't think Petrify/Fear/Spearshards/WhateverThatSorcOneIsCalled are necessary.

    The fact that in 1.5 you had a choice of either breaking free costing you stamina, or not breaking free making you unable to do anything for the duration of fear was MORE than good enough, if they simply put this same mechanic to the other now unblock able CCs I'd be so happy.

    And ffs ZOS, we beg you to make heavy armour better, then you take away our passive break free reduction and you add unblockable CCs? I don't see how this makes any sense.

    there are block breaking skills so people cant just sit behind block and block cast the entire fight...

    i for one think there should be more block breaking skills, but thats only my opinion.

    and i've fought plenty of tanks who could break the fear and still tank well afterwards:/ bugged or not.
    Edited by Cody on April 11, 2015 11:07PM
  • vortexman11
    vortexman11
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    Cody wrote: »
    otp2fl.png
    dcvj8h.png

    Both due to fear. And these are only the ones I've gotten screenshots of.

    Not to mention the fact that tanking in this game is pretty much pointless with a skill like fear, even when I have full stamina, the moment Im feared I don't have enough time to break free before Im instantly dead, its not right. I may sound like a noob for saying this, but honestly, all the unblockable skills should be taken out all together, block already costs alot, why must they add skills which lift block ontop of that. And even if someone puts everything into block cost reduction it means that they've sacrificed almost all their DPS to do so. I understand that it adds a new level of play to the game, but I honestly don't think Petrify/Fear/Spearshards/WhateverThatSorcOneIsCalled are necessary.

    The fact that in 1.5 you had a choice of either breaking free costing you stamina, or not breaking free making you unable to do anything for the duration of fear was MORE than good enough, if they simply put this same mechanic to the other now unblock able CCs I'd be so happy.

    And ffs ZOS, we beg you to make heavy armour better, then you take away our passive break free reduction and you add unblockable CCs? I don't see how this makes any sense.

    there are block breaking skills so people cant just sit behind block and block cast the entire fight...

    i for one think there should be more block breaking skills, but thats only my opinion.

    and i've fought plenty of tanks who could break the fear and still tank well afterwards:/ bugged or not.

    Im not talking about 1v1 fights cody, Im talking about when there are 10-15 people focusing me and then a nightblade decides to run in, fear me, and Im dead before I can break free.
    Edited by vortexman11 on April 11, 2015 11:18PM
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  • Sacadon
    Sacadon
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    I don't recall when, but someone from ZOS (think it was Sage answering Q&A) was very direct about fear and how it functions being intentional and WAI, including the inability to block it specifically.

    Falling through the world was NOT mentioned as part of its mechanics, of course. That's a bug.

    The break free reduction is in the champion system and Fear was there before that anyway, @vortexman11.

  • vortexman11
    vortexman11
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    Sacadon wrote: »
    I don't recall when, but someone from ZOS (think it was Sage answering Q&A) was very direct about fear and how it functions being intentional and WAI, including the inability to block it specifically.

    Falling through the world was NOT mentioned as part of its mechanics, of course. That's a bug.

    The break free reduction is in the champion system and Fear was there before that anyway, @vortexman11.

    They increased the base cost of block if Im not mistaken, all Im saying though is that they've increase block cost, increased break free cost, why add in unblockable CCs ontop of that, some people put all their champ points and all their enchants into block reduction, and wear full heavy, giving up all their DPS, only to get feared and instantly be hit for like 10k+ with a Death stroke or something
    Edited by vortexman11 on April 11, 2015 11:30PM
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  • Domander
    Domander
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    TheBucket wrote: »
    Panda244 wrote: »
    Orchish wrote: »
    Combined with wrecking blow and falling through the map every single time i am on a slight incline, it really has become my most feared ability to fight against.

    I don't quite mind the falling through the map, it prevents them from killing you. The ability needs one of it's components removed though, obviously not the fear part, so the snare, or the damage debuff need to go, and I'm more partial to the snare going, because it's laughable and useless, the damage debuff is one of the Nightblade's defense mechanisms and should stay. Still think that the whole change of Fear forcing you to drop block is utter *** because in that .5 seconds that block is dropped they can hit you with Incap Strike for 10k and Surprise Attack/Concealed Weapon for 5-8k depending on spell damage and crit, then usually you CC break, and you can't heal because Incap strike puts the debuff on you. So the Impale/Killer's Blade spam murders you through block or damage shields.

    Concealed Weapon will never hit for 8k.

    I've seen 9k surprise attacks, they were empowered (from ambush) Theoretically concealed should be able to achieve the same.... though nirnhoned and all the other extra spell resist many players get stacks the odds against it.....
  • Sacadon
    Sacadon
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    Sacadon wrote: »
    I don't recall when, but someone from ZOS (think it was Sage answering Q&A) was very direct about fear and how it functions being intentional and WAI, including the inability to block it specifically.

    Falling through the world was NOT mentioned as part of its mechanics, of course. That's a bug.

    The break free reduction is in the champion system and Fear was there before that anyway, @vortexman11.

    They increased the base cost of block if Im not mistaken, all Im saying though is that they've increase block cost, increased break free cost, why add in unblockable CCs ontop of that

    Fear has always been an unblockable CC, although you could hold block during it before they removed this. I do think that roots in PvP are unbalanced though.

    Yep, maybe the block cost increase was to balance a maxed out champion skill or maybe to demotivate block-casting... Who knows. It's certainly mixed things up a bit, aka: rise of the damage shields.

    BTW, I've not finished reviewing but this thread appears to be a very solid source of info on block mitigation and in the context of tanking: http://forums.elderscrollsonline.com/en/discussion/158960/tanking-with-the-lt-champion-points-and-block-cost-reduction-for-tanking#latest
    Edited by Sacadon on April 11, 2015 11:36PM
  • vortexman11
    vortexman11
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    Sacadon wrote: »
    Sacadon wrote: »
    I don't recall when, but someone from ZOS (think it was Sage answering Q&A) was very direct about fear and how it functions being intentional and WAI, including the inability to block it specifically.

    Falling through the world was NOT mentioned as part of its mechanics, of course. That's a bug.

    The break free reduction is in the champion system and Fear was there before that anyway, @vortexman11.

    They increased the base cost of block if Im not mistaken, all Im saying though is that they've increase block cost, increased break free cost, why add in unblockable CCs ontop of that

    Fear has always been an unblockable CC, although you could hold block during it before they removed this. I do think that roots in PvP are unbalanced though.

    Yep, maybe the block cost increase was to balance a maxed out champion skill or maybe to demotivate block-casting... Who knows. It's certainly mixed things up a bit, aka: rise of the damage shields.

    And thats why Im saying it should be put back to being unblockable, but not lift block, either that or it should break when you take damage
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  • Honfold
    Honfold
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    Sacadon wrote: »
    Sacadon wrote: »
    I don't recall when, but someone from ZOS (think it was Sage answering Q&A) was very direct about fear and how it functions being intentional and WAI, including the inability to block it specifically.

    Falling through the world was NOT mentioned as part of its mechanics, of course. That's a bug.

    The break free reduction is in the champion system and Fear was there before that anyway, @vortexman11.

    They increased the base cost of block if Im not mistaken, all Im saying though is that they've increase block cost, increased break free cost, why add in unblockable CCs ontop of that

    Fear has always been an unblockable CC, although you could hold block during it before they removed this. I do think that roots in PvP are unbalanced though.

    Yep, maybe the block cost increase was to balance a maxed out champion skill or maybe to demotivate block-casting... Who knows. It's certainly mixed things up a bit, aka: rise of the damage shields.
    r

    And thats why Im saying it should be put back to being unblockable, but not lift block, either that or it should break when you take damage

    Fear should still remove block and you should break the cc to get out of it. If you are low on stam when it is cast then tough luck. Pretty much every cc will get you killed if you can't break it. Why should someone spend resources on a skill that just requires the recipient to hold block?
  • vortexman11
    vortexman11
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    Honfold wrote: »
    Sacadon wrote: »
    Sacadon wrote: »
    I don't recall when, but someone from ZOS (think it was Sage answering Q&A) was very direct about fear and how it functions being intentional and WAI, including the inability to block it specifically.

    Falling through the world was NOT mentioned as part of its mechanics, of course. That's a bug.

    The break free reduction is in the champion system and Fear was there before that anyway, @vortexman11.

    They increased the base cost of block if Im not mistaken, all Im saying though is that they've increase block cost, increased break free cost, why add in unblockable CCs ontop of that

    Fear has always been an unblockable CC, although you could hold block during it before they removed this. I do think that roots in PvP are unbalanced though.

    Yep, maybe the block cost increase was to balance a maxed out champion skill or maybe to demotivate block-casting... Who knows. It's certainly mixed things up a bit, aka: rise of the damage shields.
    r

    And thats why Im saying it should be put back to being unblockable, but not lift block, either that or it should break when you take damage

    Fear should still remove block and you should break the cc to get out of it. If you are low on stam when it is cast then tough luck. Pretty much every cc will get you killed if you can't break it. Why should someone spend resources on a skill that just requires the recipient to hold block?

    Because its either waste stamina breaking free or not being able to do anything for the duration of the cast, good enough if you ask me, all you need to do is DPS through they're block because they wont be able to fight back or heal for that entire time, but anyways I'll just stop now, I don't want to get in this argument because I'll be accused of supporting permablocking
    Edited by vortexman11 on April 12, 2015 12:09AM
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  • lostavalon
    lostavalon
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    falling through the world is definatly annoying but funny when it was a scroll carrier ^_^
    And im not 100% sure on what cause it but when i get feared and then crit charged almost simutaniously it seems to put me in an unbreakable cc for bout 2secs, depending on how many ppl are attacking me it usually does kill me.
    Has it happened to anyone else?
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  • Perphection
    Perphection
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    RivenVII wrote: »
    The other issue I face with Fear is that it CONSISTENTLY takes several seconds to stun break.

    It is also consistently difficult to break immediately, even with full stamina and spamming stun break.

    This happens to me so often and it's infuriating.
  • SurprisedFour91
    SurprisedFour91
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    when i get feared through the world, im only annoyed by it when i don't have a bounty to turn in, other then that its just a free ride to the main gate :smiley:
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  • Galalin
    Galalin
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    I agree 100% NERF SORCS AND SHIELDS.

    Personally i feel as though they should roll back to 1.5 stats soft caps, gear, etc. etc and keep the skill changes. Things would be alot more balanced in my opinion... but that will never happen so... nerf sorcs ;)

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  • Cody
    Cody
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    ✭✭✭
    Cody wrote: »
    otp2fl.png
    dcvj8h.png

    Both due to fear. And these are only the ones I've gotten screenshots of.

    Not to mention the fact that tanking in this game is pretty much pointless with a skill like fear, even when I have full stamina, the moment Im feared I don't have enough time to break free before Im instantly dead, its not right. I may sound like a noob for saying this, but honestly, all the unblockable skills should be taken out all together, block already costs alot, why must they add skills which lift block ontop of that. And even if someone puts everything into block cost reduction it means that they've sacrificed almost all their DPS to do so. I understand that it adds a new level of play to the game, but I honestly don't think Petrify/Fear/Spearshards/WhateverThatSorcOneIsCalled are necessary.

    The fact that in 1.5 you had a choice of either breaking free costing you stamina, or not breaking free making you unable to do anything for the duration of fear was MORE than good enough, if they simply put this same mechanic to the other now unblock able CCs I'd be so happy.

    And ffs ZOS, we beg you to make heavy armour better, then you take away our passive break free reduction and you add unblockable CCs? I don't see how this makes any sense.

    there are block breaking skills so people cant just sit behind block and block cast the entire fight...

    i for one think there should be more block breaking skills, but thats only my opinion.

    and i've fought plenty of tanks who could break the fear and still tank well afterwards:/ bugged or not.

    Im not talking about 1v1 fights cody, Im talking about when there are 10-15 people focusing me and then a nightblade decides to run in, fear me, and Im dead before I can break free.

    nor was I talking about 1v1 fights.

    i have seen plenty of tanks who simply break the fear and continue tanking 15+ people.

    they are very interesting events in fact. takes quite some time for 15 of us to drain their stamina. Add in the healers and the DPSers helping them, it makes for interesting fights:)
    Edited by Cody on April 12, 2015 3:55AM
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