Combined with wrecking blow and falling through the map every single time i am on a slight incline, it really has become my most feared ability to fight against.
I don't quite mind the falling through the map, it prevents them from killing you. The ability needs one of it's components removed though, obviously not the fear part, so the snare, or the damage debuff need to go, and I'm more partial to the snare going, because it's laughable and useless, the damage debuff is one of the Nightblade's defense mechanisms and should stay. Still think that the whole change of Fear forcing you to drop block is utter *** because in that .5 seconds that block is dropped they can hit you with Incap Strike for 10k and Surprise Attack/Concealed Weapon for 5-8k depending on spell damage and crit, then usually you CC break, and you can't heal because Incap strike puts the debuff on you. So the Impale/Killer's Blade spam murders you through block or damage shields.
Concealed Weapon will never hit for 8k.
I agree with OP that there are some bugs with fear. Sometimes when I am feared I cannot break it immediately. I guess it is a combination of skills. Probably another CC combined with fear.
nothing2591 wrote: »i play a nightblade using fear atleast every 5 seconds while fighting and you can break it 0.1 seconds after i cast it have seen this happen many times, and the falling through terrain is anoying as hell because thats 800 ap i never got.....
Combined with wrecking blow and falling through the map every single time i am on a slight incline, it really has become my most feared ability to fight against.
I don't quite mind the falling through the map, it prevents them from killing you. The ability needs one of it's components removed though, obviously not the fear part, so the snare, or the damage debuff need to go, and I'm more partial to the snare going, because it's laughable and useless, the damage debuff is one of the Nightblade's defense mechanisms and should stay. Still think that the whole change of Fear forcing you to drop block is utter *** because in that .5 seconds that block is dropped they can hit you with Incap Strike for 10k and Surprise Attack/Concealed Weapon for 5-8k depending on spell damage and crit, then usually you CC break, and you can't heal because Incap strike puts the debuff on you. So the Impale/Killer's Blade spam murders you through block or damage shields.
Concealed Weapon will never hit for 8k.
nothing2591 wrote: »
Combined with wrecking blow and falling through the map every single time i am on a slight incline, it really has become my most feared ability to fight against.
I don't quite mind the falling through the map, it prevents them from killing you. The ability needs one of it's components removed though, obviously not the fear part, so the snare, or the damage debuff need to go, and I'm more partial to the snare going, because it's laughable and useless, the damage debuff is one of the Nightblade's defense mechanisms and should stay. Still think that the whole change of Fear forcing you to drop block is utter *** because in that .5 seconds that block is dropped they can hit you with Incap Strike for 10k and Surprise Attack/Concealed Weapon for 5-8k depending on spell damage and crit, then usually you CC break, and you can't heal because Incap strike puts the debuff on you. So the Impale/Killer's Blade spam murders you through block or damage shields.
Combined with wrecking blow and falling through the map every single time i am on a slight incline, it really has become my most feared ability to fight against.
I don't quite mind the falling through the map, it prevents them from killing you. The ability needs one of it's components removed though, obviously not the fear part, so the snare, or the damage debuff need to go, and I'm more partial to the snare going, because it's laughable and useless, the damage debuff is one of the Nightblade's defense mechanisms and should stay. Still think that the whole change of Fear forcing you to drop block is utter *** because in that .5 seconds that block is dropped they can hit you with Incap Strike for 10k and Surprise Attack/Concealed Weapon for 5-8k depending on spell damage and crit, then usually you CC break, and you can't heal because Incap strike puts the debuff on you. So the Impale/Killer's Blade spam murders you through block or damage shields.
ROFLMFAO!!!!! You want to be able to block while you are feared??? Oh that's just damn funny. Fear is supposed to make you drop guard And, you know, flee in fear. I can say that it should act like petrify or disorient or Rune cage. You get hit it breaks it. Though lately petrify isn't being broken.
P.s. you said damage shields.....you mean something can go through those over powered shields????
NERF SORCS AND THEIR SHIELDS!!!
@TheBucket maybe if you're running a build with virtually no spell damage.... Mine hits for 8k on crits on a daily basis, and if I use entropy for the empower on next attacks it'd be higher.
vortexman11 wrote: »
Both due to fear. And these are only the ones I've gotten screenshots of.
Not to mention the fact that tanking in this game is pretty much pointless with a skill like fear, even when I have full stamina, the moment Im feared I don't have enough time to break free before Im instantly dead, its not right. I may sound like a noob for saying this, but honestly, all the unblockable skills should be taken out all together, block already costs alot, why must they add skills which lift block ontop of that. And even if someone puts everything into block cost reduction it means that they've sacrificed almost all their DPS to do so. I understand that it adds a new level of play to the game, but I honestly don't think Petrify/Fear/Spearshards/WhateverThatSorcOneIsCalled are necessary.
The fact that in 1.5 you had a choice of either breaking free costing you stamina, or not breaking free making you unable to do anything for the duration of fear was MORE than good enough, if they simply put this same mechanic to the other now unblock able CCs I'd be so happy.
And ffs ZOS, we beg you to make heavy armour better, then you take away our passive break free reduction and you add unblockable CCs? I don't see how this makes any sense.
vortexman11 wrote: »
Both due to fear. And these are only the ones I've gotten screenshots of.
Not to mention the fact that tanking in this game is pretty much pointless with a skill like fear, even when I have full stamina, the moment Im feared I don't have enough time to break free before Im instantly dead, its not right. I may sound like a noob for saying this, but honestly, all the unblockable skills should be taken out all together, block already costs alot, why must they add skills which lift block ontop of that. And even if someone puts everything into block cost reduction it means that they've sacrificed almost all their DPS to do so. I understand that it adds a new level of play to the game, but I honestly don't think Petrify/Fear/Spearshards/WhateverThatSorcOneIsCalled are necessary.
The fact that in 1.5 you had a choice of either breaking free costing you stamina, or not breaking free making you unable to do anything for the duration of fear was MORE than good enough, if they simply put this same mechanic to the other now unblock able CCs I'd be so happy.
And ffs ZOS, we beg you to make heavy armour better, then you take away our passive break free reduction and you add unblockable CCs? I don't see how this makes any sense.
there are block breaking skills so people cant just sit behind block and block cast the entire fight...
i for one think there should be more block breaking skills, but thats only my opinion.
and i've fought plenty of tanks who could break the fear and still tank well afterwards:/ bugged or not.
I don't recall when, but someone from ZOS (think it was Sage answering Q&A) was very direct about fear and how it functions being intentional and WAI, including the inability to block it specifically.
Falling through the world was NOT mentioned as part of its mechanics, of course. That's a bug.
The break free reduction is in the champion system and Fear was there before that anyway, @vortexman11.
Combined with wrecking blow and falling through the map every single time i am on a slight incline, it really has become my most feared ability to fight against.
I don't quite mind the falling through the map, it prevents them from killing you. The ability needs one of it's components removed though, obviously not the fear part, so the snare, or the damage debuff need to go, and I'm more partial to the snare going, because it's laughable and useless, the damage debuff is one of the Nightblade's defense mechanisms and should stay. Still think that the whole change of Fear forcing you to drop block is utter *** because in that .5 seconds that block is dropped they can hit you with Incap Strike for 10k and Surprise Attack/Concealed Weapon for 5-8k depending on spell damage and crit, then usually you CC break, and you can't heal because Incap strike puts the debuff on you. So the Impale/Killer's Blade spam murders you through block or damage shields.
Concealed Weapon will never hit for 8k.
vortexman11 wrote: »I don't recall when, but someone from ZOS (think it was Sage answering Q&A) was very direct about fear and how it functions being intentional and WAI, including the inability to block it specifically.
Falling through the world was NOT mentioned as part of its mechanics, of course. That's a bug.
The break free reduction is in the champion system and Fear was there before that anyway, @vortexman11.
They increased the base cost of block if Im not mistaken, all Im saying though is that they've increase block cost, increased break free cost, why add in unblockable CCs ontop of that
vortexman11 wrote: »I don't recall when, but someone from ZOS (think it was Sage answering Q&A) was very direct about fear and how it functions being intentional and WAI, including the inability to block it specifically.
Falling through the world was NOT mentioned as part of its mechanics, of course. That's a bug.
The break free reduction is in the champion system and Fear was there before that anyway, @vortexman11.
They increased the base cost of block if Im not mistaken, all Im saying though is that they've increase block cost, increased break free cost, why add in unblockable CCs ontop of that
Fear has always been an unblockable CC, although you could hold block during it before they removed this. I do think that roots in PvP are unbalanced though.
Yep, maybe the block cost increase was to balance a maxed out champion skill or maybe to demotivate block-casting... Who knows. It's certainly mixed things up a bit, aka: rise of the damage shields.
vortexman11 wrote: »rvortexman11 wrote: »I don't recall when, but someone from ZOS (think it was Sage answering Q&A) was very direct about fear and how it functions being intentional and WAI, including the inability to block it specifically.
Falling through the world was NOT mentioned as part of its mechanics, of course. That's a bug.
The break free reduction is in the champion system and Fear was there before that anyway, @vortexman11.
They increased the base cost of block if Im not mistaken, all Im saying though is that they've increase block cost, increased break free cost, why add in unblockable CCs ontop of that
Fear has always been an unblockable CC, although you could hold block during it before they removed this. I do think that roots in PvP are unbalanced though.
Yep, maybe the block cost increase was to balance a maxed out champion skill or maybe to demotivate block-casting... Who knows. It's certainly mixed things up a bit, aka: rise of the damage shields.
And thats why Im saying it should be put back to being unblockable, but not lift block, either that or it should break when you take damage
vortexman11 wrote: »rvortexman11 wrote: »I don't recall when, but someone from ZOS (think it was Sage answering Q&A) was very direct about fear and how it functions being intentional and WAI, including the inability to block it specifically.
Falling through the world was NOT mentioned as part of its mechanics, of course. That's a bug.
The break free reduction is in the champion system and Fear was there before that anyway, @vortexman11.
They increased the base cost of block if Im not mistaken, all Im saying though is that they've increase block cost, increased break free cost, why add in unblockable CCs ontop of that
Fear has always been an unblockable CC, although you could hold block during it before they removed this. I do think that roots in PvP are unbalanced though.
Yep, maybe the block cost increase was to balance a maxed out champion skill or maybe to demotivate block-casting... Who knows. It's certainly mixed things up a bit, aka: rise of the damage shields.
And thats why Im saying it should be put back to being unblockable, but not lift block, either that or it should break when you take damage
Fear should still remove block and you should break the cc to get out of it. If you are low on stam when it is cast then tough luck. Pretty much every cc will get you killed if you can't break it. Why should someone spend resources on a skill that just requires the recipient to hold block?
vortexman11 wrote: »vortexman11 wrote: »
Both due to fear. And these are only the ones I've gotten screenshots of.
Not to mention the fact that tanking in this game is pretty much pointless with a skill like fear, even when I have full stamina, the moment Im feared I don't have enough time to break free before Im instantly dead, its not right. I may sound like a noob for saying this, but honestly, all the unblockable skills should be taken out all together, block already costs alot, why must they add skills which lift block ontop of that. And even if someone puts everything into block cost reduction it means that they've sacrificed almost all their DPS to do so. I understand that it adds a new level of play to the game, but I honestly don't think Petrify/Fear/Spearshards/WhateverThatSorcOneIsCalled are necessary.
The fact that in 1.5 you had a choice of either breaking free costing you stamina, or not breaking free making you unable to do anything for the duration of fear was MORE than good enough, if they simply put this same mechanic to the other now unblock able CCs I'd be so happy.
And ffs ZOS, we beg you to make heavy armour better, then you take away our passive break free reduction and you add unblockable CCs? I don't see how this makes any sense.
there are block breaking skills so people cant just sit behind block and block cast the entire fight...
i for one think there should be more block breaking skills, but thats only my opinion.
and i've fought plenty of tanks who could break the fear and still tank well afterwards:/ bugged or not.
Im not talking about 1v1 fights cody, Im talking about when there are 10-15 people focusing me and then a nightblade decides to run in, fear me, and Im dead before I can break free.