cozmon3c_ESO wrote: »perhaps leper si you should cry for a ganking server?
you can attack from the shadows there.?
and you sir "Dont know what its like chasing a guy who starts a fight and runs away."
but thats not my place.
Yeah what most solo ganker sorcs don't realize is that if you don't pay attention to them, they just keep roaming in range of the zerg trying to pick off targets as long as you don't deal with them. Otherwise they will keep bugging and dropping burst combos on random people. Then they whine that they get chased by larger numbers.. do they really expect to get free kills without resistance? lol
'welcome to my ignore list,' frozn quote. lol, you cant denie what you guys do with your zerg. chillrend is unplayable now, you guys turned it into thornblade.
You got put in my ignore list because, like alot of people, you first whispered me without even saying hi or anything and blamed me for causing latency issues personally. Something that has been discussed times and times again in these forums.
People who blame a specific group of players for lagging the server are usually trolls , clueless and frustrated players who have no idea what is going on in reality.
Latency issues are not the responsability of anyone but the poor coding of the developers who first built the game years ago. We don't run any program or any addon to create latency issues. We simply do what any organized guild out there do in any other faction. We use alot of aoe abilities and when another battle is going on at the same time somewhere on the map, it creates performance issues.
Anytime we fight another group and it gets laggy, I keep insisting in TS to NOT spam ultimates but to press the button once every 30seconds to avoid excess particles. Something that DC and AD enjoyed to do yesterday in Chillrend. I got plenty of screenshots of a dozen of AD or DC banners or meteor spams on the flags inside a keep but nothing from EP.
cozmon3c_ESO wrote: »I think the OP just wants some good fights, you know some nice 1v1's to 1v3 fights. hes out in the travel lanes looking for a challenge, not to be chased down by a zerg over and over. just because you cant face the OP in a 1v1 it doesnt mean you need to call in your 24man zerg.
cozmon3c_ESO wrote: »GorraShatan wrote: »Hit the zerg with some fire ballistas. Seriously.
i wish magicka detonation was really a zerg killer like they promoted it to be.
letohatcheeub17_ESO wrote: »The 24 group was probably heading to a keep and you were on the way.. Nothing personal ... Im sure
asneakybanana wrote: »Soooooo you only want it to be the most OP skill in the game right? ;p What should be done is something similar w/ prox det. first 6 targets hit take 5k damage next 6 take 10k, 20k for 18 players hit and then 40k for 24 players hit. This would allow for organized groups that dont run a full raid to be able to heal through the damage but if they clump together too tight it would be almost certain death. Also i like the idea of the effects but should need to hit 16 or more people. If theres that many clumped together then it starts to become a problem in terms of lag but any less and players shouldnt be penalized for running tight and following crown. A solid group doesnt need more than 16 players anyway.The problem is there is no zerg buster.... Siege is to slow for a tight group and the skill they made does no dmg. There is a need for a skill that forces people to spread out and does exponential dmg based on the number of ppl it his for example.
Alliance war ultimate to replace Warhorn: Zerg buster bomb Ultimate(or some better name):
10m Radius
1 player hit with zerg buster bomb takes 500 fire damage
2 players hit 1000
3 players hit 2000
4 players hit 4000
5 players hit 8000
6 players hit 16000
7 players hit 32000
etc...
Effects if 5 or more people are hit with zerg buster bomb:
Damage from zerg buster bomb removes all sheilds.
Damage from zerg buster bomb reduces movement speed by 50% (other affects cannot prevent loss of moment speed).
Damage from zerg buster bomb reduces healing by 50%.
Darklord_Tiberius wrote: »When your boy Gooeey wants to call Phoenix Rising out after me and a few of my boys beat him, bae, bradis and a few other chumps, outnumbered btw, you get the end result of your face getting smashed. He wanted core V core and like I told that little chump Sunday, be ready Monday night Primetime boi. What happened to Gooeey and his guild? They got steamrolled. If you are going to be disrespectful and talk trash, you better be ready to bend over cause none of you AD or DC are better than us. Might be as good, but not better.
Last night was glorious to show that little trash talkin punk whats up. Reckt is Reckt, am I right or am I right?
Keep on talkin, cause that is all any of you have; is talk. Talk is cheap.
cozmon3c_ESO wrote: »letohatcheeub17_ESO wrote: »The 24 group was probably heading to a keep and you were on the way.. Nothing personal ... Im sure
when they chase you from one end of the map to the other, its definitely personal lol.
Teargrants wrote: »I dream one day of a 24man all sorc zerg.
Teargrants wrote: »I dream one day of a 24man all sorc zerg.
cozmon3c_ESO wrote: »Teargrants wrote: »I dream one day of a 24man all sorc zerg.
It has to be Ebonheart pact to keep up with the zerging theme. starting a sorc on there right now!
There is nothing wrong or inappropriate for zerging in this kind of PVP. AVA was theoretically designed for large scale, highly mobile battles. In theory, coordination of large scale movements would win the war, regardless.
Otherwise, there is no need for large areas of contested terrain and tactical objectives with strategic value
For smaller scale battles, scenarios and arenas are normally implemented by other games.
The problem is a system that can not sustain its intended design