Soooooo you only want it to be the most OP skill in the game right? ;p What should be done is something similar w/ prox det. first 6 targets hit take 5k damage next 6 take 10k, 20k for 18 players hit and then 40k for 24 players hit. This would allow for organized groups that dont run a full raid to be able to heal through the damage but if they clump together too tight it would be almost certain death. Also i like the idea of the effects but should need to hit 16 or more people. If theres that many clumped together then it starts to become a problem in terms of lag but any less and players shouldnt be penalized for running tight and following crown. A solid group doesnt need more than 16 players anyway.The problem is there is no zerg buster.... Siege is to slow for a tight group and the skill they made does no dmg. There is a need for a skill that forces people to spread out and does exponential dmg based on the number of ppl it his for example.
Alliance war ultimate to replace Warhorn: Zerg buster bomb Ultimate(or some better name):
10m Radius
1 player hit with zerg buster bomb takes 500 fire damage
2 players hit 1000
3 players hit 2000
4 players hit 4000
5 players hit 8000
6 players hit 16000
7 players hit 32000
etc...
Effects if 5 or more people are hit with zerg buster bomb:
Damage from zerg buster bomb removes all sheilds.
Damage from zerg buster bomb reduces movement speed by 50% (other affects cannot prevent loss of moment speed).
Damage from zerg buster bomb reduces healing by 50%.
Knootewoot wrote: »I zerg play in a 24 man group and gank. Ganking one guy in the middle of a 24 man group is fun. Yes, you probably die after the gank but sometimes you can get away.
Knootewoot wrote: »I zerg play in a 24 man group and sometimes solo gank. Ganking one guy in the middle of a 24 man group is fun. Yes, you probably die after the gank but sometimes you can get away.
Edit: Anyone else has problems btw with weapon switch lately? Sometimes in a fight it just won't switch while there is little lag.
http://englishgrammar101.com/
Translation for less educated: Damn dem baddies be bad for zerg'n me so I couldn't keel peeps off der horses befo dey cud du notin!
Knootewoot wrote: »I zerg play in a 24 man group and sometimes solo gank. Ganking one guy in the middle of a 24 man group is fun. Yes, you probably die after the gank but sometimes you can get away.
Edit: Anyone else has problems btw with weapon switch lately? Sometimes in a fight it just won't switch while there is little lag.
yea actually. i didnt think much of it just thought that i THOUGHT i weapon swapped and didnt. but its been happening far too frequently for user error at this point. not sure what it is.
Knootewoot wrote: »I zerg play in a 24 man group and gank. Ganking one guy in the middle of a 24 man group is fun. Yes, you probably die after the gank but sometimes you can get away.
24 man gank group?
You could like actually take objective and bomb with a group that big.
Ganking is by nature picking off players in ones or twos. Why would you need 24 men to do that?
OP is a ganker who will literally outnumber you 4 to 1 as you are riding your horse.
I cannot wait to get home from work, I have taken a couple of screen shots of the
Non-Zerging - as they so call themsleves DC.
my group of 4-6 and another group of 10 were outnumbered 4-1. on one resource node..
Just want to hear what the DC say about that-
will share if i remember.!
I cannot wait to get home from work, I have taken a couple of screen shots of the
Non-Zerging - as they so call themsleves DC.
my group of 4-6 and another group of 10 were outnumbered 4-1. on one resource node..
Just want to hear what the DC say about that-
will share if i remember.!
Wow post those screenshots!
cozmon3c_ESO wrote: »I think the OP just wants some good fights, you know some nice 1v1's to 1v3 fights. hes out in the travel lanes looking for a challenge, not to be chased down by a zerg over and over. just because you cant face the OP in a 1v1 it doesnt mean you need to call in your 24man zerg.