Emma_Eunjung wrote: »There is no contradiction in this discussion.
Its easy to understand that as long as sorces can stack up damage without giving up defense (shields = life), they cant nerf nirnhoned and as long as nirnhoned is not being nerfed, all non-sorc magicka classes (or the few hybrids) are seriously *** up.
As i said, i am one of those who wear nirnhoned. I have 37K resists. The average lavawhip hits me for 2300damage. The average Lotus fan for 3200.
Sorces still crit me for over 10k Damage.
This needs to be understood by all sorcs out there. There are no magicka DKs, templars or NBs that can do this. If nirn is to be nerfed this kind o damage needs to be nerfed too. No matter how much you guys think it's normal to get hit by 10k with 40%-50% spell resist, IT IS NOT.
Nerf nirn. But nerf high damage abilities too, so that people don't die in 2 shots anymore.
Please don't lump all Sorcs together! I don't want Nirnhoned nerfed either. Can you imagine the outcry if players who spent 15000 G per PIECE of armor woke up one day to discover it had no benefit anymore?
Emma_Eunjung wrote: »There is no contradiction in this discussion.
Its easy to understand that as long as sorces can stack up damage without giving up defense (shields = life), they cant nerf nirnhoned and as long as nirnhoned is not being nerfed, all non-sorc magicka classes (or the few hybrids) are seriously *** up.
As i said, i am one of those who wear nirnhoned. I have 37K resists. The average lavawhip hits me for 2300damage. The average Lotus fan for 3200.
Sorces still crit me for over 10k Damage.
This needs to be understood by all sorcs out there. There are no magicka DKs, templars or NBs that can do this. If nirn is to be nerfed this kind o damage needs to be nerfed too. No matter how much you guys think it's normal to get hit by 10k with 40%-50% spell resist, IT IS NOT.
Nerf nirn. But nerf high damage abilities too, so that people don't die in 2 shots anymore.
Please don't lump all Sorcs together! I don't want Nirnhoned nerfed either. Can you imagine the outcry if players who spent 15000 G per PIECE of armor woke up one day to discover it had no benefit anymore?
fix frags, don't nerf magicka dps cause your listening to squeaky wheels who died to bugged frags
Even non crit, they're kinda 2 legit
bug pre-existed 1.6, and was reintroduced and bugged on PTS before live.
tooltip frag is 8662, and 9485 w/ surge up.
i guess this is the new pts now!
Emma_Eunjung wrote: »There is no contradiction in this discussion.
Its easy to understand that as long as sorces can stack up damage without giving up defense (shields = life), they cant nerf nirnhoned and as long as nirnhoned is not being nerfed, all non-sorc magicka classes (or the few hybrids) are seriously *** up.
As i said, i am one of those who wear nirnhoned. I have 37K resists. The average lavawhip hits me for 2300damage. The average Lotus fan for 3200.
Sorces still crit me for over 10k Damage.
This needs to be understood by all sorcs out there. There are no magicka DKs, templars or NBs that can do this. If nirn is to be nerfed this kind o damage needs to be nerfed too. No matter how much you guys think it's normal to get hit by 10k with 40%-50% spell resist, IT IS NOT.
Nerf nirn. But nerf high damage abilities too, so that people don't die in 2 shots anymore.
Please don't lump all Sorcs together! I don't want Nirnhoned nerfed either. Can you imagine the outcry if players who spent 15000 G per PIECE of armor woke up one day to discover it had no benefit anymore?
Pixysticks wrote: »I'll probably just end up going stamina, like everyone else-- until they fix nirnhorned or sharpened.
I'm considering the same thing except instead I've decided to just dive in and grind out 5 or 6 CPs a day until they actually do something about all the issues in Cyrodiil. I'm tired of having to rework my gearing and build every freaking patch to exploit the next change they put in that even the crudest theorycrafter could tell you is not a good idea
kendellking_chaosb14_ESO wrote: »I have to say this is because your build is MAX magic and MAX regen where is the power cause hitting someone with a weak Attack only works if it does good damage you focus on max stat and regen then use your CP and weapon to add pen and that worked before now more people buff spell resistance
Damage for your Crystal Fragments, Teleport Strike, Biting Jabs and Lava Whips is mitigated how is this different than your damage shield stopping all my stamina Attacks?
@DeLindsay is the guy who figured out the math behind nirnhoned in PTS. Any understanding we have is largely based on his knowledge.
Then his *math* is probably the reason we have this mess as it is. I remember the thread and it was before they "Fixed" Nirnhoned. Either way, what Nirnhoned is doing today was not intended and his understanding of how it works was obviously incorrect.
woah woah woah? Is this true? This is totally broken if true.
Yeah now Imagine a Sorc who is forced to rely upon damage shields to survive. This is why we spam them like no tomorrow after every single hit we take because having weak shields active is a sure way to get instagibbed.
Back to the subject did anyone bring this issue up to Jess/Eric at the meeting with ZoS last night?
kendellking_chaosb14_ESO wrote: »I have to say this is because your build is MAX magic and MAX regen where is the power cause hitting someone with a weak Attack only works if it does good damage you focus on max stat and regen then use your CP and weapon to add pen and that worked before now more people buff spell resistance
Damage for your Crystal Fragments, Teleport Strike, Biting Jabs and Lava Whips is mitigated how is this different than your damage shield stopping all my stamina Attacks?
This is part of the problem. *Max* Magicka and *Max* regen in the same build are not possible. To hit the hardest you have to be using Food and Mage mundus, Magicka + Spell power set bonuses. To have a Regen build you have to be using drink and attronach mundus and magicka regen set bonuses. You can't do both.
I guarantee you Pixy isn't rolling around with 3000 Magicka regen like I am.
Damage shields mitigating your stamina attacks is no different than your dodge roll avoiding my spell casts. Defensive abilities are defensive. Each have areas they are strong against and weak against. Each have tradeoffs as well.
xsorusb14_ESO wrote: »@DeLindsay is the guy who figured out the math behind nirnhoned in PTS. Any understanding we have is largely based on his knowledge.
Then his *math* is probably the reason we have this mess as it is. I remember the thread and it was before they "Fixed" Nirnhoned. Either way, what Nirnhoned is doing today was not intended and his understanding of how it works was obviously incorrect.
woah woah woah? Is this true? This is totally broken if true.
Yeah now Imagine a Sorc who is forced to rely upon damage shields to survive. This is why we spam them like no tomorrow after every single hit we take because having weak shields active is a sure way to get instagibbed.
Back to the subject did anyone bring this issue up to Jess/Eric at the meeting with ZoS last night?
Its doing exactly what the tooltip says it does.
ZOS_GinaBruno wrote: »
OVERVIEW
The Elder Scrolls Online v1.6.4 is the next incremental patch on the PTS, and addresses additional issues surrounding gameplay, UI, the Crown Store, and more.
Itemization
- Actually increased the value of the Nirnhoned Trait so it is 50% stronger than the Reinforced trait for armor, as mentioned previously.
kendellking_chaosb14_ESO wrote: »I have to say this is because your build is MAX magic and MAX regen where is the power cause hitting someone with a weak Attack only works if it does good damage you focus on max stat and regen then use your CP and weapon to add pen and that worked before now more people buff spell resistance
Damage for your Crystal Fragments, Teleport Strike, Biting Jabs and Lava Whips is mitigated how is this different than your damage shield stopping all my stamina Attacks?
This is part of the problem. *Max* Magicka and *Max* regen in the same build are not possible. To hit the hardest you have to be using Food and Mage mundus, Magicka + Spell power set bonuses. To have a Regen build you have to be using drink and attronach mundus and magicka regen set bonuses. You can't do both.
I guarantee you Pixy isn't rolling around with 3000 Magicka regen like I am.
Damage shields mitigating your stamina attacks is no different than your dodge roll avoiding my spell casts. Defensive abilities are defensive. Each have areas they are strong against and weak against. Each have tradeoffs as well.
They're probably going to wait until everyone crafts a full set of Gold Nirnhoned armor before they fix the bug kind of like they did with the weapon trait bug. This is the kind of things ZoS uses as a "Gold" sink to keep us players from stockpiling too much.
The best part about this bug is you can throw the trait on a freaking belt to get maximum effect where other traits like Infused or Reinforced give much smaller effects.
It would be a shame if someone aware of this... bought up all of the cheap nirn mats and significantly raised the prices in anticipation of this... that would be a shame..... borderline immoral....
Anecdotes like this don't mean anything unless you actually provide video so ppl can see exactly what's going on.37K spell resistance, was just hit for 11K with Disintegration. If that passive is affected by spell resistance I can only imagine how bad it is for someone without Nirnhoned.
Teargrants wrote: »Anecdotes like this don't mean anything unless you actually provide video so ppl can see exactly what's going on.37K spell resistance, was just hit for 11K with Disintegration. If that passive is affected by spell resistance I can only imagine how bad it is for someone without Nirnhoned.
For instance, did you have a sliver of a shield left on as you were in execute range, and hence have the disintegrate proc on you calculated w/ 0 spell resistance?
xsorusb14_ESO wrote: »@DeLindsay is the guy who figured out the math behind nirnhoned in PTS. Any understanding we have is largely based on his knowledge.
Then his *math* is probably the reason we have this mess as it is. I remember the thread and it was before they "Fixed" Nirnhoned. Either way, what Nirnhoned is doing today was not intended and his understanding of how it works was obviously incorrect.
woah woah woah? Is this true? This is totally broken if true.
Yeah now Imagine a Sorc who is forced to rely upon damage shields to survive. This is why we spam them like no tomorrow after every single hit we take because having weak shields active is a sure way to get instagibbed.
Back to the subject did anyone bring this issue up to Jess/Eric at the meeting with ZoS last night?
Its doing exactly what the tooltip says it does.
Thank you for that astute observation captain. Perhaps instead of making quotes on single lines of text and trying to form arguments out of them you should try viewing the entire conversation in context.
Let me reframe for you:ZOS_GinaBruno wrote: »
OVERVIEW
The Elder Scrolls Online v1.6.4 is the next incremental patch on the PTS, and addresses additional issues surrounding gameplay, UI, the Crown Store, and more.
Itemization
- Actually increased the value of the Nirnhoned Trait so it is 50% stronger than the Reinforced trait for armor, as mentioned previously.
Now you can try to argue semantics to save face but you and I both know there is a major disconnect between the intent of the change actually implemented. Or are you suggesting that Reinforce should actually multiply your overall armor by 16%? I for one could definitely get on board with that......
@ZOS_GinaBruno Could you or someone from ZOS please confirm that this is indeed *not* working as intended?
Switched back to magicka Nightblade today. Will be switching back to stam first thing tomorrow.
Probably won't switch back til nirnhoned is fixed and fall damage for destructive reach is put back.
I guess it's a good time to experiment with a stam build.
Hope they fix this soon, like Monday soon.
Switched back to magicka Nightblade today. Will be switching back to stam first thing tomorrow.
Probably won't switch back til nirnhoned is fixed and fall damage for destructive reach is put back.
Switched back to magicka Nightblade today. Will be switching back to stam first thing tomorrow.
Probably won't switch back til nirnhoned is fixed and fall damage for destructive reach is put back.
Yeah, I feel you.
Switched back to Magicka NB a week or two ago and have been trying to cope with it...but I just can't....it's ridiculous.
So no response from ZOS?... Is nirn working as intended or is everyone using it an exploiter?