Why are people so obsessed wtith gold in the game? You don't really need a ton of it. Now you only even have to buy a horse once and any character on your account can use it. That's a big expense gone there for alts. Only left is like crafting books. Depending on how you play that could be a one time expense too. You get plenty of weapons and armor through questing/drops on your leveling.
Crafting is super in this game sine you can level a lot of crafts just by deconstruction. With a method like this anyone can level up their craft. No grinding or time investment is really required.
I think the only thing I buy is occasional materials when I don't want to gather myself.
pugyourself wrote: »pugyourself wrote: »pugyourself wrote: »Gandrhulf_Harbard wrote: »Alphashado wrote: »So you would rather see a system where every single non-rare item would be basically given to every single player for pennies and rare items would still be extremely expensive? And where crafting would be a complete waste of time because every single crafted item in the game would be available for pennies. You want to see everything basically handed out to everyone and still see rare items outragiously overpriced? Because that is what a global auction house with hundreds of thousands or millions of people all using the same AH would be.
Rubbish.
Utter rubbish.
I also, on and off as the mood takes me, play Wildstar, LOTRO, WOW, Rift, Neverwinter, SWTOR, STO.
All of them have some variation on an Auction House.
None of them have the problem you describe.
All The Best
I completely agree. The anti-AH brigade trots out a standard set of arguments that they parrot repeatedly, all of which are simple false rhetoric, as they are easily disproved by plenty of actual, real world examples. Add to that how disingenuous they are in presenting these false arguments, when their actual motivation is self-interest as they are literally making out like bandits by manipulating the current broken system. It's disgraceful.
Note here that I'm actually not necessarily for a global AH, just a reworking of the current robber-baron system so as to make it more fair to the average player.
A robber baron system implies it's not accessible to anyone. All you have to do is say, "May I please join your guild?" Or press "G" and choose "Create Guild". Why are these things so difficult for you to do?
The point that's being made has absolutely nothing to do with any difficulty in joining a guild (why is that so difficult for you to understand?). The point is that players shouldn't be forced to join a guild just to be able to sell items on a somewhat open market.
As me and others have pointed out, you do not currently have to join a guild to sell your stuff. I guess this thread was TLDR for you huh?
Did I stutter? Don't think so...I specifically said on the open market, meaning accessible by any and all players. Please refer to another of my above posts so that you might understand why people have very legitimate reasons for not wanting to waste time trying to sell in chat (read as: progress in MMOs).
Is your zone chat broken? That's as open market as it gets. I just tested mine and it's working.
pugyourself wrote: »pugyourself wrote: »Gandrhulf_Harbard wrote: »Alphashado wrote: »You would have to be either blind or have chat turned off to NOT be able to join any number of trading guilds that are CONSTANTLY advertising for recruitment in the low level zones.
But what if he doesn't want to be in a guild?
What then?
Yup, totally locked out of the trade system.
Any MMO that fails to meet the needs of solo players is an MMO that is failing to tap into the fastest growing demographic in MMO games - the casual solo player.
Precisely, thanks. Moreover, even if a casual player does join a trading guild there's a good chance he'll be kicked from it either through inactivity or because he doesn't play enough to be able to afford the cost of belonging to it.
However, as you say, it isn't just the casual player that is affected by this. Even a hardcore player must join a guild or be locked out of the trading system, which is crazy. No core part of any game should impose guild membership or other equivalent restriction on participation in that part of the game.
Did you not read my post? The guild i was talking about doesnt kick people for "not being able to pay" And would never ask players to pay in to stay. And if you cant log in, in 2 weeks for 1 second then I dont know what to tell you. You could also leave a note with the guild leader or on your profile in the guild saying youll be away longer than 2 weeks. And they wont kick you.
So what now?
If you dont want to join a guild then dont join it, I dont see what the big deal is why you cant join one.
I could as easily ask if you did not read my post?
I wasn't talking about not wanting to join a guild, I was saying it shouldn't be required that you join a guild in order to be able to participate in a core aspect of the game. I feel the same way about being forced to do a group dungeon in FFXIV in order to unlock the auction system there. That's not because I don't want to group, it's because I don't think those sort of restrictions should be imposed as a pre-requisite to accessing a core part of the game.
As for your point about only one person taking up your guild offer, please don't assume that we all play on your server.
I don't think I should be forced to kill bosses in order to make them dead. But I am. So what do I do? This alienates the 50% of players who want bosses to die but don't want to use weapons or skills to make them dead. We need a central killing house so that my wishes and pipe dreams can make them die without me needing to kill them. Otherwise, it's not fair to me and the 50% of players who feel the same as I do.
Apples and oranges. Killing a mob to make them dead is a far different "hoop" than the issues being brought up by the posters in regards to the trade system.
I have no issue with mobs. My issue is with the current boss-killing system. I don't like to use weapons and skills to do this but I still want my bosses dead. Therefore, the current boss-killing system is unfair to me and the 50% of players who feel the same as me. Boss killing should not be limited to only people who wish to use weapons and skills.
The idea that because something worked in situation A, it will work in Situation B is a logical fallacy. It doesn't matter how, or if, it worked in another game. All that matters is if it's likely to work in ESO.Gandrhulf_Harbard wrote: »
SO!
IS!
WILDSTAR!
See I can use bold and caps too.
Wildstar moved to megaservers from discrete servers some time back.
The AH works just fine.
The economy didn't collapse.
Alphashado wrote: »
I haven't played Wiildstar. If that game was on your list than I missed it. I have no idea how the AH works there. As I have said, the only game I have played with a Global AH is GW2. And I hated it with a passion as well as most of the other people that played it.
And guess what? The devs that designed this game hate it as well.
Just the fact that you would include all of those other games in a list trying to compare their AH to what we would have in ESO is very clear indication that don't understand the difference.
Most people don't. Yet they come here and yell and scream and complain and rant and rave about something they don't even understand.
Even worse are all the ridiculous accusations that everyone enjoying this system is some kind of evil money tycoon. It makes me sick.
Good day.
Earthwardzilvox_ESO wrote: »The idea that because something worked in situation A, it will work in Situation B is a logical fallacy. It doesn't matter how, or if, it worked in another game. All that matters is if it's likely to work in ESO. And if you're talking about wildstar, no, their AH does not work. A few players can easily control and entire subsection of the economy, which is the very problem that ESO's divided auction system aims to address.
MercyKilling wrote: »pugyourself wrote: »
A robber baron system implies it's not accessible to anyone. All you have to do is say, "May I please join your guild?" Or press "G" and choose "Create Guild". Why are these things so difficult for you to do?
Because in order to have a guild bank, you need ten members. I only have 8 character slots.
In order to have a guild kiosk, you need to capture a PvP point and have at least 50 members. I refer to the aforementioned 8 character slots and also add in I don't do PvP. Haven't set foot in Cyrodiil since closed beta testing weekends, and the only reason I went to a PvP zone then was.....*gasp* testing.
Now to address the other part about joining someone else's guild.....
I refuse to play by someone else's rules. If there is a trade guild (or any guild, for that matter) out there that will let me join and not bug me about selling stuff or gathering stuff or contributing in any way, shape or form and just be a member to be able to browse and buy when I feel the need to..and perhaps take a long sabbatical from the game and not loose my membership...I'll consider it.
Not to forget the guild drama that I've seen over the decades (yeah, decades) of gaming....I'd rather not be subject to someone else's issues or drama....I've got enough of my own in my real life. I turn to games for an escape.
Requiring PvP and guild membership to be able to sell to anyone at all in your faction(and not spam zone with WTS crap) is rubbish and needs to go away. THIS is what is at the heart of the OP's post and the subject of the thread.
We, as players SHOULD be able to just post stuff we want to sell to an interface than anyone can use, regardless of playstyle and expect it to sell. Conversely, we as players should be able to go to one central place(per faction) to be able to browse and purchase ALL the wares set up for sale by any player. Is that so much to ask for?
Gandrhulf_Harbard wrote: »Alphashado wrote: »
I haven't played Wiildstar. If that game was on your list than I missed it. I have no idea how the AH works there. As I have said, the only game I have played with a Global AH is GW2. And I hated it with a passion as well as most of the other people that played it.
And guess what? The devs that designed this game hate it as well.
Just the fact that you would include all of those other games in a list trying to compare their AH to what we would have in ESO is very clear indication that don't understand the difference.
Most people don't. Yet they come here and yell and scream and complain and rant and rave about something they don't even understand.
Even worse are all the ridiculous accusations that everyone enjoying this system is some kind of evil money tycoon. It makes me sick.
Good day.
The AH is Wildstar is like the AH in WOW or LOTRO or SWTOR.
Wildstar started like WOW with multiple server in the EU and US and then moved to a single EU server and a single US server.
The economy did not collapse with that transition.
I've never accused anyone of being an evil money tycoon.
I just believe the current system is a significant impediment to many players, especially those not in a major trade guild.
I'd like to that change.
All The Best
pugyourself wrote: »pugyourself wrote: »Gandrhulf_Harbard wrote: »Alphashado wrote: »You would have to be either blind or have chat turned off to NOT be able to join any number of trading guilds that are CONSTANTLY advertising for recruitment in the low level zones.
But what if he doesn't want to be in a guild?
What then?
Yup, totally locked out of the trade system.
Any MMO that fails to meet the needs of solo players is an MMO that is failing to tap into the fastest growing demographic in MMO games - the casual solo player.
Precisely, thanks. Moreover, even if a casual player does join a trading guild there's a good chance he'll be kicked from it either through inactivity or because he doesn't play enough to be able to afford the cost of belonging to it.
However, as you say, it isn't just the casual player that is affected by this. Even a hardcore player must join a guild or be locked out of the trading system, which is crazy. No core part of any game should impose guild membership or other equivalent restriction on participation in that part of the game.
Did you not read my post? The guild i was talking about doesnt kick people for "not being able to pay" And would never ask players to pay in to stay. And if you cant log in, in 2 weeks for 1 second then I dont know what to tell you. You could also leave a note with the guild leader or on your profile in the guild saying youll be away longer than 2 weeks. And they wont kick you.
So what now?
If you dont want to join a guild then dont join it, I dont see what the big deal is why you cant join one.
I could as easily ask if you did not read my post?
I wasn't talking about not wanting to join a guild, I was saying it shouldn't be required that you join a guild in order to be able to participate in a core aspect of the game. I feel the same way about being forced to do a group dungeon in FFXIV in order to unlock the auction system there. That's not because I don't want to group, it's because I don't think those sort of restrictions should be imposed as a pre-requisite to accessing a core part of the game.
As for your point about only one person taking up your guild offer, please don't assume that we all play on your server.
I don't think I should be forced to kill bosses in order to make them dead. But I am. So what do I do? This alienates the 50% of players who want bosses to die but don't want to use weapons or skills to make them dead. We need a central killing house so that my wishes and pipe dreams can make them die without me needing to kill them. Otherwise, it's not fair to me and the 50% of players who feel the same as I do.
Apples and oranges. Killing a mob to make them dead is a far different "hoop" than the issues being brought up by the posters in regards to the trade system.
I have no issue with mobs. My issue is with the current boss-killing system. I don't like to use weapons and skills to do this but I still want my bosses dead. Therefore, the current boss-killing system is unfair to me and the 50% of players who feel the same as me. Boss killing should not be limited to only people who wish to use weapons and skills.
Is a boss a mob?
SteveCampsOut wrote: »
While I haven't seen one person running 5 trading guilds yet, I have seen one person in charge of 3, one in each faction. Also 1 person in charge of 2, so your 1 in charge of 5 scenario is not only possible, it's highly likely.
Yes, there was one person in charge of 3. How'd that go? Keyword: "was"
pugyourself wrote: »I've seen two founders of Rawl-based mega-guilds that have no minimums and provide an ultra-fun atmosphere for players come into this thread and pretty much offer invites to those who have a misperception about the difficulty involved with selling through a guild.
How many of you have messaged them for an invite? I suggest you do. You won't regret it.
As far as difficulty goes, once you get an invite, you will have the option to accept or decline. Once accepted, you can list your items by going to any banker in any zone (excludes OR moneylenders) and clicking on "Guild Store". It's beyond easy and the two founders I've seen in here run honest, fun guilds that make their members a lot of coin.
I absolutely hated roast beef. Until I tried it.
SteveCampsOut wrote: »SteveCampsOut wrote: »
While I haven't seen one person running 5 trading guilds yet, I have seen one person in charge of 3, one in each faction. Also 1 person in charge of 2, so your 1 in charge of 5 scenario is not only possible, it's highly likely.
Yes, there was one person in charge of 3. How'd that go? Keyword: "was"
As far as I know, he still has control of two of the three....
Gandrhulf_Harbard wrote: »pugyourself wrote: »I've seen two founders of Rawl-based mega-guilds that have no minimums and provide an ultra-fun atmosphere for players come into this thread and pretty much offer invites to those who have a misperception about the difficulty involved with selling through a guild.
How many of you have messaged them for an invite? I suggest you do. You won't regret it.
As far as difficulty goes, once you get an invite, you will have the option to accept or decline. Once accepted, you can list your items by going to any banker in any zone (excludes OR moneylenders) and clicking on "Guild Store". It's beyond easy and the two founders I've seen in here run honest, fun guilds that make their members a lot of coin.
I absolutely hated roast beef. Until I tried it.
You are still missing the point.
My guess is deliberately so.
Trade shouldn't require guild membership.
The player who offered invites was on the NA megaserver, I am not.
Its not about any perceived difficulty in using the system; its that the system is gated behind being in guild.
All The Best
SteveCampsOut wrote: »SteveCampsOut wrote: »
While I haven't seen one person running 5 trading guilds yet, I have seen one person in charge of 3, one in each faction. Also 1 person in charge of 2, so your 1 in charge of 5 scenario is not only possible, it's highly likely.
Yes, there was one person in charge of 3. How'd that go? Keyword: "was"
As far as I know, he still has control of two of the three....
Actually he took a break from playing the game and has left the guild in control of officers for the time being.
Those 3 guilds have never had any sort of compulsory rules for sales or contributions, though contributions are represented in respective ranks below officer (contribute more either through sales tax or through donations and you are recognized for it and can gain access to withdrawing ITEMS from the guild bank (not gold), seems fair to me), and they hold weekly raffles on a completely voluntary nature, and have regular "sales tips" mails out to the guild to help other people learn what hot items are selling well, have regular trivia contests (free) for prizes. There's not even any rules against joining other competing trade guilds. There's people from IBOB or MC that are also in ESE/RNR/DND.
They're not a mafia or a bunch of hateful people, they're good communities
SteveCampsOut wrote: »SteveCampsOut wrote: »
While I haven't seen one person running 5 trading guilds yet, I have seen one person in charge of 3, one in each faction. Also 1 person in charge of 2, so your 1 in charge of 5 scenario is not only possible, it's highly likely.
Yes, there was one person in charge of 3. How'd that go? Keyword: "was"
As far as I know, he still has control of two of the three....
Actually he took a break from playing the game and has left the guild in control of officers for the time being.
Those 3 guilds have never had any sort of compulsory rules for sales or contributions, though contributions are represented in respective ranks below officer (contribute more either through sales tax or through donations and you are recognized for it and can gain access to withdrawing ITEMS from the guild bank (not gold), seems fair to me), and they hold weekly raffles on a completely voluntary nature, and have regular "sales tips" mails out to the guild to help other people learn what hot items are selling well, have regular trivia contests (free) for prizes. There's not even any rules against joining other competing trade guilds. There's people from IBOB or MC that are also in ESE/RNR/DND.
They're not a mafia or a bunch of hateful people, they're good communities
My God. Guild leaders, officers, other subordinate ranks! This is a computer game and some of us want to play it as such. We want to play casually but still sell our stuff without having to join a gaming addict support group. We shouldn't have to join gangs run by obsessives to whom the game is a lifestyle, rather than a casual passtime. I say the trade system should be pried from the Cheetos-stained fingers of the hardcore nerds and given to the people! Viva la revolution!
SteveCampsOut wrote: »SteveCampsOut wrote: »
While I haven't seen one person running 5 trading guilds yet, I have seen one person in charge of 3, one in each faction. Also 1 person in charge of 2, so your 1 in charge of 5 scenario is not only possible, it's highly likely.
Yes, there was one person in charge of 3. How'd that go? Keyword: "was"
As far as I know, he still has control of two of the three....
Actually he took a break from playing the game and has left the guild in control of officers for the time being.
Those 3 guilds have never had any sort of compulsory rules for sales or contributions, though contributions are represented in respective ranks below officer (contribute more either through sales tax or through donations and you are recognized for it and can gain access to withdrawing ITEMS from the guild bank (not gold), seems fair to me), and they hold weekly raffles on a completely voluntary nature, and have regular "sales tips" mails out to the guild to help other people learn what hot items are selling well, have regular trivia contests (free) for prizes. There's not even any rules against joining other competing trade guilds. There's people from IBOB or MC that are also in ESE/RNR/DND.
They're not a mafia or a bunch of hateful people, they're good communities
My God. Guild leaders, officers, other subordinate ranks! This is a computer game and some of us want to play it as such. We want to play casually but still sell our stuff without having to join a gaming addict support group. We shouldn't have to join gangs run by obsessives to whom the game is a lifestyle, rather than a casual passtime. I say the trade system should be pried from the Cheetos-stained fingers of the hardcore nerds and given to the people! Viva la revolution!
liammozzb16_ESO wrote: »No one would put up with it if the forced you to be in a guild to do anything else, so why accept it with selling?
Imagine having to be in a guild before you could quest and the guild leader gets a cut of all your earnings.
Same thing goes for doing Dungeons or trials.
I shouldn't have to go through some 3rd party I don't even know and give him a cut of my earnings just to sell a item on a vendor.
My God. Guild leaders, officers, other subordinate ranks! This is a computer game and some of us want to play it as such. We want to play casually but still sell our stuff without having to join a gaming addict support group. We shouldn't have to join gangs run by obsessives to whom the game is a lifestyle, rather than a casual passtime. I say the trade system should be pried from the Cheetos-stained fingers of the hardcore nerds and given to the people! Viva la revolution!
Thanks for your meaningful contribution to the discussion.
Can you please e-mail me the times and days I may play and precise schedule of what I must do while in game? Clearly whatever you're doing is the only respectful and upstanding way to play the game and I desperately want to avoid being called an orange-fingered gaming nerd for the way I play an MMO vs. the way YOU do.
My God. Guild leaders, officers, other subordinate ranks! This is a computer game and some of us want to play it as such. We want to play casually but still sell our stuff without having to join a gaming addict support group. We shouldn't have to join gangs run by obsessives to whom the game is a lifestyle, rather than a casual passtime. I say the trade system should be pried from the Cheetos-stained fingers of the hardcore nerds and given to the people! Viva la revolution!
Thanks for your meaningful contribution to the discussion.
Can you please e-mail me the times and days I may play and precise schedule of what I must do while in game? Clearly whatever you're doing is the only respectful and upstanding way to play the game and I desperately want to avoid being called an orange-fingered gaming nerd for the way I play an MMO vs. the way YOU do.
Way to completely miss the point I was making. To elaborate, my argument is in fact yours: that we should be able to play the game how we choose, without being dictated to by a subset of players. I'm not at all impinging on your right to get deep vein thrombosis, and you shouldn't impinge on casual player's rights to be part of the trade system by forcing them into guilds run by ardent fans.
pugyourself wrote: »SteveCampsOut wrote: »SteveCampsOut wrote: »
While I haven't seen one person running 5 trading guilds yet, I have seen one person in charge of 3, one in each faction. Also 1 person in charge of 2, so your 1 in charge of 5 scenario is not only possible, it's highly likely.
Yes, there was one person in charge of 3. How'd that go? Keyword: "was"
As far as I know, he still has control of two of the three....
Actually he took a break from playing the game and has left the guild in control of officers for the time being.
Those 3 guilds have never had any sort of compulsory rules for sales or contributions, though contributions are represented in respective ranks below officer (contribute more either through sales tax or through donations and you are recognized for it and can gain access to withdrawing ITEMS from the guild bank (not gold), seems fair to me), and they hold weekly raffles on a completely voluntary nature, and have regular "sales tips" mails out to the guild to help other people learn what hot items are selling well, have regular trivia contests (free) for prizes. There's not even any rules against joining other competing trade guilds. There's people from IBOB or MC that are also in ESE/RNR/DND.
They're not a mafia or a bunch of hateful people, they're good communities
Some of those mentioned do have min requirements so they may not be the best option for someone who already has a negative perception of the system. I know that wasn't your intent...just putting it out there so they aren't held up as the norm.
pugyourself wrote: »SteveCampsOut wrote: »SteveCampsOut wrote: »
While I haven't seen one person running 5 trading guilds yet, I have seen one person in charge of 3, one in each faction. Also 1 person in charge of 2, so your 1 in charge of 5 scenario is not only possible, it's highly likely.
Yes, there was one person in charge of 3. How'd that go? Keyword: "was"
As far as I know, he still has control of two of the three....
Actually he took a break from playing the game and has left the guild in control of officers for the time being.
Those 3 guilds have never had any sort of compulsory rules for sales or contributions, though contributions are represented in respective ranks below officer (contribute more either through sales tax or through donations and you are recognized for it and can gain access to withdrawing ITEMS from the guild bank (not gold), seems fair to me), and they hold weekly raffles on a completely voluntary nature, and have regular "sales tips" mails out to the guild to help other people learn what hot items are selling well, have regular trivia contests (free) for prizes. There's not even any rules against joining other competing trade guilds. There's people from IBOB or MC that are also in ESE/RNR/DND.
They're not a mafia or a bunch of hateful people, they're good communities
Some of those mentioned do have min requirements so they may not be the best option for someone who already has a negative perception of the system. I know that wasn't your intent...just putting it out there so they aren't held up as the norm.
I don't know about Merchant's Circle or IBOB, I just know that a few people are members in my guild are also members in those guilds. ESE/RNR/DND's only requirement that I know of is they have a I think a 7 day inactivity policy? Sorry if I'm not correct on the exact day, but that's due to a lot of people wanting to join these large scale trading guilds so they regularly purge inactives and invite new people. If someone's going on vacation or the like you can always get in contact with an admin and let them know you'll be away, and over Christmas break there was no inactive policy because of the large amount of people who would be traveling to see family and such.
But that's it, aside from that, voluntary raffles and auctions, trivia games for prizes, sales tips, lots of money to be made, and good people.
pugyourself wrote: »pugyourself wrote: »SteveCampsOut wrote: »SteveCampsOut wrote: »
While I haven't seen one person running 5 trading guilds yet, I have seen one person in charge of 3, one in each faction. Also 1 person in charge of 2, so your 1 in charge of 5 scenario is not only possible, it's highly likely.
Yes, there was one person in charge of 3. How'd that go? Keyword: "was"
As far as I know, he still has control of two of the three....
Actually he took a break from playing the game and has left the guild in control of officers for the time being.
Those 3 guilds have never had any sort of compulsory rules for sales or contributions, though contributions are represented in respective ranks below officer (contribute more either through sales tax or through donations and you are recognized for it and can gain access to withdrawing ITEMS from the guild bank (not gold), seems fair to me), and they hold weekly raffles on a completely voluntary nature, and have regular "sales tips" mails out to the guild to help other people learn what hot items are selling well, have regular trivia contests (free) for prizes. There's not even any rules against joining other competing trade guilds. There's people from IBOB or MC that are also in ESE/RNR/DND.
They're not a mafia or a bunch of hateful people, they're good communities
Some of those mentioned do have min requirements so they may not be the best option for someone who already has a negative perception of the system. I know that wasn't your intent...just putting it out there so they aren't held up as the norm.
I don't know about Merchant's Circle or IBOB, I just know that a few people are members in my guild are also members in those guilds. ESE/RNR/DND's only requirement that I know of is they have a I think a 7 day inactivity policy? Sorry if I'm not correct on the exact day, but that's due to a lot of people wanting to join these large scale trading guilds so they regularly purge inactives and invite new people. If someone's going on vacation or the like you can always get in contact with an admin and let them know you'll be away, and over Christmas break there was no inactive policy because of the large amount of people who would be traveling to see family and such.
But that's it, aside from that, voluntary raffles and auctions, trivia games for prizes, sales tips, lots of money to be made, and good people.
I agree completely. Some have min sales prices (I believe 150g). I don't want to name names because it works for them and they may have changed that policy since the early days.
SteveCampsOut wrote: »SteveCampsOut wrote: »
While I haven't seen one person running 5 trading guilds yet, I have seen one person in charge of 3, one in each faction. Also 1 person in charge of 2, so your 1 in charge of 5 scenario is not only possible, it's highly likely.
Yes, there was one person in charge of 3. How'd that go? Keyword: "was"
As far as I know, he still has control of two of the three....
Actually he took a break from playing the game and has left the guild in control of officers for the time being.
Those 3 guilds have never had any sort of compulsory rules for sales or contributions, though contributions are represented in respective ranks below officer (contribute more either through sales tax or through donations and you are recognized for it and can gain access to withdrawing ITEMS from the guild bank (not gold), seems fair to me), and they hold weekly raffles on a completely voluntary nature, and have regular "sales tips" mails out to the guild to help other people learn what hot items are selling well, have regular trivia contests (free) for prizes. There's not even any rules against joining other competing trade guilds. There's people from IBOB or MC that are also in ESE/RNR/DND.
They're not a mafia or a bunch of hateful people, they're good communities
Divad Zarn wrote: »
My God. Guild leaders, officers, other subordinate ranks! This is a computer game and some of us want to play it as such. We want to play casually but still sell our stuff without having to join a gaming addict support group. We shouldn't have to join gangs run by obsessives to whom the game is a lifestyle, rather than a casual passtime. I say the trade system should be pried from the Cheetos-stained fingers of the hardcore nerds and given to the people! Viva la revolution!
Thanks for your meaningful contribution to the discussion.
Can you please e-mail me the times and days I may play and precise schedule of what I must do while in game? Clearly whatever you're doing is the only respectful and upstanding way to play the game and I desperately want to avoid being called an orange-fingered gaming nerd for the way I play an MMO vs. the way YOU do.
Way to completely miss the point I was making. To elaborate, my argument is in fact yours: that we should be able to play the game how we choose, without being dictated to by a subset of players. I'm not at all impinging on your right to get deep vein thrombosis, and you shouldn't impinge on casual player's rights to be part of the trade system by forcing them into guilds run by ardent fans.
So go and trade in zone chat, someone saying you to not do so? but NO, player like you want to get money 24/7 without doing their part of job, without much care and brain working, thats the problem. As @Cogo there will be always those who want to get everything easy without efforts, nothing strange.
pugyourself wrote: »pugyourself wrote: »SteveCampsOut wrote: »SteveCampsOut wrote: »
While I haven't seen one person running 5 trading guilds yet, I have seen one person in charge of 3, one in each faction. Also 1 person in charge of 2, so your 1 in charge of 5 scenario is not only possible, it's highly likely.
Yes, there was one person in charge of 3. How'd that go? Keyword: "was"
As far as I know, he still has control of two of the three....
Actually he took a break from playing the game and has left the guild in control of officers for the time being.
Those 3 guilds have never had any sort of compulsory rules for sales or contributions, though contributions are represented in respective ranks below officer (contribute more either through sales tax or through donations and you are recognized for it and can gain access to withdrawing ITEMS from the guild bank (not gold), seems fair to me), and they hold weekly raffles on a completely voluntary nature, and have regular "sales tips" mails out to the guild to help other people learn what hot items are selling well, have regular trivia contests (free) for prizes. There's not even any rules against joining other competing trade guilds. There's people from IBOB or MC that are also in ESE/RNR/DND.
They're not a mafia or a bunch of hateful people, they're good communities
Some of those mentioned do have min requirements so they may not be the best option for someone who already has a negative perception of the system. I know that wasn't your intent...just putting it out there so they aren't held up as the norm.
I don't know about Merchant's Circle or IBOB, I just know that a few people are members in my guild are also members in those guilds. ESE/RNR/DND's only requirement that I know of is they have a I think a 7 day inactivity policy? Sorry if I'm not correct on the exact day, but that's due to a lot of people wanting to join these large scale trading guilds so they regularly purge inactives and invite new people. If someone's going on vacation or the like you can always get in contact with an admin and let them know you'll be away, and over Christmas break there was no inactive policy because of the large amount of people who would be traveling to see family and such.
But that's it, aside from that, voluntary raffles and auctions, trivia games for prizes, sales tips, lots of money to be made, and good people.
I agree completely. Some have min sales prices (I believe 150g). I don't want to name names because it works for them and they may have changed that policy since the early days.
Eh I think that's not a hard rule but rather just an encouragement/suggestion. Anyway, it works out for a lot of people, and I find it a refreshing change from global auction houses
Divad Zarn wrote: »
My God. Guild leaders, officers, other subordinate ranks! This is a computer game and some of us want to play it as such. We want to play casually but still sell our stuff without having to join a gaming addict support group. We shouldn't have to join gangs run by obsessives to whom the game is a lifestyle, rather than a casual passtime. I say the trade system should be pried from the Cheetos-stained fingers of the hardcore nerds and given to the people! Viva la revolution!
Thanks for your meaningful contribution to the discussion.
Can you please e-mail me the times and days I may play and precise schedule of what I must do while in game? Clearly whatever you're doing is the only respectful and upstanding way to play the game and I desperately want to avoid being called an orange-fingered gaming nerd for the way I play an MMO vs. the way YOU do.
Way to completely miss the point I was making. To elaborate, my argument is in fact yours: that we should be able to play the game how we choose, without being dictated to by a subset of players. I'm not at all impinging on your right to get deep vein thrombosis, and you shouldn't impinge on casual player's rights to be part of the trade system by forcing them into guilds run by ardent fans.
So go and trade in zone chat, someone saying you to not do so? but NO, player like you want to get money 24/7 without doing their part of job, without much care and brain working, thats the problem. As @Cogo there will be always those who want to get everything easy without efforts, nothing strange.
It's a game. I could just as easily say players like you don't want anyone to play unless they dedicate their lives and sacrifice their first born child to ESO. The point is, again, there are a diversity of play-styles. YOU are the one in the wrong here, because no-one is asking to limit the way you play the game, yet you are selfishly wanting to limit how others play.