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Races Completely Unbalanaced

  • akray21
    akray21
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    AngryNord wrote: »
    akray21 wrote: »
    Spangla wrote: »
    I'm sorry I'm going to bang on about this until it is acknowledged that they are massively imbalanced.

    Either offer a race change or balance the passives.


    Step 1: balance the races
    Step 2: offer race change in crown store
    Step 3: profit

    Step 4: Watch the game slowly dies as it becomes "Imperial Dragonknights Online" and people start finding better pastures.

    If the races were balanced why would everyone choose the same race? A correct step 1 removes your step 4.
  • eliisra
    eliisra
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    akray21 wrote: »
    Not sure why some people are so adamantly against race changes... Look at other MMOs people

    Because racials in other MMO's are fluff and cosmetics. They surely wont offer you 22% more resources. In some games you cant even use racial skills in PvP or in combat.

    But in ESO your race matters almost as much as your class now, as far as role performance goes. Some due to the fact that weapon skills lines and similar are main spam, while class skills are fillers.

    Offer a race change and every single semi-competitive player would end up playing the same race. Right now there would be a 90% influx of Imperials lol. That's why people are against it. Not seeing any of the weaker races walking around, ruins their immersion.

    I sincerely hope ESO has plans for racials. But they need to both balance and offer a change, otherwise races like argonians will go extinct.
  • AH93
    AH93
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    Yeah, I don't know how powerful the racials are because I play what I want to. I chose an Imperial after my SO started playing so that I could play a human race in the AD. This was before TU and before I had the adventurers pack - before my imperial I played a Breton that pretty much looked the same. Don't care for racials. Also, I play a templar because of the fact I want to play one. Rolled it long time ago, and stuck with it even before the latest patch that apparantly made them more OP some say (others point out that alot of skills are bugged). Even played a sorc version for a bit for fun even though everyone was complaining sorcs got nerfed - enjoyed my Templar more for the skills and not the %. Also a werewolf in case you are wondering. 'Cause it's fun - no idea how powerful they are. Vamps whine WW are too OP, WW whine Vamps are to OP. Who cares?

    And yeah, sorry if I came off as rude. I just get wound up because I've seen how alot of these types of innocuous changes tend to compound down the line.

    And sweeping changes? You mean the stat shift too include a few zeroes? Or do you mean the changes to the armour classes' formulae to try and correct the fact that light armour was far superior to heavy etc. etc? What sweeping changes are you refering to?

    And yes 5-10% difference is a bit. But why are people so hung up on the numbers? Killing bosses in trials/raids/whatever depends alot more than a few % in DPS/HPS. RNG, reaction, decision making and communication and group awareness plays a fair part in it all. People need to stop taking the numbers so seriously. I tend to think when it starts pulling 15-25%+ then maybe there is a big need to change it. But 5-10%? Maybe not so much.

    Choosing a race/class and playing it when you hate it because you are so set on getting a few % more? You only really have yourself to blame. Not getting picked for a group because of race/class, the community's "min/max elitest" attitude is to blame and needs fixing.

    This post needs to be made into a sticky and sent to everyone playing this game.
    Fun > Numbers.
  • Obscure
    Obscure
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    I'm not opposed to race changes. I'm actually in a fairly small camp of players who think race changes should have been a feature, an actual part of the game.

    Progress into veteran content should have required the player to choose a race in that alliance to become. Whenever there players would be that race, when elsewhere they'd be their original race. Once Caldwell's Silver was completed the player would be able to swap between two races (the one they started as and the one they chose in the other alliance). The same would go for Caldwell's Gold, allowing every player with both it and Silver done the ability to swap between three different races by speaking to Caldwell at the Harbourage.

    Would have given players a better sense of the other alliances by playing it as a race of that alliance, and give players a second and even third chance to rethink their race discission. I suppose those with the "Any Race Any Alliance" option could just choose any races they wanted, but still would be required to do Silver and Gold to be able to swap between all of them.

    I get the design decision to make it a static choice, adds a degree of permanence and character identity, but within the context of the game it degrades that identity when my Morrowind loyalist Dunmer is face to face, ALONE with the Queen of the Dominion, my sworn enemy, and not putting a sword through her effin throat for the glory of the Tribunal. It'd make much more sense if I was a Bosmer while playing that content, only able to swap back to Dunmer when Caldwell's was complete.
  • Sylvyr
    Sylvyr
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    Spangla wrote: »
    When everyone is buffed no one is buffed. Life isn't fair and people aren't born equal. Why should it be any different in ESO?

    When you ask for everything to be perfectly balanced you make choice pointless. This type of thinking has lead to games like WoW turning into a cesspool of bland. Now everyone gives raid applicable buffs, now every racial is nerfed into uselessness. All flavour is removed because everyone can do what everyone does. No more priests giving stam buffs and needing ritualistic candles to do it. No more mages for intellect buffs...now multiple classes can give a stam/int buffs and hey... we even have scrolls and stuff that can apply the buff even if you aren't a class that has the buff! Amazing, how.....boring.

    Maybe you should reconsider what you consider to be a priority.

    Choices are pointless anyway as a result of the sweeping changes. You cannot change the foundations of a game and not offer a change. It is the same as how you are allowed to re-skill. The reasons many people chose aragonian nb was completely removed on a whim. Infact the synergy no longer exists! Ridiculous.

    [Moderator Note: Edited quote to match moderated version]
    [Moderator Note: Edited per our rules on Rude and Insulting Comments]

    Yeah, they wiped the whole argonian nightblade drink build without so much as a how'd ya do. After spending a lot of time on it and NO option to change race it really strikes me as unthoughtful and rude. I can understand sweeping changes and balancing, but with no mechanism to adjust other than RE-ROLL it blows chunks.

    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • Merlin13KAGL
    Merlin13KAGL
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    Or separate the buffs from the visual aspect, still keeping them in groups.

    They basically did this with birthsigns in the standalones, which turned into Mundus stones here.

    Either way, the passives are not gamebreaking - if they mean that much, reroll.

    What there should be is negative effects with race, not just positive ones.

    Nords should be less tolerant of fire - Dunmer less tolerant of cold, for instance.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
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