Soft caps are something I'd like to see make a return.
xsorusb14_ESO wrote: »Right now, playing a stamina build in 1.6 is just god awful, and frankly boring. I'm basically forced into going full Glass Cannon, and the slow methodical play of Dot builds as stamina simply don't work anymore. Anything that's not full on Burst Damage is probably going to flat out die as you will not be able to get through multiple shields. So i'm forced into this crap of basically either instant killing my target with bow, or doing the Wrecking Blow Dance till it connects....
It isn't fun....at all...They need to cut down on shields, and cut down on all the extreme burst moves so that PvP is actually something other then Instant Kill or Super Sorc Mode.
Not as easy as you make it out to be.
There are tanks out there in 1.6. Heavy armour tanks that can take a lot and I mean A LOT of punishment. They can easily withstand 4-5 people beating on them for a prolonged amount of time.
Currently a tank vs glass cannon fight is a +10m fight where the cannon cannot get past block and mitigation. If top-end damage is reduced and shields at the same time, the main beneficiary would be tanks and you'd be complaining about the super-tanks and how nobody dies in PvP cause they build supertanky. And how they can, by landing one good combo, wreck glass cannon builds, making them redundand.
In short, that's what happens when softcaps are removed. Everybody can build to the extreme, whether that's damage or survivability. It would need major balance rework which I don't think is going to happen at this stage
PS: For all the QQ about Sorc Shields survivability is much reduced in 1.6. I could put together kill streaks going from 100-200 in 1.5, playing solo. In 1.6 I hardly push past 50 because the moment you get focused if you don't have an obstacle to hide behind, you're dead in seconds due to burst. 11k Shields are nothing when each player hits you for 12-15k. I hear the same from all other high-level sorcs I speak to.
xsorusb14_ESO wrote: »Right now, playing a stamina build in 1.6 is just god awful, and frankly boring. I'm basically forced into going full Glass Cannon, and the slow methodical play of Dot builds as stamina simply don't work anymore. Anything that's not full on Burst Damage is probably going to flat out die as you will not be able to get through multiple shields. So i'm forced into this crap of basically either instant killing my target with bow, or doing the Wrecking Blow Dance till it connects....
It isn't fun....at all...They need to cut down on shields, and cut down on all the extreme burst moves so that PvP is actually something other then Instant Kill or Super Sorc Mode.
mike.gaziotisb16_ESO wrote: »PS: For all the QQ about Sorc Shields survivability is much reduced in 1.6. I could put together kill streaks going from 100-200 in 1.5, playing solo. In 1.6 I hardly push past 50 because the moment you get focused if you don't have an obstacle to hide behind, you're dead in seconds due to burst. 11k Shields are nothing when each player hits you for 12-15k. I hear the same from all other high-level sorcs I speak to.
Good thing you still have at least 11k shield while also remain deadly on your sorc.
Shield nerf for Sorcs pov = Stack more magicka, be more deadly, have a big fancy ward.
Shield nerf for Templar pov = Stack more health, have a big shield, be a non factor. Or stack more magicka have no shield.
You have no right to complain
If you don't like being a glass cannon, try heavy armor. It works a lot better than i expected.
Its still a wrecking blow dance, but its not a 'kill in 3 seconds or die in 3 seconds' scenario anymore.
What they need to do is nerf the "two-shot" nightblades builds that insta gib you off your horse 10times a day in transit lines. People get literally on top of the leaderboard spending 10hours a day killing free targets off their horses.
Boring life u're gonna say? Well, it's not because they decided to do it anyway that it should work that way.
Nightblades can literally spam ambush on a guy riding a horse at full speed and full stamina non stop just bouncing from one side of the map to the other teleporting on the back of the guy. Ridiculous.
Finally, I think that Wrecking Blow deals way too much damage through block. It was discussed already in another thread.
That is my PvP Mantra every day. I'm tempted to spend my fortune buying detection pots and passing them out like candy just to spite them all.
*** nightblades
That is my PvP Mantra every day. I'm tempted to spend my fortune buying detection pots and passing them out like candy just to spite them all.
What they need to do is nerf the "two-shot" nightblades builds that insta gib you off your horse 10times a day in transit lines. People get literally on top of the leaderboard spending 10hours a day killing free targets off their horses.
Boring life u're gonna say? Well, it's not because they decided to do it anyway that it should work that way.
Nightblades can literally spam ambush on a guy riding a horse at full speed and full stamina non stop just bouncing from one side of the map to the other teleporting on the back of the guy. Ridiculous.
Finally, I think that Wrecking Blow deals way too much damage through block. It was discussed already in another thread.
That is my PvP Mantra every day. I'm tempted to spend my fortune buying detection pots and passing them out like candy just to spite them all.
B-but I love my 3k stam reg
If you don't like being a glass canon, Stamina is indeed boring since you barely break through shields, even with 3.2k weapon dmg..
To be honest, they probably feel the same, since Stamina builds relay on did, but there are many skills ignoring dodge.
Why isn't there any skill which ignores shields? Dots as example?
Of course everyone needs his defense, but it's just so boring..
You hit a Magicka player down:
Shield, Shield, Shield, Heal.
Healing ward alone is able to shield against an execute.. gg.
You hit Stamina player down:
Dodge, dodge, dodge, dodge while spamming heals.
Well you can't dodge cheesus beam, curse, lightning or Resto heavy attacks, Concealed weapon, teleport Strike, whip, jabs, Soul Assult and some other skills.
Anyway it's still annoying.
Shield Stacking and Dodge should get changes, but it shouldn't break the "balance".
If you take away dodge, Stamina builds will probably disappear since it's the only possible defense (a bit more cost won't change anything)
Take away shields and you see dying Sorcs, DKs and Templars everywhere (since NB has no Shield..)
Cost increase won't help in my opinion.
And since zos doesn't care..
We will deal with this boring *** the next months.
xsorusb14_ESO wrote: »Right now, playing a stamina build in 1.6 is just god awful, and frankly boring. I'm basically forced into going full Glass Cannon, and the slow methodical play of Dot builds as stamina simply don't work anymore. Anything that's not full on Burst Damage is probably going to flat out die as you will not be able to get through multiple shields. So i'm forced into this crap of basically either instant killing my target with bow, or doing the Wrecking Blow Dance till it connects....
It isn't fun....at all...They need to cut down on shields, and cut down on all the extreme burst moves so that PvP is actually something other then Instant Kill or Super Sorc Mode.
u can dodge jabs.
xsorusb14_ESO wrote: »Right now, playing a stamina build in 1.6 is just god awful, and frankly boring. I'm basically forced into going full Glass Cannon, and the slow methodical play of Dot builds as stamina simply don't work anymore. Anything that's not full on Burst Damage is probably going to flat out die as you will not be able to get through multiple shields. So i'm forced into this crap of basically either instant killing my target with bow, or doing the Wrecking Blow Dance till it connects....
It isn't fun....at all...They need to cut down on shields, and cut down on all the extreme burst moves so that PvP is actually something other then Instant Kill or Super Sorc Mode.
xsorusb14_ESO wrote: »This is not about shield stacking though...Shield Stacking is a problem yes...and is related to the issue...But right now this game has become Burst or Nothing.
They really need to come in, nerf a lot of these heavy damage attacks to be a lot more reasonable...but when they do this they have to address shields a bit better as well.
I'm saying its stupid that if you get hit by fossilize for example I can two shot you with Wrecking Blow.
xsorusb14_ESO wrote: »This is not about shield stacking though...Shield Stacking is a problem yes...and is related to the issue...But right now this game has become Burst or Nothing.
They really need to come in, nerf a lot of these heavy damage attacks to be a lot more reasonable...but when they do this they have to address shields a bit better as well.
I'm saying its stupid that if you get hit by fossilize for example I can two shot you with Wrecking Blow.