Imagine just walking into Walmart and setting up a table to sell your stuff. You think they would put up with that?
Divad Zarn wrote: »So don't go, no one forcing you to do so, there are more ways to trade besides of guild store. Or join guild where guild leader don't gets a cut from sales.
Imagine just walking into Walmart and setting up a table to sell your stuff. You think they would put up with that?
Having the economy be guild oriented and decentralized is a good thing, it keeps prices competitive and prevents a small group of people from completely hijacking the market for a particular rare item and skyrocketing the price.
SteveCampsOut wrote: »Imagine just walking into Walmart and setting up a table to sell your stuff. You think they would put up with that?
Not even close to being an appropriate analogy! Tamriel is not owned by any of these guild leaders with the strangle hold on our current economy. Nor does Walmart own America, yet. You can still rent a space right next door to Walmart and open a store without any permission from the Walton family!
pugyourself wrote: »SteveCampsOut wrote: »Imagine just walking into Walmart and setting up a table to sell your stuff. You think they would put up with that?
Not even close to being an appropriate analogy! Tamriel is not owned by any of these guild leaders with the strangle hold on our current economy. Nor does Walmart own America, yet. You can still rent a space right next door to Walmart and open a store without any permission from the Walton family!
And anyone can also start a guild. The cut goes into the guild bank, which is publicly viewable by members. If the leader is embezzling, I'd advise finding another guild. However I don't think this practice is very common. Guild stores add a fun element to the game and they keep economies local. That's a good thing. Auction houses simply destroy local economies, turn towns into ghost towns, and drive prices of most goods to the bottom. The guild system functions wonderfully for trading and anyone is allowed to start a guild if they don't like existing ones.
liammozzb16_ESO wrote: »Divad Zarn wrote: »So don't go, no one forcing you to do so, there are more ways to trade besides of guild store. Or join guild where guild leader don't gets a cut from sales.
Show me one way I can sell my goods while being offline like the guild vendors can, without being forced into a guild.
pugyourself wrote: »SteveCampsOut wrote: »pugyourself wrote: »SteveCampsOut wrote: »Imagine just walking into Walmart and setting up a table to sell your stuff. You think they would put up with that?
Not even close to being an appropriate analogy! Tamriel is not owned by any of these guild leaders with the strangle hold on our current economy. Nor does Walmart own America, yet. You can still rent a space right next door to Walmart and open a store without any permission from the Walton family!
And anyone can also start a guild. The cut goes into the guild bank, which is publicly viewable by members. If the leader is embezzling, I'd advise finding another guild. However I don't think this practice is very common. Guild stores add a fun element to the game and they keep economies local. That's a good thing. Auction houses simply destroy local economies, turn towns into ghost towns, and drive prices of most goods to the bottom. The guild system functions wonderfully for trading and anyone is allowed to start a guild if they don't like existing ones.
[...]
[...]
liammozzb16_ESO wrote: »Having the economy be guild oriented and decentralized is a good thing, it keeps prices competitive and prevents a small group of people from completely hijacking the market for a particular rare item and skyrocketing the price.
What about the fact you have to travel across 16 zones and around 60 vendors to find a good price?
I would be more inclined by the idea of the gold went into a money sink and not the guild leaders pocket.
I would also like to sell how often I want and still be able for my good to be seen in a main city and not some back water no one visits.
But most of all I don't want to rely on a player or have other players rely on me to have the ability to sell on vendors.
liammozzb16_ESO wrote: »pugyourself wrote: »SteveCampsOut wrote: »Imagine just walking into Walmart and setting up a table to sell your stuff. You think they would put up with that?
Not even close to being an appropriate analogy! Tamriel is not owned by any of these guild leaders with the strangle hold on our current economy. Nor does Walmart own America, yet. You can still rent a space right next door to Walmart and open a store without any permission from the Walton family!
And anyone can also start a guild. The cut goes into the guild bank, which is publicly viewable by members. If the leader is embezzling, I'd advise finding another guild. However I don't think this practice is very common. Guild stores add a fun element to the game and they keep economies local. That's a good thing. Auction houses simply destroy local economies, turn towns into ghost towns, and drive prices of most goods to the bottom. The guild system functions wonderfully for trading and anyone is allowed to start a guild if they don't like existing ones.
How do they keep it local? I can visit any vendor on the map? If one vendor hasn't got it I have to keep traveling all over the map to 16 different locations to try find it. Where none of them could have it, making it a big waste of time. Where if it was just in the main city's where everyone is anyway it wouldn't be a problem.
Elijah_Crow wrote: »I'm all for instanced neighborhoods for player housing. Once you have a house I think you should be able to hire a NPC vendor to sell your wares. Maybe even hang a sign on your door which indicates the type of goods you sell.
Until that time, guild stores serve us well.
Elijah_Crow wrote: »liammozzb16_ESO wrote: »pugyourself wrote: »SteveCampsOut wrote: »Imagine just walking into Walmart and setting up a table to sell your stuff. You think they would put up with that?
Not even close to being an appropriate analogy! Tamriel is not owned by any of these guild leaders with the strangle hold on our current economy. Nor does Walmart own America, yet. You can still rent a space right next door to Walmart and open a store without any permission from the Walton family!
And anyone can also start a guild. The cut goes into the guild bank, which is publicly viewable by members. If the leader is embezzling, I'd advise finding another guild. However I don't think this practice is very common. Guild stores add a fun element to the game and they keep economies local. That's a good thing. Auction houses simply destroy local economies, turn towns into ghost towns, and drive prices of most goods to the bottom. The guild system functions wonderfully for trading and anyone is allowed to start a guild if they don't like existing ones.
How do they keep it local? I can visit any vendor on the map? If one vendor hasn't got it I have to keep traveling all over the map to 16 different locations to try find it. Where none of them could have it, making it a big waste of time. Where if it was just in the main city's where everyone is anyway it wouldn't be a problem.
That's right. There is no internet in Tamriel. There is no global market place. You should have to shop around and when you find a vendor who sells what you like and is always stocked, you should always shop there first.
Global auction houses ruined player shops in game. I for one want to see them back.
liammozzb16_ESO wrote: »Having the economy be guild oriented and decentralized is a good thing, it keeps prices competitive and prevents a small group of people from completely hijacking the market for a particular rare item and skyrocketing the price.
What about the fact you have to travel across 16 zones and around 60 vendors to find a good price?
I would be more inclined by the idea of the gold went into a money sink and not the guild leaders pocket.
I would also like to sell how often I want and still be able for my good to be seen in a main city and not some back water no one visits.
But most of all I don't want to rely on a player or have other players rely on me to have the ability to sell on vendors.
SteveCampsOut wrote: »I don't mind the search, I just think that other players should not be in charge of the gateway! It's just that simple. In DAoC we had vendors on our houses. Other MMO's have individual kiosks that the player can purchase. There are more options out there than just Auction house or this current Guild Store method. It would be nice if a thread like this could discuss other options without it devolving into an us vs them auction house vs guild leader war!
Divad Zarn wrote: »liammozzb16_ESO wrote: »Having the economy be guild oriented and decentralized is a good thing, it keeps prices competitive and prevents a small group of people from completely hijacking the market for a particular rare item and skyrocketing the price.
What about the fact you have to travel across 16 zones and around 60 vendors to find a good price?
I would be more inclined by the idea of the gold went into a money sink and not the guild leaders pocket.
I would also like to sell how often I want and still be able for my good to be seen in a main city and not some back water no one visits.
But most of all I don't want to rely on a player or have other players rely on me to have the ability to sell on vendors.
If you would be a guildmaster i'm 100% sure that u would steal money from guild bank like this, of course, BUT it doesnt mean that other guildmasters doing same, there are alot of guilds where GMs are fair and care about guild with dont taking anything from it, so your position about "GOLD GOING INTO OTHERS POCKED I"M MAD DELETE IT ADD AUC HAUSE PLS PLS" is totally wrong. Also in many trading guilds everyone can invite, so its not controlled fully by 1 person as u said.
pugyourself wrote: »SteveCampsOut wrote: »I don't mind the search, I just think that other players should not be in charge of the gateway! It's just that simple. In DAoC we had vendors on our houses. Other MMO's have individual kiosks that the player can purchase. There are more options out there than just Auction house or this current Guild Store method. It would be nice if a thread like this could discuss other options without it devolving into an us vs them auction house vs guild leader war!
I would support kiosks for individuals by lowering the number of members required to bid on a kiosk to "1" instead of 5.
It is hard not to devolve into guild vs. auction house when the real point of a lot of these threads is to simply promote an auction house, an implementation that would destroy this game's vibrant community-focused economies.
Also, when the argument starts off with a complete lie (I.e. guild leader gets the profits) it's hard to have a reasonable discussion on the matter.
liammozzb16_ESO wrote: »Elijah_Crow wrote: »liammozzb16_ESO wrote: »pugyourself wrote: »SteveCampsOut wrote: »Imagine just walking into Walmart and setting up a table to sell your stuff. You think they would put up with that?
Not even close to being an appropriate analogy! Tamriel is not owned by any of these guild leaders with the strangle hold on our current economy. Nor does Walmart own America, yet. You can still rent a space right next door to Walmart and open a store without any permission from the Walton family!
And anyone can also start a guild. The cut goes into the guild bank, which is publicly viewable by members. If the leader is embezzling, I'd advise finding another guild. However I don't think this practice is very common. Guild stores add a fun element to the game and they keep economies local. That's a good thing. Auction houses simply destroy local economies, turn towns into ghost towns, and drive prices of most goods to the bottom. The guild system functions wonderfully for trading and anyone is allowed to start a guild if they don't like existing ones.
How do they keep it local? I can visit any vendor on the map? If one vendor hasn't got it I have to keep traveling all over the map to 16 different locations to try find it. Where none of them could have it, making it a big waste of time. Where if it was just in the main city's where everyone is anyway it wouldn't be a problem.
That's right. There is no internet in Tamriel. There is no global market place. You should have to shop around and when you find a vendor who sells what you like and is always stocked, you should always shop there first.
Global auction houses ruined player shops in game. I for one want to see them back.
Your talking to someone who played SWG I was a crafter and merchant, I never fired a shot off in my life. Being a merchant was a full time job there was no room for questing and exploring. I had my little shop and my repeat customers I even had a few guilds who had a contract with me to keep them in comp armour. I would advertise in cnet. People knew they could rely on me and kept coming back.
This isn't like that though merchant isn't a class, it's a side activity at best to sell some decent loot you got. So no not going to put the time in like I did on SWG to sell stuff because it's not a main part of the game like it was in SWG.
Divad Zarn wrote: »liammozzb16_ESO wrote: »Divad Zarn wrote: »liammozzb16_ESO wrote: »Having the economy be guild oriented and decentralized is a good thing, it keeps prices competitive and prevents a small group of people from completely hijacking the market for a particular rare item and skyrocketing the price.
What about the fact you have to travel across 16 zones and around 60 vendors to find a good price?
I would be more inclined by the idea of the gold went into a money sink and not the guild leaders pocket.
I would also like to sell how often I want and still be able for my good to be seen in a main city and not some back water no one visits.
But most of all I don't want to rely on a player or have other players rely on me to have the ability to sell on vendors.
If you would be a guildmaster i'm 100% sure that u would steal money from guild bank like this, of course, BUT it doesnt mean that other guildmasters doing same, there are alot of guilds where GMs are fair and care about guild with dont taking anything from it, so your position about "GOLD GOING INTO OTHERS POCKED I"M MAD DELETE IT ADD AUC HAUSE PLS PLS" is totally wrong. Also in many trading guilds everyone can invite, so its not controlled fully by 1 person as u said.
I wouldn't be a guild master in a trade guild simply because I wouldn't want other people's money going to me.
If zeni wanted to be fair about it, that money would have gone into an untouchable pot.
Each vendor has a ranking the guild who made the most money the week before gets the best spot and so forth. Any money left over gets refunded back to the person who made it.
See in less than 30 seconds I just came up with a way to have your guild vendors without a 3rd party player having any control over everyone's gold.
[...]
liammozzb16_ESO wrote: »Divad Zarn wrote: »liammozzb16_ESO wrote: »Divad Zarn wrote: »liammozzb16_ESO wrote: »Having the economy be guild oriented and decentralized is a good thing, it keeps prices competitive and prevents a small group of people from completely hijacking the market for a particular rare item and skyrocketing the price.
What about the fact you have to travel across 16 zones and around 60 vendors to find a good price?
I would be more inclined by the idea of the gold went into a money sink and not the guild leaders pocket.
I would also like to sell how often I want and still be able for my good to be seen in a main city and not some back water no one visits.
But most of all I don't want to rely on a player or have other players rely on me to have the ability to sell on vendors.
I feel like your personal arrogance talk's besides of youIf you would be a guildmaster i'm 100% sure that u would steal money from guild bank like this, of course, BUT it doesnt mean that other guildmasters doing same, there are alot of guilds where GMs are fair and care about guild with dont taking anything from it, so your position about "GOLD GOING INTO OTHERS POCKED I"M MAD DELETE IT ADD AUC HAUSE PLS PLS" is totally wrong. Also in many trading guilds everyone can invite, so its not controlled fully by 1 person as u said.
That's where you're wrong and you're a *** judge of character too. I wouldn't be a guild master in a trade guild simply because I wouldn't want other people's money going to me.
If zeni wanted to be fair about it, that money would have gone into an untouchable pot.
Each vendor has a ranking the guild who made the most money the week before gets the best spot and so forth. Any money left over gets refunded back to the person who made it.
See in less than 30 seconds I just came up with a way to have your guild vendors without a 3rd party player having any control over everyone's gold.
And again u talk as blind kid which don't see anything besides of hes nose. First of all, TAX from sells are up to 7%, 3.5% going in black hole and goldsink, 3.5% into guild bank, thats first. Second, how the heck guild should contribute bid for NPC trader up to 3M gold each week without this? can u answer this simple question? with your plan to refund money to those who left it? you know how much problems this will create with this stupid system u already mention? or you think u'r more qualified worker then whole ZOS team who long time was thinking about this system? Again, your personal arrogance talks besides of you with this "i dont want someone to take my money!", dont pay to government then, dont pay to those who own supermarkets, dont pay extra taxes for everything you doing and u will be in jail very soon. Best part of this game is economy, because its ALIVE, not dead like in many other games with AH, so stop *** around of it.
Me thinks you never read what I said I'll try again and go into a bit more detail for you.
Say we have three guilds: a, b and c.
In the first week the guilds make the following collectively.
A. 10,000
B. 50,000
C. 1,000,000
Each vendor around the world has a rank. The better it is and the higher it's rank is.
So at the start of the week C made the most money so the get the rank 1 vendor. B gets the rank 2 and C gets the rank 3.
In this process no gold has passed to the guild leader at all and the best trading guild got the best spot.
I just have to figure out a way to make membership fair that rewards the sellers and punishes the slackers.
Elijah_Crow wrote: »liammozzb16_ESO wrote: »Elijah_Crow wrote: »liammozzb16_ESO wrote: »pugyourself wrote: »SteveCampsOut wrote: »Imagine just walking into Walmart and setting up a table to sell your stuff. You think they would put up with that?
Not even close to being an appropriate analogy! Tamriel is not owned by any of these guild leaders with the strangle hold on our current economy. Nor does Walmart own America, yet. You can still rent a space right next door to Walmart and open a store without any permission from the Walton family!
And anyone can also start a guild. The cut goes into the guild bank, which is publicly viewable by members. If the leader is embezzling, I'd advise finding another guild. However I don't think this practice is very common. Guild stores add a fun element to the game and they keep economies local. That's a good thing. Auction houses simply destroy local economies, turn towns into ghost towns, and drive prices of most goods to the bottom. The guild system functions wonderfully for trading and anyone is allowed to start a guild if they don't like existing ones.
How do they keep it local? I can visit any vendor on the map? If one vendor hasn't got it I have to keep traveling all over the map to 16 different locations to try find it. Where none of them could have it, making it a big waste of time. Where if it was just in the main city's where everyone is anyway it wouldn't be a problem.
That's right. There is no internet in Tamriel. There is no global market place. You should have to shop around and when you find a vendor who sells what you like and is always stocked, you should always shop there first.
Global auction houses ruined player shops in game. I for one want to see them back.
Your talking to someone who played SWG I was a crafter and merchant, I never fired a shot off in my life. Being a merchant was a full time job there was no room for questing and exploring. I had my little shop and my repeat customers I even had a few guilds who had a contract with me to keep them in comp armour. I would advertise in cnet. People knew they could rely on me and kept coming back.
This isn't like that though merchant isn't a class, it's a side activity at best to sell some decent loot you got. So no not going to put the time in like I did on SWG to sell stuff because it's not a main part of the game like it was in SWG.
True, but I wouldn't mind being able to craft custom armor from my house on appt. Also an old SWG player from Starsider. Just because it's not a full time profession doesn't mean it can't add a great deal to the game. Just put in instanced neighborhoods and housing and sell furniture in the Crown Shop and boom, instant revenue stream which doesn't equate to pay 2 win. Here to hoping.
liammozzb16_ESO wrote: »Divad Zarn wrote: »liammozzb16_ESO wrote: »Divad Zarn wrote: »liammozzb16_ESO wrote: »Having the economy be guild oriented and decentralized is a good thing, it keeps prices competitive and prevents a small group of people from completely hijacking the market for a particular rare item and skyrocketing the price.
What about the fact you have to travel across 16 zones and around 60 vendors to find a good price?
I would be more inclined by the idea of the gold went into a money sink and not the guild leaders pocket.
I would also like to sell how often I want and still be able for my good to be seen in a main city and not some back water no one visits.
But most of all I don't want to rely on a player or have other players rely on me to have the ability to sell on vendors.
If you would be a guildmaster i'm 100% sure that u would steal money from guild bank like this, of course, BUT it doesnt mean that other guildmasters doing same, there are alot of guilds where GMs are fair and care about guild with dont taking anything from it, so your position about "GOLD GOING INTO OTHERS POCKED I"M MAD DELETE IT ADD AUC HAUSE PLS PLS" is totally wrong. Also in many trading guilds everyone can invite, so its not controlled fully by 1 person as u said.
I wouldn't be a guild master in a trade guild simply because I wouldn't want other people's money going to me.
If zeni wanted to be fair about it, that money would have gone into an untouchable pot.
Each vendor has a ranking the guild who made the most money the week before gets the best spot and so forth. Any money left over gets refunded back to the person who made it.
See in less than 30 seconds I just came up with a way to have your guild vendors without a 3rd party player having any control over everyone's gold.
[...]
Me thinks you never read what I said I'll try again and go into a bit more detail for you.
Say we have three guilds: a, b and c.
In the first week the guilds make the following collectively.
A. 10,000
B. 50,000
C. 1,000,000
Each vendor around the world has a rank. The better it is and the higher it's rank is.
So at the start of the week C made the most money so the get the rank 1 vendor. B gets the rank 2 and C gets the rank 3.
In this process no gold has passed to the guild leader at all and the best trading guild got the best spot.
I just have to figure out a way to make membership fair that rewards the sellers and punishes the slackers.
EDIT: oh yeah sometimes I do think I am better at coming up with game mechanics sometimes, because I wouldn't have used players as a core mechanic in the trading system or any system for that mater. That's just common sense.
Divad Zarn wrote: »liammozzb16_ESO wrote: »Divad Zarn wrote: »liammozzb16_ESO wrote: »Divad Zarn wrote: »liammozzb16_ESO wrote: »Having the economy be guild oriented and decentralized is a good thing, it keeps prices competitive and prevents a small group of people from completely hijacking the market for a particular rare item and skyrocketing the price.
What about the fact you have to travel across 16 zones and around 60 vendors to find a good price?
I would be more inclined by the idea of the gold went into a money sink and not the guild leaders pocket.
I would also like to sell how often I want and still be able for my good to be seen in a main city and not some back water no one visits.
But most of all I don't want to rely on a player or have other players rely on me to have the ability to sell on vendors.
If you would be a guildmaster i'm 100% sure that u would steal money from guild bank like this, of course, BUT it doesnt mean that other guildmasters doing same, there are alot of guilds where GMs are fair and care about guild with dont taking anything from it, so your position about "GOLD GOING INTO OTHERS POCKED I"M MAD DELETE IT ADD AUC HAUSE PLS PLS" is totally wrong. Also in many trading guilds everyone can invite, so its not controlled fully by 1 person as u said.
I wouldn't be a guild master in a trade guild simply because I wouldn't want other people's money going to me.
If zeni wanted to be fair about it, that money would have gone into an untouchable pot.
Each vendor has a ranking the guild who made the most money the week before gets the best spot and so forth. Any money left over gets refunded back to the person who made it.
See in less than 30 seconds I just came up with a way to have your guild vendors without a 3rd party player having any control over everyone's gold.
[...]
Me thinks you never read what I said I'll try again and go into a bit more detail for you.
Say we have three guilds: a, b and c.
In the first week the guilds make the following collectively.
A. 10,000
B. 50,000
C. 1,000,000
Each vendor around the world has a rank. The better it is and the higher it's rank is.
So at the start of the week C made the most money so the get the rank 1 vendor. B gets the rank 2 and C gets the rank 3.
In this process no gold has passed to the guild leader at all and the best trading guild got the best spot.
I just have to figure out a way to make membership fair that rewards the sellers and punishes the slackers.
You know what that means? that new/low quality guilds will NEVER reach top line and there is why: low location or newly founded guilds making in best way 500k-1M gold sells, while tops making 50M-100M each week, u just taking away priority from new/young guilds to take their place in ESO world, imo its totally wrong. But in other way i personally would be very happy if there will be more interaction of non guild members in economy, same example u mention about SWG, it would be great to see such thing in ESO, but we dont even get housing yet so who knows when such thing will be possible, but AH will ruin "alive" economy system, the only thing what i'm doing in this game is crafting/trading, because everything else makes me boring for a very long time already (i play since pre order) so i really like competition we have on economy atm.
pugyourself wrote: »liammozzb16_ESO wrote: »Divad Zarn wrote: »liammozzb16_ESO wrote: »Divad Zarn wrote: »liammozzb16_ESO wrote: »Having the economy be guild oriented and decentralized is a good thing, it keeps prices competitive and prevents a small group of people from completely hijacking the market for a particular rare item and skyrocketing the price.
What about the fact you have to travel across 16 zones and around 60 vendors to find a good price?
I would be more inclined by the idea of the gold went into a money sink and not the guild leaders pocket.
I would also like to sell how often I want and still be able for my good to be seen in a main city and not some back water no one visits.
But most of all I don't want to rely on a player or have other players rely on me to have the ability to sell on vendors.
If you would be a guildmaster i'm 100% sure that u would steal money from guild bank like this, of course, BUT it doesnt mean that other guildmasters doing same, there are alot of guilds where GMs are fair and care about guild with dont taking anything from it, so your position about "GOLD GOING INTO OTHERS POCKED I"M MAD DELETE IT ADD AUC HAUSE PLS PLS" is totally wrong. Also in many trading guilds everyone can invite, so its not controlled fully by 1 person as u said.
I wouldn't be a guild master in a trade guild simply because I wouldn't want other people's money going to me.
If zeni wanted to be fair about it, that money would have gone into an untouchable pot.
Each vendor has a ranking the guild who made the most money the week before gets the best spot and so forth. Any money left over gets refunded back to the person who made it.
See in less than 30 seconds I just came up with a way to have your guild vendors without a 3rd party player having any control over everyone's gold.
[...]
Me thinks you never read what I said I'll try again and go into a bit more detail for you.
Say we have three guilds: a, b and c.
In the first week the guilds make the following collectively.
A. 10,000
B. 50,000
C. 1,000,000
Each vendor around the world has a rank. The better it is and the higher it's rank is.
So at the start of the week C made the most money so the get the rank 1 vendor. B gets the rank 2 and C gets the rank 3.
In this process no gold has passed to the guild leader at all and the best trading guild got the best spot.
I just have to figure out a way to make membership fair that rewards the sellers and punishes the slackers.
EDIT: oh yeah sometimes I do think I am better at coming up with game mechanics sometimes, because I wouldn't have used players as a core mechanic in the trading system or any system for that mater. That's just common sense.
But the money doesn't go to the guild leader. It goes to the guild. Why don't you understand this? Just because someone has anecdotal evidence that a guild leader may steal doesn't mean that's the way things work. Money does not go to the guild leader.
As far as your idea goes, you will quickly end up with a few guilds controlling the best spot in perpetuity. Here's why: you reward the top performing guild with the best spot. This makes it exponentially more likely that they will achieve the top spot the following week (due to the best location award). The effect becomes greater every week until there are 3 top guilds and then everyone else. It works like concentration of capital works in real life economies and results on just the kind of inequity that you claim to abhor.