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Please submit your feedback on controller support for PC

  • eventide03b14a_ESO
    eventide03b14a_ESO
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    To answer your question- it doesn't "negatively" affect me (or anyone else for that matter) if controller support is added, *however* if it interferes with the current controls for keyboards and mice on a PC (forcing them to go through some obscure emulation layer, like Inquisition does) then we'll definitely have a problem. My point is, if it ain't "broke" don't "fix" it.

    So here's my question- why can't you wait for the console version to be released then just play it with a controller on the console? Why does the PC version *have* to be modified for controllers now? Why is it always about adding controller support to PC's but never the opposite?

    Some like their coffee black, some like it with cream and sugar. Some prefer tea. Why can't there just be different platforms and that be OK?

    Why would it? They only need to port over what they are doing for Xbox. Windows 8.1 already has native drivers for the Xbox controller so it really should have no impact on your experience.
    Valymer wrote: »
    Deheart wrote: »
    For me,
    If there is a game on pc without native controller support, and a version on console, I find the console version easier to play.

    No matter what people say, the classic pc keyboard/mouse combo were not originally designed for the type of functions that gaming requires. I'm talking about the keyboard layout vs hand placements,. For me the W A S D keys which are usually used for movement on most modern games, are misaligned and in an awkward position on the keyboard. Then there is the whole trying to move while simultaneously hitting number buttons.

    People say, get a gaming mouse/keyboard and program it the way you want instead of complaining about lack of controller support. I say, if you want to get one, that is great, you are able to use something comfortably that even after several years, still feels awkward to me for gaming. Adding more buttons or the ability to program the mouse/keyboard doesn't change anything for me, it is still a keyboard and mouse.

    That is why I personally want controller support. Once it comes out on PS4 I probably will basically abandon the PC/mac version unless the PC/Mac version gets controller support.

    You can already get all the support you need from a $10 program. (there may even be a free one out there)

    I'd still like native support, too, but there is no reason to switch to console just so that you can use a console controller. You can already do that. If you want to switch for other reasons as well, then that is a different story.

    This is not an acceptable long term solution when they already have the settings and UI in place for Xbox.
    Pinnacle Game Profiler FTW.

    I would rather they did not implement controller use as i much prefer my mapping that I made using pinnacle.

    Do not want what I have setup messed with.
    This isn't even a valid argument. You do realize you will still be able to map it anyway you like, the only difference is you won't have to do so from a third party, outside of the game. How can this be anything but good for people who already use the controllers.

    Edited by eventide03b14a_ESO on April 6, 2015 3:43PM
    :trollin:
  • Valymer
    Valymer
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    It has happened, mainly in shooters tho Call of duty advanced warfare was the last offender to deal with.

    Interesting...very hard for me to imagine how that is possible but I believe you.
  • Nestor
    Nestor
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    pecheckler wrote: »
    Now let me ask you. How does the addition of controller support and appropriate UI options to ESO PC negatively affect you? All I can see is that players who have slower reaction time using controller may be partnered with you in-game, but that would be up to you to play with them. Also, these players would have the option of using a mouse and keyboard any time they chose. I personally would never run difficult group content or enter Cyrodiil using a controller. Myself and others just want to relax and do solo questing with a controller. Chilling on the couch or recliner, in front of a big television. How does this impact you?

    Look at the following list of commands

    http://elderscrollsonline.wiki.fextralife.com/Controls

    If you can fit all those on a controller so that we don't lose any of them, then I am OK with controller support. However several commands would have to be removed, modified, or out right changed in order to reduce them down to the number of buttons we have on a controller. That could have a huge impact on the game.

    So, if controller support dumbs down the game, then it's no good for the game and I don't want the KB/M layout changed for balance purposes if they have to nerf the control layout to make it work on a controller.

    I have yet to see anyone explain how we will be able to use just the 5+1 skills now on a controller, along with some of the other more common commands this game needs, at the same time. Without doing one of those submenu set ups on the controller, where you have access to some commands on one submenu, then have to toggle commands to get to another menu. However, none of that will matter to me unless they gimp the current KB/M interface to support a controller interface.



    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Valymer
    Valymer
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    Valymer wrote: »
    Deheart wrote: »
    For me,
    If there is a game on pc without native controller support, and a version on console, I find the console version easier to play.

    No matter what people say, the classic pc keyboard/mouse combo were not originally designed for the type of functions that gaming requires. I'm talking about the keyboard layout vs hand placements,. For me the W A S D keys which are usually used for movement on most modern games, are misaligned and in an awkward position on the keyboard. Then there is the whole trying to move while simultaneously hitting number buttons.

    People say, get a gaming mouse/keyboard and program it the way you want instead of complaining about lack of controller support. I say, if you want to get one, that is great, you are able to use something comfortably that even after several years, still feels awkward to me for gaming. Adding more buttons or the ability to program the mouse/keyboard doesn't change anything for me, it is still a keyboard and mouse.

    That is why I personally want controller support. Once it comes out on PS4 I probably will basically abandon the PC/mac version unless the PC/Mac version gets controller support.

    You can already get all the support you need from a $10 program. (there may even be a free one out there)

    I'd still like native support, too, but there is no reason to switch to console just so that you can use a console controller. You can already do that. If you want to switch for other reasons as well, then that is a different story.

    This is not an acceptable long term solution when they already have the settings and UI in place for Xbox.

    Sorry, I don't understand. Why is it not an acceptable solution? I am using Xpadder just fine and don't plan on that changing.
  • Valymer
    Valymer
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    Nestor wrote: »

    I have yet to see anyone explain how we will be able to use just the 5+1 skills now on a controller, along with some of the other more common commands this game needs, at the same time. Without doing one of those submenu set ups on the controller, where you have access to some commands on one submenu, then have to toggle commands to get to another menu. However, none of that will matter to me unless they gimp the current KB/M interface to support a controller interface.



    I explained that to you in another thread. You use button combos just like the kind that have been used on virtually every console game since the Super Nintendo. It really isn't that difficult.

    Menus on the other hand...admittedly, I do all menu stuff with the mouse and keyboard. It's possible with the controller but too clunky for me.
  • pecheckler
    pecheckler
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    Nestor wrote: »
    pecheckler wrote: »
    Now let me ask you. How does the addition of controller support and appropriate UI options to ESO PC negatively affect you? All I can see is that players who have slower reaction time using controller may be partnered with you in-game, but that would be up to you to play with them. Also, these players would have the option of using a mouse and keyboard any time they chose. I personally would never run difficult group content or enter Cyrodiil using a controller. Myself and others just want to relax and do solo questing with a controller. Chilling on the couch or recliner, in front of a big television. How does this impact you?

    Look at the following list of commands

    http://elderscrollsonline.wiki.fextralife.com/Controls

    If you can fit all those on a controller so that we don't lose any of them, then I am OK with controller support. However several commands would have to be removed, modified, or out right changed in order to reduce them down to the number of buttons we have on a controller. That could have a huge impact on the game.

    So, if controller support dumbs down the game, then it's no good for the game and I don't want the KB/M layout changed for balance purposes if they have to nerf the control layout to make it work on a controller.

    I have yet to see anyone explain how we will be able to use just the 5+1 skills now on a controller, along with some of the other more common commands this game needs, at the same time. Without doing one of those submenu set ups on the controller, where you have access to some commands on one submenu, then have to toggle commands to get to another menu. However, none of that will matter to me unless they gimp the current KB/M interface to support a controller interface.
    You'll know how in June at console release. Also, you're implying that the PC version would be dumbed-down or the KB/M layout changed. Why do you assume that? All we want is additional features, nothing to change for players who do not want it to change.


    Sorry, I don't understand. Why is it not an acceptable solution? I am using Xpadder just fine and don't plan on that changing.

    Because xpadder and software like it is keyboard and mouse emulation, which is MUCH slower, clumsy, and less responsive than native controller support. Also, the user interface designed for controllers (which will be available on the console version) will greatly enhance play-ability with a controller. Nobody using xpadder or pinnacle profiler can currently play ESO at any serious level.
    Edited by pecheckler on April 6, 2015 4:10PM
    End the tedious inventory management game.
  • liammozzb16_ESO
    liammozzb16_ESO
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    pecheckler wrote: »
    Nestor wrote: »
    pecheckler wrote: »
    Now let me ask you. How does the addition of controller support and appropriate UI options to ESO PC negatively affect you? All I can see is that players who have slower reaction time using controller may be partnered with you in-game, but that would be up to you to play with them. Also, these players would have the option of using a mouse and keyboard any time they chose. I personally would never run difficult group content or enter Cyrodiil using a controller. Myself and others just want to relax and do solo questing with a controller. Chilling on the couch or recliner, in front of a big television. How does this impact you?

    Look at the following list of commands

    http://elderscrollsonline.wiki.fextralife.com/Controls

    If you can fit all those on a controller so that we don't lose any of them, then I am OK with controller support. However several commands would have to be removed, modified, or out right changed in order to reduce them down to the number of buttons we have on a controller. That could have a huge impact on the game.

    So, if controller support dumbs down the game, then it's no good for the game and I don't want the KB/M layout changed for balance purposes if they have to nerf the control layout to make it work on a controller.

    I have yet to see anyone explain how we will be able to use just the 5+1 skills now on a controller, along with some of the other more common commands this game needs, at the same time. Without doing one of those submenu set ups on the controller, where you have access to some commands on one submenu, then have to toggle commands to get to another menu. However, none of that will matter to me unless they gimp the current KB/M interface to support a controller interface.


    Most of those commands are for menus, which you don't need on the controller.

    Everything else can be mapped to a pad relatively easy.
    Edited by liammozzb16_ESO on April 6, 2015 4:10PM
  • darthbelanb14_ESO
    darthbelanb14_ESO
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    pecheckler wrote: »
    Another horse that just won't die.

    There are plenty of bugs and issues that need to be worked on before they even think about adding unnecessary controller support for the PC.

    How can you say that knowing controller support and an appropriate UI has been in development for a year for consoles? The amount of effort to add it to PC would be minimal at this point. And Zenimax has already gone as far to state "they are exploring options for adding controller support to the PC", which means they are long past thinking about it. Please take your negativity elsewhere. You don't speak for the many PC players who want for this feature, most of whom do not want to switch to a console platform.

    You don't speak for the many PC players who see that adding controller support is a waste of Dev resources. It would probably end up as a half working port of a feature.
    Celless wrote: »
    Another horse that just won't die.

    There are plenty of bugs and issues that need to be worked on before they even think about adding unnecessary controller support for the PC.

    Dread the day where your body can't use keyboard and mouse for an hour with your former dominant hand. Where no surgery or brace will help you. And an ergonomic workstation can extend your time, but it won't make the discomfort go away (not just a 'gaming mouse' but the whole setup. But you still want to play a PC game with PC only features, preferably without being in pain at the end of the session or all night.

    Fortunately, I have a life and don't sit in front of the computer during all my waking hours. And when that day comes where my body wears down to the point of limiting my game time, then I'll take that as a sign that I may need a new hobby.

  • liammozzb16_ESO
    liammozzb16_ESO
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    pecheckler wrote: »
    Another horse that just won't die.

    There are plenty of bugs and issues that need to be worked on before they even think about adding unnecessary controller support for the PC.

    How can you say that knowing controller support and an appropriate UI has been in development for a year for consoles? The amount of effort to add it to PC would be minimal at this point. And Zenimax has already gone as far to state "they are exploring options for adding controller support to the PC", which means they are long past thinking about it. Please take your negativity elsewhere. You don't speak for the many PC players who want for this feature, most of whom do not want to switch to a console platform.

    You don't speak for the many PC players who see that adding controller support is a waste of Dev resources. It would probably end up as a half working port of a feature.
    Celless wrote: »
    Another horse that just won't die.

    There are plenty of bugs and issues that need to be worked on before they even think about adding unnecessary controller support for the PC.

    Dread the day where your body can't use keyboard and mouse for an hour with your former dominant hand. Where no surgery or brace will help you. And an ergonomic workstation can extend your time, but it won't make the discomfort go away (not just a 'gaming mouse' but the whole setup. But you still want to play a PC game with PC only features, preferably without being in pain at the end of the session or all night.

    Fortunately, I have a life and don't sit in front of the computer during all my waking hours. And when that day comes where my body wears down to the point of limiting my game time, then I'll take that as a sign that I may need a new hobby.

    Unless you can show real numbers don't go around saying who wants what. You don't know so don't act like you do.
  • Nestor
    Nestor
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    Valymer wrote: »
    I explained that to you in another thread. You use button combos just like the kind that have been used on virtually every console game since the Super Nintendo. It really isn't that difficult.

    I know you explained it. Submenus for half the commands needed is not a good solution in my mind. But, if it works for you and this is somehow easier for you, then I wish you all the best of luck trying to play the game this way.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • liammozzb16_ESO
    liammozzb16_ESO
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    Nestor wrote: »
    Valymer wrote: »
    I explained that to you in another thread. You use button combos just like the kind that have been used on virtually every console game since the Super Nintendo. It really isn't that difficult.

    I know you explained it. Submenus for half the commands needed is not a good solution in my mind. But, if it works for you and this is somehow easier for you, then I wish you all the best of luck trying to play the game this way.

    What do you need sub menus for? All attacks and movement can be mapped to normal buttons.

    Menu can be accessed with the start/options button then triggers for moving between tabs and d pad to move around in the tab.
  • pecheckler
    pecheckler
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    pecheckler wrote: »
    Another horse that just won't die.

    There are plenty of bugs and issues that need to be worked on before they even think about adding unnecessary controller support for the PC.

    How can you say that knowing controller support and an appropriate UI has been in development for a year for consoles? The amount of effort to add it to PC would be minimal at this point. And Zenimax has already gone as far to state "they are exploring options for adding controller support to the PC", which means they are long past thinking about it. Please take your negativity elsewhere. You don't speak for the many PC players who want for this feature, most of whom do not want to switch to a console platform.

    You don't speak for the many PC players who see that adding controller support is a waste of Dev resources. It would probably end up as a half working port of a feature.

    If it works on console, it can work on PC exactly the same with no differences. Since the code is being written for consoles, it can be applied to Windows version with very little additional effort. The xbox 360 and xbox one controllers already have native support on Windows with the same API, and there is excellent free dualshock3 and 4 drivers drivers and software available for free from DSDCS.
    As far as resources from the developers go, you're free to feel that way. And if I knew it would take an absurd amount of development time then I may think that way too. But I know full well the development time is minimal due to console features currently being worked on.
    Edited by pecheckler on April 6, 2015 4:59PM
    End the tedious inventory management game.
  • Valymer
    Valymer
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    pecheckler wrote: »
    Nestor wrote: »
    pecheckler wrote: »
    Now let me ask you. How does the addition of controller support and appropriate UI options to ESO PC negatively affect you? All I can see is that players who have slower reaction time using controller may be partnered with you in-game, but that would be up to you to play with them. Also, these players would have the option of using a mouse and keyboard any time they chose. I personally would never run difficult group content or enter Cyrodiil using a controller. Myself and others just want to relax and do solo questing with a controller. Chilling on the couch or recliner, in front of a big television. How does this impact you?

    Look at the following list of commands

    http://elderscrollsonline.wiki.fextralife.com/Controls

    If you can fit all those on a controller so that we don't lose any of them, then I am OK with controller support. However several commands would have to be removed, modified, or out right changed in order to reduce them down to the number of buttons we have on a controller. That could have a huge impact on the game.

    So, if controller support dumbs down the game, then it's no good for the game and I don't want the KB/M layout changed for balance purposes if they have to nerf the control layout to make it work on a controller.

    I have yet to see anyone explain how we will be able to use just the 5+1 skills now on a controller, along with some of the other more common commands this game needs, at the same time. Without doing one of those submenu set ups on the controller, where you have access to some commands on one submenu, then have to toggle commands to get to another menu. However, none of that will matter to me unless they gimp the current KB/M interface to support a controller interface.
    You'll know how in June at console release. Also, you're implying that the PC version would be dumbed-down or the KB/M layout changed. Why do you assume that? All we want is additional features, nothing to change for players who do not want it to change.


    Sorry, I don't understand. Why is it not an acceptable solution? I am using Xpadder just fine and don't plan on that changing.

    Because xpadder and software like it is keyboard and mouse emulation, which is MUCH slower, clumsy, and less responsive than native controller support. Also, the user interface designed for controllers (which will be available on the console version) will greatly enhance play-ability with a controller. Nobody using xpadder or pinnacle profiler can currently play ESO at any serious level.

    So what do you consider to be playing at a "serious level"? I do Trials, Vet DSA, Vet dungeons including CoA, and PvP very effectively with an Xbox One controller.

    Was there some other content more "serious" than those?
  • Nestor
    Nestor
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    Because the conversation I had with Valmer in that other thread, that was how it was explained by him. Button Combos (which is a submenu really). So, basically, you can't have one button one command on the controller. The buttons have to serve two or three commands to make this work.

    It's not an elegant solution.

    If you can play the game this way, all the power too you.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Valymer
    Valymer
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    Nestor wrote: »
    Valymer wrote: »
    I explained that to you in another thread. You use button combos just like the kind that have been used on virtually every console game since the Super Nintendo. It really isn't that difficult.

    I know you explained it. Submenus for half the commands needed is not a good solution in my mind. But, if it works for you and this is somehow easier for you, then I wish you all the best of luck trying to play the game this way.

    What do you need sub menus for? All attacks and movement can be mapped to normal buttons.

    Menu can be accessed with the start/options button then triggers for moving between tabs and d pad to move around in the tab.

    What he is calling a submenu is like using the combo RB + B to use an ability on the bar, for instance.
  • Wintersage
    Wintersage
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    pecheckler wrote: »
    If it works on console, it can work on PC exactly the same with no differences. Since the code is being written for consoles, it can be applied to Windows version with very little additional effort.
    And I'm still astounded they didn't realize this from the very begining. They should've made the UI (both controller and K/M) universal from the get-go. Maybe it's my controller bias talking, but it seems fairly obvious to me that since they knew they were porting the game to consoles anyway why not just go ahead and hook us up?

    But, though I haven't seen any footage yet, I guess it's possible the console versions may see something like the target locking that was taken out way back when. And other little quality of life enhancements specific to controller play. Which...if true, might make me switch to console right there. I'd give up my minimap in a heartbeat if it meant I wouldn't have to watch people jump around like fleas constantly.

    Far more immersive.

    But things like that just aren't viable on the PC servers. Anymore.
    You don't speak for the many PC players who see that adding controller support is a waste of Dev resources.

    Well. We certainly wouldn't want to contribute to wasting Dev resources. I'm sure they are busy making new areas to....uh....or fixing lag that seems to be.....uh.....or making fluffy aardvarks for the Crown Store. Yeah. That seems a safe bet.

    inb4 the aardvarks.
  • pecheckler
    pecheckler
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    Valymer wrote: »
    pecheckler wrote: »
    Nestor wrote: »
    pecheckler wrote: »
    Now let me ask you. How does the addition of controller support and appropriate UI options to ESO PC negatively affect you? All I can see is that players who have slower reaction time using controller may be partnered with you in-game, but that would be up to you to play with them. Also, these players would have the option of using a mouse and keyboard any time they chose. I personally would never run difficult group content or enter Cyrodiil using a controller. Myself and others just want to relax and do solo questing with a controller. Chilling on the couch or recliner, in front of a big television. How does this impact you?

    Look at the following list of commands

    http://elderscrollsonline.wiki.fextralife.com/Controls

    If you can fit all those on a controller so that we don't lose any of them, then I am OK with controller support. However several commands would have to be removed, modified, or out right changed in order to reduce them down to the number of buttons we have on a controller. That could have a huge impact on the game.

    So, if controller support dumbs down the game, then it's no good for the game and I don't want the KB/M layout changed for balance purposes if they have to nerf the control layout to make it work on a controller.

    I have yet to see anyone explain how we will be able to use just the 5+1 skills now on a controller, along with some of the other more common commands this game needs, at the same time. Without doing one of those submenu set ups on the controller, where you have access to some commands on one submenu, then have to toggle commands to get to another menu. However, none of that will matter to me unless they gimp the current KB/M interface to support a controller interface.
    You'll know how in June at console release. Also, you're implying that the PC version would be dumbed-down or the KB/M layout changed. Why do you assume that? All we want is additional features, nothing to change for players who do not want it to change.


    Sorry, I don't understand. Why is it not an acceptable solution? I am using Xpadder just fine and don't plan on that changing.

    Because xpadder and software like it is keyboard and mouse emulation, which is MUCH slower, clumsy, and less responsive than native controller support. Also, the user interface designed for controllers (which will be available on the console version) will greatly enhance play-ability with a controller. Nobody using xpadder or pinnacle profiler can currently play ESO at any serious level.

    So what do you consider to be playing at a "serious level"? I do Trials, Vet DSA, Vet dungeons including CoA, and PvP very effectively with an Xbox One controller.

    Was there some other content more "serious" than those?

    Can you please share your profile files? I am an avid profiler creator with pinnacle, but I own xpadder as well. I'll buy an Xbox one controller and try it out. I'm glad you can handle that content. Everything I've tried has been too much of an accuracy and response time loss due to input emulation.
    End the tedious inventory management game.
  • liammozzb16_ESO
    liammozzb16_ESO
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    Valymer wrote: »
    Nestor wrote: »
    Valymer wrote: »
    I explained that to you in another thread. You use button combos just like the kind that have been used on virtually every console game since the Super Nintendo. It really isn't that difficult.

    I know you explained it. Submenus for half the commands needed is not a good solution in my mind. But, if it works for you and this is somehow easier for you, then I wish you all the best of luck trying to play the game this way.

    What do you need sub menus for? All attacks and movement can be mapped to normal buttons.

    Menu can be accessed with the start/options button then triggers for moving between tabs and d pad to move around in the tab.

    What he is calling a submenu is like using the combo RB + B to use an ability on the bar, for instance.

    You wouldn't have to do that though,

    19 buttons and a touchpad is more than enough to map the controls for the game.

  • Dudis
    Dudis
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    Ammount of buttons would be the least of your problems with a controller.

    It would actually be kind of funny being able to run in circles around people and have them not be able to face you and attack, like ever... :P

    That said though, people should get to play how they want and if they prefer a controler, i have no problems with that.
    Edited by Dudis on April 6, 2015 5:42PM
  • liammozzb16_ESO
    liammozzb16_ESO
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    Dudis wrote: »
    It would be kind of funny being able to run in circles around people and have them not be able to face you and attack, like ever... :P

    That said though, people should get to play how they want and if they prefer a controler, i have no problems with that.

    That's easily fix you just have turn speed set to max and hope zeni have the turn speed set to spin as fast as the mouse.
  • darthbelanb14_ESO
    darthbelanb14_ESO
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    pecheckler wrote: »
    Another horse that just won't die.

    There are plenty of bugs and issues that need to be worked on before they even think about adding unnecessary controller support for the PC.

    How can you say that knowing controller support and an appropriate UI has been in development for a year for consoles? The amount of effort to add it to PC would be minimal at this point. And Zenimax has already gone as far to state "they are exploring options for adding controller support to the PC", which means they are long past thinking about it. Please take your negativity elsewhere. You don't speak for the many PC players who want for this feature, most of whom do not want to switch to a console platform.

    You don't speak for the many PC players who see that adding controller support is a waste of Dev resources. It would probably end up as a half working port of a feature.
    Celless wrote: »
    Another horse that just won't die.

    There are plenty of bugs and issues that need to be worked on before they even think about adding unnecessary controller support for the PC.

    Dread the day where your body can't use keyboard and mouse for an hour with your former dominant hand. Where no surgery or brace will help you. And an ergonomic workstation can extend your time, but it won't make the discomfort go away (not just a 'gaming mouse' but the whole setup. But you still want to play a PC game with PC only features, preferably without being in pain at the end of the session or all night.

    Fortunately, I have a life and don't sit in front of the computer during all my waking hours. And when that day comes where my body wears down to the point of limiting my game time, then I'll take that as a sign that I may need a new hobby.

    Unless you can show real numbers don't go around saying who wants what. You don't know so don't act like you do.

    And how about you learn a little reading comprehension. As I said "many" and not "all," in response to the OP saying that many players would like controller support. I don't see his numbers backing this claim up.
  • liammozzb16_ESO
    liammozzb16_ESO
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    pecheckler wrote: »
    Another horse that just won't die.

    There are plenty of bugs and issues that need to be worked on before they even think about adding unnecessary controller support for the PC.

    How can you say that knowing controller support and an appropriate UI has been in development for a year for consoles? The amount of effort to add it to PC would be minimal at this point. And Zenimax has already gone as far to state "they are exploring options for adding controller support to the PC", which means they are long past thinking about it. Please take your negativity elsewhere. You don't speak for the many PC players who want for this feature, most of whom do not want to switch to a console platform.

    You don't speak for the many PC players who see that adding controller support is a waste of Dev resources. It would probably end up as a half working port of a feature.
    Celless wrote: »
    Another horse that just won't die.

    There are plenty of bugs and issues that need to be worked on before they even think about adding unnecessary controller support for the PC.

    Dread the day where your body can't use keyboard and mouse for an hour with your former dominant hand. Where no surgery or brace will help you. And an ergonomic workstation can extend your time, but it won't make the discomfort go away (not just a 'gaming mouse' but the whole setup. But you still want to play a PC game with PC only features, preferably without being in pain at the end of the session or all night.

    Fortunately, I have a life and don't sit in front of the computer during all my waking hours. And when that day comes where my body wears down to the point of limiting my game time, then I'll take that as a sign that I may need a new hobby.

    Unless you can show real numbers don't go around saying who wants what. You don't know so don't act like you do.

    And how about you learn a little reading comprehension. As I said "many" and not "all," in response to the OP saying that many players would like controller support. I don't see his numbers backing this claim up.

    Same goes for OP

    You don't know how many people are even playing the game. Then theirs the fact not everyone uses the forum so apart from keeping a tally of who has said they don't want it and giving a number, saying many is wrong too since you don't know how many there are playing to many of the unknown number don't want it.

  • Heruthema
    Heruthema
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    Why is there so much animosity regarding players who want Controller support. Every game that has it has NOT gimped the Keyboard players one bit. I have used xpadder since beta and I also use some keyboard commands.
    It is about choice "PLAY THE WAY YOU WANT' is the phrase that ZOS uses. I would like to have native support so that I have one less program that I have to make sure is up to date and not causing any problems.
    Bethesda has been offering native support on all their modern games for a long time. ZOS has the Controller support for XBox and PS4. There is no reason why it can not be offered to the PC community and there is NO reason for the animosity towards those of us who would like ZOS to do it.
  • ZOS_GaryA
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    Hey there @pecheckler and everyone else,

    Thanks so much for the feedback on this. We'll be happy to help clarify as much as we possibly can!

    The article that you have linked contains most of the information that we have for controller support. We are currently internally testing the console UI and controller layouts on the PC, but we do not expect that official controller support will be added until after the console versions have released on June 9th.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • Deheart
    Deheart
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    So it is coming, but after console release.

    Pretty much what I guessed.
    As a casual player I was satisfied that at one point I had a char max level and near max crafting with almost all motifs and I pretty much lost interest. Then ESO discovered DLC's and now my main is just a wanabe and I am happily pulled back into the game.
  • pecheckler
    pecheckler
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    ZOS_GaryA wrote: »
    Hey there @pecheckler and everyone else,

    Thanks so much for the feedback on this. We'll be happy to help clarify as much as we possibly can!

    The article that you have linked contains most of the information that we have for controller support. We are currently internally testing the console UI and controller layouts on the PC, but we do not expect that official controller support will be added until after the console versions have released on June 9th.

    So that is an official confirmation that the feature is going to be released?

    super-happy-meme-face-2.jpg
    End the tedious inventory management game.
  • Valymer
    Valymer
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    pecheckler wrote: »
    Valymer wrote: »
    pecheckler wrote: »
    Nestor wrote: »
    pecheckler wrote: »
    Now let me ask you. How does the addition of controller support and appropriate UI options to ESO PC negatively affect you? All I can see is that players who have slower reaction time using controller may be partnered with you in-game, but that would be up to you to play with them. Also, these players would have the option of using a mouse and keyboard any time they chose. I personally would never run difficult group content or enter Cyrodiil using a controller. Myself and others just want to relax and do solo questing with a controller. Chilling on the couch or recliner, in front of a big television. How does this impact you?

    Look at the following list of commands

    http://elderscrollsonline.wiki.fextralife.com/Controls

    If you can fit all those on a controller so that we don't lose any of them, then I am OK with controller support. However several commands would have to be removed, modified, or out right changed in order to reduce them down to the number of buttons we have on a controller. That could have a huge impact on the game.

    So, if controller support dumbs down the game, then it's no good for the game and I don't want the KB/M layout changed for balance purposes if they have to nerf the control layout to make it work on a controller.

    I have yet to see anyone explain how we will be able to use just the 5+1 skills now on a controller, along with some of the other more common commands this game needs, at the same time. Without doing one of those submenu set ups on the controller, where you have access to some commands on one submenu, then have to toggle commands to get to another menu. However, none of that will matter to me unless they gimp the current KB/M interface to support a controller interface.
    You'll know how in June at console release. Also, you're implying that the PC version would be dumbed-down or the KB/M layout changed. Why do you assume that? All we want is additional features, nothing to change for players who do not want it to change.


    Sorry, I don't understand. Why is it not an acceptable solution? I am using Xpadder just fine and don't plan on that changing.

    Because xpadder and software like it is keyboard and mouse emulation, which is MUCH slower, clumsy, and less responsive than native controller support. Also, the user interface designed for controllers (which will be available on the console version) will greatly enhance play-ability with a controller. Nobody using xpadder or pinnacle profiler can currently play ESO at any serious level.

    So what do you consider to be playing at a "serious level"? I do Trials, Vet DSA, Vet dungeons including CoA, and PvP very effectively with an Xbox One controller.

    Was there some other content more "serious" than those?

    Can you please share your profile files? I am an avid profiler creator with pinnacle, but I own xpadder as well. I'll buy an Xbox one controller and try it out. I'm glad you can handle that content. Everything I've tried has been too much of an accuracy and response time loss due to input emulation.

    @pecheckler I sure can, although I straight copied them from this great post so I won't take any credit:

    http://forums.elderscrollsonline.com/en/discussion/74631/perfect-controller-support-xpadder-profile
  • Valymer
    Valymer
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    Also I am not sure how much this matters because I don't fully understand how controller emulation works with Xpadder, but I have a very fast computer so maybe that helps a little with the input latency caused by the extra software emulation layer?
  • NewBlacksmurf
    NewBlacksmurf
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    Valymer wrote: »
    Also I am not sure how much this matters because I don't fully understand how controller emulation works with Xpadder, but I have a very fast computer so maybe that helps a little with the input latency caused by the extra software emulation layer?

    I used Xpadder and now use Pinnacle Profile....my cpu isn't top or high end and I've had no latency since Nov 2013 playing this. maybe being wired differs from wireless
    Edited by NewBlacksmurf on April 22, 2015 5:51PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Lionxoft
    Lionxoft
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    ZOS_GaryA wrote: »
    Hey there @pecheckler and everyone else,

    Thanks so much for the feedback on this. We'll be happy to help clarify as much as we possibly can!

    The article that you have linked contains most of the information that we have for controller support. We are currently internally testing the console UI and controller layouts on the PC, but we do not expect that official controller support will be added until after the console versions have released on June 9th.

    @ZOS_GaryA

    I'd suggest offering the controller support on a PTS build for PC users' feedback before console launch though. As players, the PC community has been playing the game for a lot longer than most of the console player base and will know what to expect from a well functioning controller schema. We understand what is necessary to compete in end-game content whether it be trials, veteran dungeons or PvP. It's just an assumption and forgive me if it's off base but your beta for consoles will only be lv1-15? That's hardly any kind actual test of gameplay chops when compared to some of the hard mode trials or where it really matters in pvp. I'm fairly certain I could progress through lv1->15 while rolling my face on the keyboard. :wink:

    It might be a good preemptive strategy to go ahead and offer it up to PC test for feedback since we know what would be required from a solid controller set up. From what we've seen in the console showcase videos I'd suggest going through with the above unless some serious changes were made.

    I do have to say that it's pretty cool that you're at least open to providing native controller support for the PC version of ESO. Would have loved that from Bethesda for TES IV: Oblivion.


    @ZOS_GinaBruno @ZOS_JessicaFolsom Linking you in as well.
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