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[Zenimax respond please] Veteran ranks

Aeladiir
Aeladiir
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Are you still planning to remove Veteran rank?

A simple YES/NO from anyone at @ZOS would be more than enough.

@ZOS, @ZOS_GinaBruno , @ZOS_MattFiror
  • nerevarine1138
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    I'm not sure what makes people think that a 15th thread on the same subject is going to get an official response just by tagging names....

    The last thing we've heard is that the VR system is still going to be phased out, but it's clear that the main focus of the company is on the console release. So we'll get an answer when they have one.
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    Murray?
  • Aeladiir
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    I'm not sure why we shouldn't keep trying. Sorry for not being a passive observer.
  • JD2013
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    Spamming the forum with these threads will not get Vat Ranks removed any sooner.

    This is a fact.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Tavore1138
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    Still unclear why your life will improve when they go.

    If you want CP you will have easily reached VR ranks before you have enough CP to be effective.

    Removing VR will not remove Cadwells's Silver and Gold, so if this is what you wish changed then try actually saying that instead.

    Whether VR ranks exist or not you will still have the same choices to gain XP as today.

    Even if everyone is set to level 50 and ZOS never add more levels (say up to 63) you will STILL have to go quest for skill points and XP for CP.

    So... What do you actually want? A game that ends totally at 50? Out of the box top level characters with all skill points, CP etc?
  • Emma_Overload
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    Agreed. It's too important an issue to forget about, so we need to keep asking.

    It's hilarious how the devs will talk for hours about netch plushies but won't answer the questions that are driving everyone crazy!

    .
    Edited by Emma_Overload on April 6, 2015 11:55AM
    #CAREBEARMASTERRACE
  • Elsonso
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    Veteran Ranks are not going away any time soon, so patience.

    Finishing up development work on the console is the number 1 priority of the studio right now. Any release of Champion System phase 4 will wait for that.

    That is assuming that they do not decide that Champion System phase 3 and Veteran Ranks can co-exist and there is no need to spend money to rework the game more to remove Veteran Ranks.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Emma_Overload
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    Still unclear why your life will improve when they go.

    If you want CP you will have easily reached VR ranks before you have enough CP to be effective.

    Removing VR will not remove Cadwells's Silver and Gold, so if this is what you wish changed then try actually saying that instead.

    Whether VR ranks exist or not you will still have the same choices to gain XP as today.

    Even if everyone is set to level 50 and ZOS never add more levels (say up to 63) you will STILL have to go quest for skill points and XP for CP.

    So... What do you actually want? A game that ends totally at 50? Out of the box top level characters with all skill points, CP etc?

    I don't want to level my alts all the way thorough Cadwell Hell just so they can wear my main's VR14 armor sets. Level 1-50 isn't too bad to repeat, but VR1-14 is SOOO BORING.

    .
    Edited by Emma_Overload on April 6, 2015 12:07PM
    #CAREBEARMASTERRACE
  • MAOofDC
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    I'm still trying to figure out why people hate the Vet levels. From everything I see if they remove vet levels you would STILL have to go through a MAJOR grind to get enough Champion Points to do end game content. All without the Attribute points and Skills points you would have gotten by getting the vet levels. Also if they get rid of them do characters that already have Vet level 14 lose the 14 Attribute and Skill points? If not how did they get them? How would new characters earn them? What is the issue really? Is it just that people don't want to quest? Ok don't quest, enjoy your grind some of us do not enjoy grinding but are being forced to because as it stands right now it's the only way to get Champion points. Oh by the way ALL of the best grind spots have been removed from the game so there is that to consider.
    Guild Master of the Guild <The Wrath of Sheogorath>. CHEESE AND CABBAGE FOR EVERYONE!!!


  • Leeric
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    I think they just plan on keeping them at this point. They should have removed them in 1.6, I doubt they will right after a console launch...
  • utbackpacker911b14_ESO
    I hope they either leave the vet ranks where they are or turn them into actual levels(maybe making a slight adjustment to xp needed,but not much). I see no advantage to the game by taking them away,I mean we would all have 8 level 50's and sitting here on the forums complaining that the game is too easy,there isn't anything to do or whatever under the sun there is to complain about.
  • Aeladiir
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    As a starter, more people will be able to play together in pledges, trials, PvP will actually be worth playing since I, as a VET2, won't get killed by a VET14 with best gear in two hits, but I will fight a level 50 character with my level 50 character.

    The only difference will be our gear and build, but skill will matter the most. The odds would we pretty much balanced on both sides, not only on one as it is now.

    End-game should never consist of more leveling. Let alone grinding. And that's what veterans ranks are. A long, annoying, painful grind, a cancer of this game's end-game. Sure, you can grind CPs, but that's your choice. They provide minor bonuses and don't limit player's progression in a way the veteran ranks do.
  • Aeladiir
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    I hope they either leave the vet ranks where they are or turn them into actual levels(maybe making a slight adjustment to xp needed,but not much). I see no advantage to the game by taking them away,I mean we would all have 8 level 50's and sitting here on the forums complaining that the game is too easy,there isn't anything to do or whatever under the sun there is to complain about.

    If they scaled the difficulty in "VET ZONES" and adjusted them properly, we'd have 13 ADVENTURE ZONES, not ONE.
  • nerevarine1138
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    I'm not sure why we shouldn't keep trying. Sorry for not being a passive observer.

    Because you haven't taken a moment to consider why ZO might not be giving any clear official statements on this.

    Let's just say that (and this really doesn't have to be hypothetical) the developers are currently hard at work on figuring out how they want to phase out VR and maintain a semblance of balance, tiered equipment, etc. They might, at the end of it all, figure out that entirely removing VR from the game won't work after all. Or they may make some sweeping changes to item levels. There are lots of potential ways it could play out, and providing a definitive yes or no answer when they don't know what the system will look like will only lead to more complaining.
    ----
    Murray?
  • Wolfshead
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    Still unclear why your life will improve when they go.

    If you want CP you will have easily reached VR ranks before you have enough CP to be effective.

    Removing VR will not remove Cadwells's Silver and Gold, so if this is what you wish changed then try actually saying that instead.

    Whether VR ranks exist or not you will still have the same choices to gain XP as today.

    Even if everyone is set to level 50 and ZOS never add more levels (say up to 63) you will STILL have to go quest for skill points and XP for CP.

    So... What do you actually want? A game that ends totally at 50? Out of the box top level characters with all skill points, CP etc?

    But it will trick mind to think that will easy to do thing and fact if you remove VR you can go to Craglorn you can do Undaunted Pledges without hear that you have right VR for fact is that if you are not VR14 today the hard any pug group out there that will take anyone along if you below VR14 and people in one of guild that i'm in will not even care to ask anyone blow VR14 so yeah remove VR will help those people that is not VR14 today so dont sit there say it will not be any changed for it will be.

    Fact is if the ZoS remove VR the will change all gear and mobs in all VR zone which will be way to much work for them so that is mostlike why the have not remove VR from game.
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • Anoteros
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    Veteran grind is the main reason I have little desire to continue playing once I hit 50.
  • Anoteros
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    Wolfshead wrote: »
    Still unclear why your life will improve when they go.

    If you want CP you will have easily reached VR ranks before you have enough CP to be effective.

    Removing VR will not remove Cadwells's Silver and Gold, so if this is what you wish changed then try actually saying that instead.

    Whether VR ranks exist or not you will still have the same choices to gain XP as today.

    Even if everyone is set to level 50 and ZOS never add more levels (say up to 63) you will STILL have to go quest for skill points and XP for CP.

    So... What do you actually want? A game that ends totally at 50? Out of the box top level characters with all skill points, CP etc?

    But it will trick mind to think that will easy to do thing and fact if you remove VR you can go to Craglorn you can do Undaunted Pledges without hear that you have right VR for fact is that if you are not VR14 today the hard any pug group out there that will take anyone along if you below VR14 and people in one of guild that i'm in will not even care to ask anyone blow VR14 so yeah remove VR will help those people that is not VR14 today so dont sit there say it will not be any changed for it will be.

    Fact is if the ZoS remove VR the will change all gear and mobs in all VR zone which will be way to much work for them so that is mostlike why the have not remove VR from game.

    Even better that they scrub the entire 3 faction garbage and have the world open to everyone from the beginning of the game which is how it should have been from day one.

    So much for 'Tamriel Unlimited'. I have not seen a more misleading title before.
    Edited by Anoteros on April 6, 2015 1:41PM
  • Elsonso
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    As a starter, more people will be able to play together in pledges, trials, PvP will actually be worth playing since I, as a VET2, won't get killed by a VET14 with best gear in two hits, but I will fight a level 50 character with my level 50 character.

    The only difference will be our gear and build, but skill will matter the most. The odds would we pretty much balanced on both sides, not only on one as it is now.

    End-game should never consist of more leveling. Let alone grinding. And that's what veterans ranks are. A long, annoying, painful grind, a cancer of this game's end-game. Sure, you can grind CPs, but that's your choice. They provide minor bonuses and don't limit player's progression in a way the veteran ranks do.

    I would not count on everyone being just "level 50" when (if) Veteran Ranks are removed. Besides, VR14 is end game, not VR2, so it would not be fair to either the VR2 or the VR14 to suddenly make them both Level 50 with a collapsed itemization to go with it.

    Unless they find something to do with the millions of extra experience points that a VR 14 has earned since Level 50, and Champion System does not count, then they should simply stick with Veteran Ranks and continue to expand them beyond 14 every so often.


    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Anoteros
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    As a starter, more people will be able to play together in pledges, trials, PvP will actually be worth playing since I, as a VET2, won't get killed by a VET14 with best gear in two hits, but I will fight a level 50 character with my level 50 character.

    The only difference will be our gear and build, but skill will matter the most. The odds would we pretty much balanced on both sides, not only on one as it is now.

    End-game should never consist of more leveling. Let alone grinding. And that's what veterans ranks are. A long, annoying, painful grind, a cancer of this game's end-game. Sure, you can grind CPs, but that's your choice. They provide minor bonuses and don't limit player's progression in a way the veteran ranks do.

    I would not count on everyone being just "level 50" when (if) Veteran Ranks are removed. Besides, VR14 is end game, not VR2, so it would not be fair to either the VR2 or the VR14 to suddenly make them both Level 50 with a collapsed itemization to go with it.

    Unless they find something to do with the millions of extra experience points that a VR 14 has earned since Level 50, and Champion System does not count, then they should simply stick with Veteran Ranks and continue to expand them beyond 14 every so often.


    Open up all of Tamriel from the get go. Scrub this pointless faction crap and convert veteran ranks into CP.
    That's the problem with this game. Tries too hard to follow in the foot steps of greater mmorpgs but trips and falls when trying it's own thing.
  • Tavore1138
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    As a starter, more people will be able to play together in pledges, trials, PvP will actually be worth playing since I, as a VET2, won't get killed by a VET14 with best gear in two hits, but I will fight a level 50 character with my level 50 character.

    The only difference will be our gear and build, but skill will matter the most. The odds would we pretty much balanced on both sides, not only on one as it is now.

    End-game should never consist of more leveling. Let alone grinding. And that's what veterans ranks are. A long, annoying, painful grind, a cancer of this game's end-game. Sure, you can grind CPs, but that's your choice. They provide minor bonuses and don't limit player's progression in a way the veteran ranks do.

    CP are not really a choice because I doubt that people will suddenly all play together if VR ranks go - for example people are already looking for players with the 12% extra crit passive for 'endgame' content even with VR ranks... that passive requires 90 CP - that's 36,000,000 XP or the equivalent of getting to VR36, if it existed.

    To get those CP you will have to do something - and right now that means grinding or questing until you run out of quests and then grinding some more.

    This is why I asked what YOU wanted and reading between the lines of your post and those of others what you really want is ways to reach parity with players without having to quest through the silver/gold content.

    There are a few obvious possible responses to this...

    ZOS can flatten the ranks and make 50 the top level, assuming they can do this to gear/players/mobs without causing truly epic bugfests, and then CP score will become the new separator of players. Because humans always find ways to rank each other. P{l;ayers will still be sad.

    ZOS rename VR1-14 to levels 51-64 so as to avoid possible bugfest and nothing else changes - players will still be sad.

    ZOS work to create a variety of ways to gain the XP needed for levels above 50 and CP - options to do Cadwell if you want, new quest zones, upscaling grind XP, upscaling PvP XP, adding other ways to gain XP to suit other play styles. Possibly solves everyone's issues?

    ZOS offer crown store pre-made VR14s - solves the issue if it is simply one of 'I don't want to do the material more than once'. Personally this would make me sad.

    As to the PvP thing where do you draw the line when I come into PvP with my freshly minted level 10 and then suggest that level 10 should be the highest level because a level 30 can 2 shot me. I suspect you would tell me to go away and level up because games have levels... I am very sympathetic to people finding the ways to level up limited and boring on repeat playthroughs, but I am far less sympathetic to those who want levels removed simply because they don't want to earn them.

    It then becomes a race to the bottom and we all end up as levels ones running naked with only a stick to hit each other with simply because no-one wants anyone to be able to be better than them.
  • MAOofDC
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    I noticed that every person who advocates getting rid of veteran levels STILL hasn't expressed their thoughts on what will happen to the 13 extra Skill and Attribute points. I mean if you're vet 14 and they make you level 50 do you just LOSE 13 of each type of points? Or do those characters keep them and have an unfair advantage over newer ones? Please explain how this would work in your Veteran levelless world view. I'm not trying to an as- here I really want to know what you feel is the best compromise. Because there would have to be some sort of compromise. I know personally I'll be pissed if I lost 13 of each type of points from my main.
    Edited by MAOofDC on April 6, 2015 2:06PM
    Guild Master of the Guild <The Wrath of Sheogorath>. CHEESE AND CABBAGE FOR EVERYONE!!!


  • nerevarine1138
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    MAOofDC wrote: »
    I noticed that every person who advocates getting rid of veteran levels STILL hasn't expressed their thoughts on what will happen to the 13 extra Skill and Attribute points. I mean if you're vet 14 and they make you level 50 do you just LOSE 13 of each type of points? Or do those characters keep them and have an unfair advantage over newer ones? Please explain how this would work in your Veteran levelless world view. I'm not trying to an as- here I really want to know what you feel is the best compromise. Because there would have to be some sort of compromise. I know personally I'll be pissed if I lost 13 of each type of points from my main.

    This is probably one of the reasons we're not hearing about what the transition will look like. Taking away those attribute points would ultimately be meaningless, because the game would be rebalanced around the new norm, but people threw absolute temper tantrums over a perceived loss of effectiveness with the Champion System. I can only imagine how long we would see rage threads over actually losing attribute points.
    ----
    Murray?
  • Dragnelus
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    2.0.4. We removed all vr ranks :D
  • MAOofDC
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    MAOofDC wrote: »
    I noticed that every person who advocates getting rid of veteran levels STILL hasn't expressed their thoughts on what will happen to the 13 extra Skill and Attribute points. I mean if you're vet 14 and they make you level 50 do you just LOSE 13 of each type of points? Or do those characters keep them and have an unfair advantage over newer ones? Please explain how this would work in your Veteran levelless world view. I'm not trying to an as- here I really want to know what you feel is the best compromise. Because there would have to be some sort of compromise. I know personally I'll be pissed if I lost 13 of each type of points from my main.

    This is probably one of the reasons we're not hearing about what the transition will look like. Taking away those attribute points would ultimately be meaningless, because the game would be rebalanced around the new norm, but people threw absolute temper tantrums over a perceived loss of effectiveness with the Champion System. I can only imagine how long we would see rage threads over actually losing attribute points.

    The only difference being instead of a perceived loss it would be an ACTUAL loss. A loss of hit, magicka, and/or stamina points. There will also be an actually loss of skills, passives and/or morphs.
    Guild Master of the Guild <The Wrath of Sheogorath>. CHEESE AND CABBAGE FOR EVERYONE!!!


  • mhmfrogub17_ESO
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    Another thread about this.
  • nerevarine1138
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    MAOofDC wrote: »
    MAOofDC wrote: »
    I noticed that every person who advocates getting rid of veteran levels STILL hasn't expressed their thoughts on what will happen to the 13 extra Skill and Attribute points. I mean if you're vet 14 and they make you level 50 do you just LOSE 13 of each type of points? Or do those characters keep them and have an unfair advantage over newer ones? Please explain how this would work in your Veteran levelless world view. I'm not trying to an as- here I really want to know what you feel is the best compromise. Because there would have to be some sort of compromise. I know personally I'll be pissed if I lost 13 of each type of points from my main.

    This is probably one of the reasons we're not hearing about what the transition will look like. Taking away those attribute points would ultimately be meaningless, because the game would be rebalanced around the new norm, but people threw absolute temper tantrums over a perceived loss of effectiveness with the Champion System. I can only imagine how long we would see rage threads over actually losing attribute points.

    The only difference being instead of a perceived loss it would be an ACTUAL loss. A loss of hit, magicka, and/or stamina points. There will also be an actually loss of skills, passives and/or morphs.

    Right. It still would have absolutely no real ramifications, since the game would change with it. But because people would actually be losing stats, they'd scream bloody murder.

    I miss the days before gaming forums, when people just played what they had and didn't become armchair developers.
    ----
    Murray?
  • Seraphyel
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    They already said VR will be removed after console launch. I doubt we'll get any more news about it.
    I miss the days before gaming forums, when people just played what they had and didn't become armchair developers.

    You miss them? Good, you can step out of the forums. I want to improve the game with feedback and so do others. A game like ESO would be nothing without loyal fans.
    Edited by Seraphyel on April 6, 2015 2:27PM
  • MAOofDC
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    MAOofDC wrote: »
    MAOofDC wrote: »
    I noticed that every person who advocates getting rid of veteran levels STILL hasn't expressed their thoughts on what will happen to the 13 extra Skill and Attribute points. I mean if you're vet 14 and they make you level 50 do you just LOSE 13 of each type of points? Or do those characters keep them and have an unfair advantage over newer ones? Please explain how this would work in your Veteran levelless world view. I'm not trying to an as- here I really want to know what you feel is the best compromise. Because there would have to be some sort of compromise. I know personally I'll be pissed if I lost 13 of each type of points from my main.

    This is probably one of the reasons we're not hearing about what the transition will look like. Taking away those attribute points would ultimately be meaningless, because the game would be rebalanced around the new norm, but people threw absolute temper tantrums over a perceived loss of effectiveness with the Champion System. I can only imagine how long we would see rage threads over actually losing attribute points.

    The only difference being instead of a perceived loss it would be an ACTUAL loss. A loss of hit, magicka, and/or stamina points. There will also be an actually loss of skills, passives and/or morphs.

    Right. It still would have absolutely no real ramifications, since the game would change with it. But because people would actually be losing stats, they'd scream bloody murder.

    I miss the days before gaming forums, when people just played what they had and didn't become armchair developers.

    The attribute loss would be fine because the game changed. They can nerf the NPCs to make them suitable for level 50's. The skill loss wouldn't be okay at all, I want MORE skill points not less.
    Guild Master of the Guild <The Wrath of Sheogorath>. CHEESE AND CABBAGE FOR EVERYONE!!!


  • badbeansnub18_ESO
    Another VR thread... But I was also curious if this was going to happen. Seems simple. VR removal.. Yes or no.
  • eventide03b14a_ESO
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    I'm not sure why we shouldn't keep trying. Sorry for not being a passive observer.

    Because you haven't taken a moment to consider why ZO might not be giving any clear official statements on this.

    Let's just say that (and this really doesn't have to be hypothetical) the developers are currently hard at work on figuring out how they want to phase out VR and maintain a semblance of balance, tiered equipment, etc. They might, at the end of it all, figure out that entirely removing VR from the game won't work after all. Or they may make some sweeping changes to item levels. There are lots of potential ways it could play out, and providing a definitive yes or no answer when they don't know what the system will look like will only lead to more complaining.

    Uh sure, but we have known about this since at least October; that was 6 months ago. If it takes them more than 6 months to just have a plan, I'm a little concerned about the future of this game.
    :trollin:
  • Aeladiir
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    As a starter, more people will be able to play together in pledges, trials, PvP will actually be worth playing since I, as a VET2, won't get killed by a VET14 with best gear in two hits, but I will fight a level 50 character with my level 50 character.

    The only difference will be our gear and build, but skill will matter the most. The odds would we pretty much balanced on both sides, not only on one as it is now.

    End-game should never consist of more leveling. Let alone grinding. And that's what veterans ranks are. A long, annoying, painful grind, a cancer of this game's end-game. Sure, you can grind CPs, but that's your choice. They provide minor bonuses and don't limit player's progression in a way the veteran ranks do.

    I would not count on everyone being just "level 50" when (if) Veteran Ranks are removed. Besides, VR14 is end game, not VR2, so it would not be fair to either the VR2 or the VR14 to suddenly make them both Level 50 with a collapsed itemization to go with it.

    Unless they find something to do with the millions of extra experience points that a VR 14 has earned since Level 50, and Champion System does not count, then they should simply stick with Veteran Ranks and continue to expand them beyond 14 every so often.

    Level 50 should be END GAME. Why am I FORCED to go through 12 utterly non-lore-friendly zones (or grind) so that I can enter lore-friendly Cyrodiil and actually be competent over there?
This discussion has been closed.