domenthechief wrote: »lordrichter wrote: »domenthechief wrote: »As a starter, more people will be able to play together in pledges, trials, PvP will actually be worth playing since I, as a VET2, won't get killed by a VET14 with best gear in two hits, but I will fight a level 50 character with my level 50 character.
The only difference will be our gear and build, but skill will matter the most. The odds would we pretty much balanced on both sides, not only on one as it is now.
End-game should never consist of more leveling. Let alone grinding. And that's what veterans ranks are. A long, annoying, painful grind, a cancer of this game's end-game. Sure, you can grind CPs, but that's your choice. They provide minor bonuses and don't limit player's progression in a way the veteran ranks do.
I would not count on everyone being just "level 50" when (if) Veteran Ranks are removed. Besides, VR14 is end game, not VR2, so it would not be fair to either the VR2 or the VR14 to suddenly make them both Level 50 with a collapsed itemization to go with it.
Unless they find something to do with the millions of extra experience points that a VR 14 has earned since Level 50, and Champion System does not count, then they should simply stick with Veteran Ranks and continue to expand them beyond 14 every so often.
Level 50 should be END GAME. Why am I FORCED to go through 12 utterly non-lore-friendly zones (or grind) so that I can enter lore-friendly Cyrodiil and actually be competent over there?
domenthechief wrote: »I'm not sure why we shouldn't keep trying. Sorry for not being a passive observer.