you... agree with what you
rfennell_ESO wrote: »Leveling another AD toon, just hit vr9 with a little bit of the glenumbra to go.
Likely will end up 9.5 and that's in line with what I said earlier in the thread about hitting vr14 in bangkorai easily.
Could there be a bug for some players, who knows? But it's more than likely than someone is just trolling and wholesale making stuff up than some weird xp bug. Or even more likely people that leveled up to some vr point in a much earlier patch.
Let's do the math... that's 4 full zones to go and 4.5 levels to max.
That's right inline with vr14 in bangkorai (or whatever your end zone for caldwell's gold is).
This is without any group dungeons being bothered with, no grinding, and never entering cyro.
To be clear it includes the following: all world bosses, all dolmens, all delves (including public group), all achievements in zone (obviously including all quest lines).
This time I was on a former bank alt templar that was level 41 sitting in reaper's march.
If there is an issue it's for people that leveled to whatever level vr and haven't played in months and months. Like if you hit vr7 in ~the 7th or so zone and then stopped playing for a couple months and now have come back, you will come up short. But there is an entire zone of delves and quests in cyro and craglorn, though craglorn xp is stupidly bad.
onlinegamer1 wrote: »I can verify that XP is broken beyond hell.
I started my VR5 zone (Reapers March) as a VR5 with exactly 3512 XP (i.e. I JUST BARELY was VR5).
I ended that zone (all quests, delves, world bosses, dolmens (which give no XP other than mob kills, fyi)) with 819k XP. That is about 18% short of my level.
To be clear here: I WALKED the entire zone on foot, killing EVERYTHING HUMANLY POSSIBLE. I CLEARED every delve (i.e. every single monster dead, even off in side rooms). I even spent a little time (about 1 hr) purposefully farming mobs in a certain spot (shhh, secret). I did not skip ANYTHING WHATSOEVER.
XP
IS
BROKEN.
https://www.youtube.com/watch?v=eKgPY1adc0A
Sorry, but if you're going to be accusing other people of troll posts, I'd recommend not saying you're almost v10 and barely through gold, because we're all rolling our eyes. You'll reach V14 before the last cadwell gold zone, easily? Unless you are doing significant grinding, or have done many many vet dungeon runs/spent a few months in pvp you'd likely be coming out of that around v10.
Unless ZOS did some magic restructuring of the zones, they're designed to take you 1-5ish for silver, and 5-10ish for gold, then 10-14 in craglorn. So, there is either a monumental bug where AD players can somehow squeeze out an extra 4 vet levels through the cadwell content, or you're not being fully honest here.
Sorry, but if you're going to be accusing other people of troll posts, I'd recommend not saying you're almost v10 and barely through gold, because we're all rolling our eyes. You'll reach V14 before the last cadwell gold zone, easily? Unless you are doing significant grinding, or have done many many vet dungeon runs/spent a few months in pvp you'd likely be coming out of that around v10.
To the people claiming you're reaching v14 by the end of your gold, I call bologna because of where my character is at having done the same completion you say you've done without any grinding, because of all of the other posts (even those defending vet ranks) saying where they're at, and frankly this argument is getting pointless. There may indeed be bugs floating around, but at this point who cares any more. Vet ranks are going to suck for months to come, guess I'll just use the crowns from my sub to buy their XP pots.
To the people claiming you're reaching v14 by the end of your gold, I call bologna because of where my character is at having done the same completion you say you've done without any grinding, because of all of the other posts (even those defending vet ranks) saying where they're at, and frankly this argument is getting pointless. There may indeed be bugs floating around, but at this point who cares any more. Vet ranks are going to suck for months to come, guess I'll just use the crowns from my sub to buy their XP pots.
dylanjaygrobbelaarb16_ESO wrote: »Paulington wrote: »What? You claim Vereran XP is "broken" but refuse to actually put in the time to prove it and instead make random assumptions of XP given by the things that give the least overall XP, multiply them together to produce a meaningless number and proclaim your victory over the "broken" system and demand change? Right.
I for one have done almost all the quests in the game and can tell you doing all quests, dolmens, delves, skyshards, world bosses, areas of interest, wayshrines and anything else that gives XP along with a lot of mob killing nets you 1,200,000 - 1,500,000 XP per "Cadwell's Almanac" zone and I feel this is bang on correct and means you start out levelling content around VR5-6!
If you want to demand change and tell others what to do, you should at least be willing to put the time and effort in to produce a sturdy and coherent argument, at least that way you look a little less silly when shown to be wrong.
Your post is... bizarre. Doing the main objectives for a single alliance gave you about 3 veteran levels for the past year. With the new xp system, doing these same objectives gives you 0.37 veteran levels (ALL of them, the combined total for all 5 zones). The xp is literally 1/10 for completion rewards (it's the same for quests, dolmens, world bosses, and solo dungeons). Grinding regular mobs is also paltry. Not really sure what the **** you're talking about considering I did every single dolmen/WB/solo dungeon for the first alliance today, as well as each of the lower and upper craglorn quests (long day today) and get the same reward across the board (still V1 as of right now). Clearly you haven't done what you say you have post-1.6 as doing an entire zone does NOT give you 1200000 - 1500000 xp any more.
your talking about skipping most of the content and doing hte bells and whistles. ya they nerfed its so you cant just skip quests and get enough ep from delves/worldbosses/dungeons in each zone to level up.
personally i wish i could level an alt much faster but my first playthrough i was always overleveled, always; and the game was too easy.
jcasini222ub17_ESO wrote: »can only speak for ramoc since i dont remember eldnur nor malaks leveling speed. But ramoc will hit vr8 with a few quest turn in's in stonefalls(leaving roughly 50 quests left in stonefalls). Dc start obviously, ive always been overleveled per zone. I'll also freely admit I 'casual grind', case in point ill have the monster hunter achievment completed sometime in gold, just depends on how crowded the dwemer ruins are.
I literally kill everything I see. Blacksmithing,woodworking,colthing all maxed from deconstructs (and constructing my own gear) by vr6. Literally everything I see goes down, and i consider this a casual grind. Also all of this is done practically solo since it aint like vr zones are poppin. If i just stuck to quests, and not extreme map cleansing, then i'd imagine leveling would be much much slower.
and just to add i dont use add-ons, so when i hunt for skyshards and lorebooks its all on foot. which leads to the map cleanse approach. so its not like im going in circles for hours making up differences/traditional xp grinding. This is looking to clear maps without add-ons which leads to a god awful amount of encounters sometimes.
So lets look at what people here are saying. Some people complete the 10 main Cadwell silver/gold zones at around vet rank 10 some at 14 or anywhere in between.
I looked at a few zones and counted, there are about 30 major locations per zone (not including areas of interest, mundos stones or way shrines) and roughly 55-70 quests per zone. If one player avoids mobs as he goes through a zone and one doesn't, they're going to have different exp gains. If the person taking their time, engages around 10-30 more mobs per major location at 450-550 exp per mob, then they're going to have around 150,000-450,000 more exp per zone than the one who rushes through.
Conclusion, it's easy to account for the difference in exp gain that some players experience, compare dot others. If you don't want to grind, take a little bit of time to kill some mobs while you complete a zone, or be stuck with no more content except Craglorn and be forced to grind.
I think it's fair to assume, developers intended for people to kill mobs as they cleared a zone and not just run/sneak past everything to just finish the content as quickly as possible. If you decide to rush through everything and then complain that there isn't enough exp without grinding, then you need to point an accusing finger at yourself for not playing the game the way it was intended. You did this to yourself.
I'm just about to start on VR ranks... and this makes me really dread it.
I'm just about to start on VR ranks... and this makes me really dread it.
Took me 7 months to go from VR11 to VR12 beuz i quit the game 3 times in the process.. ever play a korean mmo? well eso's VR10-14 is a textbook example of "korean grindfest". the fact that eso's "raids" and other meaningful endgame is gated behind this grindfest makes it all the worse.
Its how lazy game developers keep ppl from getting through their content faster than they wont them too.. some ppl can handle the grind and others just quit. *cough* cash shop exp pots *cough*
Note: this may or may not explain why some ppl are lvling faster after 1.6 and it may be becuz Subbed player get an exp boost and unsubbed players do not.
I guess you didn't read or pay attention to anything I wrote, but then, I didn't really expect you to be swayed by anything me or anyone else said that went against your view point.
So here are some facts. There about 30 major locations per zone, around 60 quests per zone not including Dungeons, 10 Vet zones not including Craglorn or the starter islands.
Kill 5 - 15 mobs more than someone else, per quest, at 450 - 550 exp per mob and this is how much more exp you'll have than them by the end of Cadwells silver/gold.
60*5*450 = 135,000
60*15*550 = 495,000
(135,000+495,000)/2 = 315,000
315,000*10 = 3,150,000 = 3.15 vet ranks
You don't seem to think that killing a few extra mobs makes a difference, I'm just showing you that it does. Meaning that if I take a miniscule amount of effort and kill a few more mobs than you, for every quest I complete, I'm going to significantly out level you by the end of the quest line. Then, if I'm not quite to vr14 yet, I have Craglorn, PvP, dungeons, and daily quests to make up the rest. I didn't even put in particularly high numbers, that's just an average of between 5-15 extra mob kills per quest; some players kill much more than that and some much less.
There are too many factors to take into consideration to calculate exactly how much exp each player will gain per zone. People here are claiming they gain anywhere from 500,000 per zone to 1,500,000 so that's what we have to go with. A lot of the difference can be accounted for simply by one person avoiding mobs and one not. Other things like actually doing all quests, dolmens, delves, dungeons, world bosses, discovering all locations, wearing gear that increases wold exploration exp, can effect these numbers as well.
Your title says "math included" so I have shown you some math, I'll even be glad to explain the numbers to you, if they're confusing. You ask me not to insult your intelligence and it is not my intention to do so, you simply fail to accept reason or logic.
I'm not saying that the path to vr14 isn't a long one, however I am saying that despite how you feel, there is enough exp to gain vr14 without grinding. If you can't be bothered to kill enough mobs along your way, then yes, it is your fault that you fall short of vr14 and have to go back and grind.
Amsel_McKay wrote: »]
Like I said in the past I have VR14s so I'm not worried about myself, its the new players and my friends who get to VR1 and then are like, ugg I have 5times more time I need to put in before I can even be competitive or play with my other friends who are VR14.
I'm sorry but isn't this how any MMO works?
Lvling takes time, so if you play 6 months and a new player joins he will be way behind.
Didn't you invest the time to get to V14?
I agree it's slower meaning, if you play normally you get to V9, so ok 5 lvls to go grind. Takes about 5 days. If you play 2 hours a day. It's not that bad.
Amsel_McKay wrote: »Amsel_McKay wrote: »]
Like I said in the past I have VR14s so I'm not worried about myself, its the new players and my friends who get to VR1 and then are like, ugg I have 5times more time I need to put in before I can even be competitive or play with my other friends who are VR14.
I'm sorry but isn't this how any MMO works?
Lvling takes time, so if you play 6 months and a new player joins he will be way behind.
Didn't you invest the time to get to V14?
I agree it's slower meaning, if you play normally you get to V9, so ok 5 lvls to go grind. Takes about 5 days. If you play 2 hours a day. It's not that bad.
Level 1 to 50 takes 26 hours
Level VR 1-14 takes 140hours
CP takes 45mins
I guess you didn't read or pay attention to anything I wrote, but then, I didn't really expect you to be swayed by anything me or anyone else said that went against your view point.
So here are some facts. There about 30 major locations per zone, around 60 quests per zone not including Dungeons, 10 Vet zones not including Craglorn or the starter islands.
Kill 5 - 15 mobs more than someone else, per quest, at 450 - 550 exp per mob and this is how much more exp you'll have than them by the end of Cadwells silver/gold.
60*5*450 = 135,000
60*15*550 = 495,000
(135,000+495,000)/2 = 315,000
315,000*10 = 3,150,000 = 3.15 vet ranks
You don't seem to think that killing a few extra mobs makes a difference, I'm just showing you that it does. Meaning that if I take a miniscule amount of effort and kill a few more mobs than you, for every quest I complete, I'm going to significantly out level you by the end of the quest line. Then, if I'm not quite to vr14 yet, I have Craglorn, PvP, dungeons, and daily quests to make up the rest. I didn't even put in particularly high numbers, that's just an average of between 5-15 extra mob kills per quest; some players kill much more than that and some much less.
There are too many factors to take into consideration to calculate exactly how much exp each player will gain per zone. People here are claiming they gain anywhere from 500,000 per zone to 1,500,000 so that's what we have to go with. A lot of the difference can be accounted for simply by one person avoiding mobs and one not. Other things like actually doing all quests, dolmens, delves, dungeons, world bosses, discovering all locations, wearing gear that increases wold exploration exp, can effect these numbers as well.
Your title says "math included" so I have shown you some math, I'll even be glad to explain the numbers to you, if they're confusing. You ask me not to insult your intelligence and it is not my intention to do so, you simply fail to accept reason or logic.
I'm not saying that the path to vr14 isn't a long one, however I am saying that despite how you feel, there is enough exp to gain vr14 without grinding. If you can't be bothered to kill enough mobs along your way, then yes, it is your fault that you fall short of vr14 and have to go back and grind.
Oh I'm sorry, you're right, I just didn't realize that killing mobs while completing quests = grinding.