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Vet XP is broken now, math included

  • Takhistis
    Takhistis
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    So uhm its 1.6 now, are caldwell zones viable now?
    NA-DC-NB VR1 Ilythrian
    Proud member of Guild Medieval, More Than Fair, The Angry Unicorn Inn
  • Zheg
    Zheg
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    Endurance wrote: »
    Endurance wrote: »
    lol.. VR1 monsters & players have the same HP and stats as VR14 monsters & players.. also each level from VR1 to VR14 requires a static 1mill exp.. yeah probably does need to be reworked

    lol i thought someone else wrote this but i totally agree
    you... agree with what you
    Leveling another AD toon, just hit vr9 with a little bit of the glenumbra to go.

    Likely will end up 9.5 and that's in line with what I said earlier in the thread about hitting vr14 in bangkorai easily.

    Could there be a bug for some players, who knows? But it's more than likely than someone is just trolling and wholesale making stuff up than some weird xp bug. Or even more likely people that leveled up to some vr point in a much earlier patch.

    Let's do the math... that's 4 full zones to go and 4.5 levels to max.

    That's right inline with vr14 in bangkorai (or whatever your end zone for caldwell's gold is).

    This is without any group dungeons being bothered with, no grinding, and never entering cyro.

    To be clear it includes the following: all world bosses, all dolmens, all delves (including public group), all achievements in zone (obviously including all quest lines).

    This time I was on a former bank alt templar that was level 41 sitting in reaper's march.

    If there is an issue it's for people that leveled to whatever level vr and haven't played in months and months. Like if you hit vr7 in ~the 7th or so zone and then stopped playing for a couple months and now have come back, you will come up short. But there is an entire zone of delves and quests in cyro and craglorn, though craglorn xp is stupidly bad.

    Sorry, but if you're going to be accusing other people of troll posts, I'd recommend not saying you're almost v10 and barely through gold, because we're all rolling our eyes. You'll reach V14 before the last cadwell gold zone, easily? Unless you are doing significant grinding, or have done many many vet dungeon runs/spent a few months in pvp you'd likely be coming out of that around v10.

    Unless ZOS did some magic restructuring of the zones, they're designed to take you 1-5ish for silver, and 5-10ish for gold, then 10-14 in craglorn. So, there is either a monumental bug where AD players can somehow squeeze out an extra 4 vet levels through the cadwell content, or you're not being fully honest here.

  • kewl
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    I can verify that XP is broken beyond hell.

    I started my VR5 zone (Reapers March) as a VR5 with exactly 3512 XP (i.e. I JUST BARELY was VR5).
    I ended that zone (all quests, delves, world bosses, dolmens (which give no XP other than mob kills, fyi)) with 819k XP. That is about 18% short of my level.

    To be clear here: I WALKED the entire zone on foot, killing EVERYTHING HUMANLY POSSIBLE. I CLEARED every delve (i.e. every single monster dead, even off in side rooms). I even spent a little time (about 1 hr) purposefully farming mobs in a certain spot (shhh, secret). I did not skip ANYTHING WHATSOEVER.

    XP
    IS
    BROKEN.

    I agree. But from another perspective XP gains are perfectly tuned.

    https://www.youtube.com/watch?v=eKgPY1adc0A
  • rfennell_ESO
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    Zheg wrote: »

    Sorry, but if you're going to be accusing other people of troll posts, I'd recommend not saying you're almost v10 and barely through gold, because we're all rolling our eyes. You'll reach V14 before the last cadwell gold zone, easily? Unless you are doing significant grinding, or have done many many vet dungeon runs/spent a few months in pvp you'd likely be coming out of that around v10.

    Unless ZOS did some magic restructuring of the zones, they're designed to take you 1-5ish for silver, and 5-10ish for gold, then 10-14 in craglorn. So, there is either a monumental bug where AD players can somehow squeeze out an extra 4 vet levels through the cadwell content, or you're not being fully honest here.

    If you are rolling your eyes it's you that is mistaken and refuse to believe that I could actually be telling the truth.

    Try it yourself or something.

    Right now I'm like vr9.45 and like maybe 1/4 into stormhaven.

    This is the 2nd alt I'm running through the quest zones since 1.6. The other was already in shadowfen @~vr4 and ended up bangkorai at vr13.5

    Now I'm saying I don't grind, and I don't. But if there are 7 spread out zombies and a quest npc to turn in right by them, I'm pulling the 7 zombies and killing them and then turning in the quest.

    I figure it's more reasonable to just grind up an alt for champion points then to try and grind in the current format of grinds on a vr14. Maybe a little slower, but just questing and killing what comes my way I keep a steady over 100,000 xp per hour pace and sometimes a bit higher... and at the end I have another vr14.

    Lastly, what exactly would be my agenda in making it all up? I'd rather the grind spots still be around...


  • Zheg
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    My temp has fully completed the starter zone, audiron, grahtwood, and is now almost done with greenshade. He still hasn't hit v3 yet, which means out of all of that I've gotten less than 2 veteran ranks. He's done all of the remaining WB and dolmens in the next 2 zones as well. I'm just giving up on this crap. I'll finish the main quests and just grind mobs. It's been well over a month since this problem was brought to ZOS' attention and not only have they not done anything about it, they haven't even spoken about it.

    To the people claiming you're reaching v14 by the end of your gold, I call bologna because of where my character is at having done the same completion you say you've done without any grinding, because of all of the other posts (even those defending vet ranks) saying where they're at, and frankly this argument is getting pointless. There may indeed be bugs floating around, but at this point who cares any more. Vet ranks are going to suck for months to come, guess I'll just use the crowns from my sub to buy their XP pots.
  • wraith808
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    Zheg wrote: »
    Sorry, but if you're going to be accusing other people of troll posts, I'd recommend not saying you're almost v10 and barely through gold, because we're all rolling our eyes. You'll reach V14 before the last cadwell gold zone, easily? Unless you are doing significant grinding, or have done many many vet dungeon runs/spent a few months in pvp you'd likely be coming out of that around v10.


    That's incorrect. I was V8 when I hit glenumbra as AD, and now I'm just starting Bangkorai and about to hit V12. More towards the middle than either one of you is saying. That's no grinding, no PvPing, no dungeons at all, even missed out on some of the group delves (I couldn't do the Alik'r one's because of the stupid scaling). There's something else going on... and unfortunately, no one really wants to delve into what it might be.

    /me shrugs

    I'm done trying to figure it out though, because no one else seems to be interested, and wants to say either everything is fine, or everything is broken.
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
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  • eliisra
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    Zheg wrote: »
    To the people claiming you're reaching v14 by the end of your gold, I call bologna because of where my character is at having done the same completion you say you've done without any grinding, because of all of the other posts (even those defending vet ranks) saying where they're at, and frankly this argument is getting pointless. There may indeed be bugs floating around, but at this point who cares any more. Vet ranks are going to suck for months to come, guess I'll just use the crowns from my sub to buy their XP pots.

    Yeah, it is "bologna". There's no way you can get VR14 from silver and gold only.

    Fact: When I started this game the level cap was VR10. Completing all silver - and gold zones got my first ESO character to VR10 perfectly. These zones where initially designed to give you enough exp to reach VR10, not VR14.

    But than they raised the level cap twice, yet same old silver and gold. To make sure people got enough exp, there was Craglorn(only new content since release of the game). However, Craglorn no longer gives you noticeable exp, due to CP grinders. I mean it used to be hard getting people for the quest back when the exp was decent lol. Now it's impossible and pointless (you get more exp grinding random stuff in gold zones ).

    So basically no new exp giving content since release of the game, major nerf to grinding, delves, dolmens and bosses on top of that. Yet level cap has been raised twice. No wonder people people are struggling.
  • rfennell_ESO
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    Zheg wrote: »
    To the people claiming you're reaching v14 by the end of your gold, I call bologna because of where my character is at having done the same completion you say you've done without any grinding, because of all of the other posts (even those defending vet ranks) saying where they're at, and frankly this argument is getting pointless. There may indeed be bugs floating around, but at this point who cares any more. Vet ranks are going to suck for months to come, guess I'll just use the crowns from my sub to buy their XP pots.

    and I'm approaching the 2nd vr14 post 1.6 and it's exactly like that. Call bologna all you want, it's not the case. I will be VR10.5 by the time I finish stormhaven (at least) and that leaves 3 zones left for 3.5 vr levels.

    Make sure you are doing all the delves, all the achieves, all the world bosses, all the dolmens, all the quests and killing stuff in your way and you should have the same exact results. From my experience it's going to be more than enough to hit vr14.. which is changed for sure from vanilla eso where I hit vr10 midway thru Bangkorai.



  • Attorneyatlawl
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    Zheg wrote: »
    Paulington wrote: »
    What? You claim Vereran XP is "broken" but refuse to actually put in the time to prove it and instead make random assumptions of XP given by the things that give the least overall XP, multiply them together to produce a meaningless number and proclaim your victory over the "broken" system and demand change? Right.

    I for one have done almost all the quests in the game and can tell you doing all quests, dolmens, delves, skyshards, world bosses, areas of interest, wayshrines and anything else that gives XP along with a lot of mob killing nets you 1,200,000 - 1,500,000 XP per "Cadwell's Almanac" zone and I feel this is bang on correct and means you start out levelling content around VR5-6!

    If you want to demand change and tell others what to do, you should at least be willing to put the time and effort in to produce a sturdy and coherent argument, at least that way you look a little less silly when shown to be wrong.

    Your post is... bizarre. Doing the main objectives for a single alliance gave you about 3 veteran levels for the past year. With the new xp system, doing these same objectives gives you 0.37 veteran levels (ALL of them, the combined total for all 5 zones). The xp is literally 1/10 for completion rewards (it's the same for quests, dolmens, world bosses, and solo dungeons). Grinding regular mobs is also paltry. Not really sure what the **** you're talking about considering I did every single dolmen/WB/solo dungeon for the first alliance today, as well as each of the lower and upper craglorn quests (long day today) and get the same reward across the board (still V1 as of right now). Clearly you haven't done what you say you have post-1.6 as doing an entire zone does NOT give you 1200000 - 1500000 xp any more.

    your talking about skipping most of the content and doing hte bells and whistles. ya they nerfed its so you cant just skip quests and get enough ep from delves/worldbosses/dungeons in each zone to level up.
    personally i wish i could level an alt much faster but my first playthrough i was always overleveled, always; and the game was too easy.

    Uh, last I checked, bosses, veteran dungeons, public delve dungeons, dolmens, and Cyrodiil pvp were all content too. It's great that you enjoy doing every quest multiple times, but many don't, even the first time let alone every last one on their first play through even.
    Edited by Attorneyatlawl on April 5, 2015 10:00PM
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  • jcasini222ub17_ESO
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    can only speak for ramoc since i dont remember eldnur nor malaks leveling speed. But ramoc will hit vr8 with a few quest turn in's in stonefalls(leaving roughly 50 quests left in stonefalls). Dc start obviously, ive always been overleveled per zone. I'll also freely admit I 'casual grind', case in point ill have the monster hunter achievment completed sometime in gold, just depends on how crowded the dwemer ruins are.

    I literally kill everything I see. Blacksmithing,woodworking,colthing all maxed from deconstructs (and constructing my own gear) by vr6. Literally everything I see goes down, and i consider this a casual grind. Also all of this is done practically solo since it aint like vr zones are poppin. If i just stuck to quests, and not extreme map cleansing, then i'd imagine leveling would be much much slower.

    and just to add i dont use add-ons, so when i hunt for skyshards and lorebooks its all on foot. which leads to the map cleanse approach. so its not like im going in circles for hours making up differences/traditional xp grinding. This is looking to clear maps without add-ons which leads to a god awful amount of encounters sometimes.
    Edited by jcasini222ub17_ESO on April 5, 2015 10:14PM
  • Ley
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    So lets look at what people here are saying. Some people complete the 10 main Cadwell silver/gold zones at around vet rank 10 some at 14 or anywhere in between.

    I looked at a few zones and counted, there are about 30 major locations per zone (not including areas of interest, mundos stones or way shrines) and roughly 55-70 quests per zone. If one player avoids mobs as he goes through a zone and one doesn't, they're going to have different exp gains. If the person taking their time, engages around 10-30 more mobs per major location at 450-550 exp per mob, then they're going to have around 150,000-450,000 more exp per zone than the one who rushes through.

    Conclusion, it's easy to account for the difference in exp gain that some players experience, compared to others. If you don't want to grind, take a little bit of time to kill some mobs while you complete a zone, or be stuck with no more content except Craglorn and be forced to grind.

    I think it's fair to assume, developers intended for people to kill mobs as they cleared a zone and not just run/sneak past everything to just finish the content as quickly as possible. If you decide to rush through everything and then complain that there isn't enough exp without grinding, then you need to point an accusing finger at yourself for not playing the game the way it was intended. You did this to yourself.
    Edited by Ley on April 6, 2015 1:00AM
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • freespirit
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    can only speak for ramoc since i dont remember eldnur nor malaks leveling speed. But ramoc will hit vr8 with a few quest turn in's in stonefalls(leaving roughly 50 quests left in stonefalls). Dc start obviously, ive always been overleveled per zone. I'll also freely admit I 'casual grind', case in point ill have the monster hunter achievment completed sometime in gold, just depends on how crowded the dwemer ruins are.

    I literally kill everything I see. Blacksmithing,woodworking,colthing all maxed from deconstructs (and constructing my own gear) by vr6. Literally everything I see goes down, and i consider this a casual grind. Also all of this is done practically solo since it aint like vr zones are poppin. If i just stuck to quests, and not extreme map cleansing, then i'd imagine leveling would be much much slower.

    and just to add i dont use add-ons, so when i hunt for skyshards and lorebooks its all on foot. which leads to the map cleanse approach. so its not like im going in circles for hours making up differences/traditional xp grinding. This is looking to clear maps without add-ons which leads to a god awful amount of encounters sometimes.

    ^^ This.....

    I too am Addon free!

    My third VR character(DC) has just tonight finished Bleakrock and is about to start Bal Foyen......

    I have done one WB in Stonefalls, to check I could solo it without an armour upgrade and I am just over halfway through VR9......

    I'll admit to a certain amount of mob grinding whilst enlightened but I'm only at Champion Rank 104......

    And some Dungeon runs with my Guild. :)

    Forget any grinding of animal/creature mobs and just go for those that are Humanoid works for me :D

    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • Zheg
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    Ley wrote: »
    So lets look at what people here are saying. Some people complete the 10 main Cadwell silver/gold zones at around vet rank 10 some at 14 or anywhere in between.

    I looked at a few zones and counted, there are about 30 major locations per zone (not including areas of interest, mundos stones or way shrines) and roughly 55-70 quests per zone. If one player avoids mobs as he goes through a zone and one doesn't, they're going to have different exp gains. If the person taking their time, engages around 10-30 more mobs per major location at 450-550 exp per mob, then they're going to have around 150,000-450,000 more exp per zone than the one who rushes through.

    Conclusion, it's easy to account for the difference in exp gain that some players experience, compare dot others. If you don't want to grind, take a little bit of time to kill some mobs while you complete a zone, or be stuck with no more content except Craglorn and be forced to grind.

    I think it's fair to assume, developers intended for people to kill mobs as they cleared a zone and not just run/sneak past everything to just finish the content as quickly as possible. If you decide to rush through everything and then complain that there isn't enough exp without grinding, then you need to point an accusing finger at yourself for not playing the game the way it was intended. You did this to yourself.

    And craglorn? The zone meant to take you from v10 to v14? The zone where doing all of the quests would maybe get you a single level now? Go ahead and kill the 10-30 more mobs per major location at the current xp rates and tell me what you get. Please don't insult our intelligence - we all realize some people kill more mobs than others. Unfortunately, what we have now is a plethora of anecdotal evidence, but there's a good deal of said evidence that something is (has been) off with vet xp. Just looking at WB and dolmens alone is proof enough for me, and no one has come up with a logical reason why they are the way they are right now. This small sliver of content is the best evidence I can provide given the vastly difference starting points and experiences people have when leveling through the vet wall. I know for a fact that doing all WB and dolmens used to give you about 1.5 vet levels if you cleared silver/gold, and now they give you about 0.25 vet levels. Please, do provide counter evidence to that point. There's a separate thread on how dolmens don't even give completion xp any more. I've already resigned myself to throwing in the towel with the vet 'content' and just grinding mobs, but unintelligent posts that say all of these players "did it to ourselves" deserve to be corrected. In the MONTH since this thread has been opened, I've completed in full the starter and the first two zones, and almost all of the third zone, and gained about 1.5 vet levels. The entire map is cleared, I killed mobs, completed the objectives, all that crap. Please don't tell me that someone who killed an extra few mobs than me somehow gets another 4 or so vet levels than I did without grinding for hours, or without something being very much bugged/broken.

    Out of the multiple threads on the topic right now, none of these arguments are going to go any where productive because ZOS has gone over a month without saying anything. They're well aware, and I had hoped that all of the recent blowback would force them to do or say something, but I guess that's not happening any time soon.

    For the players that clearly have such an easy time getting more XP out of silver/gold than the supermajority of other players get for doing the same thing - yay for you. For the rest of us that clear the entire map and don't even come close to the full vet level you should be getting, put on netflix and go grind mobs until ZOS gets their act together.
    Edited by Zheg on April 6, 2015 1:00AM
  • Ley
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    I guess you didn't read or pay attention to anything I wrote, but then, I didn't really expect you to be swayed by anything me or anyone else said that went against your view point.

    So here are some facts. There about 30 major locations per zone, around 60 quests per zone not including Dungeons, 10 Vet zones not including Craglorn or the starter islands.
    Kill 5 - 15 mobs more than someone else, per quest, at 450 - 550 exp per mob and this is how much more exp you'll have than them by the end of Cadwells silver/gold.

    60*5*450 = 135,000
    60*15*550 = 495,000
    (135,000+495,000)/2 = 315,000
    315,000*10 = 3,150,000 = 3.15 vet ranks

    You don't seem to think that killing a few extra mobs makes a difference, I'm just showing you that it does. Meaning that if I take a miniscule amount of effort and kill a few more mobs than you, for every quest I complete, I'm going to significantly out level you by the end of the quest line. Then, if I'm not quite to vr14 yet, I have Craglorn, PvP, dungeons, and daily quests to make up the rest. I didn't even put in particularly high numbers, that's just an average of between 5-15 extra mob kills per quest; some players kill much more than that and some much less.

    There are too many factors to take into consideration to calculate exactly how much exp each player will gain per zone. People here are claiming they gain anywhere from 500,000 per zone to 1,500,000 so that's what we have to go with. A lot of the difference can be accounted for simply by one person avoiding mobs and one not. Other things like actually doing all quests, dolmens, delves, dungeons, world bosses, discovering all locations, wearing gear that increases wold exploration exp, can effect these numbers as well.

    Your title says "math included" so I have shown you some math, I'll even be glad to explain the numbers to you, if they're confusing. You ask me not to insult your intelligence and it is not my intention to do so, you simply fail to accept reason or logic.

    I'm not saying that the path to vr14 isn't a long one, however I am saying that despite how you feel, there is enough exp to gain vr14 without grinding. If you can't be bothered to kill enough mobs along your way, then yes, it is your fault that you fall short of vr14 and have to go back and grind.
    Edited by Ley on April 6, 2015 2:30AM
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • Ysne58
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    I think there is enough here to support a conclusion that this really needs to be looked at.
  • Gidorick
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    I'm just about to start on VR ranks... and this makes me really dread it.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
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  • Tiitus
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    Gidorick wrote: »
    I'm just about to start on VR ranks... and this makes me really dread it.

    Took me 7 months to go from VR11 to VR12 beuz i quit the game 3 times in the process.. ever play a korean mmo? well eso's VR10-14 is a textbook example of "korean grindfest". the fact that eso's "raids" and other meaningful endgame is gated behind this grindfest makes it all the worse.

    Its how lazy game developers keep ppl from getting through their content faster than they wont them too.. some ppl can handle the grind and others just quit. *cough* cash shop exp pots *cough*

    Note: this may or may not explain why some ppl are lvling faster after 1.6 and it may be becuz Subbed player get an exp boost and unsubbed players do not.

  • liammozzb16_ESO
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    I have only just got out of the first zone in the first place Caldwell sent me and I am halfway through v1. Saying that though I did hit 50 after about 5 quests into coldharbour
  • Zheg
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    Tiitus wrote: »
    Gidorick wrote: »
    I'm just about to start on VR ranks... and this makes me really dread it.

    Took me 7 months to go from VR11 to VR12 beuz i quit the game 3 times in the process.. ever play a korean mmo? well eso's VR10-14 is a textbook example of "korean grindfest". the fact that eso's "raids" and other meaningful endgame is gated behind this grindfest makes it all the worse.

    Its how lazy game developers keep ppl from getting through their content faster than they wont them too.. some ppl can handle the grind and others just quit. *cough* cash shop exp pots *cough*

    Note: this may or may not explain why some ppl are lvling faster after 1.6 and it may be becuz Subbed player get an exp boost and unsubbed players do not.

    I've been subbed since launch and still have mine. Grinded through all of grahtwood and almost all of greenshade with the +10% buff, so... yeah.
  • Zheg
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    Ley wrote: »
    I guess you didn't read or pay attention to anything I wrote, but then, I didn't really expect you to be swayed by anything me or anyone else said that went against your view point.

    So here are some facts. There about 30 major locations per zone, around 60 quests per zone not including Dungeons, 10 Vet zones not including Craglorn or the starter islands.
    Kill 5 - 15 mobs more than someone else, per quest, at 450 - 550 exp per mob and this is how much more exp you'll have than them by the end of Cadwells silver/gold.

    60*5*450 = 135,000
    60*15*550 = 495,000
    (135,000+495,000)/2 = 315,000
    315,000*10 = 3,150,000 = 3.15 vet ranks

    You don't seem to think that killing a few extra mobs makes a difference, I'm just showing you that it does. Meaning that if I take a miniscule amount of effort and kill a few more mobs than you, for every quest I complete, I'm going to significantly out level you by the end of the quest line. Then, if I'm not quite to vr14 yet, I have Craglorn, PvP, dungeons, and daily quests to make up the rest. I didn't even put in particularly high numbers, that's just an average of between 5-15 extra mob kills per quest; some players kill much more than that and some much less.

    There are too many factors to take into consideration to calculate exactly how much exp each player will gain per zone. People here are claiming they gain anywhere from 500,000 per zone to 1,500,000 so that's what we have to go with. A lot of the difference can be accounted for simply by one person avoiding mobs and one not. Other things like actually doing all quests, dolmens, delves, dungeons, world bosses, discovering all locations, wearing gear that increases wold exploration exp, can effect these numbers as well.

    Your title says "math included" so I have shown you some math, I'll even be glad to explain the numbers to you, if they're confusing. You ask me not to insult your intelligence and it is not my intention to do so, you simply fail to accept reason or logic.

    I'm not saying that the path to vr14 isn't a long one, however I am saying that despite how you feel, there is enough exp to gain vr14 without grinding. If you can't be bothered to kill enough mobs along your way, then yes, it is your fault that you fall short of vr14 and have to go back and grind.

    I know you're trying to be helpful, but you're grasping at straws - "wearing gear that increases world exploration xp" ... I don't even want to dignify that with a response. Furthermore, while I certainly agree there's going to be some slight variance based on mobs people kill along the way, let's say you get 450 xp per kill for a mob, it would take an extra 2222 mobs to gain an extra 1 million xp. There aren't even enough mobs on the entire map to account for that unless you are grinding in one spot for an hour or so. You're also grossly overestimating 60 quests per zone. Take a look at the achievement for the map and it's typically around 40. And of those 40 quests, most are around the same area as others, so you're killing the same mobs in the area for both quests. As to the other things you mention, myself and others have said (repeatedly) that we're also completing those very things and still have crap XP.

    Let's at least be practical and rational in our arguments please.
    Edited by Zheg on April 6, 2015 4:25AM
  • Ley
    Ley
    ✭✭✭✭✭
    I give up. I'm sorry that you can't seem to figure out how to level a character without grinding, I can and do so. Good day sir.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • Ysne58
    Ysne58
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    One of the issues with this thread is that the word 'grind' seems to mean different things to different people. I haven't even logged into the game for a couple of days because well, at the moment I just don't have the motivation.
  • Amsel_McKay
    Amsel_McKay
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    pronkg wrote: »
    ]



    Like I said in the past I have VR14s so I'm not worried about myself, its the new players and my friends who get to VR1 and then are like, ugg I have 5times more time I need to put in before I can even be competitive or play with my other friends who are VR14.

    I'm sorry but isn't this how any MMO works?
    Lvling takes time, so if you play 6 months and a new player joins he will be way behind.
    Didn't you invest the time to get to V14?

    I agree it's slower meaning, if you play normally you get to V9, so ok 5 lvls to go grind. Takes about 5 days. If you play 2 hours a day. It's not that bad.


    Level 1 to 50 takes 26 hours
    Level VR 1-14 takes 140hours
    CP takes 45mins
  • Avindra
    Avindra
    ✭✭
    My brother and I on AD did all of gold and silver, quests, WB and dolmens and only ended up at vet 7 at the end.
  • Avindra
    Avindra
    ✭✭
    pronkg wrote: »
    ]



    Like I said in the past I have VR14s so I'm not worried about myself, its the new players and my friends who get to VR1 and then are like, ugg I have 5times more time I need to put in before I can even be competitive or play with my other friends who are VR14.

    I'm sorry but isn't this how any MMO works?
    Lvling takes time, so if you play 6 months and a new player joins he will be way behind.
    Didn't you invest the time to get to V14?

    I agree it's slower meaning, if you play normally you get to V9, so ok 5 lvls to go grind. Takes about 5 days. If you play 2 hours a day. It's not that bad.


    Level 1 to 50 takes 26 hours
    Level VR 1-14 takes 140hours
    CP takes 45mins


    Level 1 -50 - 17 hours
    Level VR1 - VR10 has taken me 185 hrs ...
  • onlinegamer1
    onlinegamer1
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    Ley wrote: »
    I guess you didn't read or pay attention to anything I wrote, but then, I didn't really expect you to be swayed by anything me or anyone else said that went against your view point.

    So here are some facts. There about 30 major locations per zone, around 60 quests per zone not including Dungeons, 10 Vet zones not including Craglorn or the starter islands.
    Kill 5 - 15 mobs more than someone else, per quest, at 450 - 550 exp per mob and this is how much more exp you'll have than them by the end of Cadwells silver/gold.

    60*5*450 = 135,000
    60*15*550 = 495,000
    (135,000+495,000)/2 = 315,000
    315,000*10 = 3,150,000 = 3.15 vet ranks

    You don't seem to think that killing a few extra mobs makes a difference, I'm just showing you that it does. Meaning that if I take a miniscule amount of effort and kill a few more mobs than you, for every quest I complete, I'm going to significantly out level you by the end of the quest line. Then, if I'm not quite to vr14 yet, I have Craglorn, PvP, dungeons, and daily quests to make up the rest. I didn't even put in particularly high numbers, that's just an average of between 5-15 extra mob kills per quest; some players kill much more than that and some much less.

    There are too many factors to take into consideration to calculate exactly how much exp each player will gain per zone. People here are claiming they gain anywhere from 500,000 per zone to 1,500,000 so that's what we have to go with. A lot of the difference can be accounted for simply by one person avoiding mobs and one not. Other things like actually doing all quests, dolmens, delves, dungeons, world bosses, discovering all locations, wearing gear that increases wold exploration exp, can effect these numbers as well.

    Your title says "math included" so I have shown you some math, I'll even be glad to explain the numbers to you, if they're confusing. You ask me not to insult your intelligence and it is not my intention to do so, you simply fail to accept reason or logic.

    I'm not saying that the path to vr14 isn't a long one, however I am saying that despite how you feel, there is enough exp to gain vr14 without grinding. If you can't be bothered to kill enough mobs along your way, then yes, it is your fault that you fall short of vr14 and have to go back and grind.

    Great post.

    Thank you so much for posting this proof that in order to gain a VR level currently, you need to do some grinding.

    I have been saying this for PAGES and PAGES, but people were simply refusing to accept it.
  • Ley
    Ley
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    Oh I'm sorry, you're right, I just didn't realize that killing mobs while completing quests = grinding.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • onlinegamer1
    onlinegamer1
    ✭✭✭✭✭
    Ley wrote: »
    Oh I'm sorry, you're right, I just didn't realize that killing mobs while completing quests = grinding.

    That's not what you posted.

    You posted that you kill an additional 5-15 (avg 10) mobs per quest more than required while completing a zone. That's grinding.

    By your own post, you kill 300-900 (avg 600) more mobs (per zone) than people who just kill the regular amount of mobs during questing.

    Killing 300-900 more mobs than you would while doing the content normally = grinding.

    This is exactly what I've been posting for pages and pages and pages. People claiming there is enough XP are grinding, EVEN IF UNINTENTIONALLY DOING SO.

    You are the case in point.
    Edited by onlinegamer1 on April 6, 2015 1:55PM
  • dido9880ub17_ESO
    I do not see how people can be having problems leveling up unless they are skipping mobs and/or content. I just started leveling a Templar through the AD vet zones. I have not even finished the vr2 zone and I am already v4. I do all quests, dolmens, and world bosses and I did do the starter areas. I feel like the changes they have made to XP required for vet levels has made it very easy to level through the VR levels.

    Edit -- And I do not enjoy grinding so I only kill mobs that get in my way between quest objectives, but I do not sneak by or run past mobs.
    Edited by dido9880ub17_ESO on April 6, 2015 2:01PM
  • Mirelyght
    Mirelyght
    just did cadwell's silver....it gave me 6 and a half levels. i didnt do any of the group dungeons or daily dungeons. just my 2 cents.
This discussion has been closed.