SuraklinPrime wrote: »Still unclear why your life will improve when they go.
If you want CP you will have easily reached VR ranks before you have enough CP to be effective.
Removing VR will not remove Cadwells's Silver and Gold, so if this is what you wish changed then try actually saying that instead.
Whether VR ranks exist or not you will still have the same choices to gain XP as today.
Even if everyone is set to level 50 and ZOS never add more levels (say up to 63) you will STILL have to go quest for skill points and XP for CP.
So... What do you actually want? A game that ends totally at 50? Out of the box top level characters with all skill points, CP etc?
utbackpacker911b14_ESO wrote: »I hope they either leave the vet ranks where they are or turn them into actual levels(maybe making a slight adjustment to xp needed,but not much). I see no advantage to the game by taking them away,I mean we would all have 8 level 50's and sitting here on the forums complaining that the game is too easy,there isn't anything to do or whatever under the sun there is to complain about.
domenthechief wrote: »I'm not sure why we shouldn't keep trying. Sorry for not being a passive observer.
SuraklinPrime wrote: »Still unclear why your life will improve when they go.
If you want CP you will have easily reached VR ranks before you have enough CP to be effective.
Removing VR will not remove Cadwells's Silver and Gold, so if this is what you wish changed then try actually saying that instead.
Whether VR ranks exist or not you will still have the same choices to gain XP as today.
Even if everyone is set to level 50 and ZOS never add more levels (say up to 63) you will STILL have to go quest for skill points and XP for CP.
So... What do you actually want? A game that ends totally at 50? Out of the box top level characters with all skill points, CP etc?
SuraklinPrime wrote: »Still unclear why your life will improve when they go.
If you want CP you will have easily reached VR ranks before you have enough CP to be effective.
Removing VR will not remove Cadwells's Silver and Gold, so if this is what you wish changed then try actually saying that instead.
Whether VR ranks exist or not you will still have the same choices to gain XP as today.
Even if everyone is set to level 50 and ZOS never add more levels (say up to 63) you will STILL have to go quest for skill points and XP for CP.
So... What do you actually want? A game that ends totally at 50? Out of the box top level characters with all skill points, CP etc?
But it will trick mind to think that will easy to do thing and fact if you remove VR you can go to Craglorn you can do Undaunted Pledges without hear that you have right VR for fact is that if you are not VR14 today the hard any pug group out there that will take anyone along if you below VR14 and people in one of guild that i'm in will not even care to ask anyone blow VR14 so yeah remove VR will help those people that is not VR14 today so dont sit there say it will not be any changed for it will be.
Fact is if the ZoS remove VR the will change all gear and mobs in all VR zone which will be way to much work for them so that is mostlike why the have not remove VR from game.
domenthechief wrote: »As a starter, more people will be able to play together in pledges, trials, PvP will actually be worth playing since I, as a VET2, won't get killed by a VET14 with best gear in two hits, but I will fight a level 50 character with my level 50 character.
The only difference will be our gear and build, but skill will matter the most. The odds would we pretty much balanced on both sides, not only on one as it is now.
End-game should never consist of more leveling. Let alone grinding. And that's what veterans ranks are. A long, annoying, painful grind, a cancer of this game's end-game. Sure, you can grind CPs, but that's your choice. They provide minor bonuses and don't limit player's progression in a way the veteran ranks do.
lordrichter wrote: »domenthechief wrote: »As a starter, more people will be able to play together in pledges, trials, PvP will actually be worth playing since I, as a VET2, won't get killed by a VET14 with best gear in two hits, but I will fight a level 50 character with my level 50 character.
The only difference will be our gear and build, but skill will matter the most. The odds would we pretty much balanced on both sides, not only on one as it is now.
End-game should never consist of more leveling. Let alone grinding. And that's what veterans ranks are. A long, annoying, painful grind, a cancer of this game's end-game. Sure, you can grind CPs, but that's your choice. They provide minor bonuses and don't limit player's progression in a way the veteran ranks do.
I would not count on everyone being just "level 50" when (if) Veteran Ranks are removed. Besides, VR14 is end game, not VR2, so it would not be fair to either the VR2 or the VR14 to suddenly make them both Level 50 with a collapsed itemization to go with it.
Unless they find something to do with the millions of extra experience points that a VR 14 has earned since Level 50, and Champion System does not count, then they should simply stick with Veteran Ranks and continue to expand them beyond 14 every so often.
domenthechief wrote: »As a starter, more people will be able to play together in pledges, trials, PvP will actually be worth playing since I, as a VET2, won't get killed by a VET14 with best gear in two hits, but I will fight a level 50 character with my level 50 character.
The only difference will be our gear and build, but skill will matter the most. The odds would we pretty much balanced on both sides, not only on one as it is now.
End-game should never consist of more leveling. Let alone grinding. And that's what veterans ranks are. A long, annoying, painful grind, a cancer of this game's end-game. Sure, you can grind CPs, but that's your choice. They provide minor bonuses and don't limit player's progression in a way the veteran ranks do.
I noticed that every person who advocates getting rid of veteran levels STILL hasn't expressed their thoughts on what will happen to the 13 extra Skill and Attribute points. I mean if you're vet 14 and they make you level 50 do you just LOSE 13 of each type of points? Or do those characters keep them and have an unfair advantage over newer ones? Please explain how this would work in your Veteran levelless world view. I'm not trying to an as- here I really want to know what you feel is the best compromise. Because there would have to be some sort of compromise. I know personally I'll be pissed if I lost 13 of each type of points from my main.
nerevarine1138 wrote: »I noticed that every person who advocates getting rid of veteran levels STILL hasn't expressed their thoughts on what will happen to the 13 extra Skill and Attribute points. I mean if you're vet 14 and they make you level 50 do you just LOSE 13 of each type of points? Or do those characters keep them and have an unfair advantage over newer ones? Please explain how this would work in your Veteran levelless world view. I'm not trying to an as- here I really want to know what you feel is the best compromise. Because there would have to be some sort of compromise. I know personally I'll be pissed if I lost 13 of each type of points from my main.
This is probably one of the reasons we're not hearing about what the transition will look like. Taking away those attribute points would ultimately be meaningless, because the game would be rebalanced around the new norm, but people threw absolute temper tantrums over a perceived loss of effectiveness with the Champion System. I can only imagine how long we would see rage threads over actually losing attribute points.
nerevarine1138 wrote: »I noticed that every person who advocates getting rid of veteran levels STILL hasn't expressed their thoughts on what will happen to the 13 extra Skill and Attribute points. I mean if you're vet 14 and they make you level 50 do you just LOSE 13 of each type of points? Or do those characters keep them and have an unfair advantage over newer ones? Please explain how this would work in your Veteran levelless world view. I'm not trying to an as- here I really want to know what you feel is the best compromise. Because there would have to be some sort of compromise. I know personally I'll be pissed if I lost 13 of each type of points from my main.
This is probably one of the reasons we're not hearing about what the transition will look like. Taking away those attribute points would ultimately be meaningless, because the game would be rebalanced around the new norm, but people threw absolute temper tantrums over a perceived loss of effectiveness with the Champion System. I can only imagine how long we would see rage threads over actually losing attribute points.
The only difference being instead of a perceived loss it would be an ACTUAL loss. A loss of hit, magicka, and/or stamina points. There will also be an actually loss of skills, passives and/or morphs.
nerevarine1138 wrote: »I miss the days before gaming forums, when people just played what they had and didn't become armchair developers.
nerevarine1138 wrote: »nerevarine1138 wrote: »I noticed that every person who advocates getting rid of veteran levels STILL hasn't expressed their thoughts on what will happen to the 13 extra Skill and Attribute points. I mean if you're vet 14 and they make you level 50 do you just LOSE 13 of each type of points? Or do those characters keep them and have an unfair advantage over newer ones? Please explain how this would work in your Veteran levelless world view. I'm not trying to an as- here I really want to know what you feel is the best compromise. Because there would have to be some sort of compromise. I know personally I'll be pissed if I lost 13 of each type of points from my main.
This is probably one of the reasons we're not hearing about what the transition will look like. Taking away those attribute points would ultimately be meaningless, because the game would be rebalanced around the new norm, but people threw absolute temper tantrums over a perceived loss of effectiveness with the Champion System. I can only imagine how long we would see rage threads over actually losing attribute points.
The only difference being instead of a perceived loss it would be an ACTUAL loss. A loss of hit, magicka, and/or stamina points. There will also be an actually loss of skills, passives and/or morphs.
Right. It still would have absolutely no real ramifications, since the game would change with it. But because people would actually be losing stats, they'd scream bloody murder.
I miss the days before gaming forums, when people just played what they had and didn't become armchair developers.
nerevarine1138 wrote: »domenthechief wrote: »I'm not sure why we shouldn't keep trying. Sorry for not being a passive observer.
Because you haven't taken a moment to consider why ZO might not be giving any clear official statements on this.
Let's just say that (and this really doesn't have to be hypothetical) the developers are currently hard at work on figuring out how they want to phase out VR and maintain a semblance of balance, tiered equipment, etc. They might, at the end of it all, figure out that entirely removing VR from the game won't work after all. Or they may make some sweeping changes to item levels. There are lots of potential ways it could play out, and providing a definitive yes or no answer when they don't know what the system will look like will only lead to more complaining.
lordrichter wrote: »domenthechief wrote: »As a starter, more people will be able to play together in pledges, trials, PvP will actually be worth playing since I, as a VET2, won't get killed by a VET14 with best gear in two hits, but I will fight a level 50 character with my level 50 character.
The only difference will be our gear and build, but skill will matter the most. The odds would we pretty much balanced on both sides, not only on one as it is now.
End-game should never consist of more leveling. Let alone grinding. And that's what veterans ranks are. A long, annoying, painful grind, a cancer of this game's end-game. Sure, you can grind CPs, but that's your choice. They provide minor bonuses and don't limit player's progression in a way the veteran ranks do.
I would not count on everyone being just "level 50" when (if) Veteran Ranks are removed. Besides, VR14 is end game, not VR2, so it would not be fair to either the VR2 or the VR14 to suddenly make them both Level 50 with a collapsed itemization to go with it.
Unless they find something to do with the millions of extra experience points that a VR 14 has earned since Level 50, and Champion System does not count, then they should simply stick with Veteran Ranks and continue to expand them beyond 14 every so often.