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Vampires - It's not enough

  • wraith808
    wraith808
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    Vaerth wrote: »
    Hello folks,
    We have edited and removed multiple posts from this thread for rude and insulting comments as well as off topic comments.
    It is never appropriate to resort to personal attacks and insults. We would like to allow this thread to continue, but to do so the Code of Conduct must be adhered to.
    Thank you for understanding.

    You come here for that but not to comment on the problem with Vampires in the game?

    Maybe because that's all she's empowered to do?
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  • dawnhawk
    dawnhawk
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    That point is actually countered numerous times throughout. Exact abilities and weaknesses are determined by vampire bloodline in TES. One bloodline is not hampered at all by sunlight or flame and just becomes stronger at night. ESO seems to blend some of the bloodlines.
  • phreatophile
    phreatophile
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    dwtdwtdwt wrote: »
    Valrien wrote: »

    According to this, we shouldn't actually have much weakness to fire.

    [...]

    Oh Lord, go down the page and read about our specific strain of Vampirism.
    Lamae's Bloodline

    Lamae Beolfag was the first of her kind but like her successors, she created a bloodline. Vampires of this particular bloodline have Noxiphilic Sanguivoria rather than Porphyric Hemophilia or Sanguinare Vampiris, as a consequence these Vampires do not burn or weaken in sun but rather become more powerful once night falls, they have their own set of abilities as well some shared by other bloodlines such as invisibility. A particular way of acquiring this strand of vampirism is through the Rite of the Scion, in which a mortal's blood is fully replaced by that of Lamae Bal herself.

    Only some of that is true in game of course.

    [Moderator Note: Removed moderated quote]
    Edited by ZOS_ArtG on April 7, 2015 1:45PM
  • Worstluck
    Worstluck
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    My Nightblade is and always has been a vampire. I enjoy the Dark Stalker passive (which I can do without if I wear Night Stalker set). Beyond that passive, it's pretty useless at the moment. Mist form is not terrible and I have been using it again on occasion now that I am using a stam build. It's not a terrible escape mechanism, especially as cloak still sucks after all this time. Vamps were OP in the beginning, there is no doubt about that, but now they are pretty weak. I would drop it but I've just been one for so long I just live with it. I am always stage 4, never bother to feed.

    I could use some more skills. Drain essence is worthless in all situations besides using it to level when you are level 40. The skill line could use a little spicing up.
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  • Airik32180
    Airik32180
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    Changes I would like to see, is some other active ability. be it a charm of sorts, or an attack ability like growing claws. But I do think at stage 4 guards should notice and attack or at least at stage 4 sunlight starts to hurt you. This would mean giving the ability to feed on city NPC's to play more into the bounty system. I also think it is fair to ask for a summonable blood thrall or blood fiend as a pet, you are a vampire scion after all...

    I have seen one suggestion that I did like was making an ability like werewolves transofrmation ability, transform into either a large bat that attacks or the vampire lord form as the ultimate instead of the bat form..... Batswarm should be a deployable power while in this form however....
  • Code2501
    Code2501
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    dwtdwtdwt wrote: »
    Valrien wrote: »

    According to this, we shouldn't actually have much weakness to fire.

    [...]

    Oh Lord, go down the page and read about our specific strain of Vampirism.
    Lamae's Bloodline

    Lamae Beolfag was the first of her kind but like her successors, she created a bloodline. Vampires of this particular bloodline have Noxiphilic Sanguivoria rather than Porphyric Hemophilia or Sanguinare Vampiris, as a consequence these Vampires do not burn or weaken in sun but rather become more powerful once night falls, they have their own set of abilities as well some shared by other bloodlines such as invisibility. A particular way of acquiring this strand of vampirism is through the Rite of the Scion, in which a mortal's blood is fully replaced by that of Lamae Bal herself.

    Only some of that is true in game of course.

    While I agree that one should consider that there are indeed different strains of the gift, no where in the lore does it say Lamae's strain is not vulnerable to fire. In fact they tried to use fire to kill her, they just failed.
    What your quoted text is actually saying is that the Lamae vampires do not burn or weaken in the sun meaning they are not going to catch fire from sunlight. That does not mean they aren't vulnerable to fire damage.
    Of course you could argue that the Lamae strain is not vulnerable to fire because they failed to kill her with fire, or it could just be that that event (the attempted cremation) left a mark of the strain for all of Lamae's progeny.

    [Moderator Note: Removed moderated quote]
    Edited by ZOS_ArtG on April 7, 2015 1:46PM
  • PainfulFAFA
    PainfulFAFA
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    Hello folks,
    We have edited and removed multiple posts from this thread for rude and insulting comments as well as off topic comments.
    It is never appropriate to resort to personal attacks and insults. We would like to allow this thread to continue, but to do so the Code of Conduct must be adhered to.
    Thank you for understanding.

    Remove the exploiters from the game if you're gonna pull the Code of Conduct card on your players.
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  • rfennell_ESO
    rfennell_ESO
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    While there was a point where vamp was OP, the 1.5 version only needed a small bit of tweaking for it to be balanced.

    Devouring and clouding swarm were powerful, but you could account for them and it was sort of fun when you dealt with vamps or vamp group to have to adjust to fighting them.

    The heavy duty nerf it received was a bit much. In all likelihood the nerf to ultimate generation would have been enough.
  • aander91
    aander91
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    I actually really like that these two options tend to be imbalanced; makes it feel more like an adventure game than a numbers-obsessed MMO.
  • Eliteseraph
    Eliteseraph
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    dwtdwtdwt wrote: »
    [...]

    I think the main reason many players go with vamp is because the benefits far outweight the drawbacks. The weakness to fire is easily remedied, and the regen issue is countered by abilities inside the skillset! Add to that how ridiculously OP vampire abilities were for the longest time and it's no wonder people chose it.

    I don't think it's fair to boil it down to just Dark Stalker. Even in it's current form the entire package is very strong, with very little drawback. Gamers naturally gravitate to anything that gives them an advantage. The OP asking for even more on top of what vamps get already is just being greedy, imho.

    [Moderator Note: Removed moderated quote]
    Edited by ZOS_ArtG on April 7, 2015 1:48PM
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  • WraithAzraiel
    WraithAzraiel
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    dwtdwtdwt wrote: »
    Valrien wrote: »

    According to this, we shouldn't actually have much weakness to fire.

    [...]

    Not feasible in an MMO setting. Next!

    [Moderator Note: Removed moderated quote]
    Edited by ZOS_ArtG on April 7, 2015 1:23PM
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  • Eliteseraph
    Eliteseraph
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    dwtdwtdwt wrote: »
    Valrien wrote: »

    According to this, we shouldn't actually have much weakness to fire.

    [...]

    Not feasible in an MMO setting. Next!

    Mostly agree with this. Lore should only go so far until game balance has to create a line that shouldn't be crossed.

    [Moderator Note: Removed moderated quote]
    Edited by ZOS_ArtG on April 7, 2015 1:21PM
    "What a sad world we live in, where politeness is mistaken for weakness." - Usagi Yojimbo
  • MornaBaine
    MornaBaine
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    dwtdwtdwt wrote: »
    Valrien wrote: »

    According to this, we shouldn't actually have much weakness to fire.
    [...]

    Not feasible in an MMO setting. Next!

    Mostly agree with this. Lore should only go so far until game balance has to create a line that shouldn't be crossed.

    And yet lore should always be the first thing considered when implementing things...like vampires. When the ONLY reason you are doing something is "because MMO"...you're not doing it right.

    [Moderator Note: Removed moderated quote]
    Edited by ZOS_ArtG on April 7, 2015 1:19PM
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  • SerBarristan
    Sorry I didn't read the whole thread (have to go to work soon) but somewhere I read about a vampire form. Well I'm a werewolf and deep into rp. So I request an everlasting werewolf-form.
    If the player transforms into a werewolf only walking and standing should not consum ultimate. Only sprinting, chrouching, attacking, using abilities and such a stuff.
    It would be so cool... :smile:
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  • psufan5
    psufan5
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    How about just reduce / remove the fire vulnerability for a couple of hours after you feed on someone? I would like to be able to do raids with fire damage after all...

    Even with a gold fire resistance ring, I still take way more damage than anyone else. The only bonus for being a vamp in this game anymore is the stealth speed.

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  • j3crow
    j3crow
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    Agobi wrote: »
    j3crow wrote: »
    gard wrote: »
    that's because you can't spam it. But imagine 20 werewolves jumping you and tell me that this is not a problem.

    20 of anything jumping me is going to be a problem. Unless they are Victoria's secret models.

    At 20 of them, I think even that would be a problem

    Face the peril!

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  • Natjur
    Natjur
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    The three options should all be balanced
    Werewolf
    Vampire
    Normal

    At the moment, there is no reason to be 'Normal' as being a werewolf and not using anything in the line gives you a 15% in combat stamina regen for free.

    Vampires used to be OP, but now, end game, the extra fire damage makes them useless, but they are good to help level a toon or if you want the 'look'/roleplay. (maybe they should SELL the look in the crown shop)

    If they relook at the vampire line, they need to relook at all three and make sure all three are balanced.
    Edited by Natjur on April 9, 2015 9:21PM
  • Balael
    Balael
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    I've recently started playing again and remember before that vampires had quite a few bugs.....So what bugs still exist with vampires?

    I remember there were broken passives and the stage buffs stopped working when you logged out.
  • BloodStorm
    BloodStorm
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    Natjur wrote: »
    The three options should all be balanced
    Werewolf
    Vampire
    Normal

    At the moment, there is no reason to be 'Normal' as being a werewolf and not using anything in the line gives you a 15% in combat stamina regen for free.

    Vampires used to be OP, but now, end game, the extra fire damage makes them useless, but they are good to help level a toon or if you want the 'look'/roleplay. (maybe they should SELL the look in the crown shop)

    If they relook at the vampire line, they need to relook at all three and make sure all three are balanced.
    Vampire healer is really fun. But ya anything besides a healer can be harder. I really like Bow Vampire nightblade at the moment.

    Edited by BloodStorm on April 14, 2015 8:52AM
  • Seth_Black
    Seth_Black
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    First of all DON'T compare werewolf to a sucker :tongue:
    Completely different things.

    Your healing reduced and fire damage taken depends on stage you're in,
    so if you feel like it's too much - FEED!

    You want more abilities? Sure ...but what for really?
    Since vampire form is ON all the time and you don't need to transform AT ALL.
    You've got some advantage since you can use all class and weapon skills while being a sucker...
    Maybe if they would make vampire transformation ...then package of skills working only while transformed would be valid.
    Making werewolf and vampire working in same way would be pretty cool.
    Both with transformation timed depending on feeding and skills to use only when transformed.
    Pretty much balanced I would say.
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  • iPatar
    iPatar
    Soul Shriven
    Also not realy fond on the looks of the vamp, especially higher stages. Looks more like zombie than an actual vampire (when compared to other TES games and vamp NPC in ESO)

    And no disadvantages for WW is just bad balancing imo, don't get me wrong I like the free stam regen on some of my chars but having no reason to be a human is just wrong. Poison damage as WW in human form should be 40% aswell and not just in WW form.
  • Code2501
    Code2501
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    Seth_Black wrote: »
    Your healing reduced and fire damage taken depends on stage you're in,
    so if you feel like it's too much - FEED!

    FYI, +40% Fire damage taken is regardless of your vampirism stage. You can feed twice a minute all day long and you will still take 40% more fire damage.

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  • JaJaLuka
    JaJaLuka
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    I'd like to point out that WW only has use when you transform, where Vamp you can use it at any time and have it mixed in with your other skills. People have proven through actual game play that vamp is plenty strong enough. The only complaint about vampire I have is the fire damage which makes them not at all viable in some PvE instances, but even then they do need a weakness so I would be leaving them as they are for now.
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  • Vaerth
    Vaerth
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    JaJaLuka wrote: »
    I'd like to point out that WW only has use when you transform, where Vamp you can use it at any time and have it mixed in with your other skills. People have proven through actual game play that vamp is plenty strong enough. The only complaint about vampire I have is the fire damage which makes them not at all viable in some PvE instances, but even then they do need a weakness so I would be leaving them as they are for now.

    You missed the 15% Stamina regen while in human form with a Werewolf, which has NO penalties at all.
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  • kaithuzar
    kaithuzar
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    Maybe "normal" should give you something like "purity" some type of passive higher health regen or something, & if you were a ww or vamp but not anymore you should have a buff like "recently repented" giving you inc. stam/health

    ww should be able to have use of passives even when not in ww form (not sure if this works this way or not at this time)
    vamp/ww should have different stages that give better passive such as the ability to blatantly see/smell someone like mark target if they are a "hunter" aka someone with silver shards or camo hunter

    also "night time" should last longer in game / give AWESOME passive's making ww & vamp OP while it's dark out, i dont feel this happens too much; does it even get dark in cyrodiil?
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  • Balael
    Balael
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    They should without doubt have something which greatly increases movement speed.

    Even if it's only a dash skill like 200% extra movement speed for 3 secs. One of the most consistent feats on vampires is speed. Maybe give them an increased jump height or something ofc this would have to be turned off or appropriately scaled in pvp.

    Would also be nice if they changed the feed animation to something a bit cooler where you bite thier neck and deal damage so the feed skill is actually useful. Remove drain essence because it really is utterly useless replace it with something deals moderate damage and gives a huge knock back/knock down.

    Make vampires actually feel like vampires.

    Devs; go watch a vampire movie, or TV show and say hmmm do our vampires honestly feel even remotely like vampires?
  • kaithuzar
    kaithuzar
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    Attacking with vampire feeding ability should cause a debuff of half health or something as the target just had their blood drained.
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  • Balael
    Balael
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    The 40% fire damage debuff also needs to be rebalanced it should be 20% at absolute max, 40% is ridiculous.
  • Raash
    Raash
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    Balael wrote: »
    The 40% fire damage debuff also needs to be rebalanced it should be 20% at absolute max, 40% is ridiculous.

    I agree. Vampires should be gaining health when taking fire damage like everyone else. Further more I believe bleed effects shouldnt apply on vampires since they technically part of the undead theme being dry on blood sort of.
    Should weapons really be able to hurt vampires at all? Seems unfair to me.
  • MornaBaine
    MornaBaine
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    Raash wrote: »
    Balael wrote: »
    The 40% fire damage debuff also needs to be rebalanced it should be 20% at absolute max, 40% is ridiculous.

    I agree. Vampires should be gaining health when taking fire damage like everyone else. Further more I believe bleed effects shouldnt apply on vampires since they technically part of the undead theme being dry on blood sort of.
    Should weapons really be able to hurt vampires at all? Seems unfair to me.

    /chuckles. Point taken. I don't mind the downsides to vampires but it's gotten to the point where all they have is downsides. I don't use a single vamp ability in PvP or in dungeons. The only thing I slot for questing is the Drain ability. And while the slight (10%) reduction to fire damage has been marginally helpful in dungeons where every other boss seems to have been created because there was a pyromaniac on the Dev team the fact is that things in Cyrodiil are worse than ever for vampires. And ZoS seems loathe to do the thing that would make vampires both challenging and PLAYABLE, which would be to give players greater control over which Stage they are in and for how long... and to introduce MEANINGFUL pros and cons to EACH Stage. Fire damage should actually SCALE with each Stage, being lowest at Stage 1. As vampires reach Stage 4 the fire damage should max at its current 40% but leave in place the desperate strength they currently get as they come closer to being feral due to lack of feeding. And that's at the bare minimum when it comes to taking a look at actually improving AND balancing vampires.
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