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Why and How to Remove the Pain of Veteran Ranks - It's SImple

  • neueregel
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    Just give everyone the instant VR14 button they are asking for... /s off
    Are you not entertained?
    On my command, unleash hell!
    What we do in life echoes in eternity
  • Jando
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    Xabien wrote: »
    I like the idea of slashing the xp to gain veteran ranks instead of removing VR's entirely. With this approach, ZoS doesn't need to worry about the itemization issue, which is probably the biggest obstacle to removing VR.

    I bet this could even be done with a simple hotfix.

    IMHO....Problem solved.

    Not really, you're still questing through enemy territory, helping them out, with no clear coal or main story to carry you through.

    They should do away with Vet entirely, making silver and gold optional questing areas at lvl 50.

    Regarding items, they of course would also have to be levelled at 50, it would be a bigger job sure, but certainly possible to do.

    Questing in other alliance zones might not be necessary. You could skip right to craglorn at vr1, and soon there will be other zones released that can fill the gap. Even if you did have to do 1 zone, it's way better than doing the entire other 2 alliances.

    Cadwell's gold and silver would be almost entirely optional.

    Is it the absolute perfect solution? No. But i think it's close enough, requires almost no effort, can probably be implemented in a hotfix, and allows devs to focus on better things, like new content.

    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
  • Rune_Relic
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    I really don't get all these people whining about ending vet and going 1-50.
    Yes it is quicker and you reached you power scale.
    But the charcter development is far from over.
    You have all the skills and passives in all the trees to level...and you wont have that done by the time you hit 50.
    So plenty of xp to level skills is till required along with all the skyshards.
    People hit V14 and still have skill trees to level and achievements to get.
    How does that change when you hit 50 ?

    As some of said 5 vet levels for silver or gold equal 50 levels.
    1-50 +5 vet +5vet + 4vet = 190 levels XP wise.

    Armour and weapon power is something entirely different.
    Here it is 50 level + 14 x 2 levels = 78 levels equipment wise.

    Interestingly if we just consider 1-50 + craglorn...that could well allow enough XP for 78 levels on the 1-50 scale.
    So a straight swap or equipment upto level 78 and vet level to level 78 wouldn't actually be so hard.
    Those who were v14 would still be more powerful than a level 50 with more health/stamina/magicka
    The armour would also be more powerful.

    Alas... you then have to choose your poison for skill tree levelling and charcter development....Craglrn or Cadwells or grinding ?
    Edited by Rune_Relic on April 5, 2015 5:59PM
    Anything that can be exploited will be exploited
  • jamesharv2005ub17_ESO
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    Guppet wrote: »
    Guppet wrote: »
    Takes maybe a couple weeks of playing to hit max level. If thats too long then too bad.

    Utter rubbish. A couple of weeks playing 100+ hours a week maybe. But some people clearly think that's acceptable. Newsflash, most people don't spend more time in games than they do in work or sleeping.

    Go into the game and type /played. Then you will understand what I mean by couple weeks played time.

    You most definitely did not say a couple of weeks played time. If you had that would be reasonable enough. 14 days played (336 hours) is pretty fair for your first run to VR14. Might even be a little quick.

    You did also claim earlier that it could be done in 4 days played (you said level cap in 4 days played), so that's a large change in claim.

    I said to level 50 in 4 days...
  • Audigy
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    Why: Player Separation. Player separation is the number one reason why vet levels need to be removed/adjusted. I've had too many real life friends simply give up because the road is too long to get to max level. The reason why becoming max level is so important in an MMO is because that pool of max level characters is the largest pool of players in the game as compared to each other individual level prior to max level. I would be very surprised if there weren't more vr14 characters than any other single level in the game (other than level 1 , or perhaps VR1). Being max level means that when you are looking for a group you don't have to find a tiny sliver of the population that is the same level as you are, instead there is a large pool of people that have reached end-game content which also happens to be the best content in the game.

    How: Simply reduce the XP required to gain each vet rank from 1,000,000 to the amount of xp needed to go from 49-50 (not sure what that is). This essentially just makes vr14 the equivalent of level 63. No other changes to the game would be required. No retroactive granting of vet levels for xp gained prior to the change.

    Why not do it....next patch? :)

    Prepare for a massive uproar if you remove the solo player content in ESO. You might be someone who spends much time in Trials, but not everyone is. If you remove the VR content, then you will kick every Casual out of the game, as there simply put is nothing left to do for them.

    The VR content is crucial and important for this game, removing it while not releasing new solo zones would be a fatal mistake, even bigger than adding the CS or forgetting the PVP aspects in the justice system.

    Besides that, a lot you said is wrong.

    With the CS we do have a much bigger player separation than with the VR system. There are 3600 points to gain and you can be sure that players will exclude everyone who doesn't has a lot of these points. As the game progresses, more and more new players, but also Casuals will throw the towel. Not because of VR´s, but because of CP´s that will soon decide if you are allowed to be a part of this game or not.
  • jpatek0501ub17_ESO
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    Laziness
    I want hand outs!
    Its sooo hard I just started and want to be equal w/ every one else who put in time and effort.
    I want everything at once so I can be bored in 3 days.
    Why is their no cheat codes!?
    That guys better than me no fair!
  • Guppet
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    Guppet wrote: »
    Guppet wrote: »
    Takes maybe a couple weeks of playing to hit max level. If thats too long then too bad.

    Utter rubbish. A couple of weeks playing 100+ hours a week maybe. But some people clearly think that's acceptable. Newsflash, most people don't spend more time in games than they do in work or sleeping.

    Go into the game and type /played. Then you will understand what I mean by couple weeks played time.

    You most definitely did not say a couple of weeks played time. If you had that would be reasonable enough. 14 days played (336 hours) is pretty fair for your first run to VR14. Might even be a little quick.

    You did also claim earlier that it could be done in 4 days played (you said level cap in 4 days played), so that's a large change in claim.

    I said to level 50 in 4 days...

    Nope you said level cap.

    4 days to 50 is fair enough. Much more realistic than the 15 hours I have seen some people claim.

    Maybe I just misunderstood you.
    Edited by Guppet on April 5, 2015 7:27PM
  • Jaxsun
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    Jaxsun wrote: »
    Jaxsun wrote: »
    Ooooooooorrr..... people could stop complaining and just lvl. I spent 2hrs grinding mobs and gained a full vet rank. Its not as bad as people make it out to be. More than likely a bunch of people used to modern mmos that never learned what grinding was. Yes it takes effort to hit v14 but it isn't the end of the world. Biggest issue is questing is far slower than just aoe grinding mobs. 2h grinding vs 4hrs questing. Pick your poison and quit crying about it...

    I have a v14 leveled before the original vet level nerf. I still want the xp needed to gain the next vet rank scaled the same as 1-49 so I don't have to waste my time leveling alts doing content I already did.

    So what you are saying is that it should only take a day or so to hit max level? Because thats all it takes to hit lvl 50. So what you want is everyone to be able to have a max level character in less than 4 days of playing? Really? Because you dont want to be bothered leveling alts?

    Maybe the solution is to offer you guys prebuilt characters for crowns instead? How bored will people get if you can max out a character in less than 5 days?

    If there was a reason to spend that much time leveling then maybe. But as it stands all the content I want to do is end game so it makes no sense to me. Questing is ok but I get bored with it very quickly especially after having completed the content once already. Therefore leveling alts is very unappealing with the current vet. level system.

    So you join a game where the main focus is questing and then do not want to quest. I never understood this.

    I did the quests already. While leveling my main to v14. I do not want to do them again. That is the point. I would rather do dungeons/trials and pvp repeatedly. That is the challenge. Not a random quest in Greenshade.
  • Emily
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    I feel as though I am being punished for reaching the end of the storyline now with veteran ranks.
  • Jando
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    Audigy wrote: »
    Why: Player Separation. Player separation is the number one reason why vet levels need to be removed/adjusted. I've had too many real life friends simply give up because the road is too long to get to max level. The reason why becoming max level is so important in an MMO is because that pool of max level characters is the largest pool of players in the game as compared to each other individual level prior to max level. I would be very surprised if there weren't more vr14 characters than any other single level in the game (other than level 1 , or perhaps VR1). Being max level means that when you are looking for a group you don't have to find a tiny sliver of the population that is the same level as you are, instead there is a large pool of people that have reached end-game content which also happens to be the best content in the game.

    How: Simply reduce the XP required to gain each vet rank from 1,000,000 to the amount of xp needed to go from 49-50 (not sure what that is). This essentially just makes vr14 the equivalent of level 63. No other changes to the game would be required. No retroactive granting of vet levels for xp gained prior to the change.

    Why not do it....next patch? :)

    Prepare for a massive uproar if you remove the solo player content in ESO. You might be someone who spends much time in Trials, but not everyone is. If you remove the VR content, then you will kick every Casual out of the game, as there simply put is nothing left to do for them.

    The VR content is crucial and important for this game, removing it while not releasing new solo zones would be a fatal mistake, even bigger than adding the CS or forgetting the PVP aspects in the justice system.

    Besides that, a lot you said is wrong.

    With the CS we do have a much bigger player separation than with the VR system. There are 3600 points to gain and you can be sure that players will exclude everyone who doesn't has a lot of these points. As the game progresses, more and more new players, but also Casuals will throw the towel. Not because of VR´s, but because of CP´s that will soon decide if you are allowed to be a part of this game or not.

    I never proposed removing any content. So, I have no idea what you are talking about. In fact all of the solo players (myself included) would appreciate the additional freedom of being to roam anywhere they want once reaching level cap.

    I am merely suggesting that they significantly decrease xp needed to level to vr14. This opens up more content to more people.
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
  • Jando
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    Emily wrote: »
    I feel as though I am being punished for reaching the end of the storyline now with veteran ranks.

    I know what you mean. After completing the main story and reaching level 50, then realizing that you are only 1/3rd of the way through the leveling process is a horrible feeling. This is what people have been complaining about for the past year, this is why the Champion system was supposed to replace Veteran Ranks. But Veteran Ranks are too ingrained into the systems of the game. That's why i am suggesting instead of removing V-ranks entirely, they basically phase them out by lowering each rank to the same xp required for a regular level.
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
  • demonaffinity
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    It's even worse with the *** vet zones. First off, it's stupid that we're fighting for the enemy faction. Second, those zones have like 10 people in them at a time. Player separation is god damned right. You're essentially alone for the longest portion of the levelling process. It *** sucks.
    Thats the biggest problem I have with the Veteran Content. It's extremely lonely.
  • Varicite
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    Suru wrote: »
    YES, CHAMPION LEVEL WILL BE THE NEW LEVEL OF SEPERATION OMGS!

    Actually, Season Gear will be the new level of separation when VRs are removed, or so the plan goes.
  • Kingdinguhling
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    pecheckler wrote: »
    The best solution is to merge the PC and console players in a cross-platform game, at least for non-PvP, or even non-group finder based dungeon/trial, content. That would increase the player population a great deal, allowing the megaserver concept to actually make sense. Then we'd have several instances of each veteran zone and the world would feel more populated. Sure there are issues with cross platform (think FFXIV concerns), but they are not all that bad. Not as bad as having a barren game world.

    Cant do this .... we have Add ons they dont...

    Honestly the removal of veteran ranks is gonna fix several problems simultaneously.

    - 1-50 dungeon population (people will lvl more alts)
    - lvling and PVP scaling (people will have less of a gap between everyone lvl 50)
    - multi class options for players (soon most will have 2-3 lvl 50 classes)

    I'm sure people will still farm the silver/gold zones for the skyshards and skillpoints but this will be come a group event and i truly hope they dont scale them monsters down too much because this would create group content which this game badly needs. if they do scale them down hopefully not too much.

    But overall this is gonna intensify the player pool at lvl 50 for both PVP and PVE. think of how many players that want to do dungeons and trials and cant because they have this ridiculous stretch from VR1-14 to go (or simply aren't invited because they don't want to scale the dungeons so they can get helms). think of all the players that want to PVP but just get one shotted because battle lvling doesnt work from VR1-13.

    Player density is gonna increase across the board. which means less shouting. more action. and more population ultimately.

    The absurd requirement that players must complete all of silver gold to lvl is pretty awdul and with the only real grouping content meant for them being pledges is what makes it so terrible.

    i understand there are some that love the quests and lore.

    But most, and i mean MOST, people are just bash clicking through them by the time they make it into Cadwells silver. i think this will be the best thing to happen to the game since launch.

    And for anyone that is angry about being lvled back to lvl 50. remember the new lvling bar is Champion points and you received 70 champion points to subsidize you for being scaled back.

    Most of you that have only one VR14 should have only received 36 champion points. but becasue you hurried and lvled really quick before 1.6 you got a full 70.


  • vladimilianoub17_ESO1
    vladimilianoub17_ESO1
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    I agree with OP,just reduce xp needed to rank up.I really dont want VR ranks to go,I like that they give attribute points and skill points and I also like I,vr 14,can go to a vr 1 or level 46 area and still get xp and loot.Most complains i heard about vr levels is the long it takes to reach a vr rank,so just reduce xp to ,I dont know 500k? 200k?Removing the whole VR levels is lame.
  • patrykplawskib16_ESO
    I'm currenty making a dunmer dk i have a vr14 nord dk but he does not do as much dps like other's and i wanna compete but race is separating me from this. People tell me to just level a new char a 3rd time and a 3rd time is hell this vr leveling is killing me all because of a stupid race. Don't say thats your consequence cause i started in the beginning of launch doing pvp hence the nord race choice sadly pvp failed and is a miserable reck and now im a pve'er and sadly i cant adjust or optimized because this is as far as i go until i get a race that benifits me. So far its a vr1 and it's takign days to get 1 stupid vet levels. Please get rid of garbage trash vet levels and let me play end game content already on a optimized dps.
    Dunmer Master Race
  • Moonshadow66
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    Ooooooooorrr..... people could stop complaining and just lvl. I spent 2hrs grinding mobs and gained a full vet rank. Its not as bad as people make it out to be. More than likely a bunch of people used to modern mmos that never learned what grinding was. Yes it takes effort to hit v14 but it isn't the end of the world. Biggest issue is questing is far slower than just aoe grinding mobs. 2h grinding vs 4hrs questing. Pick your poison and quit crying about it...

    Exactly. It really doesn't take too long.
    Actually, I still hope Veteran Ranks will NOT be removed; people who want them removed should think about the consequences, f.e. this "yeah, only 5% more, then I hit the next rank" (looking forward to something) will be gone.

    More and more often, in a game or RL, I see people (mostly the younger generations) who just want things handed out to them without putting any effort into it. Everything must be faster, better, and cheaper (if not for free). They don't appreciate things anymore, they can't look forward to anything because they have it already, they don't know what they have and want even more.
    To say it with a Skyrim Guard: "These are dark times, my friend, dark times indeed."
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

  • jamesharv2005ub17_ESO
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    Guppet wrote: »
    Guppet wrote: »
    Guppet wrote: »
    Takes maybe a couple weeks of playing to hit max level. If thats too long then too bad.

    Utter rubbish. A couple of weeks playing 100+ hours a week maybe. But some people clearly think that's acceptable. Newsflash, most people don't spend more time in games than they do in work or sleeping.

    Go into the game and type /played. Then you will understand what I mean by couple weeks played time.

    You most definitely did not say a couple of weeks played time. If you had that would be reasonable enough. 14 days played (336 hours) is pretty fair for your first run to VR14. Might even be a little quick.

    You did also claim earlier that it could be done in 4 days played (you said level cap in 4 days played), so that's a large change in claim.

    I said to level 50 in 4 days...

    Nope you said level cap.

    4 days to 50 is fair enough. Much more realistic than the 15 hours I have seen some people claim.

    Maybe I just misunderstood you.

    You did misread it because I said if you get rid of vet ranks you end up lvl 50 in 4 days. I think we can take a few more than four days to hit the level cap.
  • MercyKilling
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    Personally, I have no desire to do the silver and gold quests after all I've read about them. Three characters, one per faction.....once I complete the main storyline...I'm done.


    Cannot stand PvP, so Cyrodiil is out of the question.....
    Totally uninterested and unimpressed by the "Justice System" and don't participate in it whatsoever...
    Heck, since they introduced scaling, I've left off the main quest, the fighter's guild quest and the mage's guild quest.

    I only keep playing because I have this silly, unrealistic hope that they(the devs) will introduce cosmetic modding like every ES game has since Morrowwind.

    Edit: Correction of spelling.
    Edited by MercyKilling on April 6, 2015 12:55AM
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • jamesharv2005ub17_ESO
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    Jaxsun wrote: »
    Jaxsun wrote: »
    Jaxsun wrote: »
    Ooooooooorrr..... people could stop complaining and just lvl. I spent 2hrs grinding mobs and gained a full vet rank. Its not as bad as people make it out to be. More than likely a bunch of people used to modern mmos that never learned what grinding was. Yes it takes effort to hit v14 but it isn't the end of the world. Biggest issue is questing is far slower than just aoe grinding mobs. 2h grinding vs 4hrs questing. Pick your poison and quit crying about it...

    I have a v14 leveled before the original vet level nerf. I still want the xp needed to gain the next vet rank scaled the same as 1-49 so I don't have to waste my time leveling alts doing content I already did.

    So what you are saying is that it should only take a day or so to hit max level? Because thats all it takes to hit lvl 50. So what you want is everyone to be able to have a max level character in less than 4 days of playing? Really? Because you dont want to be bothered leveling alts?

    Maybe the solution is to offer you guys prebuilt characters for crowns instead? How bored will people get if you can max out a character in less than 5 days?

    If there was a reason to spend that much time leveling then maybe. But as it stands all the content I want to do is end game so it makes no sense to me. Questing is ok but I get bored with it very quickly especially after having completed the content once already. Therefore leveling alts is very unappealing with the current vet. level system.

    So you join a game where the main focus is questing and then do not want to quest. I never understood this.

    I did the quests already. While leveling my main to v14. I do not want to do them again. That is the point. I would rather do dungeons/trials and pvp repeatedly. That is the challenge. Not a random quest in Greenshade.

    There is nothing stopping you from doing dungeons. All way from lvl 10 to vr14 there are dungeons. Group and public dungeons. Plus you can go to cyrodill after level 11 I believe. The fact you dont feel like leveling another alt does not mean they should just give everyone a win button and let them level up to cap in a week.
  • Kingdinguhling
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    Raygee wrote: »
    Ooooooooorrr..... people could stop complaining and just lvl. I spent 2hrs grinding mobs and gained a full vet rank. Its not as bad as people make it out to be. More than likely a bunch of people used to modern mmos that never learned what grinding was. Yes it takes effort to hit v14 but it isn't the end of the world. Biggest issue is questing is far slower than just aoe grinding mobs. 2h grinding vs 4hrs questing. Pick your poison and quit crying about it...

    Exactly. It really doesn't take too long.
    Actually, I still hope Veteran Ranks will NOT be removed; people who want them removed should think about the consequences, f.e. this "yeah, only 5% more, then I hit the next rank" (looking forward to something) will be gone.

    More and more often, in a game or RL, I see people (mostly the younger generations) who just want things handed out to them without putting any effort into it. Everything must be faster, better, and cheaper (if not for free). They don't appreciate things anymore, they can't look forward to anything because they have it already, they don't know what they have and want even more.
    To say it with a Skyrim Guard: "These are dark times, my friend, dark times indeed."

    Absolutely bogus.... 2 hours please.... you barely would get maybe half a lvl.

    And if the spot is swamped with people. forget about it. there is far more positive reasons why they should remove them than negative reasons. i listed several reasons above.

    its absurd to replay other factions stories after you complete your own. was a silly idea from the beginning.

    NO one wants anything handed to them i love grinding in groups. but that isnt the most effecient way anymore. they have nerfed all the grinding spots in the game to the point where its far better to just quest.

    I played FFXI for 8 years one of the hardest MMO's out. takes nearly a year to get maxed lvl and thats going fast.(first time to 75) and you had to group to XP. I LOVED THAT GAME.but this game doesnt group people it acctually incourages playing alone.

    What really sickens me is people who want to play alone in a MMO.

    this isnt the genre for them and this game has way too much of it. VR1-14 is the most boring abslutely pointless stretch i have ever seen in a MMO.

  • DisgracefulMind
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    I really do understand the Vet leveling is now slower than what it used to be; however, the xp is not as bad as you are all making it out to be. I can get two non-enlightened CPs in a day, sometimes three. That's almost a vet rank or more a day in xp. I'm not sure what it is you are all doing to not achieve this. Are you doing dailies everyday? Are you PvPing? Are you turning in PvP quests? Are you mixing together other ways to get xp? I think you are all looking at all of us who have played since launch a year ago and want so badly to be vr14 that you now want it handed to you. I'm sorry, that should not happen. You should not get power handed to you.

    I do think, though, that ZoS should increase some of the previously gained xp back up. Or give the option to grind back. I solo'd an Anomaly in Craglorn last night (just for fun) and only gained 1k xp. That is a bit ridiculous. But when I ran around soloing all the Lower Craglorn delves, I did get quite a bit of xp. In fact, almost 2 CPs worth. So almost 800k in xp from some delves. That's really not bad xp at all. I don't mind working for my xp. I remember when each vet rank was an insane amount of xp to the next. Wasn't it something like 6mil from vr13 to vr14? :P (Though I do take into account that xp was significantly higher back then.)

    I just find it funny how people complained that there was too much xp gain, got it nerfed, and now people are complaining that there isn't enough xp gain. Funny how that works.
    Edited by DisgracefulMind on April 5, 2015 10:14PM
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Psychobunni
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    At this point I think they should just sell a VR14, all skillpoints, with a small or even no amount of Champion Points, BUT it is Cyrodiil locked for play.

    Win/Win. PVP players get their end game toon and No PVE gear/dungeons/trials/etc gets nerfed to compensate the new underpowered players suddenly able to do it. AND...ZOS makes money off it.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Folkb
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    If they want to do it right they can't half ass their way out of it. Levels need to be dropped; stats and gear need to be toned down. So with that mobs will need to be followed but the way it is now there isnt enough HP and damage is way to high in both PVE and PVP. stacking and spam healing leads to boring gameplay.
  • jamesharv2005ub17_ESO
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    Folkb wrote: »
    If they want to do it right they can't half ass their way out of it. Levels need to be dropped; stats and gear need to be toned down. So with that mobs will need to be followed but the way it is now there isnt enough HP and damage is way to high in both PVE and PVP. stacking and spam healing leads to boring gameplay.

    Ya a second major nerf and revamp of the entire system will go over really well I am sure.
  • Folkb
    Folkb
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    Folkb wrote: »
    If they want to do it right they can't half ass their way out of it. Levels need to be dropped; stats and gear need to be toned down. So with that mobs will need to be followed but the way it is now there isnt enough HP and damage is way to high in both PVE and PVP. stacking and spam healing leads to boring gameplay.

    Ya a second major nerf and revamp of the entire system will go over really well I am sure.

    It's hardly a nerf if you're tuning everything down.
  • djnapstyb14_ESO
    djnapstyb14_ESO
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    idk why anyone thought making lvl 50 the max was a good idea. I think it would be cool to just raise the cap to lvl 70 and put the experience requirements on the same curve with 1 - 50 on the next content patch. Give everyone more to do. Its about time for a gear shakeup anyway.
    EP FOR LIFE
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    Level 3 characters are the most common, with Vet 14 after.

    the reason for this is that most people have several Level 3 bank mules and fewer Vet14s.

    no one has a static level one in this game... you break past that before you leave the prison if you do it, and are automatically lvl 3 if you just skip it.
    I play every class in every situation. I love them all.
  • Jaxsun
    Jaxsun
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    idk why anyone thought making lvl 50 the max was a good idea. I think it would be cool to just raise the cap to lvl 70 and put the experience requirements on the same curve with 1 - 50 on the next content patch. Give everyone more to do. Its about time for a gear shakeup anyway.

    I can get on board with this.
  • Jando
    Jando
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    Level 3 characters are the most common, with Vet 14 after.

    the reason for this is that most people have several Level 3 bank mules and fewer Vet14s.

    no one has a static level one in this game... you break past that before you leave the prison if you do it, and are automatically lvl 3 if you just skip it.

    Thanks, good point about level 3 instead of level 1.
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
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