150k copies sold on steam but only 3k peak playing.......This isn't something to feel good about friend.
150k copies sold on steam but only 3k peak playing.......This isn't something to feel good about friend.
FFXIV has 226,066 sold yet only 7,401 all-time peak on steam. Either steamspy is inaccurate or people are putting it down for lack of a better reason than to putting it down. Unless you're saying that FFXIV is also a bad MMO?
150k copies sold on steam but only 3k peak playing.......This isn't something to feel good about friend.
FFXIV has 226,066 sold yet only 7,401 all-time peak on steam. Either steamspy is inaccurate or people are putting it down for lack of a better reason than to putting it down. Unless you're saying that FFXIV is also a bad MMO?
Since we're all guessing what the numbers are, I'll guess 3 million.
farrier_ESO wrote: »
farrier_ESO wrote: »
Ffxiv sits around 4-5k on steam. It's normal for mmo's to have low steam numbers.
If ESO was going well:
1) ZoS would have advertised the fat subs number around.
2) We'd have a more polished game
3) We'd have had a lot of more content introduced and they'd have sticked to their own advertised release schedule.
4) We'd not be gone B2P.
5) We'd see SOMEBODY, EVER in VR zones.
starkerealm wrote: »farrier_ESO wrote: »
It is, or the game would have been shut down by now. 3k wouldn't pay to keep the lights on, nevermind patching and updating the game.
I don't know what the actual population of the game is, obviously, but most people aren't playing on Steam.farrier_ESO wrote: »
Ffxiv sits around 4-5k on steam. It's normal for mmo's to have low steam numbers.
It's normal for MMOs to have "low" numbers regardless. Ignoring WoW and a handful of outliers for a moment, the genre is still somewhat niche.If ESO was going well:
1) ZoS would have advertised the fat subs number around.
The real reason to advertise subscription numbers is to make investors happy and entice more. Last time I checked, Zenimax is privately traded, so, there's no incentive to say, "hey guys, we've got a game that's this big!" Unlike, say, EA, where their reported subscriber numbers have more to do with getting you... as an investor, to buy their stock. Not because they care about giving their fanboys fuel for internet arguments they don't care about.2) We'd have a more polished game
Which is why Battlefield is such a polished release every year... oh, wait.
Subscription numbers =! a company effectively polishing their games. Skyrim is/was a runaway success, but it is still a Bethesda game. ZoS isn't the same team as Bethesda... but, it's still a Bethesda game. What kind of polish did you expect? Because this is about as polished as any of their in house developed stuff has ever been. Even if it is with a new team.3) We'd have had a lot of more content introduced and they'd have sticked to their own advertised release schedule.
Yeah, I've seen games where they really blew off their content margins, because the team was downsized and the game was flagging. This, is not that. Funcom for instance, was supposed to add a new zone to TSW six months after launch... it took over two years. We got Craglorn roughly on schedule. It wasn't until 1.6 that ZoS has fallen behind on releasing regular bits of whatever.
Also, the past tense of "stick" is "stuck" not "sticked." "Sticked" isn't a word.4) We'd not be gone B2P.
Because the transition to Buy to Play had absolutely nothing to do with the rather public snitfit Zenimax had with Microsoft about getting the XBL Gold fees waved for ESO.5) We'd see SOMEBODY, EVER in VR zones.
No, this one, no, you wouldn't. If all things were equal, sure, whatever. But, getting to the Vet Zones is a considerable time investment. The kind of person who would be willing to make the time commitment necessary to get there is exactly the same kind of person that would've been paying a subscription. The people who wouldn't subscribe are the kinds of people that treat MMOs like normal games. They get their fifty or sixty hours out, and leave. Without having reached the vet zones.
jamesharv2005ub17_ESO wrote: »Just to let everyone know concurrent users means users all on at the same time. also does steam include both EU and NA?
wrlifeboil wrote: »Most of the players who own ESO did not buy it through Steam. Unless they made an effort to attach the game to their Steam account, they won't show up in the Steam stats. My online time doesn't show up in Steam. Don't know why I would want to have Steam running when I'm playing a game that is sensitive to latency.
5) We'd see SOMEBODY, EVER in VR zones.
jamesharv2005ub17_ESO wrote: »I dont get this whole "vet zones are empty" deal. Granted there are more people in the starter zones but I always run into people in the vet areas. Go to a major city see people everywhere. Zone chat is usually even busy.
It's a relative thing. Before B2P I'd see one or two people in VR zones, now I may see up to a couple of dozen if I play for a few hours. It may seem a lot in comparison to what it was before, but a couple of dozen still is not "a lot".
starkerealm wrote: »1. It is, or the game would have been shut down by now. 3k wouldn't pay to keep the lights on, nevermind patching and updating the game.
I don't know what the actual population of the game is, obviously, but most people aren't playing on Steam.
2. Ffxiv sits around 4-5k on steam. It's normal for mmo's to have low steam numbers.
It's normal for MMOs to have "low" numbers regardless. Ignoring WoW and a handful of outliers for a moment, the genre is still somewhat niche.
3. The real reason to advertise subscription numbers is to make investors happy and entice more. Last time I checked, Zenimax is privately traded, so, there's no incentive to say, "hey guys, we've got a game that's this big!" Unlike, say, EA, where their reported subscriber numbers have more to do with getting you... as an investor, to buy their stock. Not because they care about giving their fanboys fuel for internet arguments they don't care about.
4. Which is why Battlefield is such a polished release every year... oh, wait.
Subscription numbers =! a company effectively polishing their games. Skyrim is/was a runaway success, but it is still a Bethesda game. ZoS isn't the same team as Bethesda... but, it's still a Bethesda game. What kind of polish did you expect? Because this is about as polished as any of their in house developed stuff has ever been. Even if it is with a new team.
5. Yeah, I've seen games where they really blew off their content margins, because the team was downsized and the game was flagging. This, is not that. Funcom for instance, was supposed to add a new zone to TSW six months after launch... it took over two years. We got Craglorn roughly on schedule. It wasn't until 1.6 that ZoS has fallen behind on releasing regular bits of whatever.
Also, the past tense of "stick" is "stuck" not "sticked." "Sticked" isn't a word.
6. Because the transition to Buy to Play had absolutely nothing to do with the rather public snitfit Zenimax had with Microsoft about getting the XBL Gold fees waved for ESO.
7. No, this one, no, you wouldn't. If all things were equal, sure, whatever. But, getting to the Vet Zones is a considerable time investment. The kind of person who would be willing to make the time commitment necessary to get there is exactly the same kind of person that would've been paying a subscription. The people who wouldn't subscribe are the kinds of people that treat MMOs like normal games. They get their fifty or sixty hours out, and leave. Without having reached the vet zones.
Many games I thought would of went out by now haven't .. ESO won't be going anywhere for a while.
IMO
So, let me fix that for you:
starkerealm wrote: »2. Ffxiv sits around 4-5k on steam.
Ffxiv sits around 4-5k on steam. It's normal for mmo's to have low steam numbers.
I desperately want to see this game fail, and want to somehow cultivate some meager schadenfreude in the process, WHY ARE YOU TRYING TO STOP ME? IT'S JUST NOT FAIR!?
1. The game went B2P. It went B2P because it's population was not enough to keep the sub model. That's it.
2. FF XIV is mostly bound to Square Enix shops / websites. The upcoming CE can only be bought on their official store. And FF XIV is the proof for a new and incredibly successful MMORPG.
3. The real reason to advertise sub numbers is to get attention how successful your product is - that's called Marketing. If you don't advertise them, your product couldn't live up to it's expectations.
4. Battlefield is no MMORPG. And sure, a healthy population brings a better polish of the game. Guild Wars 2 was incredibly polished when it launched. How could they handle that? ESO isn't polished after 12 months. You know why? I don't.
5. Do you really compare The Secret World to Elder Scrolls Online?
6. Guys like you keep saying that but it doesn't change facts. ESO PC was advertised as a sub based game. It could have stayed P2P with a B2P console version. They changed the PC ESO to B2P because it just had no players. It's not because of Microsoft. And even if it was Microsofts fault, they could have made the transition just 2-4 weeks before the console version and not 3 months ahead to loose millions of $$$.
7. They are still empty. They have been empty at launch, empty over the one year runtime and they are still empty. They are empty because... a) VR is horrible and b) there are not many players.
ESO will go down if the console version is no success and I am sorry to tell you that but the interest in the console version is marginal.
starkerealm wrote: »And you know this because of your masterful understanding of the market... right. Thanks, I'll pass on your prognostications.
starkerealm wrote: »
First, ESO was released on Steam last year, those figures are not from TU alone as that page clearly shows.his could mean that ESO as a whole has sold several million copies, and may well be close to becoming the second-highest-selling game in the whole series.
lordrichter wrote: »"Steam Spy is still in alpha, so expect major bugs."
One bug might be that they cannot count number of owners. Yesterday, ESO had more owners than it does today.
Owners: 121,630 ± 17,231