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ESO has sold almost 150,000 copies on Steam

Neizir
Neizir
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http://steamspy.com/app/306130

Yes, it's true. ESO, despite all the flak it gets from the media, has sold almost 150k on Steam alone. That's still a far cry from the 8 million that Skyrim boasts, but also consider that the vast majority of ESO players do not play through Steam, while literally every single PC Skyrim player does.

This could mean that ESO as a whole has sold several million copies, and may well be close to becoming the second-highest-selling game in the whole series. Plus we're not even talking about the 30+ million potential sales it can get from the console version which, according to the less-reliable VGChartz, has hundreds-of-thousands of pre-orders placed for it.
Edited by Neizir on April 4, 2015 10:30AM
Neizir Stormstrider

EU Megaserver

UK
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I have a fancy signature.
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  • SG_Celerrimus
    SG_Celerrimus
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  • Sotha_Sil
    Sotha_Sil
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    nvm
    Edited by Sotha_Sil on April 4, 2015 10:37AM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • zFireWyvern
    zFireWyvern
    Soul Shriven
    That's pretty cool
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    Does Steam have statistics on how many of those customers are still playing the game?
    The survival of the game is quite dependent on people staying.
  • Yakidafi
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    Nice 150000 + majority =+ 5000000
    What if majority is 400000, 150000+400000=550000 ;)

    Moons and sands shall be your guide and path.
    PC EU/NA
  • infraction2008b16_ESO
    infraction2008b16_ESO
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    The game overall has probably sold a few million copies, however number of copies sold does not mean number of active subs/eso plus members or even those actively playing the game on a regular basis.
  • Genomic
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    .
    Edited by Genomic on April 4, 2015 12:05PM
  • NewBlacksmurf
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    It's prob sold over a million but not 2 million.
    But as the other comment goes.....how many are active...that's the concern for many of us although I'm only back cause it's free
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Genomic
    Genomic
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    You can at least see stats on how many people are playing a game on Steam:

    http://steamcharts.com/app/306130

    Big upswing when B2P hit, and a bit of slow decline after that. Seems about an average of 3,000 concurrent players.
  • firstdecan
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    Genomic wrote: »
    You can at least see stats on how many people are playing a game on Steam:

    http://steamcharts.com/app/306130

    Big upswing when B2P hit, and a bit of slow decline after that. Seems about an average of 3,000 concurrent players.

    3000 concurrent players sounds like a runaway success.....
  • NewBlacksmurf
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    It's a lot less than I would've guessed.
    So maybe there are still 200k people playing this game assuming 1mil purchased it
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • c0rp
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    It's a lot less than I would've guessed.
    So maybe there are still 200k people playing this game assuming 1mil purchased it

    No. The VAST MAJORITY of people playing this game bought it before eso showed up on steam (3 months after launch iirc).



    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Messy1
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    Neizir wrote: »
    http://steamspy.com/app/306130

    Yes, it's true. ESO, despite all the flak it gets from the media, has sold almost 150k on Steam alone. That's still a far cry from the 8 million that Skyrim boasts, but also consider that the vast majority of ESO players do not play through Steam, while literally every single PC Skyrim player does.

    This could mean that ESO as a whole has sold several million copies, and may well be close to becoming the second-highest-selling game in the whole series. Plus we're not even talking about the 30+ million potential sales it can get from the console version which, according to the less-reliable VGChartz, has hundreds-of-thousands of pre-orders placed for it.

    That's great, now if they could just reallly focus on providing a stable, well balanced game experience.
  • NewBlacksmurf
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    c0rp wrote: »
    It's a lot less than I would've guessed.
    So maybe there are still 200k people playing this game assuming 1mil purchased it

    No. The VAST MAJORITY of people playing this game bought it before eso showed up on steam (3 months after launch iirc).



    200k takes into consideration there were approx 700k at some point who purchased the game so from all its a guess of mine that approx 200k are still logging in 3 times a week and doing more than just feeding riding skills

    You think there a lot less than 200k?
    Edited by NewBlacksmurf on April 4, 2015 2:31PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Seraphyel
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    ~ 100.000 players could be right. ESO hasn't sold a few million copies, if it did, we would already know it. 1 million copies seems quite adequate and that's everything but a success.
    Neizir wrote: »
    This could mean that ESO as a whole has sold several million copies, and may well be close to becoming the second-highest-selling game in the whole series. Plus we're not even talking about the 30+ million potential sales it can get from the console version which, according to the less-reliable VGChartz, has hundreds-of-thousands of pre-orders placed for it.

    Haha, what? Please get serious. Look at Amazon preorders for the console version, they are not existing. VGChartz says it has 250k preorders in the US for the console version, that's nothing.

    And just look at this thing: http://www.vgchartz.com/gamedb/?name=the+elder+scrolls+online - 0,64 million sales of PC ESO? Yeah, several million copies. ;)

    ESO is by far the least successful title of the entire ES series.
  • starkerealm
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    c0rp wrote: »
    It's a lot less than I would've guessed.
    So maybe there are still 200k people playing this game assuming 1mil purchased it

    No. The VAST MAJORITY of people playing this game bought it before eso showed up on steam (3 months after launch iirc).



    200k takes into consideration there were approx 700k at some point who purchased the game so from all its a guess of mine that approx 200k are still logging in 3 times a week and doing more than just feeding riding skills

    You think there a lot less than 200k?

    It's a little hard to accurately predict the overall population for a game using Steamcharts. That said, you can use Steamcharts to indicate the overall health of a game. Since it shows you rough population trending. On that metric, ESO actually looks pretty good. The thing that kind of blows me away is that it's actually showing a population uptick for this month, and for months where no new content was released. Which is very rare for an MMO.
  • Mikoto
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    Seraphyel wrote: »
    ~ 100.000 players could be right. ESO hasn't sold a few million copies, if it did, we would already know it. 1 million copies seems quite adequate and that's everything but a success.
    Neizir wrote: »
    This could mean that ESO as a whole has sold several million copies, and may well be close to becoming the second-highest-selling game in the whole series. Plus we're not even talking about the 30+ million potential sales it can get from the console version which, according to the less-reliable VGChartz, has hundreds-of-thousands of pre-orders placed for it.

    Haha, what? Please get serious. Look at Amazon preorders for the console version, they are not existing. VGChartz says it has 250k preorders in the US for the console version, that's nothing.

    And just look at this thing: http://www.vgchartz.com/gamedb/?name=the+elder+scrolls+online - 0,64 million sales of PC ESO? Yeah, several million copies. ;)

    ESO is by far the least successful title of the entire ES series.

    Vgcharts is super unreliable. Get better sources.

    http://www.gamasutra.com/php-bin/news_index.php?story=18919
    Edited by Mikoto on April 5, 2015 5:54AM
  • Seraphyel
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    He chose VGChartz for Preorders so I used it for sales numbers. 640k seems quite low and I think it's more, as I already said. 1-1,2 million seems reasonable after B2P but that's still no good sales number.

    And it seems like there are less than 500.000 preorders for console version what makes it even worse than the PC launch.

    Just a quick comparison:

    The Witcher 3 that will launch in 1.5 months is in the Top 40 of Amazon US for both consoles, it's in the Top 5 of Amazon DE for both consoles and in the Top 10 of Amazon UK for both consoles.

    ESO TU that will launch in 2 months is in the Top 70 / Top 60 of Amazon US for both consoles, it's in the Top 30 of Amazon DE for both consoles and in the Top 30 of Amazon UK for both consoles.
    Edited by Seraphyel on April 5, 2015 8:16AM
  • farrier_ESO
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    Genomic wrote: »
    Big upswing when B2P hit, and a bit of slow decline after that. Seems about an average of 3,000 concurrent players.

    Ow. Really hope that it's more than that outside Steam. 3K concurrent is indie-game territory.
    Yet another indie games programmer.
    Upvote the change you want to see.
  • Mikoto
    Mikoto
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    Seraphyel wrote: »
    He chose VGChartz for Preorders so I used it for sales numbers. 640k seems quite low and I think it's more, as I already said. 1-1,2 million seems reasonable after B2P but that's still no good sales number.

    And it seems like there are less than 500.000 preorders for console version what makes it even worse than the PC launch.

    Just a quick comparison:

    The Witcher 3 that will launch in 1.5 months is in the Top 40 of Amazon US for both consoles, it's in the Top 5 of Amazon DE for both consoles and in the Top 10 of Amazon UK for both consoles.

    ESO TU that will launch in 2 months is in the Top 70 / Top 60 of Amazon US for both consoles, it's in the Top 30 of Amazon DE for both consoles and in the Top 30 of Amazon UK for both consoles.

    It was meant for both since using VGChartz for any debate is going to make the one spouting it look like a fool due to how bad the information is. Amazon preorders is a good way to see where it stands.
  • Mikoto
    Mikoto
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    Genomic wrote: »
    Big upswing when B2P hit, and a bit of slow decline after that. Seems about an average of 3,000 concurrent players.

    Ow. Really hope that it's more than that outside Steam. 3K concurrent is indie-game territory.

    Ffxiv sits around 4-5k on steam. It's normal for mmo's to have low steam numbers.
  • Seraphyel
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    Mikoto wrote: »
    Genomic wrote: »
    Big upswing when B2P hit, and a bit of slow decline after that. Seems about an average of 3,000 concurrent players.

    Ow. Really hope that it's more than that outside Steam. 3K concurrent is indie-game territory.

    Ffxiv sits around 4-5k on steam. It's normal for mmo's to have low steam numbers.

    Final Fantasy XIV is a total SE product. As you can see with the upcoming addon, the CE can only be approached in their own shop.
    Mikoto wrote: »
    Seraphyel wrote: »
    He chose VGChartz for Preorders so I used it for sales numbers. 640k seems quite low and I think it's more, as I already said. 1-1,2 million seems reasonable after B2P but that's still no good sales number.

    And it seems like there are less than 500.000 preorders for console version what makes it even worse than the PC launch.

    Just a quick comparison:

    The Witcher 3 that will launch in 1.5 months is in the Top 40 of Amazon US for both consoles, it's in the Top 5 of Amazon DE for both consoles and in the Top 10 of Amazon UK for both consoles.

    ESO TU that will launch in 2 months is in the Top 70 / Top 60 of Amazon US for both consoles, it's in the Top 30 of Amazon DE for both consoles and in the Top 30 of Amazon UK for both consoles.

    It was meant for both since using VGChartz for any debate is going to make the one spouting it look like a fool due to how bad the information is. Amazon preorders is a good way to see where it stands.

    That's why I brought them up next to those VGChartz. ;)
  • wrlifeboil
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    Seraphyel wrote: »
    He chose VGChartz for Preorders so I used it for sales numbers. 640k seems quite low and I think it's more, as I already said. 1-1,2 million seems reasonable after B2P but that's still no good sales number.

    And it seems like there are less than 500.000 preorders for console version what makes it even worse than the PC launch.

    Just a quick comparison:

    The Witcher 3 that will launch in 1.5 months is in the Top 40 of Amazon US for both consoles, it's in the Top 5 of Amazon DE for both consoles and in the Top 10 of Amazon UK for both consoles.

    ESO TU that will launch in 2 months is in the Top 70 / Top 60 of Amazon US for both consoles, it's in the Top 30 of Amazon DE for both consoles and in the Top 30 of Amazon UK for both consoles.

    Not exactly a valid comparison if you're comparing Witcher Wild Hunt preorders to ESO Tamriel Unlimited preorders. Wild Hunt is a new title with all the new game hype that drives preorder sales. ESO TU is a re-branded existing game.

    If you want an example of new game hype, compare the preorder numbers for the GTA V release on consoles which was released last year and the upcoming release on PCs. Same good game but the timing and novelty matters.
  • Chanz
    Chanz
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    Neizir wrote: »
    This could mean that ESO as a whole has sold several million copies.
    No way. Maybe 1-1.5m, but not more.

  • stefan.gustavsonb16_ESO
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    150k copies sold on Steam, and 3k concurrent players on Steam. That's a 2% retention rate, which is terrible. Not everyone plays every day or at the same hours, but it's still relevant to compare sales to concurrent players.

    If the retail sales have a similar retention rate, the game is definitely not doing well at all. 2% of even 2 million is just 40k. Looking at the game zones a typical weekend at peak hours, that population doesn't sound entirely unreasonable to me, but I hope I'm wrong.
  • wrlifeboil
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    150k copies sold on Steam, and 3k concurrent players on Steam. That's a 2% retention rate, which is terrible. Not everyone plays every day or at the same hours, but it's still relevant to compare sales to concurrent players.

    If the retail sales have a similar retention rate, the game is definitely not doing well at all. 2% of even 2 million is just 40k. Looking at the game zones a typical weekend at peak hours, that population doesn't sound entirely unreasonable to me, but I hope I'm wrong.

    It'll be interesting to see how a b2p Tamriel Unlimited console version will match up against a f2p Neverwinter on Steam.
  • Vahrokh
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    If ESO was going well:

    1) ZoS would have advertised the fat subs number around.

    2) We'd have a more polished game

    3) We'd have had a lot of more content introduced and they'd have sticked to their own advertised release schedule.

    4) We'd not be gone B2P.

    5) We'd see SOMEBODY, EVER in VR zones.
  • Seraphyel
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    wrlifeboil wrote: »
    Not exactly a valid comparison if you're comparing Witcher Wild Hunt preorders to ESO Tamriel Unlimited preorders. Wild Hunt is a new title with all the new game hype that drives preorder sales. ESO TU is a re-branded existing game.

    If you want an example of new game hype, compare the preorder numbers for the GTA V release on consoles which was released last year and the upcoming release on PCs. Same good game but the timing and novelty matters.

    It's the comparison that matters because Witcher 3 will be the biggest competitor for ESO (next to FF XIV Heavensward and FF XIV is the winner on the PS4, no doubt about that).

    And GTA V will be released for the PC, ESO for consoles - I think that's a difference.

    But yes, you are right. ESO is just the same game like PC ESO, just one year older with the usual MMORPG updates. And that's the issue here - the interest in the console version has been very big last year, but 15 months after the usual launch of the game, there are not so many interested people left. And that's exactly how it looks right now, the console perorders are quite poor when you check online shops and preorder charts.

    Vahrokh said everyting relevant.
    Edited by Seraphyel on April 5, 2015 2:47PM
  • jamesharv2005ub17_ESO
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    You guys forget Zenimax doesnt release how many digital "boxes" it sold. Those charts only track physical sales. If they talk about digital sales from zenimax its a guess because zenimax has never released those numbers.
  • soulwolf1
    soulwolf1
    Soul Shriven
    150k copies sold on steam but only 3k peak playing.......This isn't something to feel good about friend.
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