Are barrier and dragon leap excluded from the system?
I would like to see shield stacking go as well. I have in the past advocated something similar to this, the difference being barrier is major, while igneous shield and hardened ward are minor, and smaller shields like brawler, and glyphs are excluded. That was back on pts though, the more I play 1.6 the more I think differently of it.
I like the ability to fine tune my shield. My shield is based on health so when I move the slider toward more defense the offense slider moves backwards, as it should. I can customize my build to match my needs in a balanced way. Hardened ward is the opposite of that, when you move the defense slider up, the offense slider moves up with it. That doesn't seem balanced to me.
Hardened ward is really the core of the complaint about shields. Because the shield strength shares the same dps resource people are able to reach 16k shields. Stacking above that takes things to even more absurd levels, but outside of hardened ward it's far less absurd. My igneous shield, with over 40 in bastion and between 29k-31k health is around 9.5k. That puts my magicka at 18k+, I'm paying for that defense with the loss of offense as it should be. There is nothing unbalanced about that, 9k won't even cover a wrecking blow, a snipe, or a crystal fragment.
But if shields get incorporated into the major and minor system, they should not contain flat values. Flat values will completely ruin any ability to fine tune your offense and defense.
eventide03b14a_ESO wrote: »That might be true, but templars have the best burst heal. You want an equally good ward but also keep your heals? Sorcerers have the worst class heals in the game.stonescorsa wrote: »Im a sorc and i even say get rid of sheild stacking. I use hardened ward only to survive and iv never had a problem against all kinds of builds.
Sheild stackers are lame and just stack because they cant fight without having 100% sheilds over there health.
That's very easy to say when you have the best class shield in the game. Frankly I wouldn't mind removing multiple shields either, if I only played my sorc. My sorcerers Ward is almost 16k, it easily eats a full Wrecking Blow. I could pump it even higher if I wanted to.
In comparisons, my magicka templars Sun Shield is only 7k with the shortest shield duration in the game. It's gone is a freaking light attack these days. Same for DK, although it lasts 24 seconds, so you can use it pro-actively. If I want them to even reach 10k I have to go full health build and loose any form of dps or healing. Than there's my NB having no class shield what so ever, desperately juggling Healing Ward + Harness Magicka to stay up.
My point is, I find it funny how people think this would penalize sorcerers so much. They're ironically the only class in the game that doesn't need to stack shields in 5+ light armor.
Maybe wards shouldn't stack, but what about things like annulment that only protect against spell damage?
kendellking_chaosb14_ESO wrote: »After much thought and considerations on the subject a clear and simple solution has arrived players can't stack buffs or debuffs they are all Major thing and Minor that.
Now what if powers that cast damage shields as a primary function i.e. Healing Ward, Annulment, Harden Ward, Bone Shield and Sunshield and so on constitute a major shield or Major Barrier and powers that create damage shields as a byproduct i.e. Brawler, Shield Assault, weapon enchants and synergies like Bone Shield grant minor barrier.
Sorcerers don't have to have Harden Ward nerfed all shields would behave and guard the same way they do know only. Just as you can't stack a bar of buff then drink a power pot and two shot people. Walking into a fight with three shields is ridiculous and is clearly causing discontent among the player base.
Rising the base cost and/or adding diminishing returns would cause more hatred and backlash. This is the easiest and most balanced move you can make furthermore it's the most logical next step forward Majors and Minor already apply to all of the buffs why not to a shield?
kendellking_chaosb14_ESO wrote: »After much thought and considerations on the subject a clear and simple solution has arrived players can't stack buffs or debuffs they are all Major thing and Minor that.
Now what if powers that cast damage shields as a primary function i.e. Healing Ward, Annulment, Harden Ward, Bone Shield and Sunshield and so on constitute a major shield or Major Barrier and powers that create damage shields as a byproduct i.e. Brawler, Shield Assault, weapon enchants and synergies like Bone Shield grant minor barrier.
Sorcerers don't have to have Harden Ward nerfed all shields would behave and guard the same way they do know only. Just as you can't stack a bar of buff then drink a power pot and two shot people. Walking into a fight with three shields is ridiculous and is clearly causing discontent among the player base.
Rising the base cost and/or adding diminishing returns would cause more hatred and backlash. This is the easiest and most balanced move you can make furthermore it's the most logical next step forward Majors and Minor already apply to all of the buffs why not to a shield?
thelordoffelines wrote: »Even if they implemented this you guys would still complain. You guys saw the "remove hardened ward" thread right? When I fight Stam builds I don't stack shields I continuously re apply hardened ward if I'm full health and healing ward if low. And very often do I find people who are able to break through my shield and more with one attack. If I didn't have a shield it would near one shot me (and even if I had balanced health it would still near one shot me).
kendellking_chaosb14_ESO wrote: »@gorthax dodge rolling will not stop channels or Mage's Wraith, radiant destruction, proximity detonation or soul assault a miss chance is not a stamina shield and to have the stamina to roll like that means high stamina pool and regen which is poor for DPS it's a stamina sustainability great for surviving not as good for killing.
@thelordoffelines builds like are brute force build with no staying power and with 15+ damage shield from the Sorcs here that is needed but that's the problem you have little armor to stop physical attacks and you can eat loads of damage very cheaply power build are necessary to counter powerful damage shields it's not fun have a pure power build had one great at first but *** poor regen it's only good for killing shields when you need 3500 weapon damage to nuke pass a shield only to hit another shield it gets real boring real fast
kendellking_chaosb14_ESO wrote: »Where in this post has anyone called for a nerf rollers work my but I get my bow out Mark target light Attack and Lethal Injection (cost next to nothing)
The problem with a max stamina and regen build is power high stamina will not grant you the power needed to burst though a shield fight forever yes but without the power to break the shield you accomplish nothing plus cloning a build like that with stamina mean you hit ok like a magic build but no shield so you better keep rolling and seeing as stamina shouldn't regen you roll light Attacks and when they stop spinning you have all your pools and they have to let theirs regen
kendellking_chaosb14_ESO wrote: »Where in this post has anyone called for a nerf rollers work my but I get my bow out Mark target light Attack and Lethal Injection (cost next to nothing)
The problem with a max stamina and regen build is power high stamina will not grant you the power needed to burst though a shield fight forever yes but without the power to break the shield you accomplish nothing plus cloning a build like that with stamina mean you hit ok like a magic build but no shield so you better keep rolling and seeing as stamina shouldn't regen you roll light Attacks and when they stop spinning you have all your pools and they have to let theirs regen
kendellking_chaosb14_ESO wrote: »Where in this post has anyone called for a nerf rollers work my but I get my bow out Mark target light Attack and Lethal Injection (cost next to nothing)
The problem with a max stamina and regen build is power high stamina will not grant you the power needed to burst though a shield fight forever yes but without the power to break the shield you accomplish nothing plus cloning a build like that with stamina mean you hit ok like a magic build but no shield so you better keep rolling and seeing as stamina shouldn't regen you roll light Attacks and when they stop spinning you have all your pools and they have to let theirs regen
no one called for nerf rollers, that was my point. So many people have a freaking issue with shields when in all reality every time I fight people get through my shields. The fact remains that dodge rolling is far worse then shield stacking. Hell just a few minutes ago one perma dodge roller was dodging everything 10 people were giving them and eventually got away because everyone just gave up.
The entire reason I brought up perma dodge rolling WB spammers is because of how much worse it is than shield stacking. Yet people crying about shields never once mention it. Like I said though, to each their own. I am bout done with this game and ZoS inability to do anything right. They got pretty close in 1.6 but then some serious issues arose. Not to mention exploiters and cheaters rising out of the ashes and nothing being done after people report report report.
cozmon3c_ESO wrote: »kendellking_chaosb14_ESO wrote: »Where in this post has anyone called for a nerf rollers work my but I get my bow out Mark target light Attack and Lethal Injection (cost next to nothing)
The problem with a max stamina and regen build is power high stamina will not grant you the power needed to burst though a shield fight forever yes but without the power to break the shield you accomplish nothing plus cloning a build like that with stamina mean you hit ok like a magic build but no shield so you better keep rolling and seeing as stamina shouldn't regen you roll light Attacks and when they stop spinning you have all your pools and they have to let theirs regen
your built wrong. plus your playing the easiest play style in the game, sit in the background in stealth and shoot people with a bow.
kendellking_chaosb14_ESO wrote: »Shield stacking is a problem?
Fix Stamina burst. Fix shield stacking. Problem solved.
You can't really call it burst when the only people that complain about that burst have 30k+ magic little health and full light there are many heavy armor magic sets even just a heavy chest would show a big difference but if your whole build is stacking shield to live then players will use the only skill to kill a shield and that's damage a Major and Minor buff is everywhere that stats are effected excepting for shields
What do you guys expect a shield user to do once someone with a big sword is on his trail? Die bc light armor should not be vaible for fighting outside of zergs?
bloodenragedb14_ESO wrote: »best answer to shield stacking is, wait for it.......stop complaining about it and learn the obvious and easy counters present ingame.
bloodenragedb14_ESO wrote: »best answer to shield stacking is, wait for it.......stop complaining about it and learn the obvious and easy counters present ingame.
, DKs have hard hitting executes,kendellking_chaosb14_ESO wrote: »What you are failing to address however is high sustainability means you can't burst through a 9K damage shield and high DPS mean that if you can't drop them to execute range then you die shield don't take crit damage just base killing entire builds from the start.
Now add to that the fact the more magic ups your spell damage, regen, and shield strength you have offense of an defense of all in one resource so yes loss 2-3 cast but you grant pure immunity from 9K damage from a cheap damage shield and that's just Harning Ward
If it was a simple L2P problem amidst the raging Nerf Nerf Nerf post then I could see your point but it's a common sense fix to a clear oversight
It's not an oversight.
Magicka builds don't have burst, they have sustain, and can survive via shield stacking.
Stamina builds have burst and not a whole lot of sustain, and can survive. (If you spec into the roll dodge continuum)
All builds have counters, shield stacking builds are easily countered by a stun, followed by stamina burst. Dead shield stacker.
Stamina builds that roll dodge continuously are countered by abilities that "lock" on target and go through block, such as curse, and magicka detonation.
Problem solved.
For my DK, I've found the middle ground, I don't have much burst damage, burst damage can't kill me, and shield stacking isn't a problem for me to get through.
"Fix" shield-stacking and you BREAK Sorcerers.
"Fix" Burst and you BREAK stamina.
[Moderator Note: Edited quote to match moderated version]
Magicka builds don´t have burst? Magicka NB and Sorcs do, not sure about Templar and DK.