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Pure evil

  • Rune_Relic
    Rune_Relic
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    krim wrote: »
    Ifthir_ESO wrote: »
    I think what we all would have liked with Champion release would have been ONE of TWO things:

    1. Fixes to make Cyrodiil a lag-free experience.
    2. New PVE content beyond Sanctum Ophidia.

    I was shocked to see neither of these with this update, but I do know the ZoS team has other priorities that revolve around the business and the console release. Its unfortunate that we cant be given a game that has a team who isn't distracted by porting a game to Console just to please the accountants, but it is the harsh reality of the game industry. I am 100% certain that if the ZoS team had it's way, they wouldn't be worrying about console, and would be doing everything they can to make ESO better in it's current form.

    To hit the numbers you need from a business standpoint, in today's world you have to do either console release or micro-transactions. It is the nature of the beast, imo.

    Good lord when this game was going well it was the best PvP in years, I'd have been ecstatic to see either of the things I listed above + this champion patch. F the console peasants and let the damned devs concentrate on those of us who have been here for 2 years :)

    I wish that were true but im not so sure... They had to have spent valuable time thinking they were coming up with a better idea with new game mechanics issued in 1.6.. When they could have spent that time fixing broken stuff. Same thing with the whole champion system. Why did they waste all that time. Everyone was enjoying the game immensely minus the bugs and little things that needed to be fixed just like any other game. When we were here everyday screaming bloody murder about lag. They are over there changing the game around and adding new stuff just to make the game worse then it already was. They should have focused their efforts on fixing lag and balancing out issues, that should have been priority. Now we still have lag, dumb downed game mechanics, bugs, same exploits, and cookie cutter builds... What are they really trying to do? keep it simple people.

    To be fair.
    1. everyone complained of balance issues - hence 1.6
    2. everyone was less than happy with silver and gold as veteran content progressions - hence champion system
    These were the biggest complaints at the time. They answered the complaints....and now get a kick in the nuts for their trouble.
    Any major updates HAD TO BE DONE before console release that was already way behind schedule.

    Now if it was upto me I would have made perfomance and bugs priority number 1.
    Console would have been the leats of my worries until the system performace was stable and as high quality as the eye candy
    But I am not ZOS with accountants to answer to and employees to pay.
    Someone obviously had different priorities
    Anything that can be exploited will be exploited
  • AhPook_Is_Here
    AhPook_Is_Here
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    I don't see the big deal with DPS meters, you can have your DPS post theirs', and if they refuse, kick them from the raid or your guild. There just aren't that many good trials players left out there, maybe 4 guilds worth for all of NA and there is no supply of new players with interest that content.
    “Whatever.”
    -Unknown American
  • TheBull
    TheBull
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    Krim I didn't know it was you! Sorry! I don't look at names! :s
  • krim
    krim
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    Rune_Relic wrote: »
    maryriv wrote: »
    Can you be more specific? You are upset about duelling but you can actually duel in Cyrodiil.... What else do you specifically have a problem with?

    I agree that they cater way to much to casuals who are notoriously flaky when it comes to loyalty but what specifically do you see needs to be changed?

    Trials were way to easy and ppl completed them right after they were released that was a pretty big issue.

    Define casual ?
    Not -hardcore I suppose ?
    Show me the stats that say ESO fans [probably among the most loyal] are hardcore and not casual.

    I get hardcore players want well....hard fulfilling content. No problem. Fair dos.
    I relish a challenge....adds to the game intensity
    But why target all non-MMO harcore players as casuals and as the problem ?

    You seem to think lack of time = lazy and not leeetz enough

    Didn't mean to target casuals or non MMO players. It just seems like all of the decisions ZOS made was aimed towards people who never played MMOs before. No one group of players is the problem. ZOS had this vision from the start, and it was a bad idea trying to do this to a MMO.
    Rune_Relic wrote: »
    krim wrote: »
    Ifthir_ESO wrote: »
    I think what we all would have liked with Champion release would have been ONE of TWO things:

    1. Fixes to make Cyrodiil a lag-free experience.
    2. New PVE content beyond Sanctum Ophidia.

    I was shocked to see neither of these with this update, but I do know the ZoS team has other priorities that revolve around the business and the console release. Its unfortunate that we cant be given a game that has a team who isn't distracted by porting a game to Console just to please the accountants, but it is the harsh reality of the game industry. I am 100% certain that if the ZoS team had it's way, they wouldn't be worrying about console, and would be doing everything they can to make ESO better in it's current form.

    To hit the numbers you need from a business standpoint, in today's world you have to do either console release or micro-transactions. It is the nature of the beast, imo.

    Good lord when this game was going well it was the best PvP in years, I'd have been ecstatic to see either of the things I listed above + this champion patch. F the console peasants and let the damned devs concentrate on those of us who have been here for 2 years :)

    I wish that were true but im not so sure... They had to have spent valuable time thinking they were coming up with a better idea with new game mechanics issued in 1.6.. When they could have spent that time fixing broken stuff. Same thing with the whole champion system. Why did they waste all that time. Everyone was enjoying the game immensely minus the bugs and little things that needed to be fixed just like any other game. When we were here everyday screaming bloody murder about lag. They are over there changing the game around and adding new stuff just to make the game worse then it already was. They should have focused their efforts on fixing lag and balancing out issues, that should have been priority. Now we still have lag, dumb downed game mechanics, bugs, same exploits, and cookie cutter builds... What are they really trying to do? keep it simple people.

    To be fair.
    1. everyone complained of balance issues - hence 1.6
    2. everyone was less than happy with silver and gold as veteran content progressions - hence champion system
    These were the biggest complaints at the time. They answered the complaints....and now get a kick in the nuts for their trouble.
    Any major updates HAD TO BE DONE before console release that was already way behind schedule.

    Now if it was upto me I would have made perfomance and bugs priority number 1.
    Console would have been the leats of my worries until the system performace was stable and as high quality as the eye candy
    But I am not ZOS with accountants to answer to and employees to pay.
    Someone obviously had different priorities


    I covered that in my post. Theres always going to be some balance issue. Lets face it the way they chose to handle it was wrong.

    Sad part is
    1) We still have balance issues with the new mechanics
    2) We still have VR levels. Just now with a champion point grind.
    I don't see the big deal with DPS meters, you can have your DPS post theirs', and if they refuse, kick them from the raid or your guild. There just aren't that many good trials players left out there, maybe 4 guilds worth for all of NA and there is no supply of new players with interest that content.

    Not a huge deal but just something that came to my head as i was typing. When you look at all the little things like this it makes you wonder. What was the reason behind that?

  • Oughash
    Oughash
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    Rune_Relic wrote: »
    To be fair.
    1. everyone complained of balance issues - hence 1.6

    Yes, but they were getting closer to a reasonable balance near the end of 1.5
    The changes in 1.6 screwed everything out whack.
    Rune_Relic wrote: »
    3. everyone was less than happy with silver and gold as veteran content progressions - hence champion system
    These were the biggest complaints at the time. They answered the complaints....and now get a kick in the nuts for their trouble.
    Any major updates HAD TO BE DONE before console release that was already way behind schedule.

    Now if it was upto me I would have made perfomance and bugs priority number 1.
    Console would have been the leats of my worries until the system performace was stable and as high quality as the eye candy
    But I am not ZOS with accountants to answer to and employees to pay.
    Someone obviously had different priorities

    You are right. Performance should have been number 1 since last fall. They are getting kicked in the nuts b/c silver/gold content sucks and their changes to progression - 1.6 + Champ System - screwed up even more the things that were already broken, but they were getting close to fixing: lag and balance.
  • OtarTheMad
    OtarTheMad
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    This game is definitely NOT Skyrim with friends, not even close... it's barely an Elder Scrolls game in my opinion. Elder Scrolls games have replay ability, this game does not. Most players are so focused on how long it will take to get to the next VR level that they do not enjoy the game, nor even get close to being immersed in this game world. That is NOT any sort of ES game I have played. You often lose yourself in ES games, lose track of time... I remember once I gained 4 levels in Skyrim and actually forgot to apply my points because I was just so immersed in the game and my character lol. I made multiple characters in Oblivion and Skyrim and enjoyed each and every one of them until the quests went dry, and even enjoyed them afterwards.

    However I do agree that PvP needs more love, I have been playing since beta and PvP is kind of ugly. You have AP farmers keeping players who have lives from crowning Emp, elite/big name guilds not inviting anyone to join or help them, fights taking place at keeps with little strategy beyond "see enemy, swing axe" which just leads to enemies rolling over the keep easily, exploiters lagging out campaigns (no evidence, just a theory), other Unnamed exploiters running around laughing at us all, elitists and elitists guild hating people who solo in zone, talking down to anyone under VR 14 etc. etc. etc.

    Does it say something to anyone that the BEST PvP right now is Blackwater Blade? I was in it last night with my new level 10 and was having a BLAST with my guild members. I haven't had that much fun since my guild was in Goldbrand. I have faith still that ZOS will do things right and be able to keep MMO players happy and ES/Single-player players happy. Unfortunately they spent a lot of time during this last year fixing some bugs and couldn't release the content they wanted. Let's see what happens after console release and what gets released and when. I am very certain things mentioned at Quakecon will be released (Probably as DLC's) eventually and honestly I can't wait for some of them because I think the sooner they get things like: Spellcrafting, Wrothgar, Glass armor, Dark Brotherhood and Thieves Guild, Imperial City etc. into the game the more it will keep people anxious and waiting for the next DLC.

    The biggest mistakes that they made was pushing content releases too soon (I think we all agree that we would have waited a few more weeks in between updates if it meant less major bugs). And not making veteran zones unique to the faction you're playing in. Probably more "big" ones but nothing comes to mind at the moment. I, for one, am still anxious to see what they do after June... I'll just have to level some lowbies and PvP in BWB until then.

  • krim
    krim
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    They should have made the map completely open to all three factions with safe zones/towns etc. They should have just went all out instead of this enclosed game we have. We could be playing the best MMO but whoever was planting ideas over there. Woah did they *** it up. Its like they half assed it because they wanted it to be simple for the non MMO player. But unless you were a veteran MMO player you really had no idea what was best because skill tool tips were not very helpful and there wasnt any info to go by. This is why we experienced what i never experienced before was the biggest out cry for nerfs i have ever seen for the most absurd things. On top of that everything was either a hack or exploit because no one knew what was going on.
  • Ifthir_ESO
    Ifthir_ESO
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    played all night in pvp on thorn with 0 lag. we will see if it holds.
  • krim
    krim
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    Ifthir_ESO wrote: »
    played all night in pvp on thorn with 0 lag. we will see if it holds.

    Was there a magical fix or was there two variables missing from the equation. Like zerg a and zerg b? Its a given we have known what causes lag. Large forces of enemies on all sides spamming many especially aoe skills repeatedly at the same time. This has been the case from the very start. At this point you might as well forget about ever being part of a epic huge non laggy battle. Especially since now spreading people out is the new direction. At least thats what they are trying to force.
  • RivenEsq
    RivenEsq
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    It would appear some of the most notorious EP players known for causing lag have been playing on Chillrend instead of Thornblade and lagging it up there, much to my chagrin.

    It seems that they want to play with us even though we don't want to be on the same continent as them because of how they exploit lag or break into a keep with the sole purpose of trying to farm players rather than take the keep.

    The trick is getting a population to have fun PvP on any campaign without the same 20-25 EP players coming to *** it up for everyone else by intentionally causing lag.
    Cheers,
    Ryan "RivenEsq" Reynolds
    CEO & Founder of [KG] Knight Gaming
    @RivenEsq
  • prose08b14a_ESO
    prose08b14a_ESO
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    [Moderator Note: Edited per our rules on Inappropriate Content]
    Edited by ZOS_MichelleA on April 6, 2015 1:02AM
  • krim
    krim
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    RivenVII wrote: »
    It would appear some of the most notorious EP players known for causing lag have been playing on Chillrend instead of Thornblade and lagging it up there, much to my chagrin.

    It seems that they want to play with us even though we don't want to be on the same continent as them because of how they exploit lag or break into a keep with the sole purpose of trying to farm players rather than take the keep.

    The trick is getting a population to have fun PvP on any campaign without the same 20-25 EP players coming to *** it up for everyone else by intentionally causing lag.

    It is interesting how the lag followed them if it indeed has. I dont think its necessary to blame some group for something thats technically not anyone's fault but the game. As much as everyone likes to think. No one lags out the server intentionally. If EP have more numbers then its their right to be kicking everyones ass. We been going at this for a year. This game has no repercussions you win some you lose some. You die you get right back up and bang your head away. You start lagging you pack up and move your group to another campaign.
  • Muizer
    Muizer
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    Lots of things to say about PvP. What really brought it home to me was Brian saying they could not remove the PvE buffs people get from PvP because of a UI issue. Think about that for a second. What does it tell us about the priorities at ZoS if something as mundane as that is bottlenecking progress? In general his interviews to me got across that the PvP team is getting no support at all from other departments and are badly constrained by this.
    Edited by Muizer on April 5, 2015 8:25AM
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • krim
    krim
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    http://www.reddit.com/r/elderscrollsonline/comments/33t176/10_seriously_impressive_features_in_eso_on_console/
    Yeah... Like I said, I have 488 hours on PC but playing it on console it immediately clicked what they were also aiming for. Everything from 5 abilities perfectly mapping to controller etc works. The low key UI is also great. You can go from Skyrim to this without any issue - I literally handled my girlfriend (big Skyrim fan on 360) the controller and she just started questing and stealing (she didn't do the tutorial either). That was the moment of 'Oh, this could be big' for me.

    https://www.youtube.com/watch?v=QAnThKbSjNY

    Still scrubs at their own game. Whats the big deal about the UI?..
  • Huntler
    Huntler
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    krim wrote: »
    http://www.reddit.com/r/elderscrollsonline/comments/33t176/10_seriously_impressive_features_in_eso_on_console/
    Yeah... Like I said, I have 488 hours on PC but playing it on console it immediately clicked what they were also aiming for. Everything from 5 abilities perfectly mapping to controller etc works. The low key UI is also great. You can go from Skyrim to this without any issue - I literally handled my girlfriend (big Skyrim fan on 360) the controller and she just started questing and stealing (she didn't do the tutorial either). That was the moment of 'Oh, this could be big' for me.

    https://www.youtube.com/watch?v=QAnThKbSjNY

    Still scrubs at their own game. Whats the big deal about the UI?..

    I like how all of the fights they are using light and heavy attacks to look like skyrim, being noobs and not using their abilities once in combat :p.


    What kind of grosses me out is that they are going to make a lot of money from this :/
  • Ifthir_ESO
    Ifthir_ESO
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    Muizer wrote: »
    In general his interviews to me got across that the PvP team is getting no support at all from other departments

    This is really the reason I quit a few months back and probably the reason I will quit again.

    Bugs rage in Cyrodiil for months, balance issues are ignored, and broken skills are left broken until major updates. Meanwhile, quests etc are hotfixed.

    The PvE is pretty good, PvP is completely ignored (and probably why most of the good PvPers moved on).

  • DezIsDead
    DezIsDead
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    Huntler wrote: »
    krim wrote: »
    http://www.reddit.com/r/elderscrollsonline/comments/33t176/10_seriously_impressive_features_in_eso_on_console/
    Yeah... Like I said, I have 488 hours on PC but playing it on console it immediately clicked what they were also aiming for. Everything from 5 abilities perfectly mapping to controller etc works. The low key UI is also great. You can go from Skyrim to this without any issue - I literally handled my girlfriend (big Skyrim fan on 360) the controller and she just started questing and stealing (she didn't do the tutorial either). That was the moment of 'Oh, this could be big' for me.

    https://www.youtube.com/watch?v=QAnThKbSjNY

    Still scrubs at their own game. Whats the big deal about the UI?..

    I like how all of the fights they are using light and heavy attacks to look like skyrim, being noobs and not using their abilities once in combat :p.


    What kind of grosses me out is that they are going to make a lot of money from this :/
    oh they are going to make a killing and its disgusting. it looks like skyrim with abilities lol. good news is 3 months after launch when all the console ppl are pissed off they can come yell and scream here where all the PC players quit
    Dez Is Dead vr16 AD Sorc
    Rez Dez vr16 DC sorc
    Aimer Cantentius VR16 DC NB AKA Needs Vigor
    Vanreimus Comeback DC DK
    Ihealedurmum VR8 AD temp
    Unonti VR crafting sloot
    Zoschasedawaymyfweinds EP Temp
  • Lionxoft
    Lionxoft
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    I've played thousands of hours in Skyrim and Oblivion with appropriate time spent but not as much in Arena, DF and MW. This game will never even come close to Oblivion or Skyrim. It's missing a lot and hits the mark between MMO and single player title but it doesn't do it well enough.

    Looking at the console version and it's complete lack of text chat hurts them imo. I'm not really sure why they chose to spend the last 6 months working on console because it looks far worse than the PC version when it comes down to functionality, graphics and gameplay.

    Again, no text chat? Really? That missing layer of accessibility is an atrocity.
  • krim
    krim
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    Can we expect and fixes or anything now that the game is on three platforms? We didnt get any fixes in the first year with the game only being out on PC. The game is not any better then it was at launch, and in my opinion has gotten a lot worse since 1.6
  • Lionxoft
    Lionxoft
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    krim wrote: »
    Can we expect and fixes or anything now that the game is on three platforms? We didnt get any fixes in the first year with the game only being out on PC. The game is not any better then it was at launch, and in my opinion has gotten a lot worse since 1.6

    @krim Think you know the answer to that one bud.

    9kWiN2s.jpg
  • Ezareth
    Ezareth
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    ✭✭✭✭
    I think we all want ESO to be more than it is and we recognize that it could have been great if it had the right people working on it. It wasn't and it doesn't. Do you recall from the early days of the game and your dead friends lists and guilds, it has been dying, not growing since launch. To compare, Wow announced the Burning Crusade Expansion 11 months after the release of the game. We get thrown in with the FTP crowd and are made second best to their imminent console launch.

    Strategically ZoS is doing the only thing they can do, do what they can to stem the bleeding of players and diversify their revenue. Once an MMO starts dying I can't think of any example where it was turned around. That's just the way things are.

    We all want a lot more out of this game than it offers but we're just going to have to accept it for what it is and when we eventually quit for good we'll have a bitter taste in our mouths.

    Don't take my post as all negative. This is a great game for a casual player and there is nothing wrong with that. I'm actually enjoying leveling up my first alt and grinding levels and abilities again almost as much as I did the first time. Zos just doesn't have the income and resources available to both grow their existing customer base and continue to create content at a pace that satisfies their existing players. They're choosing the path that keeps them from immediate insolvency and I really can't blame them for that....I don't think any of us should but we don't have to like the reality of the situation.

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • BRogueNZ
    BRogueNZ
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    some much truths in this thread it hurts
  • DezIsDead
    DezIsDead
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    Ezareth wrote: »
    I think we all want ESO to be more than it is and we recognize that it could have been great if it had the right people working on it. It wasn't and it doesn't. Do you recall from the early days of the game and your dead friends lists and guilds, it has been dying, not growing since launch. To compare, Wow announced the Burning Crusade Expansion 11 months after the release of the game. We get thrown in with the FTP crowd and are made second best to their imminent console launch.

    Strategically ZoS is doing the only thing they can do, do what they can to stem the bleeding of players and diversify their revenue. Once an MMO starts dying I can't think of any example where it was turned around. That's just the way things are.

    We all want a lot more out of this game than it offers but we're just going to have to accept it for what it is and when we eventually quit for good we'll have a bitter taste in our mouths.

    Don't take my post as all negative. This is a great game for a casual player and there is nothing wrong with that. I'm actually enjoying leveling up my first alt and grinding levels and abilities again almost as much as I did the first time. Zos just doesn't have the income and resources available to both grow their existing customer base and continue to create content at a pace that satisfies their existing players. They're choosing the path that keeps them from immediate insolvency and I really can't blame them for that....I don't think any of us should but we don't have to like the reality of the situation.

    brought a tear to my eye this post did. In all honesty, playing an alt on BB has made me realize this game isnt THAT bad. i hope it does find a way to survive even if it is just a niche game in the end.
    Dez Is Dead vr16 AD Sorc
    Rez Dez vr16 DC sorc
    Aimer Cantentius VR16 DC NB AKA Needs Vigor
    Vanreimus Comeback DC DK
    Ihealedurmum VR8 AD temp
    Unonti VR crafting sloot
    Zoschasedawaymyfweinds EP Temp
  • Hektlk
    Hektlk
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    maryriv wrote: »
    Can you be more specific? You are upset about duelling but you can actually duel in Cyrodiil.... What else do you specifically have a problem with?

    I agree that they cater way to much to casuals who are notoriously flaky when it comes to loyalty but what specifically do you see needs to be changed?

    Trials were way to easy and ppl completed them right after they were released that was a pretty big issue.

    giphy.gif
    Edited by Hektlk on April 30, 2015 10:51PM
    Potato Syndicate, IR, Havoc
    Ebonheart Pact, North America

    Hektík - VR14 Imperial Templar
  • Cody
    Cody
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    ✭✭✭
    Ezareth wrote: »
    I think we all want ESO to be more than it is and we recognize that it could have been great if it had the right people working on it. It wasn't and it doesn't. Do you recall from the early days of the game and your dead friends lists and guilds, it has been dying, not growing since launch. To compare, Wow announced the Burning Crusade Expansion 11 months after the release of the game. We get thrown in with the FTP crowd and are made second best to their imminent console launch.

    Strategically ZoS is doing the only thing they can do, do what they can to stem the bleeding of players and diversify their revenue. Once an MMO starts dying I can't think of any example where it was turned around. That's just the way things are.

    We all want a lot more out of this game than it offers but we're just going to have to accept it for what it is and when we eventually quit for good we'll have a bitter taste in our mouths.

    Don't take my post as all negative. This is a great game for a casual player and there is nothing wrong with that. I'm actually enjoying leveling up my first alt and grinding levels and abilities again almost as much as I did the first time. Zos just doesn't have the income and resources available to both grow their existing customer base and continue to create content at a pace that satisfies their existing players. They're choosing the path that keeps them from immediate insolvency and I really can't blame them for that....I don't think any of us should but we don't have to like the reality of the situation.

    Ezareth.............



















    #ARGONIANMASTERRACE

    oh, and batman arkham knight comes out soon:D
  • Ezareth
    Ezareth
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    ✭✭✭✭
    Cody wrote: »
    Ezareth wrote: »
    I think we all want ESO to be more than it is and we recognize that it could have been great if it had the right people working on it. It wasn't and it doesn't. Do you recall from the early days of the game and your dead friends lists and guilds, it has been dying, not growing since launch. To compare, Wow announced the Burning Crusade Expansion 11 months after the release of the game. We get thrown in with the FTP crowd and are made second best to their imminent console launch.

    Strategically ZoS is doing the only thing they can do, do what they can to stem the bleeding of players and diversify their revenue. Once an MMO starts dying I can't think of any example where it was turned around. That's just the way things are.

    We all want a lot more out of this game than it offers but we're just going to have to accept it for what it is and when we eventually quit for good we'll have a bitter taste in our mouths.

    Don't take my post as all negative. This is a great game for a casual player and there is nothing wrong with that. I'm actually enjoying leveling up my first alt and grinding levels and abilities again almost as much as I did the first time. Zos just doesn't have the income and resources available to both grow their existing customer base and continue to create content at a pace that satisfies their existing players. They're choosing the path that keeps them from immediate insolvency and I really can't blame them for that....I don't think any of us should but we don't have to like the reality of the situation.

    Ezareth.............

    #ARGONIANMASTERRACE

    oh, and batman arkham knight comes out soon:D

    The Witcher 3 for me. Can't wait for May 19th....hits just as my subscription lapses too ( =
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
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