Shield stacking is a problem?
Fix Stamina burst. Fix shield stacking. Problem solved.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
sure but cap all physical attacks dmg(including crits) at 30% of the attackers health as well.
kendellking_chaosb14_ESO wrote: »What you are failing to address however is high sustainability means you can't burst through a 9K damage shield and high DPS mean that if you can't drop them to execute range then you die shield don't take crit damage just base killing entire builds from the start.
Now add to that the fact the more magic ups your spell damage, regen, and shield strength you have offense of an defense of all in one resource so yes loss 2-3 cast but you grant pure immunity from 9K damage from a cheap damage shield and that's just Harning Ward
If it was a simple L2P problem amidst the raging Nerf Nerf Nerf post then I could see your point but it's a common sense fix to a clear oversight
kendellking_chaosb14_ESO wrote: »What you are failing to address however is high sustainability means you can't burst through a 9K damage shield and high DPS mean that if you can't drop them to execute range then you die shield don't take crit damage just base killing entire builds from the start.
Now add to that the fact the more magic ups your spell damage, regen, and shield strength you have offense of an defense of all in one resource so yes loss 2-3 cast but you grant pure immunity from 9K damage from a cheap damage shield and that's just Harning Ward
If it was a simple L2P problem amidst the raging Nerf Nerf Nerf post then I could see your point but it's a common sense fix to a clear oversight
It's not an oversight.
Magicka builds don't have burst, they have sustain, and can survive via shield stacking.
Stamina builds have burst and not a whole lot of sustain, and can survive. (If you spec into the roll dodge continuum)
All builds have counters, shield stacking builds are easily countered by a stun, followed by stamina burst. Dead shield stacker.
Stamina builds that roll dodge continuously are countered by abilities that "lock" on target and go through block, such as curse, and magicka detonation.
Problem solved.
For my DK, I've found the middle ground, I don't have much burst damage, burst damage can't kill me, and shield stacking isn't a problem for me to get through.
"Fix" shield-stacking and you BREAK Sorcerers.
"Fix" Burst and you BREAK stamina.
[Moderator Note: Edited quote to match moderated version]
Sorcs have to time their burst, Magicka NBs do indeed have a burst but it suffered recently in the last patch, DKs and Temps have hard hitting executes, that's about it.kendellking_chaosb14_ESO wrote: »What you are failing to address however is high sustainability means you can't burst through a 9K damage shield and high DPS mean that if you can't drop them to execute range then you die shield don't take crit damage just base killing entire builds from the start.
Now add to that the fact the more magic ups your spell damage, regen, and shield strength you have offense of an defense of all in one resource so yes loss 2-3 cast but you grant pure immunity from 9K damage from a cheap damage shield and that's just Harning Ward
If it was a simple L2P problem amidst the raging Nerf Nerf Nerf post then I could see your point but it's a common sense fix to a clear oversight
It's not an oversight.
Magicka builds don't have burst, they have sustain, and can survive via shield stacking.
Stamina builds have burst and not a whole lot of sustain, and can survive. (If you spec into the roll dodge continuum)
All builds have counters, shield stacking builds are easily countered by a stun, followed by stamina burst. Dead shield stacker.
Stamina builds that roll dodge continuously are countered by abilities that "lock" on target and go through block, such as curse, and magicka detonation.
Problem solved.
For my DK, I've found the middle ground, I don't have much burst damage, burst damage can't kill me, and shield stacking isn't a problem for me to get through.
"Fix" shield-stacking and you BREAK Sorcerers.
"Fix" Burst and you BREAK stamina.
[Moderator Note: Edited quote to match moderated version]
Magicka builds don´t have burst? Magicka NB and Sorcs do, not sure about Templar and DK.
kendellking_chaosb14_ESO wrote: »What you are failing to address however is high sustainability means you can't burst through a 9K damage shield and high DPS mean that if you can't drop them to execute range then you die shield don't take crit damage just base killing entire builds from the start.
Now add to that the fact the more magic ups your spell damage, regen, and shield strength you have offense of an defense of all in one resource so yes loss 2-3 cast but you grant pure immunity from 9K damage from a cheap damage shield and that's just Harning Ward
If it was a simple L2P problem amidst the raging Nerf Nerf Nerf post then I could see your point but it's a common sense fix to a clear oversight
It's not an oversight.
Magicka builds don't have burst, they have sustain, and can survive via shield stacking.
Stamina builds have burst and not a whole lot of sustain, and can survive. (If you spec into the roll dodge continuum)
It's more of a L2P issue than anything, all builds have counters, shield stacking builds are easily countered by a stun, followed by stamina burst. Dead shield stacker.
Stamina builds that roll dodge continuously are countered by abilities that "lock" on target and go through block, such as curse, and magicka detonation.
Problem solved.
Those that complain about Shield-Stacking are Stamina builds with low burst and high sustain.
Those that complain about burst are idiots that can't shield-stack and have low health.
For my DK, I've found the middle ground, I don't have much burst damage, burst damage can't kill me, and shield stacking isn't a problem for me to get through.
I legitimately hate using the phrase L2P, but this "issue" as you people are calling it, isn't an issue.
"Fix" shield-stacking and you BREAK Sorcerers.
"Fix" Burst and you BREAK stamina.
L2P
Magicka builds don´t have burst? Magicka NB and Sorcs do, not sure about Templar and DK.
kendellking_chaosb14_ESO wrote: »After much thought and considerations on the subject a clear and simple solution has arrived players can't stack buffs or debuffs they are all Major thing and Minor that.
Now what if powers that cast damage shields as a primary function i.e. Healing Ward, Annulment, Harden Ward, Bone Shield and Sunshield and so on constitute a major shield or Major Barrier and powers that create damage shields as a byproduct i.e. Brawler, Shield Assault, weapon enchants and synergies like Bone Shield grant minor barrier.
...
Would this also standardize all shield values in the same manner that buffs all have standardized values currently?
Major wards set at 30% of Health and Minor wards set at 10% of Health sort of thing?
kendellking_chaosb14_ESO wrote: »After much thought and considerations on the subject a clear and simple solution has arrived players can't stack buffs or debuffs they are all Major thing and Minor that.
Now what if powers that cast damage shields as a primary function i.e. Healing Ward, Annulment, Harden Ward, Bone Shield and Sunshield and so on constitute a major shield or Major Barrier and powers that create damage shields as a byproduct i.e. Brawler, Shield Assault, weapon enchants and synergies like Bone Shield grant minor barrier.
...
Would this also standardize all shield values in the same manner that buffs all have standardized values currently?
Major wards set at 30% of Health and Minor wards set at 10% of Health sort of thing?
Shield stacking isn't the underlying problem. Tuning needs to be done so that a player doesn't instantly die without shields, whether this be done via buffed health pools or reduced damage in PVP (or some other mechanic). Tuning needs to be done to keep VR1 and VR14 with many CPs somewhat closer (or you need a below X amount of CP campaign). Then you can nerf shields.
stonescorsa wrote: »Im a sorc and i even say get rid of sheild stacking. I use hardened ward only to survive and iv never had a problem against all kinds of builds.
Sheild stackers are lame and just stack because they cant fight without having 100% sheilds over there health.
That might be true, but templars have the best burst heal. You want an equally good ward but also keep your heals? Sorcerers have the worst class heals in the game.stonescorsa wrote: »Im a sorc and i even say get rid of sheild stacking. I use hardened ward only to survive and iv never had a problem against all kinds of builds.
Sheild stackers are lame and just stack because they cant fight without having 100% sheilds over there health.
That's very easy to say when you have the best class shield in the game. Frankly I wouldn't mind removing multiple shields either, if I only played my sorc. My sorcerers Ward is almost 16k, it easily eats a full Wrecking Blow. I could pump it even higher if I wanted to.
In comparisons, my magicka templars Sun Shield is only 7k with the shortest shield duration in the game. It's gone is a freaking light attack these days. Same for DK, although it lasts 24 seconds, so you can use it pro-actively. If I want them to even reach 10k I have to go full health build and loose any form of dps or healing. Than there's my NB having no class shield what so ever, desperately juggling Healing Ward + Harness Magicka to stay up.
My point is, I find it funny how people think this would penalize sorcerers so much. They're ironically the only class in the game that doesn't need to stack shields in 5+ light armor.