I voted yes on everything else but I do not agree with shield stacking. Without shield stacking sorcs would die a horrible death every single time. Block casting NEEDS to go, but animation canceling is here to stay thanks to ZoS saying it is part of the game now.
Merlin13KAGL wrote: »@Obscure , you may be the first one ever to give that reasoning - essentially (as the character) not knowing (without third party add-on / health bar monitoring) if they're doing it right. (Meaning, if it's working or not - not implying skill or lack thereof)
This may be the single most valid reason I've ever heard for not wanting animation cancelling.
I voted "Yes" because we need to get rid of the "and so on", which is making a mess of ESO.Forestd16b14_ESO wrote: »Get rid of shield stacking, block casting, animation cancel and so on.
I don't understand how anyone could think animation canceling is ok. It literally makes no sense for a player to have to hit block between each attack, with his attacks never actually connecting to the target. If it was like... feinting or something, I don't know, and it was a legitimate mechanic, that would make sense. But even the name "animation cancel" just sounds like a bunch of glitchy crap. I think it adds zero depth to the combat. It would be more skillful to pull off combos with a global cool down that it is to just mash all your buttons and cancel everything.
I don't understand how anyone could think animation canceling is ok. It literally makes no sense for a player to have to hit block between each attack, with his attacks never actually connecting to the target. If it was like... feinting or something, I don't know, and it was a legitimate mechanic, that would make sense. But even the name "animation cancel" just sounds like a bunch of glitchy crap. I think it adds zero depth to the combat. It would be more skillful to pull off combos with a global cool down that it is to just mash all your buttons and cancel everything.
I don't use block to cancel animations. I simply use a light or med attack in between skills. This could be called "attack weaving". Now when done this way it adds more depth to combat, makes it faster and more "legitimate". I think too many ppl get caught up the "canceling" thing. When I weave base attacks in between skills it feels more natural in combat than waiting 1.5 seconds to place any attack. Cooldowns would make combat feel slower than it already does.
Also in terms of skill, it's debatable what is more difficult. IMO attack weaving takes a bit of skill, more so than waiting for the next cooldown. Most complain about it because they can't do it effectively.