Forestd16b14_ESO wrote: »There had been countless post about getting rid of these thing. From block casting to shield stacking, animation cancel to straight up glitches. ZoS did say that they left these thing in on purpose to increase utility or something like that but alot of us made it clear that we don't want these mechanics I know I don't block casting in the game cause it makes the role of tank a joke cause it means any one with a shield and heals can be one. So lets just see what the number have to say about these "utilities" and see if ZoS will finally do something about them.
I don't understand how anyone could think animation canceling is ok. It literally makes no sense for a player to have to hit block between each attack, with his attacks never actually connecting to the target. If it was like... feinting or something, I don't know, and it was a legitimate mechanic, that would make sense. But even the name "animation cancel" just sounds like a bunch of glitchy crap. I think it adds zero depth to the combat. It would be more skillful to pull off combos with a global cool down that it is to just mash all your buttons and cancel everything.
OK, I have a dumb question, does Shield Stacking mean I just cast Hardened Ward a couple of times, or is it some other mechanic?
I don't understand how anyone could think animation canceling is ok. It literally makes no sense for a player to have to hit block between each attack, with his attacks never actually connecting to the target. If it was like... feinting or something, I don't know, and it was a legitimate mechanic, that would make sense. But even the name "animation cancel" just sounds like a bunch of glitchy crap. I think it adds zero depth to the combat. It would be more skillful to pull off combos with a global cool down that it is to just mash all your buttons and cancel everything.
I don't use block to cancel animations. I simply use a light or med attack in between skills. This could be called "attack weaving". Now when done this way it adds more depth to combat, makes it faster and more "legitimate". I think too many ppl get caught up the "canceling" thing. When I weave base attacks in between skills it feels more natural in combat than waiting 1.5 seconds to place any attack. Cooldowns would make combat feel slower than it already does.
Also in terms of skill, it's debatable what is more difficult. IMO attack weaving takes a bit of skill, more so than waiting for the next cooldown. Most complain about it because they can't do it effectively.
Ok, so I understand the weaving attacks in it. Got it. Makes sense and I can see where that would take more skill to time it. However, I'm wondering how you could possibly say "slower than it already does." I've seen people complaining about combat being slow in this game and I'm absolutely baffled. Have you ever seen someone swing a sword in real life? Have you done it yourself? In PvP it's already possible to get melted in under two seconds by 6 skills. If combat gets any faster, it will basically just be a bunch of people vaporizing each other.
https://youtu.be/lMuP8UdChrw?t=453grimsfield wrote: »Block casting is a necessity for PVE. If block casting is removed, we really need AOE taunts. People would be getting wiped all over the place without block casting. As it is, I don't think you can block while casting channeled abilities, and I really wish that was changed.
All need to be redone from my point of view, all these were not how they originally designed combat to work, its just down to poorly thought out combat mechanics.
Animation cancelling rewards players who use macros, this isn't mortal combat where hitting keys at a super fast rate should reward you, granted reaction times and hitting the right keys at the right time is important but animation cancelling takes it to a new level and is a complete joke, same for block casting tho partly down to the lack of combat info we have it will make it tougher for players in dungeons but that is where teamwork, better players and learning dungeons and such take over, ppl want easy mode...
I find it hard to understand how players can defend animation cancelling and block casting, being a skilled player shouldn't mean who can setup the best macro, who can spam keys the fastest, who can hold block and spam skills the best or who has the best gaming mouse to assign more keys to, that being said sadly i don't see it ever changing which will likely mean ESO doesn't cater to players who want skilled combat.
I don't understand how anyone could think animation canceling is ok. It literally makes no sense for a player to have to hit block between each attack, with his attacks never actually connecting to the target. If it was like... feinting or something, I don't know, and it was a legitimate mechanic, that would make sense. But even the name "animation cancel" just sounds like a bunch of glitchy crap. I think it adds zero depth to the combat. It would be more skillful to pull off combos with a global cool down that it is to just mash all your buttons and cancel everything.
Yeah there's no block. It's a light or medium attack cut off by the skill. The skill itself makes contact.
Attorneyatlawl wrote: »OK, I have a dumb question, does Shield Stacking mean I just cast Hardened Ward a couple of times, or is it some other mechanic?
They are just talking about casting different skills while one is already active. It's nothing special and since shields don't take your mitigation into account when they are being damaged by an enemy, it's extremely fast to get rid of them.I don't understand how anyone could think animation canceling is ok. It literally makes no sense for a player to have to hit block between each attack, with his attacks never actually connecting to the target. If it was like... feinting or something, I don't know, and it was a legitimate mechanic, that would make sense. But even the name "animation cancel" just sounds like a bunch of glitchy crap. I think it adds zero depth to the combat. It would be more skillful to pull off combos with a global cool down that it is to just mash all your buttons and cancel everything.
I don't use block to cancel animations. I simply use a light or med attack in between skills. This could be called "attack weaving". Now when done this way it adds more depth to combat, makes it faster and more "legitimate". I think too many ppl get caught up the "canceling" thing. When I weave base attacks in between skills it feels more natural in combat than waiting 1.5 seconds to place any attack. Cooldowns would make combat feel slower than it already does.
Also in terms of skill, it's debatable what is more difficult. IMO attack weaving takes a bit of skill, more so than waiting for the next cooldown. Most complain about it because they can't do it effectively.
Ok, so I understand the weaving attacks in it. Got it. Makes sense and I can see where that would take more skill to time it. However, I'm wondering how you could possibly say "slower than it already does." I've seen people complaining about combat being slow in this game and I'm absolutely baffled. Have you ever seen someone swing a sword in real life? Have you done it yourself? In PvP it's already possible to get melted in under two seconds by 6 skills. If combat gets any faster, it will basically just be a bunch of people vaporizing each other.
Combat between skilled opponents in ESO is actually fairly slow paced, typically. It's only general people running around thinking having all attacks on their bar and no real defensive skills while rarely ever blocking (or blocking everything and running out of stamina immediately instead of only blocking big attacks) that die in seconds. Even in 1vX or 2vX a skilled player (or two) can last a minute or more, sometimes downing the enemies. In 1v1 or 2v2 encounters in Cyrodiil they can even just end in an outright stalemate if both players are good and similarly skilled. When your run into your average enemy running in or to a zerg, though, they just melt like butter in a frying pan.
Want to see what I'm talking about as far as stalemates or just longer fights? Here's an eight minute one from beta, which would happen similarly today. In normal circumstances enemies just will back off and part ways when a fight goes that long though as they could be hunting down others for rewards in that kind of timespan.
https://youtu.be/lMuP8UdChrw?t=453
Start watching at about 7.5 minutes in.
I don't understand how anyone could think animation canceling is ok. It literally makes no sense for a player to have to hit block between each attack, with his attacks never actually connecting to the target. If it was like... feinting or something, I don't know, and it was a legitimate mechanic, that would make sense. But even the name "animation cancel" just sounds like a bunch of glitchy crap. I think it adds zero depth to the combat. It would be more skillful to pull off combos with a global cool down that it is to just mash all your buttons and cancel everything.
Yeah there's no block. It's a light or medium attack cut off by the skill. The skill itself makes contact.
There is a block because block is what's used to cancel the skills. So attacks are canceled by skills, skills are canceled by blocks. You can also use block to rapid fire any of your attacks. Its particularly noticeable with bows, allowing you to light attack about twice as fast if you time it right.
Attorneyatlawl wrote: »OK, I have a dumb question, does Shield Stacking mean I just cast Hardened Ward a couple of times, or is it some other mechanic?
They are just talking about casting different skills while one is already active. It's nothing special and since shields don't take your mitigation into account when they are being damaged by an enemy, it's extremely fast to get rid of them.I don't understand how anyone could think animation canceling is ok. It literally makes no sense for a player to have to hit block between each attack, with his attacks never actually connecting to the target. If it was like... feinting or something, I don't know, and it was a legitimate mechanic, that would make sense. But even the name "animation cancel" just sounds like a bunch of glitchy crap. I think it adds zero depth to the combat. It would be more skillful to pull off combos with a global cool down that it is to just mash all your buttons and cancel everything.
I don't use block to cancel animations. I simply use a light or med attack in between skills. This could be called "attack weaving". Now when done this way it adds more depth to combat, makes it faster and more "legitimate". I think too many ppl get caught up the "canceling" thing. When I weave base attacks in between skills it feels more natural in combat than waiting 1.5 seconds to place any attack. Cooldowns would make combat feel slower than it already does.
Also in terms of skill, it's debatable what is more difficult. IMO attack weaving takes a bit of skill, more so than waiting for the next cooldown. Most complain about it because they can't do it effectively.
Ok, so I understand the weaving attacks in it. Got it. Makes sense and I can see where that would take more skill to time it. However, I'm wondering how you could possibly say "slower than it already does." I've seen people complaining about combat being slow in this game and I'm absolutely baffled. Have you ever seen someone swing a sword in real life? Have you done it yourself? In PvP it's already possible to get melted in under two seconds by 6 skills. If combat gets any faster, it will basically just be a bunch of people vaporizing each other.
Combat between skilled opponents in ESO is actually fairly slow paced, typically. It's only general people running around thinking having all attacks on their bar and no real defensive skills while rarely ever blocking (or blocking everything and running out of stamina immediately instead of only blocking big attacks) that die in seconds. Even in 1vX or 2vX a skilled player (or two) can last a minute or more, sometimes downing the enemies. In 1v1 or 2v2 encounters in Cyrodiil they can even just end in an outright stalemate if both players are good and similarly skilled. When your run into your average enemy running in or to a zerg, though, they just melt like butter in a frying pan.
Want to see what I'm talking about as far as stalemates or just longer fights? Here's an eight minute one from beta, which would happen similarly today. In normal circumstances enemies just will back off and part ways when a fight goes that long though as they could be hunting down others for rewards in that kind of timespan.
https://youtu.be/lMuP8UdChrw?t=453
Start watching at about 7.5 minutes in.
So I watched enough if it to get the idea... What's the issue? The is the speed combat should be at. However, this is as slow as it gets. If all combat were to be faster, so would these fights. And if that's what you want, sure, that's your prerogative I guess, not wanting long satisfying 1v1. But you also have to think that if those sped up, so does everything else, and the zergs become lawnmowers.
Merlin13KAGL wrote: »This should help:
Shield stacking removed would simply get countered with higher value shields - your complaint would change, the effect would be the same. Heavy and Medium armor shouldn't provide 1:1 spell resist. It is what it is.
Animation cancelling, it's already been indicated they're not removing it. It's simply not worth the programming effort, nor the unintended consequences that would result.
Block casting: Instant casts are the only things that can be block cast, everything else will cancel the cast.
Full Definition of INSTANT
1: an infinitesimal space of time; especially : a point in time separating two states
Something + something that takes zero time + something takes the same time as both somethings without the thing in the middle. Not sure why this is hard to grasp.
By the way, it takes stamina for everything... No stamina, no action. Hit someone while blocking and they lose stamina...see the progression? Blocking also slows your movement - if you're letting someone stand there and block cast, it's you that is missing the opportunity.
Since you are making statements using 'We' quite a bit, I will include one as well:
The instant we realized there was a search feature on the forums, we decided not to duplicate yet another post.
OK, I have a dumb question, does Shield Stacking mean I just cast Hardened Ward a couple of times, or is it some other mechanic?
and using gltiches as a way to get thru vet content is sad and needs to be removed. I have played with fully specced VR14s that wanted to use a glitch/bug to kill the bosses. Its pathetic, and why I take no one seriously when they say "vet dungeons are easy" because there is a small chance they gltiched/bugged thru it and did not actually do it.
Animation Canceling is an intended mechanic said so by ZOS.
Shield-Stacking is a thing because the game is broken in it's current state and damage in Cyrodiil is out of control.
Block-casting...? Is a problem? It was a problem? Every blocking opponent I've ever fought I've killed or my group has killed. This is a L2P issue, and it will screw with Trials if you have to drop block to heal yourself.
All in all, is this post for real?
Animation Canceling is an intended mechanic said so by ZOS.
Shield-Stacking is a thing because the game is broken in it's current state and damage in Cyrodiil is out of control.
Block-casting...? Is a problem? It was a problem? Every blocking opponent I've ever fought I've killed or my group has killed. This is a L2P issue, and it will screw with Trials if you have to drop block to heal yourself.
All in all, is this post for real?
Block casting / Animation Canceling is not intended it's badly coded and soon enough game will be called Elder Scripters Online, just matter of time...
Forestd16b14_ESO wrote: »There had been countless post about getting rid of these thing.
I don't understand how anyone could think animation canceling is ok. It literally makes no sense for a player to have to hit block between each attack, with his attacks never actually connecting to the target. If it was like... feinting or something, I don't know, and it was a legitimate mechanic, that would make sense. But even the name "animation cancel" just sounds like a bunch of glitchy crap. I think it adds zero depth to the combat. It would be more skillful to pull off combos with a global cool down that it is to just mash all your buttons and cancel everything.
Yeah there's no block. It's a light or medium attack cut off by the skill. The skill itself makes contact.
There is a block because block is what's used to cancel the skills. So attacks are canceled by skills, skills are canceled by blocks. You can also use block to rapid fire any of your attacks. Its particularly noticeable with bows, allowing you to light attack about twice as fast if you time it right.