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The Armchair Developer Comes to ESO Live

  • Rannvara
    Rannvara
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    Hmmmm, it seams the english spoken user have a lot more ideas .... but they are mostly equal to the german ones >:)
    Ich lese keine Anleitungen, ich drücke Knöpfe bis es klappt!
  • Bouvin
    Bouvin
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    The feature I would love to see is a checkbox to turn off Lag in Cyrodil.
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    Since it was explicitly mentioned, I'll bite...

    What would it take to make the Maormer a playable race? You already have them in-game as NPCs, and you have playable mer in existence already, why not add one more type?
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works
    How to turn off the sustainability features (screen dimming, fps cap) on PC
  • Thal0s
    Thal0s
    Soul Shriven
    Housing!
    Pleeeeeeeeeeeeease! =(

  • Jar_Ek
    Jar_Ek
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    Additional morphs to existing class skills.
    Making class passives morphable.
    Modifying toggle skills such that they have a secondary ability on reactivation and deactivate on a combination press.
    Providing combat pets with user controllable abilities.
  • Harlwystyr
    Harlwystyr
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    Cloaks / capes / another name for that awesome article of clothing that appears in official art, books, and the game of Daggerfall, please.
    "Life does not bestow upon us all the bright mantle of the hero. Do what ye can, and it will be enough."
    - Harlwystyr Ealthar
  • farrier_ESO
    farrier_ESO
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    A different quest icon for crafting writs, so you don't think you've found a new quest every time you get near one of the stalls.

    I've got so I take on the quests anyway, with no intention of completing them, just to make the quest icon disappear, but this causes other problems (like taking up multiple quest slots that I could use for more interesting quests, messing with T-cycling, etc etc).

    But I suspect changing their icon would involve some breaking of the whole quest-tracking system, so maybe not possible.
    Yet another indie games programmer.
    Upvote the change you want to see.
  • Svartulv
    Svartulv
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    First of all, it would be good to hear anything about how difficult it is to do player houses. Also, holidays and events, lore-friendly of course :) Days of daedras from Tamriel calendar, etc
    What about big cliff riders as flying mounts? ;)
    Edited by Svartulv on April 3, 2015 8:22PM
  • Rune_Relic
    Rune_Relic
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    Tactile Harmony in combat.

    Currently all skills are different and I end up doing finger gymnastics across the keyboard trying to move and cast skills at the same time.
    I often end up miskeying and spend more time worrying about finger position than the combat in front of me.

    Given the choice...
    1. use the 1-5 keys for mode switching instead from regen/passive > active skills [like a keyboard scale for DPS].
    2. Have the right click for 5x passive defensive modes [meditate/stance/block/sidestep/roll]
    3. Have the right hold for 5x active defensive modes [channel/recover/bash/throw/charge]
    4. Have the left click for 5x passive offensive modes [feint/light/medium/heavy/commit]
    5. Have the left hold for 5x active offensive modes [disrupt/disorient/cripple/knockdown/knockout]
    6. Mode 1/2 is all about regeneration and interrrupt.
    7. Mode 4/5 is all about max dps and max stun time.
    8. Heavy defensive and offensive skills only stun but take longer to execute with a warm up phase
    9. Slotting different weapons would change the flavour of these common actions.
    10. Movement speed increases with scale at expense of balance and energy regen
    11. Animation cancelling is removed and animation time scales with mode.

    The Point ?
    Skills become instinctive and familiar rather than alien and all over the place allowing muscle memory to dominate.
    There is commonality between all weapons making learning new skills much faster.
    Combat becomes less of a whackamole system and more about being in the right tactical mode at the right time.
    The finger gymnastics doesnt have to be as intense allowing you to worry more about moving around and positioning and keeping you in the heart of the combat instead of looking for keys.
    Combat depends on tactical skill and not finger speeds or macros or bugs or input device.

    At the end of the day I want to saver and experience the combat...not worry about having a perfect rotation with perfect finger sync timing and have a degree to calculate the optimum skill/block/attack combo to give me max dps.
    Anything that can be exploited will be exploited
  • Frondale
    Frondale
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    Player Housing

    Craft items to put in my house like furniture, potted plants (then have to find a seed to plant in it), pictures I can make etc. Once you would have to find the recipe and pieces required to craft them, you can go to a crafting station to put them all together to form the final product. Craft able unique items you can show off.

    I have felt proud and pleased with items I have created for my houses in other games. I have also found that players stay more if they have their own house/ Guildhall. (Both are needed) They can be placed on a different server as many other games do to reduce server loads.

    Spell crafting

    Jewel Crafting.

    Fishing still needs to have some tweaking. More of a reason to fish than just for the achievements. I realize it's for food now to a small degree. But does the current system really encourage players to want to fish over whatever else is available in the game. I myself love fishing in the game but this game I have not devoted much time to it I must admit. No real incentive to do so.

    Changable traits option for Master Crafters. You have some great clothing items with usefulness traits or even some great clothing with traits not great for my class that I would like to change.

    You have refused auction houses. I have 5 guild slots. 2 are filled with guild traders, 2 are PVP and last one is PVE/PVP.
    I would like to see guild traders not put in our pool of 5. Trading guilds should be separate if they are merely a trading guild.

    Or bring in an Auction House...problem solved with not enough guild slots. Others have mentioned this annoys them too.

    We need more skill slots. Too many toggles leaving 2 viable usable fight skills. Weapon swap is better but far from perfect. Allow us to have more choice here thanks.

    That's my wish list. As for developing...you can stay in your armchair and make it happen for us :)
  • goldin88
    goldin88
    Soul Shriven
    Cloaks / Capes! The main problem i see here would be with Helmet & Pauldron collisions but I'm sure you guys could work some magic and implement this with relative ease :)
    Officer - Magikal
    Goldin - Imperial - DK - Tank - Master Crafter - All Equipment & Consumables
    Goldi-Locks - Khajiit - NB - DPS
    Goldi G - Breton - Templar - Healer
  • thedoctor1fan
    thedoctor1fan
    Soul Shriven
    Wow this is an amazing idea i have so many ideas!

    So in no particular order:

    1: Item/Armour Renaming: Seeing you have a system that allows you to rename pets it shouldn't be too tricky to port that code and change it to adapt to weapons. I always loved naming weapons in Skyrim and wished for it in ESO. I really want to name my Pauldrons the'The 2nd Regiment Of the Imperial Army'
    2: hideouts/player homes: why do all players in Eso have to be homeless? Why cant we settle down in a small hut in a city or in a isolate village? obviously it's difficult but why not have certain houses in Tamriel avalible to buy? or if not change the harborage to be a hideout where you can store armour and have all the crafting stations.
  • thedoctor1fan
    thedoctor1fan
    Soul Shriven
    Can there be a way to change my class on a certain character? I play as a Imperial With Heavy Armour and I find that in PVP situations my character is a invalid asset to my group. why not have a shrine that can change your class for people who only stick to one character.
  • DartRain
    DartRain
    Soul Shriven
    Please give more slots for new character - 8 is so little=)
  • Eddzo101
    Eddzo101
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    OK then
    What would it take to implement one handed staffs, call them short-staffs or wands, whatever
    Give sorcerers something other than a spell blade to work with
  • Wakkoo
    Wakkoo
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    Players of a faction able to go to another factions areas/zones to do PvE and possible PvP aspects. I dont really want to create a new character just to be able to explore the whole world of Tamriel :(
    Edited by Wakkoo on April 5, 2015 1:53PM
  • wraith808
    wraith808
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    Wakkoo wrote: »
    Players of a faction able to go to another factions areas/zones to do PvE and possible PvP aspects. I dont really want to create a new character just to be able to explore the whole world of Tamriel :(

    You already do. It's the conversation that is pretty heated around here... veteran levels. Once you get past the main story, there is another story that continues the progress through the other faction's areas.
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • Yusuf
    Yusuf
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    Blank costumes that save our currently equipped gear as a costume. That way we could use the newly implemented pieces of clothing, dye them, combine them with some unique armor-pieces and have the look we want and still be able to wear viable armor underneath :)
  • shuskey5ub17_ESO
    i agree with housing and haircut change.
    o:) I'm your heals
  • Eldarth
    Eldarth
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    Dark Fissure Escalation

    Instead of a dark fissure vanishing after being undisturbed, it should evolve...
    • after an hour - add a defensive berm and a couple minions
    • after 4 hours - add a palisade and a few more daedra
    • after 8 hours - add stone walls to become a small keep and the boss mob
    • after 12 hours - small "raiding parties" could wander or attack nearby areas

  • Caroloces
    Caroloces
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    Eldarth wrote: »
    Dark Fissure Escalation

    Instead of a dark fissure vanishing after being undisturbed, it should evolve...
    • after an hour - add a defensive berm and a couple minions
    • after 4 hours - add a palisade and a few more daedra
    • after 8 hours - add stone walls to become a small keep and the boss mob
    • after 12 hours - small "raiding parties" could wander or attack nearby areas

    Is the dark fissure the event where daedra suddenly appear on the landscape through the dark blue cloudy thing? If that's the case, I love your ideas!

  • Zimnel
    Zimnel
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    Let me suggest...

    Portable Campsite

    portable%20campsite.jpg

    It would add much to immersion! Being able to camp when the night comes, not in cities of course, but in the wilderness we have plenty of non mob zones good for this feature. A little portable tent with some storage capability. We could even have campfires to cook in them to add rp experience to the fact of adventuring for long periods of time : )

    +1 to:

    -Player and Guild Housing.
    -Underwater delves, chests, mobs/creatures and exploration (let me add some argonian underwater villages).
    -Barber shop
    -One handed staff aka short staves.
    -Jewel crafting.
    -Cloaks.
  • Eldarth
    Eldarth
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    Caroloces wrote: »
    Eldarth wrote: »
    Dark Fissure Escalation

    Instead of a dark fissure vanishing after being undisturbed, it should evolve...
    • after an hour - add a defensive berm and a couple minions
    • after 4 hours - add a palisade and a few more daedra
    • after 8 hours - add stone walls to become a small keep and the boss mob
    • after 12 hours - small "raiding parties" could wander or attack nearby areas

    Is the dark fissure the event where daedra suddenly appear on the landscape through the dark blue cloudy thing? If that's the case, I love your ideas!

    Yep - that's them. If they could make the palisade/walls "destructable" that'd be icing on the cake!
  • Gidorick
    Gidorick
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    Was the armchair developer on the 4/10 show?
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Molagent
    Molagent
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    I'm so glad this topic was never asked about so let's make a totally huge amount of awesomeness that we all know will never be seen

    -Arenas? Let's avoid the idiot meters of "PvP Power" and "PvP Resilience" and keep PvP gear simply better in stats that are desired. Like regens, pure magicka/stamina/health bonuses and so on.
    -Make Arenas places players can actually visit and compete on a server side scale like we can with Cyrodiil. Make it some island we can travel to and interact with other players from other factions. Whether it be in trade, duels, or competing in the very arena itself. Make it so people can walk in and take a seat as the audience and actually watch the fights! You could host tournaments, iron man competitions or even go to the old Roman ways and have various creatures from around the world come and fight us. From tiger and wolf packs to even possibly mythical creatures. It'd be simply endless enjoyment. Don't forget the guild wars.
    -Crossbows
    -Throwable weapons. Axes, tomahawks, spears, etc.
    -Underwater exploration. Are you telling me everything the Pirate King looted was in the sand or dirt?
    -Make some more interesting dynamics to the Justice system, such as player Bounties. Someone steals an excess of 5,000 gold and suddenly players can go to a local in or guard captain and get the bounty to hunt that player down. If they get them alive there's a 1,500 bonus and dead you get the bounty itself alone. It'd make the world much more diverse and interesting with Infamy and justice.
    -Reconstruction of Guild Stores to use code from popular addons.
    -A choice for better tooltips for items, multiple comparisons, functioning journals of which players can use to write mixes of reagents, runes, and so on for future references. These journals could even be looked at by other players or the rest of the account's characters and suddenly they'd have those runes, reagents and so on unlocked and known. It could make such things instead of time consuming to find or buy, now much more valuable and so much more useful.
    -In game calendars for Guilds and world events such as Arenas and so on.
    -Harbour (not cold but Seas) trade. Instead of having alt characters who are nothing but crafters or what be, all of which not really in any desire to level themselves but the professions. Now you could go to the docks of whatever city you're in and actually trade from all of the zones for items you'd normally never be able to get.
    -Poison crafting
    -Jewelcrafting
    -Player Housing. Whether it be a cot in naval vessel, the captain's quarters of a ship flying under a black flag, or a place of your own built by your guild or yourself in a mountain view, or cozy cottage by a riverbed.
    -More materials from deconstruction not tempers but actual materials.
    -Quests have better gold amounts and better item rewards especially in veteran zones.
    -Hirelings are actually worth having whether it be from getting more chances with tempers in larger amounts or it be in materials in larger amounts with a possibility to even purchase/rent more hirelings to gather for you.
    -More costumes. Regal, gothic wedding, etc.
    -Armored mounts for PvP and guild/pvp rank mounts for PvE. Example being, if your emperor was mounted in Cyrodiil it'd look more fearsome to even look at, with things like spikes and skulls for the Ebonheart and gold plated armor for the Dominion while the Covenant have something with banners and a show of real pride and strength. But if in a PvE zone it'd be a horse that looks stronger than others, stands taller, rides faster and longer. Something that says, "I will lead us!" Guild mounts of course would just have guild colored plate armor or bags, etc.
    -Mounted combat in Cyrodiil and/or Arenas. Can you Jousting?
    -Skin and butcher animals. It may seem cruel at first, but wait till you can wear those tiger paws as pauldrons or that bear head as a helm to show how fierce you really are!
    -Romance emotes for husbands and wives. Divorce as well. Rebranding of names to the Rings of Mara, wedding ceremonies in multiple ways with multiple endings. Lycan pack, Vampire Coven, Fighter's Guild, Personal Guild, etc. wedding styles.
    -Agriculture! Why the hell can't we farm our materials for provisioning or alchemy? You could put this in player housing, guild areas too even make a new agriculture guild.
    -New guilds from an Archer's guild to a Fisher's guild.
    -Piracy! Set sail for the seas and plunder ships and towns with customization to boats and your character to suit such! Even recruit for your boat be an NPC or players.
    -Character redos. Maybe you hate the hairstyle or color, maybe you didn't want an eyepatch... Now you can change that for a certain amount of gold or a crown store item ticket.
    -Runecrafting. Now people who've finished the mage's guild and have a decent level in enchanting can turn mined stones into runes for enchanting of course in a level based system. These runes would be much weaker at first but grow much stronger in the end then ones you could normally find.
    Edited by Molagent on April 11, 2015 4:48PM
    "Happiness is foolishness I don't care for. When a scientist discovers something new that person would be willing to die to uncover the result of it. In that moment there is no happiness but an obsessiveness with interest. And it is with great pleasure I say I am not, nor ever desire to be happy, but take luxury and with sense of halcyon that I am interesting."
  • NobleNerd
    NobleNerd
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    I am very pleased to see this feature available not only for posting ideas, but also seeing the developers stream and talk about the ideas.

    As a Guild Leader taking a swing in the world of Nirn I would love to see more attention to ideas relating to guild improvement and management tools. The game is very limited in what and how the guild can function. With each player being involved in 5 guilds it becomes very crucial to have enough tools and incentives to set your guild apart from the rest.

    -Guild achievements and levels with special unlocks like titles, cosmetics, etc. would be nice.
    -Having a guild calendar in game for event planning.
    -Deeper rank permissions/features allowing for each rank to feel special.
    -Being able to display your guild rank and name in game. With 5 guilds you can pick up similar feature like in GW2 where you can only represent 1 guild at a time.
    -Being able to stamp your guild crest on gear and shields instead of or in addition to the tabard so players who choose to can --take pride in showing all their gear without a tabard hiding it.
    -Special guild triggered instances for guild members only.

    There are many suggestions beyond these, but this is a good foundation to start.
    BLOOD RAVENS GAMING
    ~a mature gaming community~
    Website
    DISCORD
  • Rohne
    Rohne
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    Crafting: Jewelcrafting
    Crafting: Alchemy Hirelings
    Crafting: Alchemy Poisons

    Weapons: Bo staff (2-hand physical stamina-based staff), Polearm (2-Handed such as a Halberd), Crossbow (physical ranged alternative to bow), Wand with Focus (dual wield magicka-based alternative to destruction staff)

    Combat: Mounted (one hand weapons, lance, bow, crossbow)

    Dungeon Mode: Able to select Normal, Hard Mode, Veteran, Expert Mode (not just 'auto-scaling' to the leader)
    - Normal sets dungeon to its designed level
    - Hard Mode sets dungeon to its designed level with more enemies (extra abilities) ... and extra loot
    - Veteran sets dungeon to its veteran level
    - Expert Mode sets dungeon to its veteran level with more enemies (extra abilities) ... and extra loot

    Dungeon NPC parties (able to "hire" NPC followers to help complete a dungeon without additional PC players)

    Player Housing (Build your own ESTATE): multiple location options, upgrade options (expandable), multiple furniture options (styles and coloring), unlockable NPCs to help run the 'estate' (guards, merchants, and employees), crafting stations, crafting supplies (garden for provisioning vegetables and alchemy flowers and clothier plants (cloth), fishing pool for provisioning, animal pen for provisioning and clothier (leather), mine for blacksmithing and jewelcrafting, orchard for provisioning and woodworking), stable (for horses and pets), tavern (for daily quests and dungeon 'rumors' and wandering merchants with rare items, and recruiting NPCs for dungeon NPC runs), extra storage containers and bank access (personal and guild), dye station, multiple manikins to put armor and weapons not currently being used but saved (help us recycle for alts), library of all the books the character has collected

    Followers: NPCs that can be equipped, skill bars set, and follow the player on adventures (perhaps allowed in open world but definitely having up to three on dungeon runs to accompany the player). These followers would stay at the player's estate when not in use.
  • Caroloces
    Caroloces
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    Gidorick wrote: »
    Was the armchair developer on the 4/10 show?

    No, it wasn't. In the midst of the show, I asked about the armchair developer segment, and I got a response from a ZOS moderator, who told me it would premiere on the ESO live scheduled for 5/8, which is the episode after the next one (4/24). The reason it's not scheduled for 4/24 is that ESO live for that date is going to have a special focus, which I believe will be on the consoles.

    Keep in mind that this info was gleaned off of a quick response in Twitch chat. I believe it's accurate, but not 100% sure.

  • StrangerTelvani
    Fight:
    1) Violence (blood, cutting off the head, cutting the throat etc.)
    2) All magic spells from the Morrowind and Oblivion (can be used through the quick slot)

    Big storylines (no matter how, maybe it will be after time travel):
    3) Psijic Order storyline
    4) Dwemer storyline
    5) Storylines inside all planes of oblivion (with all daedric princes)
    6) Morrowind earthquake storyline (I want to see it!)
    7) Love storyline
    8) Random quests for small factions (bounty hunters, thieves, assassins, trading companies, spies, etc.)

    Craft:
    9) Poisons
    10) Jewellery craft
    11) Spells craft
    12) Dwemer technology (mechanical traps and temporary combat pets)
    13) Armor preview
    14) Changing the style

    World:
    15) Underwater exploration
    16) Houses
    17) Holidays and other events
    18) Daedric artifacts

    Transport:
    19) Swimming on horseback
    20) Knockback passers
  • Gidorick
    Gidorick
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    Caroloces wrote: »
    Gidorick wrote: »
    Was the armchair developer on the 4/10 show?

    No, it wasn't. In the midst of the show, I asked about the armchair developer segment, and I got a response from a ZOS moderator, who told me it would premiere on the ESO live scheduled for 5/8, which is the episode after the next one (4/24). The reason it's not scheduled for 4/24 is that ESO live for that date is going to have a special focus, which I believe will be on the consoles.

    Keep in mind that this info was gleaned off of a quick response in Twitch chat. I believe it's accurate, but not 100% sure.

    Good to know @Caroloces. Of course, that is "subject to change without notice" but now I won't expect it on the next episode!

    I really hope (but don't realistically expect) that they cover the Auction Horse! :lol:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
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