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Make me feel like im contributing no matter what I do!

Wakkoo
Wakkoo
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I chatted a bit in the guild about crafting writs, it got me thinking. Am I really contributing to the war effort? I'm being a new player, so I dont know THAT much. But a guildmate said there are crafting quests like "Craft x amount of bows" and I thought... these should go to soldiers in the frontlines of Cyrodiil, what if it would actually spawn NPC's that helped my teammates over there?

Now this got me really thinking. Dynamic events are awesome, players wanting to contribute to the war is awesome, no matter what role they want to do. I should really feel like I'm helping out, I could become a master craftsman, craft swords and knowing this will ACTUALLY, LITERALLY help in Cyrodiil. Soldiers will spawn, they will fight, they will win. I did this, I helped and contributed to the war effort. I am no soldier, I chose to craft the swords and helped anyway.

This is my thought process. Lets dig even deeper.

First off, make the player feel like he is helping. He should know he is helping, what the player does should have an actual effect in the war. Lets split up a few categories on what players might want to do, and how it would help the war effort. Remember this is just my ideas how to make the war feel even more epic, and more dynamic for the player.

PvE - Crafting. As Said above, I would absolutely love to craft for the writs, knowing I would actually contribute with gear to NPC soldiers in Cyrodiil helping out in the war. They could patrol, scout, defend outposts and keeps. Maybe even have a rare, epic reward for when a player manages to craft something great and it would spawn a miniboss for the enemy. Or a champion in a keep, stuff like that.

Guilds could craft gear for the soldiers in the keep they've captured and are holding to give bonuses. Crafting bows could put archers on the walls, swords would make the infantry better. Stuff like that.

Doing quests in the little towns in Cyrodiil could help out with soldiers too.

PvP - Kill things! Pretty straight forward. (This is mainly focused on what a non-pvper could do to help out in the war)

Outlaws - This is something I had in mind, posted here, trade/caravan maps. Raid enemy caravans/traders, find the caravan/trader maps to really mess up for the enemy. The equipment enemy players craft could be stolen by outlaws. Taken to your own keep and supply your own men instead. Raid and pillage enemy NPC towns in cyrodiil, kill them and burn their village/towns to cause morale loss within the enemy lines.

Too long, Didnt Read; Make everything a player does have a ACTUAL effect on the war. No matter what the player wants do to.

More suggestions are ofcourse welcome, this is just what I think could be the tip of the iceberg when it comes to the actual war in ESO
  • deleted221205-002626
    deleted221205-002626
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    IKR! Much like in real life this should be possible in ESO as well!
  • Manoekin
    Manoekin
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    Crafting Writs for the war effort would be pretty cool. It reminds me of the AQ event in WoW, and I don't trust ZOS with handling something that amazing. I think the WoW server in 2006 handled more players on screen than ZOS handles in pvp. I remember it being laggy, but not to the point where it was unbearable and you couldn't do anything.

    Would be a cool RP thing though if it's just for leveling crafts.
  • CMG138
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    Pretty interesting ideas, I like them. Unfortunately I don't see ZoS actually implementing something like that, and if they did, factions would cry on the forums about how it's unbalanced. So really, this would just be creating more work on ZoS trying through many patches to balance the game, they already seem to be busy enough with what they currently have designed.
    Red or dead!
  • Kickimanjaro
    Kickimanjaro
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    Yes please!
  • Rune_Relic
    Rune_Relic
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    Using crafting writs to upgrade PVP NPCs ???
    +1 Nice idea.

    Needs much more detail though, like what happens when guards die and keeps flip.
    Is all that gear lost ?
    Does the best gear go into storage until keeps are taken ?
    The devil is in the detail as they say.
    Anything that can be exploited will be exploited
  • Wakkoo
    Wakkoo
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    CMG138 wrote: »
    Pretty interesting ideas, I like them. Unfortunately I don't see ZoS actually implementing something like that, and if they did, factions would cry on the forums about how it's unbalanced. So really, this would just be creating more work on ZoS trying through many patches to balance the game, they already seem to be busy enough with what they currently have designed.

    But all factions would have the same playground so to speak, and for some reason a faction would have less "crafters" then I'm sure there would be ways to balance that out.

    As for the details, I'd have to think about that. Anyone have any bright ideas? :)

  • krim
    krim
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    Manoekin wrote: »
    Crafting Writs for the war effort would be pretty cool. It reminds me of the AQ event in WoW, and I don't trust ZOS with handling something that amazing. I think the WoW server in 2006 handled more players on screen than ZOS handles in pvp. I remember it being laggy, but not to the point where it was unbearable and you couldn't do anything.

    Would be a cool RP thing though if it's just for leveling crafts.

    Mano you got to experience AQ gates too? Man that was a awesome day.
  • xDOVAHKIINx
    xDOVAHKIINx
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    Crafting siege would be awesome.
    Edited by xDOVAHKIINx on March 30, 2015 6:49PM
    "According to most of the people on these forums, every organized 16 man guild group is a lagblobbing pulsespamming zerg."-Fmonk
  • MrGhosty
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    I really like this idea, it provides a bit of bonus incentive for master crafters to spend all those materials as whichever campaign they home on would benefit, which in turn would help provide those buffs people always really want.

    The part of the OP that really seemed awesome was the idea of having a mini boss or champion that spawns in enemy keeps. It would be a cool thing if the champion spawned randomly somewhere in Cyrodil (at PvP locations obviously) and for those who engaged him/her would receive some bonus AP and maybe a short timed buff. The spawn locations would need to be spread far and wide to prevent exploiting it, but the mechanic could be kind of fun.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • Manoekin
    Manoekin
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    krim wrote: »
    Manoekin wrote: »
    Crafting Writs for the war effort would be pretty cool. It reminds me of the AQ event in WoW, and I don't trust ZOS with handling something that amazing. I think the WoW server in 2006 handled more players on screen than ZOS handles in pvp. I remember it being laggy, but not to the point where it was unbearable and you couldn't do anything.

    Would be a cool RP thing though if it's just for leveling crafts.

    Mano you got to experience AQ gates too? Man that was a awesome day.

    It was the most epic video game moment I've ever been a part of. I think that is the pinnacle of what an MMO can be: an entire server working together for weeks/months and then one day a few players get to unlock something for the entire server to enjoy while for 24 hours all hell breaks loose across the entire world map.
  • Tintinabula
    Tintinabula
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    Fire ballistas for everyone!!! There. done.
  • badmojo
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    It would be easy enough for them to put Alliance War Writ boards at the faction gates, and the players would deliver the goods to any owned keep. After a certain amount of deliveries, the associated stat would get an upgrade. It could work exactly like the farms, lumbermills and mines do now, except players do the work. They could even make it part of the resources, so if you have 9/10 deliveries towards an upgrade, and the lumbermill gets taken, your keep gets no upgrade.

    I really like the idea.
    Edited by badmojo on March 31, 2015 2:45AM
    [DC/NA]
  • bugmom
    bugmom
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    Like this idea!
  • DaggerfallTradeMasters
    Would be great imo the NPC could be weak but it makes more interesting for gankers as well!
    Perhaps make them lootable?

    But tbh this is just another Idea what ZOS wouldn't give a look abd this thread will become old and everyone forgets it RIP your IDEA
  • Wakkoo
    Wakkoo
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    Happy you guys like the ideas :) Hopefully we can get ZOS attention
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