Magelight bugged for how long ffs

Juraigr
Juraigr
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sent 15 tickets magelight gives only 10 crit not 20, can you fix this *** ffs damn

Edit: Also why does the orb actually never appear especially if you re-toggle
Edit+:postimg.org/image/bxf478p3z/

My bad i just assumed since well sea of flames give 20 crit but i cant read soz
Edited by Juraigr on March 30, 2015 9:33PM
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  • CP5
    CP5
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    It only provides 10% crit now.
  • Juraigr
    Juraigr
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    CP5 wrote: »
    It only provides 10% crit now.

    Wtf so what's the point of it
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

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  • Erock25
    Erock25
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    Juraigr wrote: »
    CP5 wrote: »
    It only provides 10% crit now.

    Wtf so what's the point of it

    What's the point of reading tooltips? What's the point of 5% max magicka? What is the point of 5% extra overall damage?
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  • thelordoffelines
    thelordoffelines
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    Reading ftw.
  • Ezareth
    Ezareth
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    It's pretty much a crap ability in most circumstances now.

    Detect Pot > Old Magelight > New Magelight

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  • Maulkin
    Maulkin
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    Still use it in my PvE DPS Spec :)
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  • Huntler
    Huntler
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    Ezareth wrote: »
    It's pretty much a crap ability in most circumstances now.

    Detect Pot > Old Magelight > New Magelight

    Dunno, Radiant Magelight is basically required to prevent stealth blowups. Everyone wants to focus on their dps numbers, nobody cares about their survivability. *Sigh*, sounds like a lot of people I run with :(.

    Seriously.... makes you immune to stealth stuns, reduces damage from stealth attacts by ~55%? And for everyone around you too? Plus 10% crit? The utility on it is godly. If you run a pvp group, even a small one someone should be running it.
    Edited by Huntler on March 30, 2015 8:05PM
  • Ezareth
    Ezareth
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    Still use it in my PvE DPS Spec :)

    Yeah but now if you use the PvE Morph it is useless in PvP. I morphed radiant magelight for the rare circumstances it makes sense for me (That 4 pack NB hit squad that you *know* is just over the hill).
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  • Scotia
    Scotia
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    Huntler wrote: »
    Ezareth wrote: »
    It's pretty much a crap ability in most circumstances now.

    Detect Pot > Old Magelight > New Magelight

    Dunno, Radiant Magelight is basically required to prevent stealth blowups. Everyone wants to focus on their dps numbers, nobody cares about their survivability. *Sigh*, sounds like a lot of people I run with :(.

    Seriously.... makes you immune to stealth stuns, reduces damage from stealth attacts by ~55%? And for everyone around you too? Plus 10% crit? The utility on it is godly. If you run a pvp group, even a small one someone should be running it.

    I was thinking the same on PTS when it was changed, the reduction to stealth damage is godly and it affects nearby players.
  • Ezareth
    Ezareth
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    Huntler wrote: »
    Ezareth wrote: »
    It's pretty much a crap ability in most circumstances now.

    Detect Pot > Old Magelight > New Magelight

    Dunno, Radiant Magelight is basically required to prevent stealth blowups. Everyone wants to focus on their dps numbers, nobody cares about their survivability. *Sigh*, sounds like a lot of people I run with :(.

    Seriously.... makes you immune to stealth stuns, reduces damage from stealth attacts by ~55%? And for everyone around you too? Plus 10% crit? The utility on it is godly. If you run a pvp group, even a small one someone should be running it.

    Ahh I had forgotten (or overlooked) the group benefit. How far is the range of protection? I really don't do the whole nut-hug the crown strategy. I typically am playing bait (sometimes dead bait ) = ) for my group to split our enemies up or otherwise keep them focused on me instead of the train wreck about to happen to them.
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  • Huntler
    Huntler
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    Ezareth wrote: »
    Huntler wrote: »
    Ezareth wrote: »
    It's pretty much a crap ability in most circumstances now.

    Detect Pot > Old Magelight > New Magelight

    Dunno, Radiant Magelight is basically required to prevent stealth blowups. Everyone wants to focus on their dps numbers, nobody cares about their survivability. *Sigh*, sounds like a lot of people I run with :(.

    Seriously.... makes you immune to stealth stuns, reduces damage from stealth attacts by ~55%? And for everyone around you too? Plus 10% crit? The utility on it is godly. If you run a pvp group, even a small one someone should be running it.

    Ahh I had forgotten (or overlooked) the group benefit. How far is the range of protection? I really don't do the whole nut-hug the crown strategy. I typically am playing bait (sometimes dead bait ) = ) for my group to split our enemies up or otherwise keep them focused on me instead of the train wreck about to happen to them.

    I haven't tested the range, but I have always assumed its the range of the magelight effect (would make sense)
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Are you serious dude? It is supposed to give 10% crit, not 20%. Quit wasting ZOS's time with your garbage support tickets.
  • frozywozy
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    Ezareth wrote: »
    It's pretty much a crap ability in most circumstances now.

    Detect Pot > Old Magelight > New Magelight

    I would say Detect Pot > Revealing Flare > Old Magelight > New Magelight

    I've used Revealing for quite a few days now and I must say that this ability is totally amazing. Except against nightblades who run as fast as speedy gonzales. The range of the ability doesn't let you aim far enough to anticipate the speed of the player and the distance to fire in front of him.
    Edited by frozywozy on March 30, 2015 8:51PM
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  • Maulkin
    Maulkin
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    Huntler wrote: »
    Ezareth wrote: »
    Huntler wrote: »
    Ezareth wrote: »
    It's pretty much a crap ability in most circumstances now.

    Detect Pot > Old Magelight > New Magelight

    Dunno, Radiant Magelight is basically required to prevent stealth blowups. Everyone wants to focus on their dps numbers, nobody cares about their survivability. *Sigh*, sounds like a lot of people I run with :(.

    Seriously.... makes you immune to stealth stuns, reduces damage from stealth attacts by ~55%? And for everyone around you too? Plus 10% crit? The utility on it is godly. If you run a pvp group, even a small one someone should be running it.

    Ahh I had forgotten (or overlooked) the group benefit. How far is the range of protection? I really don't do the whole nut-hug the crown strategy. I typically am playing bait (sometimes dead bait ) = ) for my group to split our enemies up or otherwise keep them focused on me instead of the train wreck about to happen to them.

    I haven't tested the range, but I have always assumed its the range of the magelight effect (would make sense)

    If that's the case (the small radius) then it's even more useless than the Inner Light morph for PvP. At least I actually use the other morph for PvE and it makes a visible difference to my DPS.

    I mean if there's 3-4 people hugging a crown for the buff, what kind of nutcase ganker has a go at that? Just hug the crown without Magelight and no-one will have a go at you anyway! XD

    From my Sorc point-of-view, Defensive Rune and a pre-cast Hardened Ward are the best protection against gankers anyway, imo.
    Edited by Maulkin on March 30, 2015 8:52PM
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  • Ezareth
    Ezareth
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    frozywozy wrote: »
    Ezareth wrote: »
    It's pretty much a crap ability in most circumstances now.

    Detect Pot > Old Magelight > New Magelight

    I would say Detect Pot > Revealing Flare > Old Magelight > New Magelight

    I played around with Revealing flare for a long time in early 1.6. The arc of the projectile is way too high, you can't reliably use it on obstacles that are a higher altitude than you (it's almost like a siege weapon in that respect) and the DoT morph of it is completely mitigated by cloak. It's a fun ability against newbs but once everyone learned what it did it is an easy thing to avoid. I dare you to try finding a nightblade that just cloaked 5 feet in front of you with it. I have to guess the direction they're going *and* be lucky with it to hit them. I found that 9 times out of 10 with me spamming that they escaped me so I switched to and started using for the first time ever Detect pots. 40+ seconds of me bolting around in an ever increasing seach pattern will get that night blade 9 out of 10 times.
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  • Huntler
    Huntler
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    Huntler wrote: »
    Ezareth wrote: »
    Huntler wrote: »
    Ezareth wrote: »
    It's pretty much a crap ability in most circumstances now.

    Detect Pot > Old Magelight > New Magelight

    Dunno, Radiant Magelight is basically required to prevent stealth blowups. Everyone wants to focus on their dps numbers, nobody cares about their survivability. *Sigh*, sounds like a lot of people I run with :(.

    Seriously.... makes you immune to stealth stuns, reduces damage from stealth attacts by ~55%? And for everyone around you too? Plus 10% crit? The utility on it is godly. If you run a pvp group, even a small one someone should be running it.

    Ahh I had forgotten (or overlooked) the group benefit. How far is the range of protection? I really don't do the whole nut-hug the crown strategy. I typically am playing bait (sometimes dead bait ) = ) for my group to split our enemies up or otherwise keep them focused on me instead of the train wreck about to happen to them.

    I haven't tested the range, but I have always assumed its the range of the magelight effect (would make sense)

    If that's the case (the small radius) then it's even more useless than the Inner Light morph for PvP. At least I actually use the other morph for PvE and it makes a visible difference to my DPS.

    I mean if there's 3-4 people hugging a crown for the buff, what kind of nutcase ganker has a go at that? Just hug the crown without Magelight and no-one will have a go at you anyway! XD

    From my Sorc point-of-view, Defensive Rune and a pre-cast Hardened Ward are the best protection against gankers anyway, imo.

    The kind of nutcases that zerg down a small group. Ever been in a huge fight and some gankers off to the side completely safe lethal arrow spammed? I'm just going to go ahead and say its happened to you even if you think no :p its inevitable. You can be stealth attacked from range so that point is only partially true.

    Sure the range is small, but if you're running a smallish or tight knit group, 1-2 of you running this will have its benefit. Even if its not on everyone, everywhere. As a healer I am a priority target and it will always be protecting me, protecting others is just a perk.
    Edited by Huntler on March 30, 2015 8:55PM
  • frozywozy
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    Ezareth wrote: »
    frozywozy wrote: »
    Ezareth wrote: »
    It's pretty much a crap ability in most circumstances now.

    Detect Pot > Old Magelight > New Magelight

    I would say Detect Pot > Revealing Flare > Old Magelight > New Magelight

    I played around with Revealing flare for a long time in early 1.6. The arc of the projectile is way too high, you can't reliably use it on obstacles that are a higher altitude than you (it's almost like a siege weapon in that respect) and the DoT morph of it is completely mitigated by cloak. It's a fun ability against newbs but once everyone learned what it did it is an easy thing to avoid. I dare you to try finding a nightblade that just cloaked 5 feet in front of you with it. I have to guess the direction they're going *and* be lucky with it to hit them. I found that 9 times out of 10 with me spamming that they escaped me so I switched to and started using for the first time ever Detect pots. 40+ seconds of me bolting around in an ever increasing seach pattern will get that night blade 9 out of 10 times.

    I don't have any troubles to use it on obstacles or locations that have a higher altitude. I don't use the morph that adds damage, that is completely useless. The other morph is much better.

    Edited by frozywozy on March 30, 2015 10:02PM
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
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    • Fix loading screens when keeps upgrade
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    • Bring back dynamic ulti regeneration
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    • Bring resurrection sickness
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    • Fix health desync
    • Fix combat bug
    • Fix streak bug
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  • Juraigr
    Juraigr
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    Erock25 wrote: »
    Juraigr wrote: »
    CP5 wrote: »
    It only provides 10% crit now.

    Wtf so what's the point of it

    What's the point of reading tooltips? What's the point of 5% max magicka? What is the point of 5% extra overall damage?
    Are you serious dude? It is supposed to give 10% crit, not 20%. Quit wasting ZOS's time with your garbage support tickets.

    Edit+:postimg.org/image/bxf478p3z/ check the op

    My bad i just assumed since well sea of flames give 20 crit but i cant read soz
    Edited by Juraigr on March 30, 2015 10:05PM
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

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  • Maulkin
    Maulkin
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    Huntler wrote: »
    The kind of nutcases that zerg down a small group. Ever been in a huge fight and some gankers off to the side completely safe lethal arrow spammed? I'm just going to go ahead and say its happened to you even if you think no :p its inevitable. You can be stealth attacked from range so that point is only partially true.

    Sure the range is small, but if you're running a smallish or tight knit group, 1-2 of you running this will have its benefit. Even if its not on everyone, everywhere. As a healer I am a priority target and it will always be protecting me, protecting others is just a perk.

    Well true, bowt@rds are everywhere. But for a closely stacked group, it's primarily meteors and siege that are now the main threat.

    Out of curiosity, have you seen anyone running it? I've only see like 1 dude on the first day of 1.6 and that was it.

    If it didn't take two slots then I almost certainly would have had it and moved the Mines to my Overload bar. But 2 slots, or 3 if you count the overload bar for us Sorcs, is too much. I guess if it was 1 slot everyone would have it, so I'm not sure how to balance that one.

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  • Huntler
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    I don't know many people running it, but I am. I need the crit for heals anyway.
  • Derra
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    Huntler wrote: »
    Ezareth wrote: »
    It's pretty much a crap ability in most circumstances now.

    Detect Pot > Old Magelight > New Magelight

    Dunno, Radiant Magelight is basically required to prevent stealth blowups. Everyone wants to focus on their dps numbers, nobody cares about their survivability. *Sigh*, sounds like a lot of people I run with :(.

    Seriously.... makes you immune to stealth stuns, reduces damage from stealth attacts by ~55%? And for everyone around you too? Plus 10% crit? The utility on it is godly. If you run a pvp group, even a small one someone should be running it.

    It´s a crap ability by design as its a toggle. I love the functionality but i refuse to use toggles in this game. Utterly stupid, boring, mind numbing, idiotic mechanic in a 10 skillslot game.
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  • Ezareth
    Ezareth
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    Derra wrote: »
    Huntler wrote: »
    Ezareth wrote: »
    It's pretty much a crap ability in most circumstances now.

    Detect Pot > Old Magelight > New Magelight

    Dunno, Radiant Magelight is basically required to prevent stealth blowups. Everyone wants to focus on their dps numbers, nobody cares about their survivability. *Sigh*, sounds like a lot of people I run with :(.

    Seriously.... makes you immune to stealth stuns, reduces damage from stealth attacts by ~55%? And for everyone around you too? Plus 10% crit? The utility on it is godly. If you run a pvp group, even a small one someone should be running it.

    It´s a crap ability by design as its a toggle. I love the functionality but i refuse to use toggles in this game. Utterly stupid, boring, mind numbing, idiotic mechanic in a 10 skillslot game.

    That's pretty much my thoughts too.

    In group play it makes a lot more sense to have group utility abilties but as a Solo'er I can't justify the loss of so many abilities that I need to counter pretty much anything cyrodiil throws at me. I wish toggle abilities would be changed so that once you cast the ability it stayed on when you weapon swapped back to it. This would make things so much better.
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  • Maulkin
    Maulkin
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    Derra wrote: »
    It´s a crap ability by design as its a toggle. I love the functionality but i refuse to use toggles in this game. Utterly stupid, boring, mind numbing, idiotic mechanic in a 10 skillslot game.

    Liar, liar, pants on fire.

    I remember your PTS built with Necropotence and 3 toggles and.... 40k magicka was it? Twilight Zaps for 4k. Yes, I remember :(
    Edited by Maulkin on March 30, 2015 10:40PM
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  • RinaldoGandolphi
    RinaldoGandolphi
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    I run it. Renders stealth attacks and archers useless. Plus it gives you more max magicka and more magicka regen due to mage guild passive magicka controller.

    RML us godly you get:

    More crit
    Can see hidden players
    Insane stealth damage reduction
    Can be stunned by stealth attacks
    More max magic due to MG passive.
    More Regen due to MG passive

    So you get 6 positive benefits for one skill, there is simply no reason to not run it. Best two slots I ever spent.

    I can get close to 50% critical right now and I don't even have the champ passive yet, can't wait to get that one.
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  • Ezareth
    Ezareth
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    woodsro wrote: »
    I run it. Renders stealth attacks and archers useless. Plus it gives you more max magicka and more magicka regen due to mage guild passive magicka controller.

    RML us godly you get:

    More crit
    Can see hidden players
    Insane stealth damage reduction
    Can be stunned by stealth attacks
    More max magic due to MG passive.
    More Regen due to MG passive

    So you get 6 positive benefits for one skill, there is simply no reason to not run it. Best two slots I ever spent.

    I can get close to 50% critical right now and I don't even have the champ passive yet, can't wait to get that one.

    It would cost me Mana detonation and defensive posture or efficient purge to run that. While the benefits are nice, losing 2 abilities worth of utility for that make it a deal breaker. You can't kill perma-dodgers with just curse and without purge you're susceptible to eclipse, talons, lethal arrow healing debuff, and NB Mark etc.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Xeniph
    Xeniph
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    Radiant Magelight, learn it, love it.

    -55% to stealth attacks.

    Immunity to all stealth attack stuns.

    12m stealth detect. ( for those Cloak spammers, that detects pots won't see though)

    10% crit

    All for 5% magicka! If nothing else it should be used on a travel bar.

    There are a few other things I use it for as a ganker, but I gotta say it's worth one slot as a soloer.
    Edited by Xeniph on March 30, 2015 11:44PM
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    If Detect potions didn't allow me to see through Cloak already, would definitely use Magelight.

    As it stands currently though, Detect potions are simply a far better option for me. Magelight costs skill slots that cannot really be spared for it, and provides shorter range.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • blabafat
    blabafat
    ✭✭✭✭✭
    If you are using 5pc of light armor, it will only give 10% crit because light armor already has a 20% crit buff.
    Fire Cloak - VR12 DK - Nord - EP
    Ámeer - VR15 Templar - Imperial - AD
    The Mágician - VR16 Templar - Imperial DC
    Magíc - VR16 DK - Dark Elf - DC
    Àmeer - VR16 Templar - High Elf - DC
    ámeer - VR16 Templar - High Elf - AD
    Æ ámeer - VR16 Templar - High Elf - EP
    Ameer Flow - Level 34 Nightblade - High Elf - EP


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