We have all seen and heard for months now how fixing the lag in Cyrodiil is a top objective for ZOS. I guess I have missed the bullets in the various patch notes that reference performance fixes during the past few months. What I have seen, though, are indirect changes to things that are not performance fixes per se. These include the pop cap reductions from December, the impotent zerg buster skill Magicka Detonation from 1.6, the siege weapon damage, the mob levels and the XP changes from 2.0.2 and the AP bonus from delve bosses from 2.0.3.
The distinct absence of direct performance fixes leads me to believe that the console UI must be the magical silver bullet for performance issues because that is all that ZOS is working on right now. Until those fixes arrive on June 9, what other indirect Hail Mary attempts at fixing the performance issues do you think we will see?
An obvious one I think we will see is another reduction in the pop caps. Let's disregard the impact this change will have on the ability of players to reach Cyrodiil, given how EP regularly locks every campaign except Haderus and the Thornblade queue exceeds 200 during peak hours. There will be fewer complaints about Cyrodiil performance if fewer people can actually go there!
Another change I see coming is the removal of scrolls and the emperorship status. The lag is at its worst when two factions go after one of the other faction's inner three scroll gate keeps or at that last keep before an emperor is crowned or dethroned. Without scrolls or the emperorship, there will be less of a need to concentrate so many players in a single location and thus less lag.
What other changes do you think we will see while we wait for the promised performance fixes which never seem to arrive?