bosmern_ESO wrote: »It's not that ZoS wants to 'separate' the pvp community (because there are pvp guilds that wouldn't allow that) its because they are to busy focusing only on updates for pve
I see this comment all the time from various PvPers. And it is time to stop it.
The PvP updates are constant...
So there are your CONSTANT Pvp updates, balance and nerfing, maybe if you(generic Pvpers) quit those whines, you might get different updates?
Excuse me, but there haven't been any PvP updates yet. Every patch ESO got was PvE centered.
Balancing is not even worth mentioning as a PvP update, it's balancing.
Not only there are no plans, but it seems ZOS vision on PvP is not to "separate the PvP community" by creating any PvP content outside Cyrodiil.
Dueling seems like a cool idea but on the other hand it serves no real benefit besides testing your build and entertainment value. Well people are better off testing their build and being entertained on the battle field actually participating so dueling is just a pointless distraction.
I think ZOS has kind of backed itself into a corner by making the large scale Cyrodiil battles the centerpiece of the PVP experience in all their marketing efforts and now they've got to spend their resources fixing it or it looks like a fail.Emma_Eunjung wrote: »That we don't get any Arenas is understandable and not a big surprise. Small scale PVP would kill Cyrodil as its easier to hit a button to queue up, than to ride out looking for fights.
It really scares me that ZoS thinks the same way you do, because what you are saying is totally nonsensical. The reason so many players won't do PvP, and the few players who do play PvP complain constantly, is that PvP in ESO is just NOT THAT FUN. Players want ACTION, not endless riding around on horses. Players want to get right back in the fight after they die, not wander around all over Tamriel hoping the battle isn't over by the time they get there!
Instead of copying all the other MMOs that have flopped throughout history, ZoS should look to multiplayer games that have actually succeeded on a massive scale for inspiration. What's wrong with small scale PvP? Games like Unreal Tournament and Counter-Strike built huge franchises out of small PvP instances. John Carmack has a garage full of vintage Ferraris because people love small scale PvP!
Furthermore, 1v1 arenas are not only widely desired by many, MANY ESO players such as myself, they're actually an important part of the Elder Scrolls lore. All the MILLIONS of people who played Oblivion have fond memories of defeating a long list of scumbags on their way to "Grand Champion" status. ESO players shouldn't be asking "Why can't ESO have an Arena?", we should be asking "Why didn't ESO have an Arena on DAY ONE???"
Best idea ever, wheelchair mounts in Cyrodiil.IcyDeadPeople wrote: »For some of us, the PVP side is the entire game. In my case, I'm not very interested in veteran dungeon content, trials or PVE zones. Fortunately, the Imperial City is within Cyrodiil. If I understand correctly, it won't be entirely PVE as each faction must battle the other factions to capture and hold various districts of the city.
I would be surprised if the mechanics for the IC districts turn out to be identical to capturing keeps and resources. Hopefully it will be something fun, a change of pace.
Also, as others have mentioned, the Justice System will incorporate PVP soon. This will be a way to fight players on your own faction.
Anyone able to describe what "murderball" objectives in the Cyrodiil towns might be like? I tried googling this, but all I could find is a documentary about wheelchair basketball. Are there some FPS or other multiplayer games which feature murderball PVP mode?
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Until they solve the crippling lag problems, any discussion about PvP in this game is pointless.
Even if they somehow managed to improve the mechanics of Cyrodiil itself, very few people will actually be able to enjoy it due to client crashes, rubber-banding, lag, etc.
Emma_Eunjung wrote: »Players want ACTION, not endless riding around on horses. Players want to get right back in the fight after they die, not wander around all over Tamriel hoping the battle isn't over by the time they get there!
Emma_Eunjung wrote: »That we don't get any Arenas is understandable and not a big surprise. Small scale PVP would kill Cyrodil as its easier to hit a button to queue up, than to ride out looking for fights.
It really scares me that ZoS thinks the same way you do, because what you are saying is totally nonsensical. The reason so many players won't do PvP, and the few players who do play PvP complain constantly, is that PvP in ESO is just NOT THAT FUN. Players want ACTION, not endless riding around on horses. Players want to get right back in the fight after they die, not wander around all over Tamriel hoping the battle isn't over by the time they get there!
Instead of copying all the other MMOs that have flopped throughout history, ZoS should look to multiplayer games that have actually succeeded on a massive scale for inspiration. What's wrong with small scale PvP? Games like Unreal Tournament and Counter-Strike built huge franchises out of small PvP instances. John Carmack has a garage full of vintage Ferraris because people love small scale PvP!
Furthermore, 1v1 arenas are not only widely desired by many, MANY ESO players such as myself, they're actually an important part of the Elder Scrolls lore. All the MILLIONS of people who played Oblivion have fond memories of defeating a long list of scumbags on their way to "Grand Champion" status. ESO players shouldn't be asking "Why can't ESO have an Arena?", we should be asking "Why didn't ESO have an Arena on DAY ONE???"
In short, I'm not yet convinced that I'm aligned with Wheelers ideals for PvP. I do think he has a decent grasp of our issues overall... Again, just not sure I share his vision.
Keeping in mind that we've no idea about the cards they're holding since ZOS is ultra-protective in public settings with information... If they don't focus on solving the fundamental issues first they're just putting lipstick on a pig by redirecting development towards new content. In other words, anything else PvP they add will just carry the problems forward unless they rewrite it from scratch.
If you think ZOS would not rather add new PvP content than fix their foundational issues then I think you may not be considering all factors. This is a hard call on their part and they know that we're bitter and that they'll continue to loose players as a result. But they also probably know that their days are numbered in terms of how much longer they can go-on under the current circumstances. The only thing bigger than this pie in the face issue was console. Haven't you noticed that since console was dev complete we are no longer wondering where's Wheeler? I don't think this is a coincidence. Think of the comparative similarities in difficulty of developing on console and PvP. Whereas the PvE teams can keep cranking away on upcoming content like Wrothgar.