pecheckler wrote: »People claiming they craft all professions and have room in the bank without alternate characters to hold stuff are full of ***.
I want the Lol button so badly for you right now...oh well just imagine someone laughing in your face, should be sufficient.
You should use Gifs!
I would have thought the reasoning behind limited bank space was obvious by now. The crown store...
pecheckler wrote: »People claiming they craft all professions and have room in the bank without alternate characters to hold stuff are full of ***.
I would have thought the reasoning behind limited bank space was obvious by now. The crown store...
Actually, the reasoning behind the limited bank space is no secret, as ZOS has officialy stated last year shortly after the game launched (in a thread just like this one) that the limited inventory is their way to make players specialize in a craft, instead of trying to level up all crafts at once.
Instead of imposing hard limits on how many crafts a character can learn (like most other MMO's do), they nudge players into specializing by making them realize they cannot (especially at the beginning of their play) possibly hoard all materials needed for leveling all crafts simultaneously. And i prefer it this way, because if you really are dedicated, you can have one master-crafter that can do everything eventually(i do).
Thus increasing inventory space and/or improving the inventory management system is the only logical decision.
wrlifeboil wrote: »I would have thought the reasoning behind limited bank space was obvious by now. The crown store...
Actually, the reasoning behind the limited bank space is no secret, as ZOS has officialy stated last year shortly after the game launched (in a thread just like this one) that the limited inventory is their way to make players specialize in a craft, instead of trying to level up all crafts at once.
Instead of imposing hard limits on how many crafts a character can learn (like most other MMO's do), they nudge players into specializing by making them realize they cannot (especially at the beginning of their play) possibly hoard all materials needed for leveling all crafts simultaneously. And i prefer it this way, because if you really are dedicated, you can have one master-crafter that can do everything eventually(i do).
Like the in-game dialog goes, sometimes a little lie saves a lot of explanation.
Bag/bank space boost is a no brainer for a cash shop.
One person's 'wonderfully rich' is another's "fatuously bloated".skeletorz_ESO wrote: »So you want to take the wonderfully rich crafting system you just boasted about and dumb it down so that it sucks?
pecheckler wrote: »People claiming they craft all professions and have room in the bank without alternate characters to hold stuff are full of ***.
You can do it, just takes lots of time. Unfortunately, most people lack the time (or the desire) to play the endless inventory shuffling mini-game. The game shouldn't, heck, must not only cater to the no-lifers who play the game for 8hrs+ a day, for surely that is the path to FTP and closure. The thing is, if ZOS doubles inventory space, the obsessive and unemployed fans will still play the game. ZOS could hand them a paper bag mostly filled with dog poop and say "here's your storage from now on" and they'd still play (and rationalise why it was a great idea). But keeping the inventory system unnecessarily small, fiddly and time consuming will definitely scare off many of the more casual players. Thus increasing inventory space and/or improving the inventory management system is the only logical decision.
I get that some of you are OK with the current system, but clearly many are not. Thing is, as I said before, if ZOS increased inventory space for everyone, it doesn't harm you at all, you'd still keep playing. But it would improve the game for many people and be a factor in keeping them playing. Again, it'd be the logical decision by ZOS. In addition, the current system would likely be even more onerous and time consuming on a console, a crowd less likely to tolerate this.
I get that some of you are OK with the current system, but clearly many are not. Thing is, as I said before, if ZOS increased inventory space for everyone, it doesn't harm you at all
I get that some of you are OK with the current system, but clearly many are not. Thing is, as I said before, if ZOS increased inventory space for everyone, it doesn't harm you at all
ZOS uses inventory system to limit player ability to train multiple crafts at once, instead the usual way MMO's limit crafting by putting in a hard cap on how many crafts i can learn.
If they switch from the inventory way of limiting crafting, and instead implement the hard cap way, that would harm me.
I get that some of you are OK with the current system, but clearly many are not. Thing is, as I said before, if ZOS increased inventory space for everyone, it doesn't harm you at all
ZOS uses inventory system to limit player ability to train multiple crafts at once, instead the usual way MMO's limit crafting by putting in a hard cap on how many crafts i can learn.
If they switch from the inventory way of limiting crafting, and instead implement the hard cap way, that would harm me.
I get that some of you are OK with the current system, but clearly many are not. Thing is, as I said before, if ZOS increased inventory space for everyone, it doesn't harm you at all
ZOS uses inventory system to limit player ability to train multiple crafts at once, instead the usual way MMO's limit crafting by putting in a hard cap on how many crafts i can learn.
If they switch from the inventory way of limiting crafting, and instead implement the hard cap way, that would harm me.
False, no MMO I have ever played had any limits on how many crafts you could level with one char.
pecheckler wrote: »People claiming they craft all professions and have room in the bank without alternate characters to hold stuff are full of ***.
You can do it, just takes lots of time. Unfortunately, most people lack the time (or the desire) to play the endless inventory shuffling mini-game. The game shouldn't, heck, must not only cater to the no-lifers who play the game for 8hrs+ a day, for surely that is the path to FTP and closure. The thing is, if ZOS doubles inventory space, the obsessive and unemployed fans will still play the game. ZOS could hand them a paper bag mostly filled with dog poop and say "here's your storage from now on" and they'd still play (and rationalise why it was a great idea). But keeping the inventory system unnecessarily small, fiddly and time consuming will definitely scare off many of the more casual players. Thus increasing inventory space and/or improving the inventory management system is the only logical decision.
If you refine, you don't need to clog your bank up with 27 different unrefined materials. Similarly, the basic style mats can be picked up from vendor for loose change if you need to free up more space.
I absolutely agree it'd be nice to see all trophies taken out of inventory though (and preferably disguises too, since costumes have been separated).
If you refine, you don't need to clog your bank up with 27 different unrefined materials. Similarly, the basic style mats can be picked up from vendor for loose change if you need to free up more space.
I absolutely agree it'd be nice to see all trophies taken out of inventory though (and preferably disguises too, since costumes have been separated).
I collect materials by my second character and refining by the main. So I NEED to store raw mats in the bank.
Also I'm making sets, and there are no vendors near the set station. Also I need style mats for writs etc. So I have to store them.
skeletorz_ESO wrote: »
I disagree. I think those things do, in fact, help to enrich the system. Besides, it's a much simpler fix for them to just double our bank space. Everyone should just get what they've already paid for. If you have 240 now, you would have 480 afterward. 100 now, 200 later, and so on.
My V14 does all 6 crafts. I don't use any mules and I don't even have maxed bag or bank space. I don't get how some people have so much trouble, I can only conclude that people with such severe inventory management issues are super hoarders. Especially now that so many things stack up to 200 and the amount of provisioning ingredients has been been reduced so much.
My V14 does all 6 crafts. I don't use any mules and I don't even have maxed bag or bank space. I don't get how some people have so much trouble, I can only conclude that people with such severe inventory management issues are super hoarders. Especially now that so many things stack up to 200 and the amount of provisioning ingredients has been been reduced so much.
No, I'm not - I'm a master craftsman (lvl 50 in all crafts). The only things I put on a mule are disguises and trophies (they are useless but are unique so I want to keep them), and they don't come along too often so it isn't a time sink. I keep all runes, stones, and tempers, but only the alchemy for my oft-crafted potions. Everything else I get I sell (including metal/wood/cloth after I refine them), and then buy or farm them when needed. Neither my horse or bank is maxed - plenty of space to pick up loot.pecheckler wrote: »People claiming they craft all professions and have room in the bank without alternate characters to hold stuff are full of ***.
Eliteseraph wrote: »As a relatively new player I have to admit that one of the most frustrating and irritating aspect of the game is managing all the stupid little ingredients that picked up along the way of normal question adventuring. I spend just as much time in town crafting and consuming the materials I gather as I do in the world playing the rest of the game. This isn't necessarily the way I would like to play the game since I am forced to return to town in order to unload and use the materials I've gathered in order to continue question because I have run out of inventory space.
I like the crafting system in the game but I don't like the way that inventory management takes up so much of my time. IMHO the inventory management mini game is a waste of time and attracts from the rest of the game that actually wants to play. I don't personally believe that inventory management serves any real purpose other than to waste time and artificially extend the life span of a game.
I would gladly welcome a change to the game which minimize or removed messing around with bag space. I can't even imagine the nightmare that console players are going to go through with this issue.
If you refine, you don't need to clog your bank up with 27 different unrefined materials. Similarly, the basic style mats can be picked up from vendor for loose change if you need to free up more space.
I absolutely agree it'd be nice to see all trophies taken out of inventory though (and preferably disguises too, since costumes have been separated).
I collect materials by my second character and refining by the main. So I NEED to store raw mats in the bank.
You don't collect 9 different ores at once tho, do you. An alt that collects resources for refinement as he plays usually collects four at most(ore wood leather and cloth), seven if you are a completioninst (some zones have 2 different material tiers, altho the vast majority is of one type). So at most 7 free bank slots, temporarily, is all you need to be able to transfer raw mats to main for refinement.
Normally when i do this, i keep the raw materials in the inventory of the alt that is doing the collecting, and whenever i visit the bank i split the stack to have one pile divisible by 10, put that one in the bank, log in main, pick the ore up, and process it. No need for having bank slots permanently clogged by raw materials.Also I'm making sets, and there are no vendors near the set station. Also I need style mats for writs etc. So I have to store them.
All you need for writs is one pile of style mats, writs do not care what style the item is (i have a stack of starmetal myself for this purpose). As for making sets, i buy the style mats from a vendor before venturing forth to the crafting station - just as many as i need for the crafting (if i am going to craft a non-redguard style of course, otherwise my stack of starmetal has me covered). No need for a permanent storage.
No, I'm not - I'm a master craftsman (lvl 50 in all crafts).
Oh, and public dungeon trophies, and disguises, should be in the collections tab, rather than inventory/bank.