Do you remember when everyone was happy about gold sellers being gone?
[reminiscence]
Adding gold into the crown store would just be a way to bring them back in a legal manner, with @ZOS approval.
What would be the advantage cash shop gold vs gold seller gold?
Because it is completely different. You are buying an item worth one month sub directly from Zos with cash and selling it to another player for gold. Or buying crowns directly from ZOS for cash and gifting them to a player. Botters and gold selling websites do not have anything remotely to do with this suggestion.
AlexDougherty wrote: »Frenkthevile wrote: »NOPE, if they do something like this i'll quit. GW2 economy was RUINED the same way.
How was is ruined exactly? GW2 system actually takes gold out of the economy, not add to it.
If it was anything like Swtor prices destabilised.
When Swtor launched it's cash shop prices for crafted stuff vanished (they were inferior looks, clearly inferior), and it started a weird cycle for prices on GTM.
New stuff was priced high.
Rare stuff was priced insanely high.
Stuff from a couple of months was about what the crafted gear used to be.
Stuff from a bit further back was going for buttons.
It really did destabilise Swtor's GTM economy.
Yeah, for Guild Wars 2 the GEM to gold conversion didn't do anything to the prices, maybe except for the legendary weapon which are weapons with different animations but are no more powerful than any other weapon.
For Guild Wars 2, the Gem to Gold/Gold to Gems has actually been a good system. The whole system takes gold out of the economy, since the pool of gold and Gems are coming from the players. Currently to get change gold in Gems, it cost 1 gold 60 silver to get 11 Gems, but it cost 11 Gems to get 1 Gold, so 60 silver is being taken out the economy for every 1 gold bought (100 silver = 1 gold), and that 1 gold came from a player who bought 11 Gems at 1 Gold 60 silver.
So at worse, it may have made weapon skins ultra expensive, but they are just skins, so no big deal.
With the payment change comes the opportunity for ESO to earn more cash for a healthy future, through a variety of combinations. People like me who will subscibe and also drop cash on the marketplace on boosts and fluff, those who buy DLC, those who buy DLC and fluff etc.
But without having a means of gifting Crowns/items ingame ZOS could be missing a trick. There will always be people without access to credit cards or much disposable income who would play, and grind away incessantly to earn gold in game with which to buy Subs/items/DLC from those with lots of spare cash but not so much time.
If gifting and crown exchange is in place then you could quite reasonably expect one cash rich casual player to actually be purchasing their own sub, but also potentially buy three or four other subs from people who are time/gold rich in game.
Everquest 2 has an it's called a Krono for example, which you purchase from the SOE online store for a little more than 1month recurring sub. It then is delivered to you in game and is tradeable to other players. Once bought it can be used to furnish the buyer with one months sub.
With the basic premise that more people playing equals more community, more player generated online presence and a better future for the game it seems shortsighted to not at least consider implementing such a system.