My V14 does all 6 crafts. I don't use any mules and I don't even have maxed bag or bank space. I don't get how some people have so much trouble, I can only conclude that people with such severe inventory management issues are super hoarders. Especially now that so many things stack up to 200 and the amount of provisioning ingredients has been been reduced so much.
My V14 does all 6 crafts. I don't use any mules and I don't even have maxed bag or bank space. I don't get how some people have so much trouble, I can only conclude that people with such severe inventory management issues are super hoarders. Especially now that so many things stack up to 200 and the amount of provisioning ingredients has been been reduced so much.
pecheckler wrote: »I agree. However now that i've been able to invest about 300,000G in bags and bank space, and the reduction in number of provisioning materials, I only have to off-load everything to 5 mule characters every-other day instead of multiple times a day.
skeletorz_ESO wrote: »So you want to take the wonderfully rich crafting system you just boasted about and dumb it down so that it sucks?
No, just give us a lot more bank space or make crafting materials not take up any bank slots. Problem solved.
I do agree, as I always have, that something needs to be done. Not having enough space to store your crafting materials just illustrates how little the developers understand gamers, gaming, and MMOs.
Its just like the doofus idea of having an entire group zone and making it the only timely way of maxing your character's level. BS GF tool with everyone in a different spot in their Craglorn quests. Its ridiculous.
My V14 does all 6 crafts. I don't use any mules and I don't even have maxed bag or bank space. I don't get how some people have so much trouble, I can only conclude that people with such severe inventory management issues are super hoarders. Especially now that so many things stack up to 200 and the amount of provisioning ingredients has been been reduced so much.
pecheckler, hope that lying comment was meant as a joke. Otherwise, it's inappropriate. I also have one character maxed in all crafts, and not maxed in bank space. Now I do use a few mules, but that's the hoarder side of me. I could certainly play without them, just by making some choices about what I need. @Brandalf, hat's off. I know how hard it is to do that, but I also know it can be done.pecheckler wrote: »
You are lying.
Ourorboros wrote: »I thought this thread would be about the poor Inventory UI, not another whinge about bag space. It's true that this game has severe space limitations, but the 1.6 changes went a long way to correcting this. A few more changes are needed, more on that in a sec. Ultimately, the inventory system is tight by DESIGN. It forces plays to make a choice about character development. You have to choose between having more bag space by limiting crafting abilities, or learning more crafts at the cost of finding where to stuff everything. Complaints about bag space are an excuse not to make decisions about what your game will be.It makes me wonder about your life skills if you can't figure out how to set priorities in the game.
However, OP has some good suggestions, like getting rid of style stones and finding a better way to deal with trophies.
Finally, as suggested by the thread title, the UI is poorly designed. It provides very little information and requires too much repetitive mouse clicking. It encourages the use of add-ons to make Inventory Management fun and efficient. I'm a big fan of add-ons and I think we have a fantastic group of add-on developers that add the fun and efficient to many aspects of the game. However, what happens with add-ons in the long run. If this game lasts as long as some other MMOs, will the developers still be there to support there add-on? Even the authors cannot say this for sure, whatever their intentions are....the future is unknown? ZO$ needs to take a hard look at their UI, and give us something that is not only fun and efficient, but guaranteed to be here for the long run.
Ourorboros wrote: »I thought this thread would be about the poor Inventory UI, not another whinge about bag space. It's true that this game has severe space limitations, but the 1.6 changes went a long way to correcting this. A few more changes are needed, more on that in a sec. Ultimately, the inventory system is tight by DESIGN. It forces plays to make a choice about character development. You have to choose between having more bag space by limiting crafting abilities, or learning more crafts at the cost of finding where to stuff everything. Complaints about bag space are an excuse not to make decisions about what your game will be.It makes me wonder about your life skills if you can't figure out how to set priorities in the game.
However, OP has some good suggestions, like getting rid of style stones and finding a better way to deal with trophies.
Finally, as suggested by the thread title, the UI is poorly designed. It provides very little information and requires too much repetitive mouse clicking. It encourages the use of add-ons to make Inventory Management fun and efficient. I'm a big fan of add-ons and I think we have a fantastic group of add-on developers that add the fun and efficient to many aspects of the game. However, what happens with add-ons in the long run. If this game lasts as long as some other MMOs, will the developers still be there to support there add-on? Even the authors cannot say this for sure, whatever their intentions are....the future is unknown? ZO$ needs to take a hard look at their UI, and give us something that is not only fun and efficient, but guaranteed to be here for the long run.
It's less about the bag space and more about the intense amount of clutter that fills it. Note I did not ask for more inventory or more bank space. I asked to reduce clutter. They could give us infinite bank space and I'd still feel there were too many different materials contributing too much clutter.
skeletorz_ESO wrote: »So you want to take the wonderfully rich crafting system you just boasted about and dumb it down so that it sucks?
No, just give us a lot more bank space or make crafting materials not take up any bank slots. Problem solved.
I do agree, as I always have, that something needs to be done. Not having enough space to store your crafting materials just illustrates how little the developers understand gamers, gaming, and MMOs.
Its just like the doofus idea of having an entire group zone and making it the only timely way of maxing your character's level. BS GF tool with everyone in a different spot in their Craglorn quests. Its ridiculous.
Having 9 different types of ore or having a style material is not what makes the crafting system rich. It's the traits, the fact that there ARE different style motifs (learning the motif is enough, the materials are unnecessary) and the improvement system.
What I suggested tones down the number of bank slots/inventory slots needed for crafting mats while still keeping the motifs, traits, and improvement systems.
I understand that is a way to limit the amount of objects in the world and the amount of information related to the profile of each character, but it is still something that attempts against the spirit of the game and should find a way to get rid of these limiting.
skeletorz_ESO wrote: »skeletorz_ESO wrote: »So you want to take the wonderfully rich crafting system you just boasted about and dumb it down so that it sucks?
No, just give us a lot more bank space or make crafting materials not take up any bank slots. Problem solved.
I do agree, as I always have, that something needs to be done. Not having enough space to store your crafting materials just illustrates how little the developers understand gamers, gaming, and MMOs.
Its just like the doofus idea of having an entire group zone and making it the only timely way of maxing your character's level. BS GF tool with everyone in a different spot in their Craglorn quests. Its ridiculous.
Having 9 different types of ore or having a style material is not what makes the crafting system rich. It's the traits, the fact that there ARE different style motifs (learning the motif is enough, the materials are unnecessary) and the improvement system.
What I suggested tones down the number of bank slots/inventory slots needed for crafting mats while still keeping the motifs, traits, and improvement systems.
I disagree. I think those things do, in fact, help to enrich the system. Besides, it's a much simpler fix for them to just double our bank space. Everyone should just get what they've already paid for. If you have 240 now, you would have 480 afterward. 100 now, 200 later, and so on.
skeletorz_ESO wrote: »skeletorz_ESO wrote: »So you want to take the wonderfully rich crafting system you just boasted about and dumb it down so that it sucks?
No, just give us a lot more bank space or make crafting materials not take up any bank slots. Problem solved.
I do agree, as I always have, that something needs to be done. Not having enough space to store your crafting materials just illustrates how little the developers understand gamers, gaming, and MMOs.
Its just like the doofus idea of having an entire group zone and making it the only timely way of maxing your character's level. BS GF tool with everyone in a different spot in their Craglorn quests. Its ridiculous.
Having 9 different types of ore or having a style material is not what makes the crafting system rich. It's the traits, the fact that there ARE different style motifs (learning the motif is enough, the materials are unnecessary) and the improvement system.
What I suggested tones down the number of bank slots/inventory slots needed for crafting mats while still keeping the motifs, traits, and improvement systems.
I disagree. I think those things do, in fact, help to enrich the system. Besides, it's a much simpler fix for them to just double our bank space. Everyone should just get what they've already paid for. If you have 240 now, you would have 480 afterward. 100 now, 200 later, and so on.
pecheckler wrote: »My V14 does all 6 crafts. I don't use any mules and I don't even have maxed bag or bank space. I don't get how some people have so much trouble, I can only conclude that people with such severe inventory management issues are super hoarders. Especially now that so many things stack up to 200 and the amount of provisioning ingredients has been been reduced so much.
You are lying.
skeletorz_ESO wrote: »My V14 does all 6 crafts. I don't use any mules and I don't even have maxed bag or bank space. I don't get how some people have so much trouble, I can only conclude that people with such severe inventory management issues are super hoarders. Especially now that so many things stack up to 200 and the amount of provisioning ingredients has been been reduced so much.
9 different types of ore
9 different types of ingots
9 different types of raw cloth
9 different types of refined cloth
9 different types of rough wood
9 different types of sanded wood
52 different types of enchanting glyphs
18 different types of herbs for alchemy
8 different types of solvents for alchemy
12 different types of tempers for various crafts
50 Provisioning Ingredients
16 Trait Materials
15 Style Materials
This totals to 225 bank slots and that's if you only have one stack of each and absolutely nothing in your bank but crafting materials. Sorry, pal, but you're exaggerating profusely.
Edit: and there's likely stuff I'm leaving out, this is just off the top of my head and counting some things up.
skeletorz_ESO wrote: »My V14 does all 6 crafts. I don't use any mules and I don't even have maxed bag or bank space. I don't get how some people have so much trouble, I can only conclude that people with such severe inventory management issues are super hoarders. Especially now that so many things stack up to 200 and the amount of provisioning ingredients has been been reduced so much.
9 different types of ore
9 different types of ingots
9 different types of raw cloth
9 different types of refined cloth
9 different types of rough wood
9 different types of sanded wood
52 different types of enchanting glyphs
18 different types of herbs for alchemy
8 different types of solvents for alchemy
12 different types of tempers for various crafts
50 Provisioning Ingredients
16 Trait Materials
15 Style Materials
This totals to 225 bank slots and that's if you only have one stack of each and absolutely nothing in your bank but crafting materials. Sorry, pal, but you're exaggerating profusely.
Edit: and there's likely stuff I'm leaving out, this is just off the top of my head and counting some things up.
And why the heck do you need to store 9 different types of ore?