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Inventory Management drives players away from the game

Arato
Arato
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I have friends coming back to the game due to the no subscription fee, but then they remember the awful inventory management of this game and want to quit again.

The game has this great rich crafting system.... yet so many mats you're all but forced to have a mule for each type of crafting material (unless you don't want to craft at all), forcing you to do an "alt dance" every day when you log on and get your hireling materials on each alt, then swap around alts to get your various materials in order on their respective mules. This dance usually results in experiencing a memory leak, slowing down the game's performance and ultimately you have to kill the client and restart it before you can actually play. Remember how that provisioning overhaul was supposed to reduce the number of provisioning materials? Yeah.. about that.. I used to save space by not carrying the base materials that could be bought at grocers, so I kept the stuff that could only be found, and the stuff that you only got from hirelings. Now I get so much stuff and since everything is not sorted by base material per tier anymore.. I have to keep all the mats because I don't know what I can get rid of and still make myself things. That's 50 slots not counting having more than 1 stack, that's about double what I was carrying before.

Anyway something has to be done about how inventory and crafting mats (and other things) are handled. My friends all say "they should have a separate materials tab like GW2" which yeah that'd be great, not sure how hard something like that would be to implement or if it could even be implemented but it is a great system (especially the ability to send all materials to the bank from anywhere in the world, it's a real quality of life improvement)

But barring something that dramatic, things I think should be done:

1. Remove style materials from the game. Aside from the dwemer frames, all of them are so easy to get that they aren't a limiting reagent, you just get them thrown at you by your hirelings and you get them from deconstructing and they're in virtually every container. They have no value and are just clutter, yet still necessary if you want to craft. Remove that necessity and save everyone 15-16 spaces. Learning the style motif is enough.
2. Since you're going to be removing veteran ranks, overhaul all crafting/materials to remove all mats higher than ebony/ebonthread/yew. In other TES games, ebony is about the highest raw material (daedric is ebony just infused with daedric blood), I never saw voidstone or galatite in Skyrim, Morrowind, or Oblivion. You'd need to adjust the scaling for what crafting skill level is needed for each tier of materials, like skill 10 to be able to use steel, 20 to be able to use orichalcum, 30 to use dwarven, 40 to use ebony, but ultimately it'd be doable and save people 24 inventory slots and 12 skill points. With adjustments to enchanting to match that'd be another 8 inventory slots and 4 skill points as well.
3. Remove refining, just let people craft with raw materials instead. Make tempers be a gathering chance if you have the passives, equivalent to the rate at which you gain them for refining. That'd be another 15 inventory slots saved.

Those 3 suggestions would save 62 bank slots at least. Alchemy, Enchanting, and Provisioning would still have relatively bloated materials lists .. not sure how to overhaul those since they work differently (they don't have 1 material per tier)
  • Arato
    Arato
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    Oh, and public dungeon trophies, and disguises, should be in the collections tab, rather than inventory/bank.
  • jelliedsoup
    jelliedsoup
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    It's a little tricky at times once you know what you want it's ok, selll all the stuff you dont want or just dont collect it if its worthless.

    But yes addons are required.
    Edited by jelliedsoup on March 29, 2015 7:09PM
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • pecheckler
    pecheckler
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    I agree. However now that i've been able to invest about 300,000G in bags and bank space, and the reduction in number of provisioning materials, I only have to off-load everything to 5 mule characters every-other day instead of multiple times a day.

    End the tedious inventory management game.
  • Smaxx
    Smaxx
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    Just to add, the GW2 way of handling crafting mats isn't perfect either. GW2 allows you to store one stack of every kind in a separated stash. But once that's filled, you still have to use your regular bank space or inventory, which is a lot more limited compared to ESO, especially considering that many recipes in GW2 will in the end require several stacks of identical crafting materials.
  • skeletorz_ESO
    skeletorz_ESO
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    So you want to take the wonderfully rich crafting system you just boasted about and dumb it down so that it sucks?

    No, just give us a lot more bank space or make crafting materials not take up any bank slots. Problem solved.

    I do agree, as I always have, that something needs to be done. Not having enough space to store your crafting materials just illustrates how little the developers understand gamers, gaming, and MMOs.

    Its just like the doofus idea of having an entire group zone and making it the only timely way of maxing your character's level. BS GF tool with everyone in a different spot in their Craglorn quests. Its ridiculous.
    Edited by skeletorz_ESO on March 29, 2015 7:25PM
    “If you would be a real seeker after truth, it is necessary that at least once in your life you doubt, as far as possible, all things.” -- René Descartes
  • LtCrunch
    LtCrunch
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    My V14 does all 6 crafts. I don't use any mules and I don't even have maxed bag or bank space. I don't get how some people have so much trouble, I can only conclude that people with such severe inventory management issues are super hoarders. Especially now that so many things stack up to 200 and the amount of provisioning ingredients has been been reduced so much.
    Edited by LtCrunch on March 29, 2015 7:20PM
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • skeletorz_ESO
    skeletorz_ESO
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    Brandalf wrote: »
    My V14 does all 6 crafts. I don't use any mules and I don't even have maxed bag or bank space. I don't get how some people have so much trouble, I can only conclude that people with such severe inventory management issues are super hoarders. Especially now that so many things stack up to 200 and the amount of provisioning ingredients has been been reduced so much.

    9 different types of ore
    9 different types of ingots
    9 different types of raw cloth
    9 different types of refined cloth
    9 different types of rough wood
    9 different types of sanded wood
    52 different types of enchanting glyphs
    18 different types of herbs for alchemy
    8 different types of solvents for alchemy
    12 different types of tempers for various crafts
    50 Provisioning Ingredients
    16 Trait Materials
    15 Style Materials

    This totals to 225 bank slots and that's if you only have one stack of each and absolutely nothing in your bank but crafting materials. Sorry, pal, but you're exaggerating profusely.

    Edit: and there's likely stuff I'm leaving out, this is just off the top of my head and counting some things up.
    Edited by skeletorz_ESO on March 29, 2015 7:43PM
    “If you would be a real seeker after truth, it is necessary that at least once in your life you doubt, as far as possible, all things.” -- René Descartes
  • pecheckler
    pecheckler
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    Brandalf wrote: »
    My V14 does all 6 crafts. I don't use any mules and I don't even have maxed bag or bank space. I don't get how some people have so much trouble, I can only conclude that people with such severe inventory management issues are super hoarders. Especially now that so many things stack up to 200 and the amount of provisioning ingredients has been been reduced so much.

    You are lying.
    End the tedious inventory management game.
  • Arato
    Arato
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    pecheckler wrote: »
    I agree. However now that i've been able to invest about 300,000G in bags and bank space, and the reduction in number of provisioning materials, I only have to off-load everything to 5 mule characters every-other day instead of multiple times a day.

    See the "reduction" in provisioning materials doesn't really feel that way for me.

    Prior to the patch, I carried:

    Pepper
    Tomatoes
    Oats
    Salt
    Garlic
    Potatoes
    Onions
    Red Wheat
    Barley
    Hops
    H. Hops (not sure how the word was spelled)
    Saaz Hops
    White Grapes
    Concord Grapes
    Piquant Jazbay Grapes
    Canis Root
    Juniper Berries
    Snowberries

    18 items, just the stuff that is rarer to find but commonly given to you by hirelings.

    I might have carried a total of 19 items, if I kept some honey on hand for making VR food. But because it wasn't stealing I could usually get honey or jazbay grapes easily, and then get the base mats that I needed from the grocer.

    But now, I actually carry over 50 slots of provisioning mats because the grocer ONLY sells produce and for double the cost of what materials used to go for at the grocer, and it's stealing (and the hassle that comes with it) to just loot things, and for meat, game, fish, etc, I would need to run around killing critters or fishing. Not very convenient when you want to just make some food really quick.

    The provisioning overhaul only saved room if you kept all provisioning mats on hand before, and I mean keeping the mats for each alliance's reciepes on top of your own.
  • lihentian
    lihentian
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    agree~~ it would be better if they could create specific bank for crafting materiall.. like what they did in gw2.. there are just too much too many crafting material them alone could fill several bank.
  • Arato
    Arato
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    So you want to take the wonderfully rich crafting system you just boasted about and dumb it down so that it sucks?

    No, just give us a lot more bank space or make crafting materials not take up any bank slots. Problem solved.

    I do agree, as I always have, that something needs to be done. Not having enough space to store your crafting materials just illustrates how little the developers understand gamers, gaming, and MMOs.

    Its just like the doofus idea of having an entire group zone and making it the only timely way of maxing your character's level. BS GF tool with everyone in a different spot in their Craglorn quests. Its ridiculous.

    Having 9 different types of ore or having a style material is not what makes the crafting system rich. It's the traits, the fact that there ARE different style motifs (learning the motif is enough, the materials are unnecessary) and the improvement system.

    What I suggested tones down the number of bank slots/inventory slots needed for crafting mats while still keeping the motifs, traits, and improvement systems.
  • Ourorboros
    Ourorboros
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    I thought this thread would be about the poor Inventory UI, not another whinge about bag space. It's true that this game has severe space limitations, but the 1.6 changes went a long way to correcting this. A few more changes are needed, more on that in a sec. Ultimately, the inventory system is tight by DESIGN. It forces plays to make a choice about character development. You have to choose between having more bag space by limiting crafting abilities, or learning more crafts at the cost of finding where to stuff everything. Complaints about bag space are an excuse not to make decisions about what your game will be.It makes me wonder about your life skills if you can't figure out how to set priorities in the game.

    However, OP has some good suggestions, like getting rid of style stones and finding a better way to deal with trophies.

    Finally, as suggested by the thread title, the UI is poorly designed. It provides very little information and requires too much repetitive mouse clicking. It encourages the use of add-ons to make Inventory Management fun and efficient. I'm a big fan of add-ons and I think we have a fantastic group of add-on developers that add the fun and efficient to many aspects of the game. However, what happens with add-ons in the long run. If this game lasts as long as some other MMOs, will the developers still be there to support there add-on? Even the authors cannot say this for sure, whatever their intentions are....the future is unknown? ZO$ needs to take a hard look at their UI, and give us something that is not only fun and efficient, but guaranteed to be here for the long run.
    Edited by Ourorboros on March 29, 2015 7:59PM
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • Betahkiin
    Betahkiin
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    I tell my situation.

    I love exploring areas of Tamriel, complete public dungeons, questing, close dark anchors, rifts, open chests, get new achievements, enjoy the justice system and collect whatever is in my path. I love crafting, but I prefer to devote myself once is finished completing other content.

    For me, the crafting is not a current need as my way of playing is more relaxed than competitive. I do not rush to achieve a high level crafting but it is something I definitely want to do.

    I am Templar VR5, I have finished Cadwell silver and gold, complete the line skill of legerdemain and I am progressing in the system of CP as I acquire experience naturally because I take it as a personal way of progression, non-competitive, i do not care the amount of CP with the other players have, I care about my own progress, accommodated to my needs.

    I am currently visiting every place of Tamriel to get achievements and complete all side quests.

    And here is where the problem arises.

    To capitalize on my time spent, it would be ideally I can collect all crafting materials that I cross in my path to be used when I decide to devote myself to the professions. The drawback is that my ability to accumulate objects in personal bank already is full of stacks of materials and was not enough to save all the variety of materials present in the game.

    Get to the point of having to carry in my inventory crafting materials that do not use just to avoid losing them. This goes against my ability to use space in the justice system which puts in conflicting the evolution of my game style.

    One option would force me to consume playing time in the professions to gradually reduce the amount of space occupied by materials aside my current goals in the game. This would be changing my priorities and it is not something that makes me feel freedom of choice.

    The other option would be not collect the materials I find in my way, which would be a waste of time because in the future I should reinvest the same amount of time played so far, to have the same amount of lost materials in double time.

    The idea of ​​having alternative characters to carry objects is crazy and goes against any attempt of fun and practicality. It is a common practice in many games since the space limitation factor is something common.

    Since neither of these options chooses interests me I increase my bank and inventory space. I have currently 120 inventory spaces and 110 spaces for personal bank and this is not enough. The amount of gold that calls the game to increase in 10 places more the personal bank is crazy (more than 32k gold).

    In conclusion, I can not play the way I like it and it is against the practical and fun factor.

    Are forcing me to:

    - Create mules.
    - Foregoing my time (discarding the materials I find in my way).
    - Change the way I play (forcing me to mix the crafting with my current goals)
    - Become a gold farmer (to pay for more bank spaces)


    It would be nice to have an (independent of bank space, and inventory) tab dedicated to the accumulation of materials which profession would ensure having a stack of each variety present in the game and that is shared at the account level. Same with disguises and trophies.

    This is the essence of this type of games, which reflected the time spent on our adventure. Many characters, the same user.

    Forced to lose content which is accessed during our trip (which identifies us as adventurers in this world of fantasy) limited by space factor concept is nonsense.

    I understand that is a way to limit the amount of objects in the world and the amount of information related to the profile of each character, but it is still something that attempts against the spirit of the game and should find a way to get rid of these limiting.
  • Ourorboros
    Ourorboros
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    Brandalf wrote: »
    My V14 does all 6 crafts. I don't use any mules and I don't even have maxed bag or bank space. I don't get how some people have so much trouble, I can only conclude that people with such severe inventory management issues are super hoarders. Especially now that so many things stack up to 200 and the amount of provisioning ingredients has been been reduced so much.
    pecheckler wrote: »
    You are lying.
    pecheckler, hope that lying comment was meant as a joke. Otherwise, it's inappropriate. I also have one character maxed in all crafts, and not maxed in bank space. Now I do use a few mules, but that's the hoarder side of me. I could certainly play without them, just by making some choices about what I need. @Brandalf, hat's off. I know how hard it is to do that, but I also know it can be done.
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • Arato
    Arato
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    Ourorboros wrote: »
    I thought this thread would be about the poor Inventory UI, not another whinge about bag space. It's true that this game has severe space limitations, but the 1.6 changes went a long way to correcting this. A few more changes are needed, more on that in a sec. Ultimately, the inventory system is tight by DESIGN. It forces plays to make a choice about character development. You have to choose between having more bag space by limiting crafting abilities, or learning more crafts at the cost of finding where to stuff everything. Complaints about bag space are an excuse not to make decisions about what your game will be.It makes me wonder about your life skills if you can't figure out how to set priorities in the game.

    However, OP has some good suggestions, like getting rid of style stones and finding a better way to deal with trophies.

    Finally, as suggested by the thread title, the UI is poorly designed. It provides very little information and requires too much repetitive mouse clicking. It encourages the use of add-ons to make Inventory Management fun and efficient. I'm a big fan of add-ons and I think we have a fantastic group of add-on developers that add the fun and efficient to many aspects of the game. However, what happens with add-ons in the long run. If this game lasts as long as some other MMOs, will the developers still be there to support there add-on? Even the authors cannot say this for sure, whatever their intentions are....the future is unknown? ZO$ needs to take a hard look at their UI, and give us something that is not only fun and efficient, but guaranteed to be here for the long run.

    It's less about the bag space and more about the intense amount of clutter that fills it. Note I did not ask for more inventory or more bank space. I asked to reduce clutter. They could give us infinite bank space and I'd still feel there were too many different materials contributing too much clutter.
  • Ourorboros
    Ourorboros
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    Arato wrote: »
    Ourorboros wrote: »
    I thought this thread would be about the poor Inventory UI, not another whinge about bag space. It's true that this game has severe space limitations, but the 1.6 changes went a long way to correcting this. A few more changes are needed, more on that in a sec. Ultimately, the inventory system is tight by DESIGN. It forces plays to make a choice about character development. You have to choose between having more bag space by limiting crafting abilities, or learning more crafts at the cost of finding where to stuff everything. Complaints about bag space are an excuse not to make decisions about what your game will be.It makes me wonder about your life skills if you can't figure out how to set priorities in the game.

    However, OP has some good suggestions, like getting rid of style stones and finding a better way to deal with trophies.

    Finally, as suggested by the thread title, the UI is poorly designed. It provides very little information and requires too much repetitive mouse clicking. It encourages the use of add-ons to make Inventory Management fun and efficient. I'm a big fan of add-ons and I think we have a fantastic group of add-on developers that add the fun and efficient to many aspects of the game. However, what happens with add-ons in the long run. If this game lasts as long as some other MMOs, will the developers still be there to support there add-on? Even the authors cannot say this for sure, whatever their intentions are....the future is unknown? ZO$ needs to take a hard look at their UI, and give us something that is not only fun and efficient, but guaranteed to be here for the long run.

    It's less about the bag space and more about the intense amount of clutter that fills it. Note I did not ask for more inventory or more bank space. I asked to reduce clutter. They could give us infinite bank space and I'd still feel there were too many different materials contributing too much clutter.

    Fair enough. And as I stated, I agree with many of your suggestions.
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • skeletorz_ESO
    skeletorz_ESO
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    Arato wrote: »
    So you want to take the wonderfully rich crafting system you just boasted about and dumb it down so that it sucks?

    No, just give us a lot more bank space or make crafting materials not take up any bank slots. Problem solved.

    I do agree, as I always have, that something needs to be done. Not having enough space to store your crafting materials just illustrates how little the developers understand gamers, gaming, and MMOs.

    Its just like the doofus idea of having an entire group zone and making it the only timely way of maxing your character's level. BS GF tool with everyone in a different spot in their Craglorn quests. Its ridiculous.

    Having 9 different types of ore or having a style material is not what makes the crafting system rich. It's the traits, the fact that there ARE different style motifs (learning the motif is enough, the materials are unnecessary) and the improvement system.

    What I suggested tones down the number of bank slots/inventory slots needed for crafting mats while still keeping the motifs, traits, and improvement systems.

    I disagree. I think those things do, in fact, help to enrich the system. Besides, it's a much simpler fix for them to just double our bank space. Everyone should just get what they've already paid for. If you have 240 now, you would have 480 afterward. 100 now, 200 later, and so on.
    Edited by skeletorz_ESO on March 29, 2015 8:24PM
    “If you would be a real seeker after truth, it is necessary that at least once in your life you doubt, as far as possible, all things.” -- René Descartes
  • frould
    frould
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    I having a little problem at start but after lot upgrade bank/bag space i'm fine.
    Look at RP no adventurer that pick and carry every thing isn't it?
    Items do not even have weight to concern.
    Edited by frould on March 29, 2015 8:31PM
  • skeletorz_ESO
    skeletorz_ESO
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    Betahkiin wrote: »
    I understand that is a way to limit the amount of objects in the world and the amount of information related to the profile of each character, but it is still something that attempts against the spirit of the game and should find a way to get rid of these limiting.

    Yes, crafting materials should still be limited, otherwise, we'd have people with enormous player files. Doubling the bank space would be perfectly sufficient to store everything you could need to have with some room to spare for other things. Even a 50% increase would be a lot better.

    As for all the other stuff you wrote before that, I agree. A very detailed example of why the current bank space is insufficient.
    Edited by skeletorz_ESO on March 29, 2015 8:28PM
    “If you would be a real seeker after truth, it is necessary that at least once in your life you doubt, as far as possible, all things.” -- René Descartes
  • Arato
    Arato
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    Arato wrote: »
    So you want to take the wonderfully rich crafting system you just boasted about and dumb it down so that it sucks?

    No, just give us a lot more bank space or make crafting materials not take up any bank slots. Problem solved.

    I do agree, as I always have, that something needs to be done. Not having enough space to store your crafting materials just illustrates how little the developers understand gamers, gaming, and MMOs.

    Its just like the doofus idea of having an entire group zone and making it the only timely way of maxing your character's level. BS GF tool with everyone in a different spot in their Craglorn quests. Its ridiculous.

    Having 9 different types of ore or having a style material is not what makes the crafting system rich. It's the traits, the fact that there ARE different style motifs (learning the motif is enough, the materials are unnecessary) and the improvement system.

    What I suggested tones down the number of bank slots/inventory slots needed for crafting mats while still keeping the motifs, traits, and improvement systems.

    I disagree. I think those things do, in fact, help to enrich the system. Besides, it's a much simpler fix for them to just double our bank space. Everyone should just get what they've already paid for. If you have 240 now, you would have 480 afterward. 100 now, 200 later, and so on.

    That does absolutely nothing to alleviate the GOD AWFUL MESS that the bank/inventory is right now. I'm suggesting trimming FAT so that it's less of a mess. I use an addon to filter the different material categories and I STILL think it's a bloated mess, god, that addon is a lifesaver too, I can't imagine how horrible opening the bank and going to your materials filter on the console version will be. Trying to find what you need is like a needle in a stack of needles.

    The real depth of the crafting system comes from being able to pick a trait, a style, quality, and level of an item all custom, along with even being able to craft certain sets.

    Having 4 more different types of ore is just bloat, not depth.
  • smacx250
    smacx250
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    I've maxed every craft on a single character, and have never used an alt to hold mats. How is that possible? Join a trade guild and sell the mats you don't use often and/or are cheaply and easily purchased. When you need something you don't have, just go buy it with the gold you saved up from selling those mats.
  • skeletorz_ESO
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    Certainly can't argue with that. Optimally, there would be a separate tab for each craft with subfolders for different kinds of materials. But that kind of work would go under the "Complete UI Overhaul" thread, heh.

    Pulling out items in an attempt to make the bank list more manageable is bad for the crafting system. They just need to organize things better.
    Edited by skeletorz_ESO on March 29, 2015 8:38PM
    “If you would be a real seeker after truth, it is necessary that at least once in your life you doubt, as far as possible, all things.” -- René Descartes
  • Betahkiin
    Betahkiin
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    Arato wrote: »
    So you want to take the wonderfully rich crafting system you just boasted about and dumb it down so that it sucks?

    No, just give us a lot more bank space or make crafting materials not take up any bank slots. Problem solved.

    I do agree, as I always have, that something needs to be done. Not having enough space to store your crafting materials just illustrates how little the developers understand gamers, gaming, and MMOs.

    Its just like the doofus idea of having an entire group zone and making it the only timely way of maxing your character's level. BS GF tool with everyone in a different spot in their Craglorn quests. Its ridiculous.

    Having 9 different types of ore or having a style material is not what makes the crafting system rich. It's the traits, the fact that there ARE different style motifs (learning the motif is enough, the materials are unnecessary) and the improvement system.

    What I suggested tones down the number of bank slots/inventory slots needed for crafting mats while still keeping the motifs, traits, and improvement systems.

    I disagree. I think those things do, in fact, help to enrich the system. Besides, it's a much simpler fix for them to just double our bank space. Everyone should just get what they've already paid for. If you have 240 now, you would have 480 afterward. 100 now, 200 later, and so on.

    I agree.

    I believe that we should not take complexity to the professions. Conversely, the more complex better.

    What they have to do is increase the space devoted to collect everything that can be useful and contribute to cash invested in the game time and exploration. The professions should benefit those who access specific ingredients and materials and acquire the skills and understanding to proper use of each.

    Remove complexity to recipes and make the need for the use of ingredients or materials disappears, it becomes simple and boring. Make the system professions in a simple accessory to join a race to acquire power and resources to the character without giving due importance.

    The system of professions is an important content in itself, is not a simple action to acquire benefits quickly and comfortable. It is the art of being autonomous when creating powerful objects and deserves time, dedication and the corresponding complexity.
  • wraith808
    wraith808
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    pecheckler wrote: »
    Brandalf wrote: »
    My V14 does all 6 crafts. I don't use any mules and I don't even have maxed bag or bank space. I don't get how some people have so much trouble, I can only conclude that people with such severe inventory management issues are super hoarders. Especially now that so many things stack up to 200 and the amount of provisioning ingredients has been been reduced so much.

    You are lying.

    I do the same, so it is possible -and accusing him of lying just because he has a different and workable system is a bit rude.
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • danovic
    danovic
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    Whats needed is not more bank space but player housing that we can keep our crafting material and our own crafting stations in problem solved. No way we should be keeping our food in banks its just unrealistic.
  • Sharee
    Sharee
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    Brandalf wrote: »
    My V14 does all 6 crafts. I don't use any mules and I don't even have maxed bag or bank space. I don't get how some people have so much trouble, I can only conclude that people with such severe inventory management issues are super hoarders. Especially now that so many things stack up to 200 and the amount of provisioning ingredients has been been reduced so much.

    9 different types of ore
    9 different types of ingots
    9 different types of raw cloth
    9 different types of refined cloth
    9 different types of rough wood
    9 different types of sanded wood
    52 different types of enchanting glyphs
    18 different types of herbs for alchemy
    8 different types of solvents for alchemy
    12 different types of tempers for various crafts
    50 Provisioning Ingredients
    16 Trait Materials
    15 Style Materials

    This totals to 225 bank slots and that's if you only have one stack of each and absolutely nothing in your bank but crafting materials. Sorry, pal, but you're exaggerating profusely.

    Edit: and there's likely stuff I'm leaving out, this is just off the top of my head and counting some things up.

    And why the heck do you need to store 9 different types of ore?
  • Arato
    Arato
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    Okay, like I said, they're removing veteran ranks as it is. That means.. how do you determine the requirements to wear calcitite, galatite, quicksilver, and voidstone (and equivalent cloth/wood/leather)? Who will ever wear Ebony, Calcitite, Galatite, or Quicksilver? People will just jump straight from Level 44 Dwarven to Level 50 Voidsteel, skipping all the intermediates.

    This question has never been answered by ZoS, they don't have an answer themselves. That is why they're dragging their feet so hard on removing Veteran Ranks. They are HOPING they can put together other solutions and people will be happy with VR's staying in the game, so that they don't have to deal with how to address gear requirements, and how to deal with gathering materials in different zones, and mob level scaling.

    Removing those 4 tiers addresses all of it except mob scaling.
  • Varicite
    Varicite
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    If I didn't have 2 accounts to bounce mails back and forth, I highly doubt I would have had the patience to play this long...

    To be completely honest, my fiance stopped playing about 3 months after launch and I maintained her account solely to manage my own bags by bouncing mails back.

    Yes, I paid 15 bucks a month for that luxury, because ZOS, your inventory management "feature" is terrible. Put more space on the Crown Store, I'm not even sure why that's not on there yet while you're riding the P2W line w/ XP (CP) gain potions.

    There's a money maker if ever I heard of one.
  • Arato
    Arato
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    Sharee wrote: »
    Brandalf wrote: »
    My V14 does all 6 crafts. I don't use any mules and I don't even have maxed bag or bank space. I don't get how some people have so much trouble, I can only conclude that people with such severe inventory management issues are super hoarders. Especially now that so many things stack up to 200 and the amount of provisioning ingredients has been been reduced so much.

    9 different types of ore
    9 different types of ingots
    9 different types of raw cloth
    9 different types of refined cloth
    9 different types of rough wood
    9 different types of sanded wood
    52 different types of enchanting glyphs
    18 different types of herbs for alchemy
    8 different types of solvents for alchemy
    12 different types of tempers for various crafts
    50 Provisioning Ingredients
    16 Trait Materials
    15 Style Materials

    This totals to 225 bank slots and that's if you only have one stack of each and absolutely nothing in your bank but crafting materials. Sorry, pal, but you're exaggerating profusely.

    Edit: and there's likely stuff I'm leaving out, this is just off the top of my head and counting some things up.

    And why the heck do you need to store 9 different types of ore?

    are all your characters VR 9+?
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    I agree with some of this. Though getting rid of junk helps. I tend to find myself hordeing for no reason and have to purge every once and awhile. You can also start a guild with your friends and have yourself 500 slots of extra bank space.
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