WOW! So 13 million for all the VR levels? Here I am struggling with 1-50. Guess I won't be here long
leveling in WoW is so much fun. ESO it's a huge grind that's simply not necessary.
... I'm an altoholic too...13 million, yea that's not happening lol!
WOW! So 13 million for all the VR levels? Here I am struggling with 1-50. Guess I won't be here long
leveling in WoW is so much fun. ESO it's a huge grind that's simply not necessary.
... I'm an altoholic too...13 million, yea that's not happening lol!
WOW! So 13 million for all the VR levels? Here I am struggling with 1-50. Guess I won't be here long
Yeah... working on it! If anyone finds a full breakdown somewhere, give me a poke
WOW! So 13 million for all the VR levels? Here I am struggling with 1-50. Guess I won't be here long
leveling in WoW is so much fun. ESO it's a huge grind that's simply not necessary.
... I'm an altoholic too...13 million, yea that's not happening lol!
WOW! So 13 million for all the VR levels? Here I am struggling with 1-50. Guess I won't be here long
leveling in WoW is so much fun. ESO it's a huge grind that's simply not necessary.
... I'm an altoholic too...13 million, yea that's not happening lol!
ZOS needs to cut the xp to level vet ranks by at least 50% until they remove the ranks completely(if that is still in their plans..). Honestly, the best thing to do is take VR leveling slowly, but that's not how progression is for most MMO players. ZOS can call it V14 or LV64. It doesn't matter which. Players will never see LV50 or V1 as endgame and no one is going to take a V1 to go do some trials. As for PvP, good luck fighting a V14 with a V1 character.
I'll say it again in this thread, my guild community had 71 players join at launch. I doubt at least 10 of those players would ever come back due to the VR grind alone(most laughed it off when I told them the vet level cap was increased, since they last played..).
The grind/progression in this game should be more about unlocking skill lines, getting new gear, exploring new areas, etc. Not doing a thousand quests or grinding a million mobs just to level one char.
Thanks for the help! You accidentally added them one line out-of-sync, so I've shifted them up to the appropriate place.Ok I've updated the wiki page with everything people posted, please post here more or update the page.
Here are a couple (based on my current toons' levels):
11 to 12: 11,840
12 to 13: 13,464
16 to 17: 17,960
23 to 24: 31,000
I may be able to add a few more if my DK levels.
Max VR quest XP is 11227. In fact the only possible VR quest rewards are 499, 3742, 4990, 7485 and 11227; that's why it's not so easy for ZOS to just up XP rewards for certain quests - they must all come from those five, or ZOS needs to completely change something in the XP system.
/script d(GetNumExperiencePointsInLevel(level))
local total = 0 for level = 1, 49 do local xp = GetNumExperiencePointsInLevel(level) d(zo_strformat("Level <<1>>: <<2>>", level, xp)) total = total + xp end d("-----------------") d(zo_strformat("Total: <<1>>", total))You can run this script for example in ZAM Notebook.
Max VR quest XP is 11227. In fact the only possible VR quest rewards are 499, 3742, 4990, 7485 and 11227; that's why it's not so easy for ZOS to just up XP rewards for certain quests - they must all come from those five, or ZOS needs to completely change something in the XP system.
OK maybe I am mistaken, but please don't accuse me of lying - maybe your XP recorder is still using the defunct Veteran Points values from before Update 5. I tested those numbers extensively before deciding that it was the same across the board for Veteran Ranks. Here are some examples:you lying because quests i do in VR5 avg 35k ~ 120k exp eachMax VR quest XP is 11227. In fact the only possible VR quest rewards are 499, 3742, 4990, 7485 and 11227; that's why it's not so easy for ZOS to just up XP rewards for certain quests - they must all come from those five, or ZOS needs to completely change something in the XP system.
@Garkin amazingYou can create simple script which will print how many XP you need for level:/script d(GetNumExperiencePointsInLevel(level))
I tested those numbers extensively before deciding that it was the same across the board for Veteran Ranks. Here are some examples:
Completing Craglorn's "The Star-Gazers" at VR1: 3742 XP
Completing Craglorn's "The Star-Gazers" at VR14: 3742 XP
Completing "Crafting Certification" at VR1: 4990 XP
Completing "Crafting Certification" at VR14: 4990 XP
Yep, thanks to Garkin's discovery in the code, the main part of this page http://www.uesp.net/wiki/Online:Leveling is all done; I'm also only two levels away from finishing the rest of it (XP rewards from quests), which I hope to have done soon@Enodoc were you able to calculate the total XP you wanted?