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Dungeons with only 3? no problem.

teladoy
teladoy
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Hi,

Yesterday my friends wisper me that they were in fungal grotto and they need help with the last boss. When I check I see they are lvl 8, 10 and 12. Only 3 persons, with not even lvl 13 and they made it to the last boss.

That's right, I had also the impresion that now the game was more easy, before fight with 3 mobs could result the death, now is more like WOW, you can fight 5 mobs or more and win. That was one of the things I like from this game.

I remember when I did fungal grotto de first time with lvl 15 we die in the troll boss many times, till we did it right. Was fun, was a challenge.

Please review the difficulty in low lvls. I feel me sad and I am ashamed that my 3 noobs friend that have no idea, can do fungal grotto, lvl 13 instance, with only 3 persons, no healer, no real tank and with lvls below 13.
  • Razzak
    Razzak
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    According to many, this the proper way to learn class mechanics and get better. Go figure.
  • Kruseid
    Kruseid
    So you're assuming these low levels weren't alts with champion points becaaaaause...?

    Hell, being able to use champion points for newly made chars makes them incredibly powerful. Ended up with a level 4 Vampire argonian and he just oneshots everything at level 10 and he's barely a fourth way through Glen.

    That coupled with probably the low levels being alts, it's not hard to think it's possible.

    Hell, I am one of the people who do miss how hard the Molag Bal fight used to be, but honestly this seems like a lot of assumption.
  • teladoy
    teladoy
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    They are my friends, I know them in person, they have no champion points, because they are NEW and not only that, they are noobs, they don't know what is a tank and whats a healer, they have a vague idea, and anyways they did all bosses, 3 persons.
  • DrHarper
    DrHarper
    You can finish daily silver with just 2 persons - heal and dps (ofc daily scaled to v12)
    And you don't for need 120+ points for that..
    From Tamriel with love <3
  • sigsergv
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    DrHarper wrote: »
    You can finish daily silver with just 2 persons - heal and dps (ofc daily scaled to v12)
    And you don't for need 120+ points for that..

    With proper build and rotation. Most of users are unable to do that anyway.
  • Dekkameron
    Dekkameron
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    The other day me and two randoms struggled to find a 4th member at about 3 in the morning. So we just went ahead and managed to do 5 dungeons in a row with me tanking/DD and off healing on my stamina templar with the other two doing damage and a little bit of healing.

    Got a bit hairy sometimes but certainly was fun.

    They wernt vet dungeons but still.
    Edited by Dekkameron on March 27, 2015 11:32AM
    - Veteran Combat Librarian -
  • nerevarine1138
    nerevarine1138
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    Dekkameron wrote: »
    The other day me and two randoms struggled to find a 4th member at about 3 in the morning. So we just went ahead and managed to do 5 dungeons in a row with me tanking/DD and off healing on my stamina templar with the other two doing damage and a little bit of healing.

    Got a bit hairy sometimes but certainly was fun.

    They wernt vet dungeons but still.

    Yeah, I've found that normal dungeons can usually be done this way. A vet dungeon is generally going to be a little much for a three-man run, especially when dealing with bosses like Praxin or Bogdan.
    ----
    Murray?
  • StaticWax
    StaticWax
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    Nerf noobs!
    I wish nothing but joy for everyone.
  • Sharee
    Sharee
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    I soloed all group dungeons with an orc DK starting at level 12, up to and including crypt of hearts (and it's equivalents in other alliances). After that i got bored of it so i didn't try the follow-up ones.
  • ElliottXO
    ElliottXO
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    Sharee wrote: »
    I soloed all group dungeons with an orc DK starting at level 12, up to and including crypt of hearts (and it's equivalents in other alliances). After that i got bored of it so i didn't try the follow-up ones.

    Pics or it didn't happen.
  • Sharee
    Sharee
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    ElliottXO wrote: »
    Sharee wrote: »
    I soloed all group dungeons with an orc DK starting at level 12, up to and including crypt of hearts (and it's equivalents in other alliances). After that i got bored of it so i didn't try the follow-up ones.

    Pics or it didn't happen.

    Sorry i didn't take videos. But if you want, try the following: Level 12 Orc DK in blue heavy armor 5/5 orgnum's scales, 3/5 vampire's kiss(or oblivion's foe), serpent mundus, health regen jewelry, 2H sword. Brawler, wrecking blow, crit charge, hardened armor, blood altar. All health enchants, all stat points in health.

    It should only take you a day or so to level/craft the above. Then try to solo spindle. You will discover that the mobs there do not do enough damage to overcome your health regeneration. Brawler against swarms, wrecking against bosses. No heal needed, not even CC break needed (just eat the CC, they cant kill you anyway). Alternate heavy attack with skill to keep stamina up.
    Edited by Sharee on March 27, 2015 1:10PM
  • o_0
    o_0
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    ElliottXO wrote: »
    Sharee wrote: »
    I soloed all group dungeons with an orc DK starting at level 12, up to and including crypt of hearts (and it's equivalents in other alliances). After that i got bored of it so i didn't try the follow-up ones.

    Pics or it didn't happen.

    Soloing dungeons isn't that hard with the correct class and setup. And that's a problem in my opinion.
  • ElliottXO
    ElliottXO
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    Sharee wrote: »
    ElliottXO wrote: »
    Sharee wrote: »
    I soloed all group dungeons with an orc DK starting at level 12, up to and including crypt of hearts (and it's equivalents in other alliances). After that i got bored of it so i didn't try the follow-up ones.

    Pics or it didn't happen.

    Sorry i didn't take videos. But if you want, try the following: Level 12 Orc DK in blue heavy armor 5/5 orgnum's scales, 3/5 vampire's kiss(or oblivion's foe), serpent mundus, health regen jewelry, 2H sword. Brawler, wrecking blow, crit charge, hardened armor, blood altar. All health enchants, all stat points in health.

    It should only take you a day or so to level/craft the above. Then try to solo spindle. You will discover that the mobs there do not do enough damage to overcome your health regeneration. Brawler against swarms, wrecking against bosses. No heal needed, not even CC break needed (just eat the CC, they cant kill you anyway). Alternate heavy attack with skill to keep stamina up.

    OK. So you had an alt feeding you de facto unattainable equipment for a normal player by that level?

    But yes. Dungeons seem way easier with 1.6.
  • Robbmrp
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    Razzak wrote: »
    According to many, this the proper way to learn class mechanics and get better. Go figure.

    IMO this is why we need more dungeon difficulties than just Normal and Veteran. To make the game funner and more challenging there could be 4 levels of difficulty. Below are some examples of what they could do with it.

    1- Easy Mode: Need at least 3 players to complete entire dungeon. In this mode you get the layout of the dungeon and see the mechanics behind the mobs as well as the bosses and how they fight. This will help newer players to the game get a feel for things.

    2- Normal Mode: Cannot be done with 3 people as mobs/bosses hit harder. More mobs as well. Need a tank to be effective with boss fights.

    3- Veteran Mode: Even harder mobs/bosses with changes in the mechanics to fighting. Add in more necromancers to summon more mobs so a 4 person mob becomes an 8 and so forth.

    4- Insane Mode: This is for the die hard gamer that wants to accomplish the impossible. The most difficult groups of mobs that do heavy damage. Bosses would always summon help varying from melee, caster, daedra and even Titans.

    Just imagine fighting Mephala and she summons Bogdan the Nightflame....... Better have clean shorts on.....
    NA Server - Kildair
  • Anvos
    Anvos
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    One thing to remember is FG Regular is essentially the first dungeon or at least easiest of the tier 1 dungeons so yes its going to be easy they don't want to scare people off by high difficulty right of the bat.
  • Shunravi
    Shunravi
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    Robbmrp wrote: »
    Razzak wrote: »
    According to many, this the proper way to learn class mechanics and get better. Go figure.

    IMO this is why we need more dungeon difficulties than just Normal and Veteran. To make the game funner and more challenging there could be 4 levels of difficulty. Below are some examples of what they could do with it.

    1- Easy Mode: Need at least 3 players to complete entire dungeon. In this mode you get the layout of the dungeon and see the mechanics behind the mobs as well as the bosses and how they fight. This will help newer players to the game get a feel for things.

    2- Normal Mode: Cannot be done with 3 people as mobs/bosses hit harder. More mobs as well. Need a tank to be effective with boss fights.

    3- Veteran Mode: Even harder mobs/bosses with changes in the mechanics to fighting. Add in more necromancers to summon more mobs so a 4 person mob becomes an 8 and so forth.

    4- Insane Mode: This is for the die hard gamer that wants to accomplish the impossible. The most difficult groups of mobs that do heavy damage. Bosses would always summon help varying from melee, caster, daedra and even Titans.

    Just imagine fighting Mephala and she summons Bogdan the Nightflame....... Better have clean shorts on.....

    I love the idea. Though Spawn of Mephala+Bogdan would be awfully similar mechanically to the Ash Titan fight... But it would be more awesome.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Carde
    Carde
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    I solo'd Fungal Grotto at like level 18 in beta. Not too surprised by this. Most of the leveling dungeons can be duo'd or trio'd quite easily with only a couple exceptions.
    Member of the Psijic Order PTS Group
  • gard
    gard
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    o_0 wrote: »
    ElliottXO wrote: »
    Sharee wrote: »
    I soloed all group dungeons with an orc DK starting at level 12, up to and including crypt of hearts (and it's equivalents in other alliances). After that i got bored of it so i didn't try the follow-up ones.

    Pics or it didn't happen.

    Soloing dungeons isn't that hard with the correct class and setup. And that's a problem in my opinion.

    That's not a problem. That's the reward for learning the intricacies of your class and gearing her appropriately.
    My wife complains that I never listen to her. (Or something like that.)
    -- I'm a one man smurf zerg!

    My ESO addons:
    Midnight - Find out when midnight is so that you can check for ww/vamp spawn.
    Goto - Adds a tab to the map pane allowing you to teleport to a friend, guildmate, or groupmate for free.
  • Chrithu
    Chrithu
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    Big deal. Me and my two friends were three-manning Private Group Dungeons since release across all 6 updates. And my Sister and I have two-manned all the public group dungeons (She playing a healer). If you know how to play your character and how to react to the boss attacks it is actually pretty easy going. The PvE difficulty really is not high at all. Part of the reason why so many players just view veteran ranks and Cadwell's Silver/Gold as an utter annoyance? Most probably.

    The frustrating thing is that so few people know about this stuff and are stubborn about getting a full Tank + Heal + 2x DD Group together before you can get them to actually start a run for the dungeon.
  • Guppet
    Guppet
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    People often forget that levelling dungeons need to be tuned to be able to be completed by new players, with no MMO experience on non optimised characters, in quest drop gear.

    If your in full blues with set bonus, optimised skills, with working synergies, CP points, years of MMO experience and a full understanding of the games mechanics, the game needs to be face roll easy for you, boringly easy even. If it's not, it's not in any way accessible to new players to the genre.

    It's not nescasserily wha the op is saying, but so many vet MMO players moan that games are too easy, completely forgetting that they have a level of understanding that is not available to new players.

    The endgame is where difficulty is needed, not before.
  • AlnilamE
    AlnilamE
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    Well, when I first started playing way back when, I PUGged FG as a n00b healer and our tank didn't even have a taunt and we were able to beat it, so I'm not surprised.

    I've 3-personned the normal dungeons before. Their mechanics are not too complex (though I hate all the spiders in Spindle), so it's not hard if you know what you are doing. They do get more difficult as the game goes along, though, as it should be.
    The Moot Councillor
  • lihentian
    lihentian
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    teladoy wrote: »
    They are my friends, I know them in person, they have no champion points, because they are NEW and not only that, they are noobs, they don't know what is a tank and whats a healer, they have a vague idea, and anyways they did all bosses, 3 persons.

    really? when i first attempt to do a dungeon, i find four dps..and we get wiped on the first boss...

    p.s. i think it is scale.. i think leader level is used to scale the dungeon level.
  • AlnilamE
    AlnilamE
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    The normal dungeons scale to the leader if the leader is above the base level of the dungeon (up to V12), but they have a minimum level they will scale down to.

    The Moot Councillor
  • teladoy
    teladoy
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    @ Guppet

    Ok so people learn to do dungeons with 3 persons and no healer.

    Very very good, so in end game they will do it perfect, when they ask do u know to tank, focu or heal?

    They will respond: wtf? lets just go in mather fackeeerrrrrrrr
  • Sharee
    Sharee
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    ElliottXO wrote: »
    OK. So you had an alt feeding you de facto unattainable equipment for a normal player by that level?

    Why unattainable? It is all crafted from materials the 'normal player' can gather himself easily (in fact, my lowbie did too, as i dont stock iron anymore). All you need is a guildmate crafter willing to give you a bit of his time to craft it for you.
  • Guppet
    Guppet
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    teladoy wrote: »
    @ Guppet

    Ok so people learn to do dungeons with 3 persons and no healer.

    Very very good, so in end game they will do it perfect, when they ask do u know to tank, focu or heal?

    They will respond: wtf? lets just go in mather fackeeerrrrrrrr

    Then they get progressively harder, so people can learn. The starter dungeons always need to be so easy a team of new players can do them.
  • ElliottXO
    ElliottXO
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    Sharee wrote: »
    ElliottXO wrote: »
    OK. So you had an alt feeding you de facto unattainable equipment for a normal player by that level?

    Why unattainable? It is all crafted from materials the 'normal player' can gather himself easily (in fact, my lowbie did too, as i dont stock iron anymore). All you need is a guildmate crafter willing to give you a bit of his time to craft it for you.

    Let us be realistic here. No normal player will craft full blue sets when he hits level 14, just to dump it all 2 hours later. Most people enter dungeons with the random rewards they received until then.

    Like I said: you had another character feeding you equipment. Not applicable for people who just started the game.
  • Sharee
    Sharee
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    ElliottXO wrote: »
    Sharee wrote: »
    ElliottXO wrote: »
    OK. So you had an alt feeding you de facto unattainable equipment for a normal player by that level?

    Why unattainable? It is all crafted from materials the 'normal player' can gather himself easily (in fact, my lowbie did too, as i dont stock iron anymore). All you need is a guildmate crafter willing to give you a bit of his time to craft it for you.

    Let us be realistic here. No normal player will craft full blue sets when he hits level 14, just to dump it all 2 hours later.

    Let's be really realistic (as in, what actually happened)

    I used that level 12 armor up to level 26. There was simply no need to replace it. I was cutting though content (including soloing group dungeon) like hot knife through butter.
  • Evandus
    Evandus
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    ElliottXO wrote: »
    Sharee wrote: »
    ElliottXO wrote: »
    OK. So you had an alt feeding you de facto unattainable equipment for a normal player by that level?

    Why unattainable? It is all crafted from materials the 'normal player' can gather himself easily (in fact, my lowbie did too, as i dont stock iron anymore). All you need is a guildmate crafter willing to give you a bit of his time to craft it for you.

    Let us be realistic here. No normal player will craft full blue sets when he hits level 14, just to dump it all 2 hours later. Most people enter dungeons with the random rewards they received until then.

    Like I said: you had another character feeding you equipment. Not applicable for people who just started the game.

    This is inacurate.

    Since early release I've found when leveling an alt that a crafted set of armor will easily hold up for 10 levels or more. For example, gear I crafted for alts at level 4 worked more than fine until level 16. level 16 replacement worked fine until about level 33-35. And so on...

    Going through the vet levels with my main the first time around I only needed to craft gear once before V10.

  • Iago
    Iago
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    ElliottXO wrote: »
    Sharee wrote: »
    ElliottXO wrote: »
    OK. So you had an alt feeding you de facto unattainable equipment for a normal player by that level?

    Why unattainable? It is all crafted from materials the 'normal player' can gather himself easily (in fact, my lowbie did too, as i dont stock iron anymore). All you need is a guildmate crafter willing to give you a bit of his time to craft it for you.

    Let us be realistic here. No normal player will craft full blue sets when he hits level 14, just to dump it all 2 hours later. Most people enter dungeons with the random rewards they received until then.

    Like I said: you had another character feeding you equipment. Not applicable for people who just started the game.

    I used level 17 gear on my sorcery until I hit VR1 and I will use that gear until VR12
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

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