Dekkameron wrote: »The other day me and two randoms struggled to find a 4th member at about 3 in the morning. So we just went ahead and managed to do 5 dungeons in a row with me tanking/DD and off healing on my stamina templar with the other two doing damage and a little bit of healing.
Got a bit hairy sometimes but certainly was fun.
They wernt vet dungeons but still.
Sorry i didn't take videos. But if you want, try the following: Level 12 Orc DK in blue heavy armor 5/5 orgnum's scales, 3/5 vampire's kiss(or oblivion's foe), serpent mundus, health regen jewelry, 2H sword. Brawler, wrecking blow, crit charge, hardened armor, blood altar. All health enchants, all stat points in health.
It should only take you a day or so to level/craft the above. Then try to solo spindle. You will discover that the mobs there do not do enough damage to overcome your health regeneration. Brawler against swarms, wrecking against bosses. No heal needed, not even CC break needed (just eat the CC, they cant kill you anyway). Alternate heavy attack with skill to keep stamina up.
According to many, this the proper way to learn class mechanics and get better. Go figure.
According to many, this the proper way to learn class mechanics and get better. Go figure.
IMO this is why we need more dungeon difficulties than just Normal and Veteran. To make the game funner and more challenging there could be 4 levels of difficulty. Below are some examples of what they could do with it.
1- Easy Mode: Need at least 3 players to complete entire dungeon. In this mode you get the layout of the dungeon and see the mechanics behind the mobs as well as the bosses and how they fight. This will help newer players to the game get a feel for things.
2- Normal Mode: Cannot be done with 3 people as mobs/bosses hit harder. More mobs as well. Need a tank to be effective with boss fights.
3- Veteran Mode: Even harder mobs/bosses with changes in the mechanics to fighting. Add in more necromancers to summon more mobs so a 4 person mob becomes an 8 and so forth.
4- Insane Mode: This is for the die hard gamer that wants to accomplish the impossible. The most difficult groups of mobs that do heavy damage. Bosses would always summon help varying from melee, caster, daedra and even Titans.
Just imagine fighting Mephala and she summons Bogdan the Nightflame....... Better have clean shorts on.....
Soloing dungeons isn't that hard with the correct class and setup. And that's a problem in my opinion.
They are my friends, I know them in person, they have no champion points, because they are NEW and not only that, they are noobs, they don't know what is a tank and whats a healer, they have a vague idea, and anyways they did all bosses, 3 persons.
OK. So you had an alt feeding you de facto unattainable equipment for a normal player by that level?
@ Guppet
Ok so people learn to do dungeons with 3 persons and no healer.
Very very good, so in end game they will do it perfect, when they ask do u know to tank, focu or heal?
They will respond: wtf? lets just go in mather fackeeerrrrrrrr
OK. So you had an alt feeding you de facto unattainable equipment for a normal player by that level?
Why unattainable? It is all crafted from materials the 'normal player' can gather himself easily (in fact, my lowbie did too, as i dont stock iron anymore). All you need is a guildmate crafter willing to give you a bit of his time to craft it for you.
OK. So you had an alt feeding you de facto unattainable equipment for a normal player by that level?
Why unattainable? It is all crafted from materials the 'normal player' can gather himself easily (in fact, my lowbie did too, as i dont stock iron anymore). All you need is a guildmate crafter willing to give you a bit of his time to craft it for you.
Let us be realistic here. No normal player will craft full blue sets when he hits level 14, just to dump it all 2 hours later.
OK. So you had an alt feeding you de facto unattainable equipment for a normal player by that level?
Why unattainable? It is all crafted from materials the 'normal player' can gather himself easily (in fact, my lowbie did too, as i dont stock iron anymore). All you need is a guildmate crafter willing to give you a bit of his time to craft it for you.
Let us be realistic here. No normal player will craft full blue sets when he hits level 14, just to dump it all 2 hours later. Most people enter dungeons with the random rewards they received until then.
Like I said: you had another character feeding you equipment. Not applicable for people who just started the game.
OK. So you had an alt feeding you de facto unattainable equipment for a normal player by that level?
Why unattainable? It is all crafted from materials the 'normal player' can gather himself easily (in fact, my lowbie did too, as i dont stock iron anymore). All you need is a guildmate crafter willing to give you a bit of his time to craft it for you.
Let us be realistic here. No normal player will craft full blue sets when he hits level 14, just to dump it all 2 hours later. Most people enter dungeons with the random rewards they received until then.
Like I said: you had another character feeding you equipment. Not applicable for people who just started the game.