We are currently investigating issues some players are having logging into the European PC/Mac megaserver. We will update as new information becomes available.

8 Ways to Keep This Game Great

pugyourself
pugyourself
✭✭✭✭
Recently, I've been having nightly discussions with friends and guildies about how to keep ESO great post-B2P. I should note that I have subscribed since launch and remain subscribed today so these issues are very important to me.

8 Ways to Keep This Game Great

1. No Central Auction House - A central auction house will destroy local economies. Prices will race to the bottom. Trading guilds will have their revenue decimated. This is problematic because guilds foster major commitment to playing this game. They also represent a majorly fun/social aspect of this game. Think Wal-Mart. A central auction house will kill local economies in-game.

2. Don't Allow Race Changes (Especially with Crowns) - I don't like the idea of allowing a race change. However, I'm realistic that it could be allowed down the road. If ZOS does go down this road, it should be for in-game gold - not Crowns. This will force people to work for their desired change and dissuade FOTM change requests. Racial choices are important. Those who wanted the master race had the ability to purchase the Imperial Edition before rolling any characters. They can still buy it and roll one. Sometimes racial attributes are changed or nerfed and this can be frustrating. But races are generally still pretty good for for the builds they were good for at launch. I'd suggest 20k of in-game gold per level achieved (1-50) for a class change and an additional 1,000,000 in-game gold per Vet level achieved for a race change. If you haven't figured out that you don't like your racial choice by Level 20, you deserve to pay. Crowns are not an option for this as it is P2W. Race changes are made to make toons more competitive and should not be offered for Crowns.

3. Don't Allow Race Changes (Especially with Crowns) - Class changes (if allowed at all...and I think they shouldn't be) should similarly only be allowed for in-game gold. Because this is arguably more game-changing than a race change, the price should be significantly higher. I'd like to see 40K in-game gold per level achieved (1-50) and an additional 2,000,000 in-game gold per Vet level achieved for a class change. My main is a Magicka Sorc and I'm pissed about the Sorc changes but I also think the price for the change should be high. Crowns are not an option for this as it is P2W. Class changes can make a toon drastically more competitive and should not be offered for Crowns.

4. Never EVER Allow Purchase of Fully Leveled Characters - This should not be allowed under ANY circumstances. It is the definition of P2W. If you don't want to play this game and level your characters, then don't do it. Go play WoW. Allowing nonsense like this (especially for Crowns but really under any circumstances) is P2W in its purest form and has no place in ESO.

5. Don't Sell Weapon/Armor "Sets" in Crown Store - Powerful weapon and armor sets are darn tough to get. Literally months of crafting research (not to mention skill points and money) or hours of dungeon running and trials (and a lot of luck) are required to get the most competitive gear in this game. Alternatively, high-end gear is available in many guild stores. It's appropriately not cheap. Offering high-end sets for Crowns is P2W and has no place in the game.

6. Don't Remove the Character Delete Limit - At launch, my inbox was full of mail from gold spammers. In addition, getting nodes and killing bosses was impossible due to the proliferation of bots. These problems largely disappeared after the institution of the delete limit. Rolling back the limit invites spammers and bots back with open arms.

7. Don't Provide Reward-Equivalent "solo" Endgame Content - Part of an MMO is learning to work with other players and combining the right skill sets in the right situations to complete the group content. Providing equivalent rewards for solo runs simply dumbs down the end game content by removing a layer of complexity and needed cooperation. It detracts from the quality of the game. Group content should always provide better drops than solo content.

8. Don't Replicate Add-On Functionality In-Game - There are some wonderful add-ons for this game, as their have been for previous versions of TES. One of the wonderful things about add-ons are that they allow ZOS to focus on content and performance while others make the add-ons. They also get people invested in the game. If I care enough to make and promote an add-on for the game, I am also telling a lot of people how great the game is. Substituting add-ons with in-game content de-invests the community and takes resources away from content creation and performance improvement.


This list is by no means exclusive. I'm sure there are other ideas about how to keep this game great. Feel free to share your own and comment on what I wrote.

Best,
Pug
  • lihentian
    lihentian
    ✭✭✭✭✭
    summarize everything into one line
    "don't ever change anything, no update need."
  • Nyghthowler
    Nyghthowler
    ✭✭✭✭✭
    Some of your points I agree with, and some I find ludicrous.

    1. Agree
    2. Disagree
    3. Repeat of 2...
    4. Agree
    5. Agree
    6. Agree because of Bots
    7. Disagree because a lot of the PvE game is solo
    8. Disagree!!!
    I'm not prejudiced; I hate everyone equally !
  • pugyourself
    pugyourself
    ✭✭✭✭
    lihentian wrote: »
    summarize everything into one line
    "don't ever change anything, no update need."

    More content would be a welcome change. Performance fixes would also be a welcome change. Definitely an update need, just not one that messes up the game.
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    About the add-ons... I really think some add-on features should be added just because they are SO helpful and consoles won't be able to use add-ons. ZOS including the functionality is the ONLY way both PC and Console will be able to enjoy the features.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • thelordoffelines
    thelordoffelines
    ✭✭✭✭✭
    This post seems very familiar to a post I just read that got closed.
  • pugyourself
    pugyourself
    ✭✭✭✭
    Gidorick wrote: »
    About the add-ons... I really think some add-on features should be added just because they are SO helpful and consoles won't be able to use add-ons. ZOS including the functionality is the ONLY way both PC and Console will be able to enjoy the features.

    I agree. I think it would be wonderful if ZOS bought some of the more popular ones from authors and included them in-game. But I like the healthy ecosystem and development that add-ons encourage among actual players of the game.
  • Betahkiin
    Betahkiin
    ✭✭✭✭
    8 Ways to Keep This Game Great:

    1- Do not open threads that were closed and insist on recreating them slightly changing the title.

    2- Do not become a gold farmer.

    3- Do not use bots.

    4- Do not use exploits.

    5- Do not start Cry Storms.

    6- Do not use hacks.

    7- Contribute positively rather than intensify negative aspects.

    8- Love the game.

    :)
  • pugyourself
    pugyourself
    ✭✭✭✭
    This post seems very familiar to a post I just read that got closed.
    The thread was re-written to comply with the Code of Conduct.
    Betahkiin wrote: »
    8 Ways to Keep This Game Great:

    1- Do not open threads that were closed and insist on recreating them slightly changing the title.

    2- Do not become a gold farmer.

    3- Do not use bots.

    4- Do not use exploits.

    5- Do not start Cry Storms.

    6- Do not use hacks.

    7- Contribute positively rather than intensify negative aspects.

    8- Love the game.

    :)

    The thread was re-written to comply with the Code of Conduct. That is an acceptable remedy for me to pursue. That said, I agree with most of your points.
  • Kublakan
    Kublakan
    ✭✭✭
    Lol...
  • Betahkiin
    Betahkiin
    ✭✭✭✭
    This post seems very familiar to a post I just read that got closed.
    The thread was re-written to comply with the Code of Conduct.
    Betahkiin wrote: »
    8 Ways to Keep This Game Great:

    1- Do not open threads that were closed and insist on recreating them slightly changing the title.

    2- Do not become a gold farmer.

    3- Do not use bots.

    4- Do not use exploits.

    5- Do not start Cry Storms.

    6- Do not use hacks.

    7- Contribute positively rather than intensify negative aspects.

    8- Love the game.

    :)

    The thread was re-written to comply with the Code of Conduct. That is an acceptable remedy for me to pursue. That said, I agree with most of your points.



    I think I have the certainty that this is the third attempt ....

    The first is closed.

    The second had the same title as the first, and disappeared (the first item on my list pointed to that).

    This title gives a more positive air at the....... third attempt?

    :)
    Edited by Betahkiin on March 28, 2015 2:30AM
  • pugyourself
    pugyourself
    ✭✭✭✭
    Betahkiin wrote: »
    This post seems very familiar to a post I just read that got closed.
    The thread was re-written to comply with the Code of Conduct.
    Betahkiin wrote: »
    8 Ways to Keep This Game Great:

    1- Do not open threads that were closed and insist on recreating them slightly changing the title.

    2- Do not become a gold farmer.

    3- Do not use bots.

    4- Do not use exploits.

    5- Do not start Cry Storms.

    6- Do not use hacks.

    7- Contribute positively rather than intensify negative aspects.

    8- Love the game.

    :)

    The thread was re-written to comply with the Code of Conduct. That is an acceptable remedy for me to pursue. That said, I agree with most of your points.



    I think I have the certainty that this is the third attempt ....

    The first is closed.

    The second had the same title as the first, and disappeared (the first item on my list pointed to that).

    This title gives a more positive air at the....... third attempt?

    :)

    Well, the only thing I can say while still complying with the COC is that I rewrote the whole post in order to comply with COC. Per the COC, I can't comment on mod activity. But I would love to discuss the points I raised as I cannot discuss the ones you raised in your most recent comment.
  • DanMan3395
    Recently, I've been having nightly discussions with friends and guildies about how to keep ESO great post-B2P. I should note that I have subscribed since launch and remain subscribed today so these issues are very important to me.

    8 Ways to Keep This Game Great

    1. No Central Auction House - A central auction house will destroy local economies. Prices will race to the bottom. Trading guilds will have their revenue decimated. This is problematic because guilds foster major commitment to playing this game. They also represent a majorly fun/social aspect of this game. Think Wal-Mart. A central auction house will kill local economies in-game.

    2. Don't Allow Race Changes (Especially with Crowns) - I don't like the idea of allowing a race change. However, I'm realistic that it could be allowed down the road. If ZOS does go down this road, it should be for in-game gold - not Crowns. This will force people to work for their desired change and dissuade FOTM change requests. Racial choices are important. Those who wanted the master race had the ability to purchase the Imperial Edition before rolling any characters. They can still buy it and roll one. Sometimes racial attributes are changed or nerfed and this can be frustrating. But races are generally still pretty good for for the builds they were good for at launch. I'd suggest 20k of in-game gold per level achieved (1-50) for a class change and an additional 1,000,000 in-game gold per Vet level achieved for a race change. If you haven't figured out that you don't like your racial choice by Level 20, you deserve to pay. Crowns are not an option for this as it is P2W. Race changes are made to make toons more competitive and should not be offered for Crowns.

    3. Don't Allow Race Changes (Especially with Crowns) - Class changes (if allowed at all...and I think they shouldn't be) should similarly only be allowed for in-game gold. Because this is arguably more game-changing than a race change, the price should be significantly higher. I'd like to see 40K in-game gold per level achieved (1-50) and an additional 2,000,000 in-game gold per Vet level achieved for a class change. My main is a Magicka Sorc and I'm pissed about the Sorc changes but I also think the price for the change should be high. Crowns are not an option for this as it is P2W. Class changes can make a toon drastically more competitive and should not be offered for Crowns.

    4. Never EVER Allow Purchase of Fully Leveled Characters - This should not be allowed under ANY circumstances. It is the definition of P2W. If you don't want to play this game and level your characters, then don't do it. Go play WoW. Allowing nonsense like this (especially for Crowns but really under any circumstances) is P2W in its purest form and has no place in ESO.

    5. Don't Sell Weapon/Armor "Sets" in Crown Store - Powerful weapon and armor sets are darn tough to get. Literally months of crafting research (not to mention skill points and money) or hours of dungeon running and trials (and a lot of luck) are required to get the most competitive gear in this game. Alternatively, high-end gear is available in many guild stores. It's appropriately not cheap. Offering high-end sets for Crowns is P2W and has no place in the game.

    6. Don't Remove the Character Delete Limit - At launch, my inbox was full of mail from gold spammers. In addition, getting nodes and killing bosses was impossible due to the proliferation of bots. These problems largely disappeared after the institution of the delete limit. Rolling back the limit invites spammers and bots back with open arms.

    7. Don't Provide Reward-Equivalent "solo" Endgame Content - Part of an MMO is learning to work with other players and combining the right skill sets in the right situations to complete the group content. Providing equivalent rewards for solo runs simply dumbs down the end game content by removing a layer of complexity and needed cooperation. It detracts from the quality of the game. Group content should always provide better drops than solo content.

    8. Don't Replicate Add-On Functionality In-Game - There are some wonderful add-ons for this game, as their have been for previous versions of TES. One of the wonderful things about add-ons are that they allow ZOS to focus on content and performance while others make the add-ons. They also get people invested in the game. If I care enough to make and promote an add-on for the game, I am also telling a lot of people how great the game is. Substituting add-ons with in-game content de-invests the community and takes resources away from content creation and performance improvement.


    This list is by no means exclusive. I'm sure there are other ideas about how to keep this game great. Feel free to share your own and comment on what I wrote.

    Best,
    Pug

    if 2, 3, 4, or 5 are ever implemented in any form I shall quit the game post hast.
  • Psychobunni
    Psychobunni
    ✭✭✭✭✭
    I disagree with most. But GJ of condensing the first 2 pages of the forum ;)
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • phairdon
    phairdon
    ✭✭✭✭✭
    ✭✭
    Must be missing something. Why would any game allow players to purchase fully leveled characters? This option has not part of any online game I've played (Never played world of warcraft).
    Edited by phairdon on March 28, 2015 2:50AM
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • pugyourself
    pugyourself
    ✭✭✭✭
    phairdon wrote: »
    Must be missing something. Why would any game allow players to purchase fully leveled characters? This option has not part of any online game I've played (Never played world of warcraft).

    This is something that WoW allows.
  • Zrakie
    Zrakie
    ✭✭
    Otherwise I agree what you have said, but there is one thing I don't agree with.
    7. Don't Provide Reward-Equivalent "solo" Endgame Content - Part of an MMO is learning to work with other players and combining the right skill sets in the right situations to complete the group content. Providing equivalent rewards for solo runs simply dumbs down the end game content by removing a layer of complexity and needed cooperation. It detracts from the quality of the game. Group content should always provide better drops than solo content.

    If we were talking about a pure Theme park MMO this would be the case, but in ESO, which is not quite an theme park or sandbox MMO this is not the case. Don't get me wrong here, I'm not saying that trials should not be rewarding, but it should be limited to a point where you can get sets with unique looks and set bonuses that can only be found there. (As they are now.)

    When they will get rid of veteran levels, 2/3 of the content will become essentially sandbox content where all the other dropped sets from 1-14 VR content will become high level sets and there is a lot of them and this would make every single one of them useless if only good drops came from trials (Also crafting would be destroyed by this). So in otherwords making this change would actually destroy any diversity from this game.

    "Templar's brew is The Divine Tonic."
  • Genomic
    Genomic
    ✭✭✭✭✭
    phairdon wrote: »
    Must be missing something. Why would any game allow players to purchase fully leveled characters? This option has not part of any online game I've played (Never played world of warcraft).

    They don't. WoW allows a boost to the level the current expansion begins at. Because they are up to their 5th or 6th large expansion and people who've played the previous expansions several times want to jump in at the start of the latest expansion. ESO has no expansions as yet, doesn't remotely have this amount of accumulated content, thus level boosts are not really a useful thing yet.
  • pugyourself
    pugyourself
    ✭✭✭✭
    Zrakie wrote: »
    Otherwise I agree what you have said, but there is one thing I don't agree with.
    7. Don't Provide Reward-Equivalent "solo" Endgame Content - Part of an MMO is learning to work with other players and combining the right skill sets in the right situations to complete the group content. Providing equivalent rewards for solo runs simply dumbs down the end game content by removing a layer of complexity and needed cooperation. It detracts from the quality of the game. Group content should always provide better drops than solo content.

    If we were talking about a pure Theme park MMO this would be the case, but in ESO, which is not quite an theme park or sandbox MMO this is not the case. Don't get me wrong here, I'm not saying that trials should not be rewarding, but it should be limited to a point where you can get sets with unique looks and set bonuses that can only be found there. (As they are now.)

    When they will get rid of veteran levels, 2/3 of the content will become essentially sandbox content where all the other dropped sets from 1-14 VR content will become high level sets and there is a lot of them and this would make every single one of them useless if only good drops came from trials (Also crafting would be destroyed by this). So in otherwords making this change would actually destroy any diversity from this game.

    Nice points
  • Betahkiin
    Betahkiin
    ✭✭✭✭
    No Central Auction House

    Duplication of objects, objects selling from stolen accounts and buying gold for real money is what ends up killing any auction.

    Are currently contained within the brotherhoods, make a general auction would not be a problem as long as they can control these aspects.

    ----

    Don't Allow Race Changes (Especially with Crowns)

    Many people do not seek competitive and just want to enjoy the game and have fun. Do not offer this option so accessible is ruin his game.

    ----

    Don't Allow Class Changes (Especially with Crowns)

    Many people do not seek competitive and just want to enjoy the game and have fun. Do not offer this option so accessible is ruin his game.

    ----

    Never EVER Allow Purchase of Fully Leveled Characters

    If within 10 years, with added content, levels, and CP a new player starts to play because he is invited by his friends, how long they have to play to be competitive and not be in disadvantaged? Doing so is unfair to those who are now, not doing so is unfair to those who come after.

    Seeing it from an impartial point of view, if you never offer those who come after time will have a huge difference in evolution of character and no competitive chance. If you offer those arriving after, player level can rise quickly but still never going to have the amount of CP, VR, Skills, equipment, etc .... They are still at a disadvantage.

    I do not see what the problem is, after all, in PvP and PvE, should be important player skill, equipment and CP.

    ----

    Don't Sell Weapon/Armor "Sets" in Crown Store

    If they are useful, but lower than crafted or considered Top gear in game I do not see why not.

    For more they buy are never going to be able to pass that barrier until they acquire the profession ability or by conventional means.

    ----

    Don't Remove the Character Delete Limit

    Sounds good, I do not see the need to erase characters so constantly since the possibility exists, only limited in amount over time.

    ----

    Don't Provide Reward-Equivalent "solo" Endgame Content

    Then the craft of equipment and weapons that is individual should not be aimed at obtaining top gear?

    If my way of playing (days and hours available) is not compatible with most guilds or groups of progression, then I have no right to a decent character progression?

    This is an MMO?

    Yes!

    I know and enjoy world events, help and be helped, exchange opinions, join groups for dungeons at times, but also have the right to progress through my own efforts and dedication with a relationship (individual skill / individual challenge) respect to (group skills / group challenge).

    Occasionally, complete individual content is usually more challenging than in group, I give you an example:

    Two players of average skill and average equipment, one progresses alone, the other does accompanied of 4 friends, hardcore gamers with top gear.

    I can assure you that the merit of the play alone, is higher than the going together with power ¨carry friends¨.

    Those seeking to restrict access to equipment and weapons to a closed circle brotherhoods only seek to force a game mode regardless of the negative impact it may have on those who embrace a different way of enjoying an MMO.

    ----

    Don't Replicate Add-On Functionality In-Game


    I am a firm believer that the Add-ons only serve to ruin the games.

    Create disadvantages between those who use and those not.

    Generate elitist environments (counters dps, heals, etc) in which neglects the fun and begins to speculate yields leaving out those who do not meet the standards.

    I prefer that the company incorporate such content and that is the same for everyone and equally which is a concept widely used generally, that of equity.
  • Zarbryn
    Zarbryn

    7. Don't Provide Reward-Equivalent "solo" Endgame Content - Part of an MMO is learning to work with other players and combining the right skill sets in the right situations to complete the group content. Providing equivalent rewards for solo runs simply dumbs down the end game content by removing a layer of complexity and needed cooperation. It detracts from the quality of the game. Group content should always provide better drops than solo content.

    Just because you like group content, does not mean people who prefer to solo content should not get rewarded. Make the solo bosses more complex for one person then. You can not say it 'detracts from the quality of the game' when it is a playstyle you do not enjoy as much.

    The fact that there are cities full of real people makes it an MMORPG, not just the group content. An MMO has much more to offer than just group dungeons. It creates a real RP environment and a real economy. Solo content is still just as important. Me and my friends rarely do group-only content with people we dont know, but I still enjoy the other aspects of MMO's. I love difficult solo content, collecting rare items and crafting /selling. I love seeing other people running around.

    I do a lot of role playing and although I do some pvp and group pve I don't want to feel I have to do group content for certain items. I dont always enjoy it and if it is not fun then it is just another grind.

    The public and solo dungeons where brilliantly implemented. I am not VR14 yet, but I would like some solo/public endgame content. The rewards could take much longer to get solo for example (or a much lower drop rate).

    As running solo can take as much time and effort as running with a group it should be rewarded. Why not? If you want faster rewards run with a group. More importantly if you prefer group content - run with a group. It is supposed to be fun and not a grind

    I do feel some people forget that roleplaying is a big part of the game. The end game content should not just be an equipment grind suited to one playstyle. I would like to see scaling dungeons from 1-4 players (loot balanced - more players better loot chance).

    I might be over reacting a bit, but the original post seems to be deciding what the game should be to everyone else. The best thing about a truly good mmorpg would be that everyone could play whatever and however they wanted.
    Edited by Zarbryn on March 28, 2015 3:47AM
  • Betahkiin
    Betahkiin
    ✭✭✭✭
    Zarbryn wrote: »

    7. Don't Provide Reward-Equivalent "solo" Endgame Content - Part of an MMO is learning to work with other players and combining the right skill sets in the right situations to complete the group content. Providing equivalent rewards for solo runs simply dumbs down the end game content by removing a layer of complexity and needed cooperation. It detracts from the quality of the game. Group content should always provide better drops than solo content.

    Just because you like group content, does not mean people who prefer to solo content should not get rewarded. Make the solo bosses more complex for one person then. You can not say it 'detracts from the quality of the game' when it is a playstyle you do not enjoy as much.

    The fact that there are cities full of real people makes it an MMORPG, not just the group content. An MMO has much more to offer than just group dungeons. I creates a real RP environment and a real economy. Solo content is still just as important. Me and my friends rarely do group-only content with people we dont know, but I still enjoy the other aspects of MMO's. I love difficult solo content, collecting rare items and crafting /selling. I love seeing other people running around.

    I do a lot of role playing and although I do some pvp and group pve I don't want to feel I have to do group content for certain items. I dont always enjoy it and if it is not fun then it is just another grind.

    The public and solo dungeons where brilliantly implemented. I am not VR14 yet, but I would like some solo/public endgame content. The rewards could take much longer to get solo for example (or a much lower drop rate).

    As running solo can take as much time and effort as running with a group it should be rewarded. Why not? If you want faster rewards run with a group. More importantly if you prefer group content - run with a group. It is supposed to be fun and not a grind

    I do feel some people forget that roleplaying is a big part of the game. The end game content should not just be an equipment grind suited to one playstyle. I would like to see scaling dungeons from 1-4 players (loot balanced - more players better loot chance).

    Those words are like gold coins that fall in the forum.

    ;)
  • pugyourself
    pugyourself
    ✭✭✭✭
    Zarbryn wrote: »

    7. Don't Provide Reward-Equivalent "solo" Endgame Content - Part of an MMO is learning to work with other players and combining the right skill sets in the right situations to complete the group content. Providing equivalent rewards for solo runs simply dumbs down the end game content by removing a layer of complexity and needed cooperation. It detracts from the quality of the game. Group content should always provide better drops than solo content.

    Just because you like group content, does not mean people who prefer to solo content should not get rewarded. Make the solo bosses more complex for one person then. You can not say it 'detracts from the quality of the game' when it is a playstyle you do not enjoy as much.

    The fact that there are cities full of real people makes it an MMORPG, not just the group content. An MMO has much more to offer than just group dungeons. It creates a real RP environment and a real economy. Solo content is still just as important. Me and my friends rarely do group-only content with people we dont know, but I still enjoy the other aspects of MMO's. I love difficult solo content, collecting rare items and crafting /selling. I love seeing other people running around.

    I do a lot of role playing and although I do some pvp and group pve I don't want to feel I have to do group content for certain items. I dont always enjoy it and if it is not fun then it is just another grind.

    The public and solo dungeons where brilliantly implemented. I am not VR14 yet, but I would like some solo/public endgame content. The rewards could take much longer to get solo for example (or a much lower drop rate).

    As running solo can take as much time and effort as running with a group it should be rewarded. Why not? If you want faster rewards run with a group. More importantly if you prefer group content - run with a group. It is supposed to be fun and not a grind

    I do feel some people forget that roleplaying is a big part of the game. The end game content should not just be an equipment grind suited to one playstyle. I would like to see scaling dungeons from 1-4 players (loot balanced - more players better loot chance).

    I might be over reacting a bit, but the original post seems to be deciding what the game should be to everyone else. The best thing about a truly good mmorpg would be that everyone could play whatever and however they wanted.

    I like your solution.
  • Sinthrax
    Sinthrax
    ✭✭✭✭
    Zarbryn wrote: »

    7. Don't Provide Reward-Equivalent "solo" Endgame Content - Part of an MMO is learning to work with other players and combining the right skill sets in the right situations to complete the group content. Providing equivalent rewards for solo runs simply dumbs down the end game content by removing a layer of complexity and needed cooperation. It detracts from the quality of the game. Group content should always provide better drops than solo content.

    Just because you like group content, does not mean people who prefer to solo content should not get rewarded. Make the solo bosses more complex for one person then. You can not say it 'detracts from the quality of the game' when it is a playstyle you do not enjoy as much.

    The fact that there are cities full of real people makes it an MMORPG, not just the group content. An MMO has much more to offer than just group dungeons. It creates a real RP environment and a real economy. Solo content is still just as important. Me and my friends rarely do group-only content with people we dont know, but I still enjoy the other aspects of MMO's. I love difficult solo content, collecting rare items and crafting /selling. I love seeing other people running around.

    I do a lot of role playing and although I do some pvp and group pve I don't want to feel I have to do group content for certain items. I dont always enjoy it and if it is not fun then it is just another grind.

    The public and solo dungeons where brilliantly implemented. I am not VR14 yet, but I would like some solo/public endgame content. The rewards could take much longer to get solo for example (or a much lower drop rate).

    As running solo can take as much time and effort as running with a group it should be rewarded. Why not? If you want faster rewards run with a group. More importantly if you prefer group content - run with a group. It is supposed to be fun and not a grind

    I do feel some people forget that roleplaying is a big part of the game. The end game content should not just be an equipment grind suited to one playstyle. I would like to see scaling dungeons from 1-4 players (loot balanced - more players better loot chance).

    I might be over reacting a bit, but the original post seems to be deciding what the game should be to everyone else. The best thing about a truly good mmorpg would be that everyone could play whatever and however they wanted.



    One word. No.
  • frould
    frould
    ✭✭✭
    2 and 3 make much money ZOS can't deny. :#

    I have 2 stamina NB one is Bosmer one is Imperail The problem is they have the same play-style. I want class change or I'm more HAPPY if ZOS present new stamina weapons.
  • Wolfshead
    Wolfshead
    ✭✭✭✭
    1. No Central Auction House - A central auction house will destroy local economies. Prices will race to the bottom. Trading guilds will have their revenue decimated. This is problematic because guilds foster major commitment to playing this game. They also represent a majorly fun/social aspect of this game. Think Wal-Mart. A central auction house will kill local economies in-game.

    Like how you know that economies and price of this game will race to the bottom and that is why in all other mmo economie is booming and price on item is high, instead tell us that you dont want to have general AH for that will destroy the monopoly all trader guilds and big guilds on trader in this game as it now.

    Fact is the people that are in small/medium guild are not trader as it now for that can only buy and therefore people do craft all there gear, weapon, food and potions more now and basically sell off most thing the found to vendor instead of try make money.

    Yeah ESO do have really healthy economie for if i want trader i'm more or less force to join a trader guild to get my thing sold talk about freedom of choose we have in ESO for a true mmorpg you should have freedom of chooses and not be force do thing but company that is make the game for that will basically make game more streamline just look at WoW that is good example how the company is force/streamline game so it fit them not community.
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
Sign In or Register to comment.