About the add-ons... I really think some add-on features should be added just because they are SO helpful and consoles won't be able to use add-ons. ZOS including the functionality is the ONLY way both PC and Console will be able to enjoy the features.
The thread was re-written to comply with the Code of Conduct.thelordoffelines wrote: »This post seems very familiar to a post I just read that got closed.
8 Ways to Keep This Game Great:
1- Do not open threads that were closed and insist on recreating them slightly changing the title.
2- Do not become a gold farmer.
3- Do not use bots.
4- Do not use exploits.
5- Do not start Cry Storms.
6- Do not use hacks.
7- Contribute positively rather than intensify negative aspects.
8- Love the game.
pugyourself wrote: »The thread was re-written to comply with the Code of Conduct.thelordoffelines wrote: »This post seems very familiar to a post I just read that got closed.8 Ways to Keep This Game Great:
1- Do not open threads that were closed and insist on recreating them slightly changing the title.
2- Do not become a gold farmer.
3- Do not use bots.
4- Do not use exploits.
5- Do not start Cry Storms.
6- Do not use hacks.
7- Contribute positively rather than intensify negative aspects.
8- Love the game.
The thread was re-written to comply with the Code of Conduct. That is an acceptable remedy for me to pursue. That said, I agree with most of your points.
pugyourself wrote: »The thread was re-written to comply with the Code of Conduct.thelordoffelines wrote: »This post seems very familiar to a post I just read that got closed.8 Ways to Keep This Game Great:
1- Do not open threads that were closed and insist on recreating them slightly changing the title.
2- Do not become a gold farmer.
3- Do not use bots.
4- Do not use exploits.
5- Do not start Cry Storms.
6- Do not use hacks.
7- Contribute positively rather than intensify negative aspects.
8- Love the game.
The thread was re-written to comply with the Code of Conduct. That is an acceptable remedy for me to pursue. That said, I agree with most of your points.
I think I have the certainty that this is the third attempt ....
The first is closed.
The second had the same title as the first, and disappeared (the first item on my list pointed to that).
This title gives a more positive air at the....... third attempt?
pugyourself wrote: »Recently, I've been having nightly discussions with friends and guildies about how to keep ESO great post-B2P. I should note that I have subscribed since launch and remain subscribed today so these issues are very important to me.
8 Ways to Keep This Game Great
1. No Central Auction House - A central auction house will destroy local economies. Prices will race to the bottom. Trading guilds will have their revenue decimated. This is problematic because guilds foster major commitment to playing this game. They also represent a majorly fun/social aspect of this game. Think Wal-Mart. A central auction house will kill local economies in-game.
2. Don't Allow Race Changes (Especially with Crowns) - I don't like the idea of allowing a race change. However, I'm realistic that it could be allowed down the road. If ZOS does go down this road, it should be for in-game gold - not Crowns. This will force people to work for their desired change and dissuade FOTM change requests. Racial choices are important. Those who wanted the master race had the ability to purchase the Imperial Edition before rolling any characters. They can still buy it and roll one. Sometimes racial attributes are changed or nerfed and this can be frustrating. But races are generally still pretty good for for the builds they were good for at launch. I'd suggest 20k of in-game gold per level achieved (1-50) for a class change and an additional 1,000,000 in-game gold per Vet level achieved for a race change. If you haven't figured out that you don't like your racial choice by Level 20, you deserve to pay. Crowns are not an option for this as it is P2W. Race changes are made to make toons more competitive and should not be offered for Crowns.
3. Don't Allow Race Changes (Especially with Crowns) - Class changes (if allowed at all...and I think they shouldn't be) should similarly only be allowed for in-game gold. Because this is arguably more game-changing than a race change, the price should be significantly higher. I'd like to see 40K in-game gold per level achieved (1-50) and an additional 2,000,000 in-game gold per Vet level achieved for a class change. My main is a Magicka Sorc and I'm pissed about the Sorc changes but I also think the price for the change should be high. Crowns are not an option for this as it is P2W. Class changes can make a toon drastically more competitive and should not be offered for Crowns.
4. Never EVER Allow Purchase of Fully Leveled Characters - This should not be allowed under ANY circumstances. It is the definition of P2W. If you don't want to play this game and level your characters, then don't do it. Go play WoW. Allowing nonsense like this (especially for Crowns but really under any circumstances) is P2W in its purest form and has no place in ESO.
5. Don't Sell Weapon/Armor "Sets" in Crown Store - Powerful weapon and armor sets are darn tough to get. Literally months of crafting research (not to mention skill points and money) or hours of dungeon running and trials (and a lot of luck) are required to get the most competitive gear in this game. Alternatively, high-end gear is available in many guild stores. It's appropriately not cheap. Offering high-end sets for Crowns is P2W and has no place in the game.
6. Don't Remove the Character Delete Limit - At launch, my inbox was full of mail from gold spammers. In addition, getting nodes and killing bosses was impossible due to the proliferation of bots. These problems largely disappeared after the institution of the delete limit. Rolling back the limit invites spammers and bots back with open arms.
7. Don't Provide Reward-Equivalent "solo" Endgame Content - Part of an MMO is learning to work with other players and combining the right skill sets in the right situations to complete the group content. Providing equivalent rewards for solo runs simply dumbs down the end game content by removing a layer of complexity and needed cooperation. It detracts from the quality of the game. Group content should always provide better drops than solo content.
8. Don't Replicate Add-On Functionality In-Game - There are some wonderful add-ons for this game, as their have been for previous versions of TES. One of the wonderful things about add-ons are that they allow ZOS to focus on content and performance while others make the add-ons. They also get people invested in the game. If I care enough to make and promote an add-on for the game, I am also telling a lot of people how great the game is. Substituting add-ons with in-game content de-invests the community and takes resources away from content creation and performance improvement.
This list is by no means exclusive. I'm sure there are other ideas about how to keep this game great. Feel free to share your own and comment on what I wrote.
Best,
Pug
pugyourself wrote: »7. Don't Provide Reward-Equivalent "solo" Endgame Content - Part of an MMO is learning to work with other players and combining the right skill sets in the right situations to complete the group content. Providing equivalent rewards for solo runs simply dumbs down the end game content by removing a layer of complexity and needed cooperation. It detracts from the quality of the game. Group content should always provide better drops than solo content.
Must be missing something. Why would any game allow players to purchase fully leveled characters? This option has not part of any online game I've played (Never played world of warcraft).
Otherwise I agree what you have said, but there is one thing I don't agree with.pugyourself wrote: »7. Don't Provide Reward-Equivalent "solo" Endgame Content - Part of an MMO is learning to work with other players and combining the right skill sets in the right situations to complete the group content. Providing equivalent rewards for solo runs simply dumbs down the end game content by removing a layer of complexity and needed cooperation. It detracts from the quality of the game. Group content should always provide better drops than solo content.
If we were talking about a pure Theme park MMO this would be the case, but in ESO, which is not quite an theme park or sandbox MMO this is not the case. Don't get me wrong here, I'm not saying that trials should not be rewarding, but it should be limited to a point where you can get sets with unique looks and set bonuses that can only be found there. (As they are now.)
When they will get rid of veteran levels, 2/3 of the content will become essentially sandbox content where all the other dropped sets from 1-14 VR content will become high level sets and there is a lot of them and this would make every single one of them useless if only good drops came from trials (Also crafting would be destroyed by this). So in otherwords making this change would actually destroy any diversity from this game.
7. Don't Provide Reward-Equivalent "solo" Endgame Content - Part of an MMO is learning to work with other players and combining the right skill sets in the right situations to complete the group content. Providing equivalent rewards for solo runs simply dumbs down the end game content by removing a layer of complexity and needed cooperation. It detracts from the quality of the game. Group content should always provide better drops than solo content.
7. Don't Provide Reward-Equivalent "solo" Endgame Content - Part of an MMO is learning to work with other players and combining the right skill sets in the right situations to complete the group content. Providing equivalent rewards for solo runs simply dumbs down the end game content by removing a layer of complexity and needed cooperation. It detracts from the quality of the game. Group content should always provide better drops than solo content.
Just because you like group content, does not mean people who prefer to solo content should not get rewarded. Make the solo bosses more complex for one person then. You can not say it 'detracts from the quality of the game' when it is a playstyle you do not enjoy as much.
The fact that there are cities full of real people makes it an MMORPG, not just the group content. An MMO has much more to offer than just group dungeons. I creates a real RP environment and a real economy. Solo content is still just as important. Me and my friends rarely do group-only content with people we dont know, but I still enjoy the other aspects of MMO's. I love difficult solo content, collecting rare items and crafting /selling. I love seeing other people running around.
I do a lot of role playing and although I do some pvp and group pve I don't want to feel I have to do group content for certain items. I dont always enjoy it and if it is not fun then it is just another grind.
The public and solo dungeons where brilliantly implemented. I am not VR14 yet, but I would like some solo/public endgame content. The rewards could take much longer to get solo for example (or a much lower drop rate).
As running solo can take as much time and effort as running with a group it should be rewarded. Why not? If you want faster rewards run with a group. More importantly if you prefer group content - run with a group. It is supposed to be fun and not a grind
I do feel some people forget that roleplaying is a big part of the game. The end game content should not just be an equipment grind suited to one playstyle. I would like to see scaling dungeons from 1-4 players (loot balanced - more players better loot chance).
7. Don't Provide Reward-Equivalent "solo" Endgame Content - Part of an MMO is learning to work with other players and combining the right skill sets in the right situations to complete the group content. Providing equivalent rewards for solo runs simply dumbs down the end game content by removing a layer of complexity and needed cooperation. It detracts from the quality of the game. Group content should always provide better drops than solo content.
Just because you like group content, does not mean people who prefer to solo content should not get rewarded. Make the solo bosses more complex for one person then. You can not say it 'detracts from the quality of the game' when it is a playstyle you do not enjoy as much.
The fact that there are cities full of real people makes it an MMORPG, not just the group content. An MMO has much more to offer than just group dungeons. It creates a real RP environment and a real economy. Solo content is still just as important. Me and my friends rarely do group-only content with people we dont know, but I still enjoy the other aspects of MMO's. I love difficult solo content, collecting rare items and crafting /selling. I love seeing other people running around.
I do a lot of role playing and although I do some pvp and group pve I don't want to feel I have to do group content for certain items. I dont always enjoy it and if it is not fun then it is just another grind.
The public and solo dungeons where brilliantly implemented. I am not VR14 yet, but I would like some solo/public endgame content. The rewards could take much longer to get solo for example (or a much lower drop rate).
As running solo can take as much time and effort as running with a group it should be rewarded. Why not? If you want faster rewards run with a group. More importantly if you prefer group content - run with a group. It is supposed to be fun and not a grind
I do feel some people forget that roleplaying is a big part of the game. The end game content should not just be an equipment grind suited to one playstyle. I would like to see scaling dungeons from 1-4 players (loot balanced - more players better loot chance).
I might be over reacting a bit, but the original post seems to be deciding what the game should be to everyone else. The best thing about a truly good mmorpg would be that everyone could play whatever and however they wanted.
7. Don't Provide Reward-Equivalent "solo" Endgame Content - Part of an MMO is learning to work with other players and combining the right skill sets in the right situations to complete the group content. Providing equivalent rewards for solo runs simply dumbs down the end game content by removing a layer of complexity and needed cooperation. It detracts from the quality of the game. Group content should always provide better drops than solo content.
Just because you like group content, does not mean people who prefer to solo content should not get rewarded. Make the solo bosses more complex for one person then. You can not say it 'detracts from the quality of the game' when it is a playstyle you do not enjoy as much.
The fact that there are cities full of real people makes it an MMORPG, not just the group content. An MMO has much more to offer than just group dungeons. It creates a real RP environment and a real economy. Solo content is still just as important. Me and my friends rarely do group-only content with people we dont know, but I still enjoy the other aspects of MMO's. I love difficult solo content, collecting rare items and crafting /selling. I love seeing other people running around.
I do a lot of role playing and although I do some pvp and group pve I don't want to feel I have to do group content for certain items. I dont always enjoy it and if it is not fun then it is just another grind.
The public and solo dungeons where brilliantly implemented. I am not VR14 yet, but I would like some solo/public endgame content. The rewards could take much longer to get solo for example (or a much lower drop rate).
As running solo can take as much time and effort as running with a group it should be rewarded. Why not? If you want faster rewards run with a group. More importantly if you prefer group content - run with a group. It is supposed to be fun and not a grind
I do feel some people forget that roleplaying is a big part of the game. The end game content should not just be an equipment grind suited to one playstyle. I would like to see scaling dungeons from 1-4 players (loot balanced - more players better loot chance).
I might be over reacting a bit, but the original post seems to be deciding what the game should be to everyone else. The best thing about a truly good mmorpg would be that everyone could play whatever and however they wanted.
pugyourself wrote: »1. No Central Auction House - A central auction house will destroy local economies. Prices will race to the bottom. Trading guilds will have their revenue decimated. This is problematic because guilds foster major commitment to playing this game. They also represent a majorly fun/social aspect of this game. Think Wal-Mart. A central auction house will kill local economies in-game.