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Siege Damage Intended to hit for 24k?

  • Cody
    Cody
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    Huntler wrote: »
    Cody wrote: »
    Huntler wrote: »
    Phoenix99 wrote: »
    if this is what you consider skillful play then I think I am done talking here.... so much skill, charge uppercut 80% of the time.... full reliance on the items... and spamming button to what add-ons popped up...

    What exactly is skillful about point and click siege? Full reliance on items (isn't that what you are with siege?)? Are you that blind?


    I could show a video of a guy spamming 1 skill all day and it would still likely show more skill. You want to know why (note this is a dumbed down example to show how ludicrous the comparison is yet still is a better example of skill)? Because the player spamming that 1 skill would have put a lot of thought, effort, and planning into making that build work. Why again you ask? Because that player needed to go out and find/couple the right gear sets together to optimize the build for the sole purpose of that ability (whatever it is). Not only did that player spend time on a gear set to optimize that build, he/she also put together the other skills on the bar to optimize it. Even if only 1 ability is being spammed, that player is running other abilities to support it passively. Perhaps there are escapes on the bar, perhaps there are abilities with passive bonuses, etc. In addition, that player needs to then succeed in using this ability around other enemies (possibly coordinating with teammates).

    As I said before this is the simplest, dumbest example I can give of a player using skills to be "skillful" and its still better than siege spam. Because with siege you remove entirely half of what makes an MMO, an MMO. Gear/build customization.

    Skill in a MMO is not really spamming buttons or skills, although there is a minor impact of it (obviously correct timings, reactions, etc. are important). Skill gets involved with 2 primary components: Planning and During. The planning phase is half of what makes a MMO and corresponds to skill and it happens days, weeks, etc. before you do any fight. With siege, planning is entirely removed. The "During" phase when it comes to skill is spatial awareness such as not standing in red, blocking certain attacks, bashing others, roll dodging when needing to, correctly timing attacks/combos, etc.

    Now count all of those above items that I believe (and hopefully you do too) impact skill, and tell me.... how many are involved with siege? How many are involved with the other option (aka fighting).

    you just told everyone how to dodge siege and called it "half of what makes an MMO"

    :/

    No I didn't, but thanks for simplifying the complex point of different impacting features into that one sentence. It really muddies the message.

    k, whatever you say:/
  • Samadhi
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    Gravord wrote: »
    Glurin wrote: »
    Gravord wrote: »
    Glurin wrote: »
    Gravord wrote: »
    Arki wrote: »
    Gravord wrote: »
    Arki wrote: »
    Gravord wrote: »
    Lava_Croft wrote: »
    Gravord wrote: »
    Lava_Croft wrote: »
    The changes to siege damage are simply awesome and have greatly improved the overall PvP experience.

    Not sure if troll or 0 skills nab.
    I'm a '0 skills nab'.

    I trust your words so gave you "agree" on post ;)

    Arki wrote: »
    Huntler wrote: »
    Phoenix99 wrote: »
    if this is what you consider skillful play then I think I am done talking here.... so much skill, charge uppercut 80% of the time.... full reliance on the items... and spamming button to what add-ons popped up...
    Skill in a MMO is not really spamming buttons or skills, although there is a minor impact of it (obviously correct timings, reactions, etc. are important). Skill gets involved with 2 primary components: Planning and During. The planning phase is half of what makes a MMO and corresponds to skill and it happens days, weeks, etc. before you do any fight. With siege, planning is entirely removed. The "During" phase when it comes to skill is spatial awareness such as not standing in red, blocking certain attacks, bashing others, roll dodging when needing to, correctly timing attacks/combos, etc.

    Now count all of those above items that I believe (and hopefully you do too) impact skill, and tell me.... how many are involved with siege? How many are involved with the other option (aka fighting).

    There are two kinds of planning involved in a fight, its the planning of your build/equipment for the skirmishes and there's the greater battle plan involving positioning, siege and maybe multiple coordinated strike teams.

    During the fight you need spatial awareness such as not standing in red, roll dodging when needing to, and also quick thinking about where to move the fight, and to know where you weak spots/blind spots are in any given scenario. This applies to the whole fight, siege or no siege. Actually hard hitting siege increases the need for awareness and the ability to change tactics quickly both alone and as a group imo.

    So your rethorical question does not convince me that siege requires no skill in planning or duration of a fight, on the contrary it adds another dimension of planning and even more need of sitational awareness during a fight.

    I always look around me to see if seige is getting deployed - because then I know where my next target is :) Siege make strategically good positions in the terrain/battlefield more important. I like that!

    But siege should maybe take longer to deploy, it should allways be a high risk operation to set up.

    What you say is partially true. Its make game more demanding for team facing sieges. But what you conviniently skip is that team with sieges skill requirements are much lower that the skills needed to counter idiotic siege dmg. And thats the problem. Minimal risk, 0 effort in char/gear/team build is deadly and require lot effort to counter that. Now put it in hand of any semi decent team, with few balistas, solid def tanks spamming roots/snares and you have mass murder done way too easy.

    And i partly agree with that as well. Allthough im sure good attacking teams will figure out a counter to the defending scenario you just outlined ;) Bottom line I still think its a better game then before, that's where we differ i guess.

    What do you think of an increased deployment time? Maybe even an increased deployment time outside of keeps to make siege less viable in group vs group fights?

    If an enemy has fortified a position in advance it SHOULD be much harder to take i think, but to be able to fortify you position with siege in a few seconds doesnt feel quite right.

    Increase deployment would be some kind of solution but that wouldnt solve issue with 20 balistas spam on keep def or for example choke points like gates on way to scrolls. Theres no way around there, you have to pass one little gate, with oils on top, caltrops inside gate and 20 balistas aiming and devastating anyone entering. In this scenario it doesnt make "harder to attack", it make it impossible to break if defenders know what they doing. And deployment time wont help with that either as after loosing keeps theres still plenty time to fortify gates. Dmg reduction is necessary.

    If you are right and this becomes the new meta, there will most likely be a dmg nerf - but then i really hope they don't go too far making it useless again. Never had so much fun in Cyrodill as these last few days, and i don't even use siege apart from the occasional wall-hitting myself - I just love the thrill of the increased danger and tactical responses necessary.

    Sure it make game bit more interesting, but it vanish fast if 90% enemies dont try fight you with their character but by siege only. Look on Olysja screen, siege wars only. Too high dmg give lazy players chance to be dangerous without effort, obviously they will go only for that and never even try improve their gameplay, build, gear and so on. As somebody said few posts ago, if theres fight 3vs3 and one or even both sides try setup balista instead fight normal way, its clear sign it went way too far.

    90% huh. Sorry, not seeing it. Look at the screenshot of the bridge? The one with about twenty or thirty people on each side fighting over that narrow choke point with places specifically designed to put boiling oil and ballistae on it? This is your proof that people don't fight anymore and just throw rocks at each other? Please. Did it ever occur to you that they could maybe, I don't know, go around?

    If there's a 3v3 fight on the open field and somebody tries to set up a siege engine, that person is a moron. If the people who don't set up siege engines stand still and let him hit them with it instead of charging at him, or even just moving to the side, then those people are morons. Siege is slow. Really, really slow. And you are defenseless while operating it. But I'll even throw you a bone and say this took place at a keep. Those three not defending the keep are going to have an easy time avoiding the siege fire, and if they don't then they make morons look like geniuses.

    Did it occur to you there no fkin way around on scroll gates?

    Should there be? I mean it is basically the last line of defense.

    Funny you should mention it though. Yesterday EP managed to open one of the AD gates. AD naturally put down a crapton of siege and started bombarding the gate. You know what happened? EP got slaughtered and ragequit.

    Oh, wait, that's not what happened at all. EP broke through, destroyed the siege and ran off with the scroll.

    Then you had morons on defence. No way to break scroll gate with any semi decent players defending it.

    No way to break a scroll gate with semi-decent players defending it because they get off the siege and fight people?
    Or, no way to break a scroll gate with semi-decent players defending it because the effectiveness of siege increases with player skill?
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Glurin
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    Glurin wrote: »
    Glurin wrote: »
    You know what I just realized? PvPers (here and other places) often boast about how much more skilled they are than PvEers. How dueling is the only real test of a person's skill and ability. How the number of ears or scalps or noses you've got hanging from your belt is somehow indicative of how awesome you are and how only someone as elite as you could ever reach the same level of awesomeness no matter what the circumstances were when you got them.

    You know what PvEers do all day, every day? Move out of the red circle of death.

    I'm sorry but PvE counting the seconds til a red circle is thrown down..count one ...two...three...move to the left..1....2...3..everyone to the other corner...1...2....3 red circle move..is no comparison to dynamic pvp.

    And yet they consistently manage to get out of the red circle while fulfilling their chosen role to the upper levels of it's potential whereas these "superior skilled" PvPers apparently cannot even manage to just not stand in it. :smirk:

    Because pve fights are scripted. They never change, it's easy to get used to a fight and knowing were to stand. A pvp fight is dynamic and ever changing they are not static like pve fights. But apparently you don't have the ability to grasp such an easy concept.

    I believe I covered this earlier. It doesn't matter if they're scripted or not. You guys seem to be under the false impression that all PvE attack mechanics involving aoe simply puts the aoe in predetermined locations in the environment. Some fights do indeed have that element, however most fights consist of an aoe being placed at your feet just like siege. Many of these aoes will one shot you or darn close to it if you're not a tank, just like siege. The best way to mitigate it is to get out of it, just like siege. PvEers do it on a regular basis, but apparently there's a very noisy portion of the PvP community that simply cannot manage to figure out the basics.

    The mechanics are all the same. The only difference is that there's a person using the siege, which only means that the aoe will not always be placed with you in the exact center of it.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Soulac
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    All these players at sieges.. My NB likes it.
    R.I.P Dawnbreaker / Auriel´s Bow
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  • xDOVAHKIINx
    xDOVAHKIINx
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    To everyone defending siege damage. Brian Wheeler already came out with a statement in an interview with TESONation, that siege damage it too much and they are working on a fix.
    Edited by xDOVAHKIINx on March 27, 2015 5:28AM
    "According to most of the people on these forums, every organized 16 man guild group is a lagblobbing pulsespamming zerg."-Fmonk
  • Samadhi
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    To everyone defending siege damage. Brian Wheeler already came out with a statement in an interview with TESONation, that siege damage it too much and they are working on a fix.

    This interview, correct?

    https://www.youtube.com/watch?v=IyI6tpu4tvs

    Around 29 minutes in he discusses the changes -- he says he likes the changes, but they are looking at fixing the instances of certain skills increasing the damage further than intended.

    Not sure anyone is defending excessive bugged procs increasing the damage further than intended, and there was not really any mention toning down the base damage, unless it comes up again later in the interview (making my way through it now).
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Islyn
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    OmG ^^ big face lookin at me Too Early! Spooked me out o.O
    Member of the Old Guard - Closed Betas 2013
  • trimsic_ESO
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    @ZOS_BrianWheeler Do you realize that a team of 2 players can take a keep at night, using a fire balista to kill the guards? The damage dealt by this siege weapon is so important that the guards can't heal themselves strong enough to compensate.
  • krim
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    31:05 Q "Are you generally happy with the damage increase in siege damage."
    A "I like it!" "I like that it gives the sense of war again." "Cyrodiil for a while was very ummm stick to the herd orrrr, die."
    He does goes on to say how it has its negatives and takes away the skill factor.

    I never stuck to the herd before. Now its the only option.

    Edited by krim on March 27, 2015 7:16AM
  • Spottswoode
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    Soulac wrote: »
    All these players at sieges.. My NB likes it.

    SHHH! You'll make people think you can use ranged stuns on siege users.

    So here's a few pointers for dealing with siegers-
    Use charge moves to close the gap.
    Use more Bone Shield.
    Use propelling shield to shoot further.
    Horse charges work too. Especially with Retreating Maneuver.
    Use more Caltrops.


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  • bloodenragedb14_ESO
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    i like the new damage, but the setup times for siege, not so much. you shouldnt be able to set up siege for a small skirmish, medival tacticians would agree with me that its a waste of resources, and gamemasters would agree that its unbalanced.

    siege setup should either take longer, or only be allowed within a certain distance of keeps
  • ToRelax
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    Increase build up time to 4+ seconds and we are good I think. I don't know wether you are forced out of stealth while putting it up atm, if not, you should be.
    That's it really, siege damage is fine (well besides the existing damage buffs, wich will not effect siege in the future).
    DAGON - ALTADOON - CHIM - GHARTOK
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  • bloodenragedb14_ESO
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    ToRelax wrote: »
    Increase build up time to 4+ seconds and we are good I think. I don't know wether you are forced out of stealth while putting it up atm, if not, you should be.
    That's it really, siege damage is fine (well besides the existing damage buffs, wich will not effect siege in the future).

    id say a few more seconds, but yeah, that pretty much covers it
  • Wakkoo
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    Draxys wrote: »
    It's about time.

    no it isn't

    It is

  • King Bozo
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    It appears to me the people whining are the ones with 17 to 22k health with food buffs. You deserve to be one shot adapt by getting new builds on your toons. Pvp is better then ever imo
  • Spottswoode
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    ToRelax wrote: »
    Increase build up time to 4+ seconds and we are good I think. I don't know wether you are forced out of stealth while putting it up atm, if not, you should be.
    That's it really, siege damage is fine (well besides the existing damage buffs, wich will not effect siege in the future).

    id say a few more seconds, but yeah, that pretty much covers it

    I've been of the opinion that siege weapons should work faster the more players you have working them. Especially where assembly and disassembly are concerned. Ergo, one player can put them up and use them at a snail's pace and several can use them quickly. There are some practical issues there, though.
    Proud Player of The Elder Bank Screen Online.
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  • Gravord
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    krim wrote: »
    31:05 Q "Are you generally happy with the damage increase in siege damage."
    A "I like it!" "I like that it gives the sense of war again." "Cyrodiil for a while was very ummm stick to the herd orrrr, die."
    He does goes on to say how it has its negatives and takes away the skill factor.

    I never stuck to the herd before. Now its the only option.

    Oh my god. Pvp lead designer have so little clue what pvp is about...
  • iseko
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    King Bozo wrote: »
    It appears to me the people whining are the ones with 17 to 22k health with food buffs. You deserve to be one shot adapt by getting new builds on your toons. Pvp is better then ever imo

    I have 17k hp and I rarely get one shot. Want to know the secret? Dodge
  • technohic
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    I think there is still a happy medium that can be found to where siege is still dangerous, unlike before; yet not quite to where we are at now. it should be enough to force strategy and rerouting but not take people out with one shot.

    I am torn because it would force people away from stacking their DPS pool only making the meta high DPS with infini-shields or dodge; but at the same time, 1 hit followed by someones stray big shot and you can be insta-killed even with a health pool above 25k and heavy armor
  • eventide03b14a_ESO
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    Olysja wrote: »
    You're clearly blinded by your rage. I'm not going to argue with someone who isn't making any sense. I suggest you just quit PvP if it's going rile you up this much.

    in real using sieges you quitting the PvP and you starting something else: )
    Could someone translate that into English for me?
    technohic wrote: »
    Glurin wrote: »
    technohic wrote: »
    Glurin wrote: »
    Seems as tho the only players who actually know and can play tactics are those who are not on siege (tactic less). Currently siege is a one way street in favor of the aggressor, there is no real way to mitigate it. (thus it is over powered)

    I bet the barbarians of ancient times said the exact same thing when the bow was invented.

    C'mon now. I know we pretend to play war; but we do it for fun. I doubt many would do it for fun in reality as its a bit final; don't you think?

    Ever heard of the Vikings?

    Taking joy in what they do does not necessarily mean doing it specifically for fun; but so be it. If thats all fun and games; might as well go all in.

    Getting struck with an arrow while on siege in the head should kill you and I want to see you rolling the rock from a nearby mountain over for that treb. And some horses slowly dragging the siege equipment behind them along the road, so I can ambush and steal it. And when you die; game over. No more rezing. Better get busy actually bringing that stone from the mine to repair that keep. No magical healing out of thin air either. You will need bandages and lose limbs from infection and be gimped as you would expect from it.

    Having the siege do more than it did is great; but it went a bit too far and the realism argument is just stupid.
    You're just cherry picking your realism. Siege damage is fine and fits into both the context of the game and the reality of the damage it would actually inflict.
    • It takes time to set up a siege weapon.
    • Aiming and firing take a couple seconds.
    • It takes time for the projectile to fly through the air.
    • You have to wait a few seconds to reload and repeat the process.
    In the meantime you are completely defenseless unless you have another person warding you, healing you, purging negative effects, and repairing the siege engine.

    Anyone who complains about the siege damage seriously needs to readjust their tactics because this is not a difficult thing to avoid. Yes zerg bombs and "stacking on crown" are no longer viable tactics and I'm glad. People who want to heal, now have a reason to. Stop rushing in with a large tight group and do some actual strategy and planning and you will do just fine.

    Right, so instead of stacking on the crown run around aimlessly and instead of stacking on the flags go upstairs and stay on the sides. I really doubt you know anything about tactics to begin with, other wise you would not be behind a siege engine. How daft are you?
    Do you think insulting me strengthens your argument? You can doubt my knowledge of tactics all you want, but I find whining over the damage of siege weapons instead of finding a method to counter it and use it to your advantage to be much more indicative of one who lacks a tactical mind. It is correct that aiming and clicking a button on a siege weapon doesn't exactly require skill but it also leaves a person extremely vulnerable. They were not meant to be used for every encounter, yet somehow you gleaned that from what I said. If someone is sieging a keep or counter sieging then I target those siege weapons. If someone is foolishly operating a siege weapon in an open field I simply kill the operator because I have way more mobility than they do. It doesn't require that much brain power to figure these things out, I'm sure you'll be just fine.

    You are insulting everyone by pointing out the obvious and ignoring the fact that siege is literally a one shot kill, making it the most over powered mechanic in the game (and also the most accessible among other things). And if your justification for this is "Vulnerability" then i have every right to question your mental capabilities in assessing what is actually going on within the mechanics of this game. I solo killed a whole raid by going up to my siege firing, exiting my ballista, AOE execute with steel tornado, rinse and repeat, Hardly any "Vulnerability" this is comparable to ground oil which is not in the game anymore for obvious reasons, but there is no difference between the two.
    You're clearly blinded by your rage. I'm not going to argue with someone who isn't making any sense. I suggest you just quit PvP if it's going rile you up this much.

    thats all you got? figures. You can not argue against whats so painfully obvious. You suck and you love siege.
    Awesome counter argument.

    Olysja wrote: »
    Well as much as I hate the siege.. I'm now killing people who it was impossible to kill before..so..there's a silver lining :)

    ohhh we reached THE POINT! who wants the sieges is just because without he was not able to do anything:o finally! tnx tintinabula for the final answer :*
    What?
    Gravord wrote: »
    PeggymoeXD wrote: »
    At this point the people arguing the siege damage into the ground can obviously not be swayed. They refuse to understand this is an Alliance war. I'm sure there will plenty of fun to be had for them when there are PvP modes that don't involve siege. But for now, we will have to put up with the close-mindedness, because siege should hurt. The players who understand this and work their builds around this fact are now the skilled players. The ones who gripe because they cannot adapt, are not.

    Nice bs. Any nab lvl 10 can sit naked and without single skill and get kills balista. Maybe for beings like you its "new skilled player", for me is broken mechanic for baddies.
    Has this seriously happened to you? Because it hasn't happened to me. Let me give you some free advice: ww,aa,dd,ss. There you go, I just made you a better player.
    To everyone defending siege damage. Brian Wheeler already came out with a statement in an interview with TESONation, that siege damage it too much and they are working on a fix.
    When? If you are going to make a statement like that you should provide proof.
    @ZOS_BrianWheeler Do you realize that a team of 2 players can take a keep at night, using a fire balista to kill the guards? The damage dealt by this siege weapon is so important that the guards can't heal themselves strong enough to compensate.
    Who cares? Cyrodiil isn't player vs guards, it's player vs player. I'll send some flowers to his widow.

    :trollin:
  • kitsinni
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    As far as realism putting aside the fact that you can have 150 1 ton flaming boulders in your backback, or that fact you can put a siege mechanism like a trebuchet together in seconds, or that one person could do it by themselves, or that even one person could fire and load it by themselves, or that you could reload it and fire it in seconds ...

    Please show me an example in "war" where armies setup trebuchets out in open fields to attack groups of armies. The siege they are using in this game was designed to siege castles and keeps none of it was designed to attack groups of armies because in reality they took far to long to put together, reload and took a small army of people just to get it to the battle field, a day or two to put together and another small army to man/reload them. Even the easiest to believe of these siege engines (ballista) would take a team to reload, would have to be built on the field of battle. If anyone was dumb enough to use these in open field they would be killed by the army before they could get one put together.

    As far as staying out of the red that would be a lot easier if friendly siege wasn't also red!
  • Gravord
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    Olysja wrote: »
    You're clearly blinded by your rage. I'm not going to argue with someone who isn't making any sense. I suggest you just quit PvP if it's going rile you up this much.

    in real using sieges you quitting the PvP and you starting something else: )
    Could someone translate that into English for me?
    technohic wrote: »
    Glurin wrote: »
    technohic wrote: »
    Glurin wrote: »
    Seems as tho the only players who actually know and can play tactics are those who are not on siege (tactic less). Currently siege is a one way street in favor of the aggressor, there is no real way to mitigate it. (thus it is over powered)

    I bet the barbarians of ancient times said the exact same thing when the bow was invented.

    C'mon now. I know we pretend to play war; but we do it for fun. I doubt many would do it for fun in reality as its a bit final; don't you think?

    Ever heard of the Vikings?

    Taking joy in what they do does not necessarily mean doing it specifically for fun; but so be it. If thats all fun and games; might as well go all in.

    Getting struck with an arrow while on siege in the head should kill you and I want to see you rolling the rock from a nearby mountain over for that treb. And some horses slowly dragging the siege equipment behind them along the road, so I can ambush and steal it. And when you die; game over. No more rezing. Better get busy actually bringing that stone from the mine to repair that keep. No magical healing out of thin air either. You will need bandages and lose limbs from infection and be gimped as you would expect from it.

    Having the siege do more than it did is great; but it went a bit too far and the realism argument is just stupid.
    You're just cherry picking your realism. Siege damage is fine and fits into both the context of the game and the reality of the damage it would actually inflict.
    • It takes time to set up a siege weapon.
    • Aiming and firing take a couple seconds.
    • It takes time for the projectile to fly through the air.
    • You have to wait a few seconds to reload and repeat the process.
    In the meantime you are completely defenseless unless you have another person warding you, healing you, purging negative effects, and repairing the siege engine.

    Anyone who complains about the siege damage seriously needs to readjust their tactics because this is not a difficult thing to avoid. Yes zerg bombs and "stacking on crown" are no longer viable tactics and I'm glad. People who want to heal, now have a reason to. Stop rushing in with a large tight group and do some actual strategy and planning and you will do just fine.

    Right, so instead of stacking on the crown run around aimlessly and instead of stacking on the flags go upstairs and stay on the sides. I really doubt you know anything about tactics to begin with, other wise you would not be behind a siege engine. How daft are you?
    Do you think insulting me strengthens your argument? You can doubt my knowledge of tactics all you want, but I find whining over the damage of siege weapons instead of finding a method to counter it and use it to your advantage to be much more indicative of one who lacks a tactical mind. It is correct that aiming and clicking a button on a siege weapon doesn't exactly require skill but it also leaves a person extremely vulnerable. They were not meant to be used for every encounter, yet somehow you gleaned that from what I said. If someone is sieging a keep or counter sieging then I target those siege weapons. If someone is foolishly operating a siege weapon in an open field I simply kill the operator because I have way more mobility than they do. It doesn't require that much brain power to figure these things out, I'm sure you'll be just fine.

    You are insulting everyone by pointing out the obvious and ignoring the fact that siege is literally a one shot kill, making it the most over powered mechanic in the game (and also the most accessible among other things). And if your justification for this is "Vulnerability" then i have every right to question your mental capabilities in assessing what is actually going on within the mechanics of this game. I solo killed a whole raid by going up to my siege firing, exiting my ballista, AOE execute with steel tornado, rinse and repeat, Hardly any "Vulnerability" this is comparable to ground oil which is not in the game anymore for obvious reasons, but there is no difference between the two.
    You're clearly blinded by your rage. I'm not going to argue with someone who isn't making any sense. I suggest you just quit PvP if it's going rile you up this much.

    thats all you got? figures. You can not argue against whats so painfully obvious. You suck and you love siege.
    Awesome counter argument.

    Olysja wrote: »
    Well as much as I hate the siege.. I'm now killing people who it was impossible to kill before..so..there's a silver lining :)

    ohhh we reached THE POINT! who wants the sieges is just because without he was not able to do anything:o finally! tnx tintinabula for the final answer :*
    What?
    Gravord wrote: »
    PeggymoeXD wrote: »
    At this point the people arguing the siege damage into the ground can obviously not be swayed. They refuse to understand this is an Alliance war. I'm sure there will plenty of fun to be had for them when there are PvP modes that don't involve siege. But for now, we will have to put up with the close-mindedness, because siege should hurt. The players who understand this and work their builds around this fact are now the skilled players. The ones who gripe because they cannot adapt, are not.

    Nice bs. Any nab lvl 10 can sit naked and without single skill and get kills balista. Maybe for beings like you its "new skilled player", for me is broken mechanic for baddies.
    Has this seriously happened to you? Because it hasn't happened to me. Let me give you some free advice: ww,aa,dd,ss. There you go, I just made you a better player.
    To everyone defending siege damage. Brian Wheeler already came out with a statement in an interview with TESONation, that siege damage it too much and they are working on a fix.
    When? If you are going to make a statement like that you should provide proof.
    @ZOS_BrianWheeler Do you realize that a team of 2 players can take a keep at night, using a fire balista to kill the guards? The damage dealt by this siege weapon is so important that the guards can't heal themselves strong enough to compensate.
    Who cares? Cyrodiil isn't player vs guards, it's player vs player. I'll send some flowers to his widow.

    Plenty bs.
    kitsinni wrote: »
    As far as realism putting aside the fact that you can have 150 1 ton flaming boulders in your backback, or that fact you can put a siege mechanism like a trebuchet together in seconds, or that one person could do it by themselves, or that even one person could fire and load it by themselves, or that you could reload it and fire it in seconds ...

    Please show me an example in "war" where armies setup trebuchets out in open fields to attack groups of armies. The siege they are using in this game was designed to siege castles and keeps none of it was designed to attack groups of armies because in reality they took far to long to put together, reload and took a small army of people just to get it to the battle field, a day or two to put together and another small army to man/reload them. Even the easiest to believe of these siege engines (ballista) would take a team to reload, would have to be built on the field of battle. If anyone was dumb enough to use these in open field they would be killed by the army before they could get one put together.

    As far as staying out of the red that would be a lot easier if friendly siege wasn't also red!

    Voice of reason skillless nabs wont understand. They MUST have tool to 1 shot ppl without any effort done from their side or they dont exist.
    Edited by Gravord on March 27, 2015 3:00PM
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    kitsinni wrote: »
    As far as staying out of the red that would be a lot easier if friendly siege wasn't also red!
    It's not.
    :trollin:
  • kitsinni
    kitsinni
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    kitsinni wrote: »
    As far as staying out of the red that would be a lot easier if friendly siege wasn't also red!
    It's not.

    It is for me is there some addon that changes it? If my team is sieging a keep the siege hitting that keep shows up as red also.
  • c0rp
    c0rp
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    kitsinni wrote: »
    As far as staying out of the red that would be a lot easier if friendly siege wasn't also red!
    It's not.

    It most certainly is red.

    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Huntler
    Huntler
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    kitsinni wrote: »
    As far as staying out of the red that would be a lot easier if friendly siege wasn't also red!
    It's not.

    What game have you been playing?
  • Gravord
    Gravord
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    He cant see it well while sitting on wall, let him be.
  • Snit
    Snit
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    Currently siege is a one way street in favor of the aggressor, there is no real way to mitigate it

    There are skills designed to mitigate siege (Siege Shield). There are heals, purges, massive group shields (Barrier) and snare immunity buffs (Retreating Maneuvers). There are actions designed to move you out of AoE while avoiding damage (Dodge Roll). There are playstyle choices that reduce your vulnerability to siege (don't bunch up) or eliminate the damage altogether (circle around the guy on the ballista and kill him).

    Some of these won't work in every situation, but every situation can be addressed through at least a couple of the above.

    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Snit
    Snit
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    To everyone defending siege damage. Brian Wheeler already came out with a statement in an interview with TESONation, that siege damage it too much and they are working on a fix.

    No, he didn't. He said he was happy with the damage overall, but there are some cases where specific abilities not meant to buff siege damage do so. DK Standard was mentioned as an example. That's the bit that will change.


    Edited by Snit on March 27, 2015 3:27PM
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Snit
    Snit
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    kitsinni wrote: »
    As far as staying out of the red that would be a lot easier if friendly siege wasn't also red!
    It's not.

    It is for me. Heals are green, but all siege is red. This particular bit really should change.

    Blue is nice.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

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