What's the difference between getting killed by a guard or getting killed by a player? All you have to loose is your pride. Either way, so long as you can make it to the outlaw refuge before getting killed you can pay to have your items laundered and can pay off your bounty there to avoid aggression from player enforcers.
It's even less than you know. Fail ONE Pickpocket of any Guard and even with only an 89g (at VR14) Bounty you're instantly KoS. That aside it's really not that hard to keep from being KoS, at least it's easy enough that I would love to constantly frustrate Players hoping to attack me but not being able to because my Bounty never gets high enough, call it a game if you will, cat and mouse (who's the mouse hehe).It may be easy to avoid KOS status @DeLindsay . It's also ridiculously easy to get rofl. All one has to do is get caught by a guard and flea. That is in instant KOS action. What's really amazing is that the few times I have been caught and fled I did manage to flea successfully, I suck at this but it's fun. It's a real challenge for the first few minutes until I can get far enough away to be able to completely avoid the guards.
On that note, it's better to be killed by a player than a PvE enemy as you don't lose any gear durability (at least in Cyrodiil). I wonder if that will change for Justice PvP...What's the difference between getting killed by a guard or getting killed by a player? All you have to loose is your pride. Either way, so long as you can make it to the outlaw refuge before getting killed you can pay to have your items laundered and can pay off your bounty there to avoid aggression from player enforcers.
Does enough Heat make you KoS, even if you have a low bounty? That is, can you become KoS just from the red bit of the meter as well as the white bit? If so, it would be quite easy to become KoS with a low bounty if you are witnessed committing crimes frequently.It's even less than you know. Fail ONE Pickpocket of any Guard and even with only an 89g (at VR14) Bounty you're instantly KoS. That aside it's really not that hard to keep from being KoS, at least it's easy enough that I would love to constantly frustrate Players hoping to attack me but not being able to because my Bounty never gets high enough, call it a game if you will, cat and mouse (who's the mouse hehe).It may be easy to avoid KOS status @DeLindsay . It's also ridiculously easy to get rofl. All one has to do is get caught by a guard and flea. That is in instant KOS action. What's really amazing is that the few times I have been caught and fled I did manage to flea successfully, I suck at this but it's fun. It's a real challenge for the first few minutes until I can get far enough away to be able to completely avoid the guards.
KoS is based on 2 mechanics. The main way is to be caught by Citizens committing enough crimes to drive up your Bounty high enough (537g at VR14) the minimum is 1 crime, maximum is 6 (within 3 minutes). The fastest way is to commit a crime against a Guard, they have zero sense of humor and you are immediately KoS, regardless of Bounty gained.Does enough Heat make you KoS, even if you have a low bounty? That is, can you become KoS just from the red bit of the meter as well as the white bit? If so, it would be quite easy to become KoS with a low bounty if you are witnessed committing crimes frequently.
houimetub17_ESO wrote: »Hey op. If you dont want to be caugh stealing by another player Maybe you should change game? Maybe skyrim would be better off for you? No pesky pvper to stop you
I have to completely disagree with the OP. Allowing player enforcers could finally allow ZOS to remove the invincible guards since a large force could mobilize to defend a town if a large attack was made against the NPCs. This adds for a more dynamic world to exist instead of as currently implemented where a single instance of crime that is caught has 1 of 2 outcomes.
The justice system is about consequences. Fearing the consequences of crime is natural, and should be a deterrent. It breaths life in to the game and gives your actions weight.
Very likely, should it be implemented, unless you are a murderer and have high heat there will be a PvE barrier before a player is able to get involved. You will probably be given the choice to pay your bounty, or run, in which case if you run the player is able to assist the guard in catching you. The fears that a player will be able to loom over your character and kill you for stealing a 25g item from a barrel feel incredibly unwarranted as it will likely not be implemented in that manner (in defiance of some people's opinions). Admittedly, this is pure speculation, but I believe the system will neither be as open as some would like, nor was restricted as others.
For someone who completely disagrees with me, you say a lot of stuff that indicates otherwise. If you read all my posts in here, then you'd know I am not so worried now I was. And as for the justice system offering a deterrent, how is the threat of being chased down by an enforcer going to deter someone who loves PVP? Wouldn't it have the opposite effect?
I am sure there will be a way around this... Perhaps by enticing some of the best and brightest PVP players to the side of justice somehow.
Heat increases (and decays) a lot faster than Bounty though, which was the basis of my question. Seems like Heat does count though, which makes actual Bounty less relevant in the long-run of whether you are KoS or not. If you steal a few items in quick succession, and are witnessed by a citizen each time, I assume you can become KoS with a lower Bounty than 537.KoS is based on 2 mechanics. The main way is to be caught by Citizens committing enough crimes to drive up your Bounty high enough (537g at VR14) the minimum is 1 crime, maximum is 6 (within 3 minutes). The fastest way is to commit a crime against a Guard, they have zero sense of humor and you are immediately KoS, regardless of Bounty gained.Does enough Heat make you KoS, even if you have a low bounty? That is, can you become KoS just from the red bit of the meter as well as the white bit? If so, it would be quite easy to become KoS with a low bounty if you are witnessed committing crimes frequently.
I am still going to call that the PvP enforcers will never actually be implemented, but just in case I turn out to be wrong...
If you care about achievements, be sure to get all the Justice system ones now. Many of them will be significantly harder, or even virtually impossible, if PvP enforcers actually happen.
It's actually kinda funny... Given that the current state of the game basically requires being a criminal, the most "evil" players are going to be the ones on the side of "justice"...
Why does it require that you be a criminal?
The main problem is that the justice system as currently implemented almost forces players to become criminals. There are quests where you are required to break into a house to complete them, precious few areas that have the higher tier containers (chests, dressers, etc) that aren't owned, and too many ways to incur a bounty unintentionally, even with the "prevent attacking innocents" safety feature turned on.
Sure, it is technically possible to never commit a crime, but it is a pretty severe handicap to lead a "perfectly honest" life.
Without a major overhaul to how a lot of the system works, allowing PvP into the system will pretty much do nothing but give griefers a tool to make normal players' lives miserable.
If they never implement this aspect of the system, I'd be perfectly ok with that.
That may have been before they decided on the specific bounty values for different crimes. 1000g was the standard "murder" bounty in some previous TES games, so they may have used that as a basis.FreedomDude wrote: »I thought those who had a bounty over 1000G would be flagged for PvP? I remember Zenimax saying something like that anyway...
Why does it require that you be a criminal?
My post from another thread:The main problem is that the justice system as currently implemented almost forces players to become criminals. There are quests where you are required to break into a house to complete them, precious few areas that have the higher tier containers (chests, dressers, etc) that aren't owned, and too many ways to incur a bounty unintentionally, even with the "prevent attacking innocents" safety feature turned on.
Sure, it is technically possible to never commit a crime, but it is a pretty severe handicap to lead a "perfectly honest" life.
Without a major overhaul to how a lot of the system works, allowing PvP into the system will pretty much do nothing but give griefers a tool to make normal players' lives miserable.
If they never implement this aspect of the system, I'd be perfectly ok with that.
Why does it require that you be a criminal?
My post from another thread:The main problem is that the justice system as currently implemented almost forces players to become criminals. There are quests where you are required to break into a house to complete them, precious few areas that have the higher tier containers (chests, dressers, etc) that aren't owned, and too many ways to incur a bounty unintentionally, even with the "prevent attacking innocents" safety feature turned on.
Sure, it is technically possible to never commit a crime, but it is a pretty severe handicap to lead a "perfectly honest" life.
Without a major overhaul to how a lot of the system works, allowing PvP into the system will pretty much do nothing but give griefers a tool to make normal players' lives miserable.
If they never implement this aspect of the system, I'd be perfectly ok with that.
Why does it require that you be a criminal?
My post from another thread:The main problem is that the justice system as currently implemented almost forces players to become criminals. There are quests where you are required to break into a house to complete them, precious few areas that have the higher tier containers (chests, dressers, etc) that aren't owned, and too many ways to incur a bounty unintentionally, even with the "prevent attacking innocents" safety feature turned on.
Sure, it is technically possible to never commit a crime, but it is a pretty severe handicap to lead a "perfectly honest" life.
Without a major overhaul to how a lot of the system works, allowing PvP into the system will pretty much do nothing but give griefers a tool to make normal players' lives miserable.
If they never implement this aspect of the system, I'd be perfectly ok with that.
Are any of these major quests? Or just side quests? Sometimes you have to do criminal things for side quests... and yes, they should be criminal. But you don't have to for primary quests. So I can't see where you're forced to do them...
And as far as the containers, you have to go out into the wild. There are several places that have containers that you can farm to your heart's content in order to not be a criminal.
I believe that's the plan already. Enforcers have to wear a tabard (or something) to declare their involvement in enforcing, andare only able to change their status inside the Enforcers Barracks (or whatever they call it).deepseamk20b14_ESO wrote: »Be sneakier....things have consequences. What they should do is something like in tera where you declare yourself an outlaw or in this case an enforcer. [...] There would be a timer as well, say 30 seconds so it takes 30 seconds for enforcer mode to activate before you can become the enforcer so people can't just sit and wait for someone to steal something, instantly turn enforcer and attack.
There are a few quests that require that now, just like there were in previous TES games. The ones that do were listed in the Update 6 Patch Notes.nerevarine1138 wrote: »1. No quest should (if they do, report it, but I have yet to run in to one on my alts) require you to break in to a house in a way that is actually considered a Justice System violation.
The enforcer mechanic will pretty much work the same way as it is now with guards.
1) You need to be caught before getting a bounty.
2) You need a high bounty before guards (and enforcers) will KoS you, otherwise guards will just ask that you pay the fine.
3) Being an enforcer will be a choice. If you don't think you can (or want to) take out the thieves, then don't enforce.
You can completely avoid PvP by:
1) Not getting caught.
2) Don't get your bounty too high.
3) Pay fines.
4) Not steal.
How is this hard to understand?