Fleshreaper wrote: »This system has so many ways that it could be abused. Player A attempts to steal a rare Motif and gets caught. Guards start chasing player A. Player B joins in and Player A gets killed and the rare motif taken away. Player A is angry but there is nothing they can do. Player A sees Player B braking the law and returns the favor. Now player B is angry and get his guild involved. Player B starts trolling chat and Player A now has a bad reputation.
And before you say, "Oh, that would never happen" remember this is the internet and a MMO. We certainly now how poisonous some popular players can be.
My guess is that the rewards will be based on notoriety.; not level.Chuggernaut wrote: »I would hope ZOS wouldn't allow a v14 to hunt a level 10, and if they did, I would hope the reward is so low it would almost be not worth to track the player down.
My guess is that the rewards will be based on notoriety.; not level.Chuggernaut wrote: »I would hope ZOS wouldn't allow a v14 to hunt a level 10, and if they did, I would hope the reward is so low it would almost be not worth to track the player down.
The worst thing you can do is prevent people from playing in the same playground. Not only does that reduce the amount of participants, where's the thrill of stealing if your opponents are only going to be dumb guards or people of your level?
Enforcers will most likely camp the entrances to the sanctuaries. This will be really interesting. Either the thieves will engage combat to get through, or everybody will play cat-&-mouse through the various cities to see which sanctuary the thieves will go to.
... in hindsight, this is probably why the enforcers aren't live yet.
The enforcer mechanic will pretty much work the same way as it is now with guards.
1) You need to be caught before getting a bounty.
2) You need a high bounty before guards (and enforcers) will KoS you, otherwise guards will just ask that you pay the fine.
3) Being an enforcer will be a choice. If you don't think you can (or want to) take out the thieves, then don't enforce.
You can completely avoid PvP by:
1) Not getting caught.
2) Don't get your bounty too high.
3) Pay fines.
4) Not steal.
How is this hard to understand?
nerevarine1138 wrote: »I ran a (100% unofficial) poll on this a while back, and forum users were overwhelmingly in support of the PvP elements of the Justice System.
nerevarine1138 wrote: »I ran a (100% unofficial) poll on this a while back, and forum users were overwhelmingly in support of the PvP elements of the Justice System.
As usual (because it's my pet peeve), I have to point out that using a poll on the forums as a basis for an argument is a logical fallacy for several reasons. They aren't scientific as portrayed here and for entertainment purposes only.
Fleshreaper wrote: »This system has so many ways that it could be abused. Player A attempts to steal a rare Motif and gets caught. Guards start chasing player A. Player B joins in and Player A gets killed and the rare motif taken away. Player A is angry but there is nothing they can do. Player A sees Player B braking the law and returns the favor. Now player B is angry and get his guild involved. Player B starts trolling chat and Player A now has a bad reputation.
And before you say, "Oh, that would never happen" remember this is the internet and a MMO. We certainly now how poisonous some popular players can be.
nerevarine1138 wrote: »nerevarine1138 wrote: »I ran a (100% unofficial) poll on this a while back, and forum users were overwhelmingly in support of the PvP elements of the Justice System.
As usual (because it's my pet peeve), I have to point out that using a poll on the forums as a basis for an argument is a logical fallacy for several reasons. They aren't scientific as portrayed here and for entertainment purposes only.
Yes, I'm well aware. But as the poll included hundreds of votes and was overwhelmingly in favor of PvP enforcement, I felt it was worth mentioning.
This is something I am seeing getting asked for... And I have read the official announcement regarding the Justice System where ZOS say PVP elements like enforcers are in the works. I think its a bad idea, and for several reasons.
A lot of us don't like PVP, for various reasons...and it will give skilled PVP players a huge advantage over people like me. How? I will give an example. Say you are sneaking around, waiting for an NPC to turn away so you can steal some stuff... Only along comes a V14 pvp expert who quietly laughs at you and just steals the stuff right in front of you and the NPC. In comes the enforcer, who is then brutality hit with a Jesus Beam and quickly taken out. They wouldn't have to sneak around at all if they can two hit kill enforcers, and they only have to fight their way to the fence to cash in. See how the system would become unbalanced for people who suck at PVP?
As for the "Don't steal or get caught" argument...the easiest way to get motifs and recipes and lots of stuff is looting in towns. Motifs are already super expensive items...I saw a purple motif going for 100000 in the chat window the other day. Now... Having the system there with an option between invincible guards or enforcers sounds good, and I am open to that idea though it would still leave skilled PVP with a big leg up when dealing with the law. Invincible guards are painful, no doubt...but at least the system is fair for everyone.
Please leave PVP out of the PVE zones... Let bounty hunters have their fun in Cyrodil and the Imperial City (when it is released)
And that's why the system will fail, unless some means of discouraging refuge camping or providing for ways to enter them without wading through swarms of campers is implemented.Enforcers will most likely camp the entrances to the sanctuaries.
Unless they make it so that players can only be enforcers if they're in town; prohibiting them from camping the (one of two) entrance that is outside of town.
I was bracing myself for trolls. Great to see some good ideas coming. Maybe if we get some more I might be swayed to argue in favour of enforcers. But I'm not sold yet. Scaling the enforcers up or down to within a reasonable level of the perp is good way to stop gankers. I also really liked the idea about only being hunted by enforcers when you get a certain amount of bounty hanging over you. Maybe that's the best idea I've heard yet.
I was bracing myself for trolls. Great to see some good ideas coming. Maybe if we get some more I might be swayed to argue in favour of enforcers. But I'm not sold yet. Scaling the enforcers up or down to within a reasonable level of the perp is good way to stop gankers. I also really liked the idea about only being hunted by enforcers when you get a certain amount of bounty hanging over you. Maybe that's the best idea I've heard yet.
Here is another Idea... become a highly skilled thief.
If you are going to love the advantages of a system, be prepared to accept its disadvantages.. its what makes a system just.
You are like wanting to eat McDonalds 24/7 and refusing to accept the obesity and heart attack that comes with it.
This is something I am seeing getting asked for... And I have read the official announcement regarding the Justice System where ZOS say PVP elements like enforcers are in the works. I think its a bad idea, and for several reasons.
A lot of us don't like PVP, for various reasons...and it will give skilled PVP players a huge advantage over people like me. How? I will give an example. Say you are sneaking around, waiting for an NPC to turn away so you can steal some stuff... Only along comes a V14 pvp expert who quietly laughs at you and just steals the stuff right in front of you and the NPC. In comes the enforcer, who is then brutality hit with a Jesus Beam and quickly taken out. They wouldn't have to sneak around at all if they can two hit kill enforcers, and they only have to fight their way to the fence to cash in. See how the system would become unbalanced for people who suck at PVP?
As for the "Don't steal or get caught" argument...the easiest way to get motifs and recipes and lots of stuff is looting in towns. Motifs are already super expensive items...I saw a purple motif going for 100000 in the chat window the other day. Now... Having the system there with an option between invincible guards or enforcers sounds good, and I am open to that idea though it would still leave skilled PVP with a big leg up when dealing with the law. Invincible guards are painful, no doubt...but at least the system is fair for everyone.
Please leave PVP out of the PVE zones... Let bounty hunters have their fun in Cyrodil and the Imperial City (when it is released)
I understand where you are coming from, but the PvP part of the Justice System is an important element to the future of the game. The guards we have right now, while Immortal, are just too easy to get around of. Enforcer Players would be far more interesting and will stimulate other players to look more closely into PvP.
Besides, you lose nothing if an Enforcer catches you except a little bit of Gold and the items you stole. A smart person would work on always keeping their bounty close to 0, so if they do get caught, they don't lose too much. Also, it is not like enforcers will be able to chase you into the wild. They will probably only be able to act within the cities boundaries and close surroundings just like the NPC guards, not to mention you can always run to the closest bandits hide hole.
As for your complain to the price of Purple and Gold Motifs, you don't need those to play the game and the high price is justifiable considering the challenge of getting the rare items. There are items in the game that can be sold for over 500k gold, like the Purple vr12 Ring of the Warlock.
I have to completely disagree with the OP. Allowing player enforcers could finally allow ZOS to remove the invincible guards since a large force could mobilize to defend a town if a large attack was made against the NPCs. This adds for a more dynamic world to exist instead of as currently implemented where a single instance of crime that is caught has 1 of 2 outcomes.
The justice system is about consequences. Fearing the consequences of crime is natural, and should be a deterrent. It breaths life in to the game and gives your actions weight.
Very likely, should it be implemented, unless you are a murderer and have high heat there will be a PvE barrier before a player is able to get involved. You will probably be given the choice to pay your bounty, or run, in which case if you run the player is able to assist the guard in catching you. The fears that a player will be able to loom over your character and kill you for stealing a 25g item from a barrel feel incredibly unwarranted as it will likely not be implemented in that manner (in defiance of some people's opinions). Admittedly, this is pure speculation, but I believe the system will neither be as open as some would like, nor was restricted as others.
Agreed. Aside from PvP, it makes sense for players to be able to track down and bring NPC thieves and murderers to justice, including quests, events and a Guard skill line analogous to Legerdemain.If PVP never release we still need something for the good guys 'cause right now it's more a bandit system ...
This is something I am seeing getting asked for... And I have read the official announcement regarding the Justice System where ZOS say PVP elements like enforcers are in the works. I think its a bad idea, and for several reasons.
A lot of us don't like PVP, for various reasons...and it will give skilled PVP players a huge advantage over people like me. How? I will give an example. Say you are sneaking around, waiting for an NPC to turn away so you can steal some stuff... Only along comes a V14 pvp expert who quietly laughs at you and just steals the stuff right in front of you and the NPC. In comes the enforcer, who is then brutality hit with a Jesus Beam and quickly taken out. They wouldn't have to sneak around at all if they can two hit kill enforcers, and they only have to fight their way to the fence to cash in. See how the system would become unbalanced for people who suck at PVP?
As for the "Don't steal or get caught" argument...the easiest way to get motifs and recipes and lots of stuff is looting in towns. Motifs are already super expensive items...I saw a purple motif going for 100000 in the chat window the other day. Now... Having the system there with an option between invincible guards or enforcers sounds good, and I am open to that idea though it would still leave skilled PVP with a big leg up when dealing with the law. Invincible guards are painful, no doubt...but at least the system is fair for everyone.
Please leave PVP out of the PVE zones... Let bounty hunters have their fun in Cyrodil and the Imperial City (when it is released)[/quote
are they still doing the imperial city?
Hey @Naivefanboi ... I remember reading somewhere that there's a chance it will feature in the next major update. I'm not sure though... I am certain it is on the way though.
I don't . Sounds awesome personally .