It's your finale statements I can't understand. In the beginning you said this game has almost unlimited play styles and builds and thereby the potential to keep me busy trying those for all eternity. And then you suddenly claim a player would get bored quickly if he was able to try those builds, so high respec costs are necessary? If that's what you are trying to say I fail to understand that argument (in my case the high respec costs meant that I didn't get bored from trying builds but that I just quit my char since I couldn't afford wasting so much time on trying to make enough money to afford the costs for respecs). Also you say I should carefully consider which skill I pick - another reason for the high respec costs. But earlier you admitted that you can never determine how well a skill works on paper.
I am sure I must have misunderstood you, since your arguments - or rather, the way I understand them - seem to be contradictory.
ESO offers the freedom for a vast number of different "builds", a play style/combat system where the "effect" of all character skills have a different "power" depending on the persons play style/personal skill in using their build and skills.
What ESO does NOT offer is the ability to be the best at everything.
[...]
Again, you choose what build you are, but you can not be the best at everything.
[...]
To be able to do any fair, correct "theorycrafting build" with the correct numbers and suit so many different play styles. Would require almost daily changes and constant feedback from many different builds to the creator of the "theorycrafter" to be of any longer term use for those who wants to build "the best build, with the best numbers".
Trying and experimenting with different skills and builds
The ongoing balancing of all skills, and adding of new skills/effects/gear and other effects like potions, food, resists, enchants and outside effects like mondus stones, temporary buffs from shrines or other effects that is unknown, or coming in the future, creates so much to do, that it offers almost an endless amount of builds and play styles.
ESO offers the player to choose their path, whatever that may be. Stupid to some, Best to other. It is meant to be a never ending world.
It is also meant to discover what is right for you. Maybe on paper, 1 skill looks hot to you, but when you mix is with your game play and the role you want to be, you may find that this powerful skill, was not for you anyway. OR, it was!
The respec option is expensive for the same reason that you should consider carefully what skill to pick, among all.
If you have all the skill points, and could pick all skills to experiment with very easily. You WILL get bored, just as quickly.
[...]
ESO is a skill based game for all, with 10 races and 4 classes (Currently) as a base for your "Taste" in what type of character you want to be.
All characters, not restricted by class, race or alliance can pick any of the "General", skills like armor and weapons.
[...]
One of ESO main features is that there is no right or wrong build. What is right, is your choice.
[...]
Here is where respec comes in, and this is how its meant to be, since Tamriels skills will not add/change once a year with an expansion, but constantly for my reasons above.
I am not sure i understand the points you are trying to make which may be due to English not being my native language.
So your point is that in this game you can make an almost unlimited number of builds - the effectivity of these is of course also down to personal skill. As in most games, you can't be a master of everything - obvious and reasonable. These unlimited number of builds you mention plus the different types of armor, food and other stuff that can influence the performance of a build makes the number of possible builds and play styles legion. I can agree with that. Then you say that to find a build that suits the personal play style of a player, you need to try the skills and builds out in combat and not just look at them on paper - agreed.
It's your finale statements I can't understand. In the beginning you said this game has almost unlimited play styles and builds and thereby the potential to keep me busy trying those for all eternity. And then you suddenly claim a player would get bored quickly if he was able to try those builds, so high respec costs are necessary? If that's what you are trying to say I fail to understand that argument (in my case the high respec costs meant that I didn't get bored from trying builds but that I just quit my char since I couldn't afford wasting so much time on trying to make enough money to afford the costs for respecs). Also you say I should carefully consider which skill I pick - another reason for the high respec costs. But earlier you admitted that you can never determine how well a skill works on paper.
I am sure I must have misunderstood you, since your arguments - or rather, the way I understand them - seem to be contradictory.
snip
poodlemasterb16_ESO wrote: »Just go build a few on the PTS server. You can try anything you like there.
The cost of a full skill respec is fine by me.
...but I don't want a full respec. I only ever want to change a morph choice here or there from time to time. Charge me by the skill point, fine, but let me respec by the skill point. Heck let me buy the other morph as well and change between them out of combat, and then there's no need for me to ever respec. It's not a bad design choice, just an unnecessary waste of gold for people who just change a single morph for the same cost for changing everything.
Now, there is more to do for high levelers. More things are coming.
If everyone had everything, and nothing else to try, you will get bored.
That is why a high respec cost is needed. So you do it ONLY when you really want too.
This is why I say you will get bored if you can try everything very fast.
The Respec cost is more to make people think before they choose. If respec was free, no one would think about what skill to use.....and remake all the time.
Also, Tamriel is a living world. When you make a char, you become part of it. Your char might be a hero, gain fame. To change a mighty wizard, to a healer, would be strange?
All in all, the point I am trying to make is this: The fun lies in being able to try out new builds, not in being forced to grind money to afford respec costs. Forcing people to stay with skills/morphs (or even just a single morph) they don't want to use because they chose them for misleading tool tips,because the skill is broken or just not working as well as the tool tip seemed to promise is the wrong way. High respec costs create a frustrating gaming experience. High respec costs to swap just a single morph are completely unreasonable.
Theorycrafting in ESO
ESO offers the freedom for a vast number of different "builds", a play style/combat system where the "effect" of all character skills have a different "power" depending on the persons play style/personal skill in using their build and skills.
What ESO does NOT offer is the ability to be the best at everything.
Example
Want to be the hardest, toughest tank, that can mitigate any damage?
Even be able to withstand giant smashes at you that would One-shot anyone else, then you can choose to.
But of course, this is what you do well. Soloing, doing damage, everything else that everyone does, will and should be harder and in some cases not even availible for you. This is called balance and creates diversity in Tamriel.
Again, you choose what build you are, but you can not be the best at everything.
This is an intended feature of ESO.
To be able to do any fair, correct "theorycrafting build" with the correct numbers and suit so many different play styles. Would require almost daily changes and constant feedback from many different builds to the creator of the "theorycrafter" to be of any longer term use for those who wants to build "the best build, with the best numbers"
It would however provide examples of builds, that gives suggestions and ideas to your own build, or even spark an interest in a new character.
Even if the "best build" is correct, the player who uses this build still is a big impact on how good it is for that player.
A very important fact to understand is the balance between PvE and PvP.
All MMOs who have both these as core parts of the MMO, still to this day, struggles with balancing and we simply have to accept this and adapt in the game.
Trying and experimenting with different skills and builds
The ongoing balancing of all skills, and adding of new skills/effects/gear and other effects like potions, food, resists, enchants and outside effects like mondus stones, temporary buffs from shrines or other effects that is unknown, or coming in the future, creates so much to do, that it offers almost an endless amount of builds and play styles.
ESO offers the player to choose their path, whatever that may be. Stupid to some, Best to other. It is meant to be a never ending world.
It is also meant to discover what is right for you. Maybe on paper, 1 skill looks hot to you, but when you mix is with your game play and the role you want to be, you may find that this powerful skill, was not for you anyway. OR, it was!
The respec option is expensive for the same reason that you should consider carefully what skill to pick, among all.
If you have all the skill points, and could pick all skills to experiment with very easily. You WILL get bored, just as quickly.
One of ESO main features is that there is no right or wrong build. What is right, is your choice.
In contrast to most other MMOs, any skill can and likely WILL be subject to adjustments, making the description of a skill, or your personal wish what you want to become more important then the "stats" of the skill.
I can understand the frustration some players feel, when they invest all they have into a build, with the intention to keep it just like that and do not want any changes that would make them choose something else.
Here is where respec comes in, and this is how its meant to be, since Tamriels skills will not add/change once a year with an expansion, but constantly for my reasons above.
End of conclution
mr_stealth_b14_ESO wrote: »
All of the MMOs I've played have made skill changes/adjustments. Sometimes completely altering the function of the skill, but most often adjusting stats like damage, duration, cost, or cooldown. In games where the cost of respecs was somewhat high (or had a real money cost in some free to play games), major skill changes often came with a free reset to compensate for the fact that game changes had effected to many players.
I'm certainly not against change, and I usually look forward to skill balance updates even if they do mean I'll have to change my own builds around some. But I know I would absolutely dread an upcoming update if it meant I have to spend 25k gold on an attempt to fix my build. Then another 25k if that attempt didn't work out.
poodlemasterb16_ESO wrote: »Just go build a few on the PTS server. You can try anything you like there.
mr_stealth_b14_ESO wrote: »
All of the MMOs I've played have made skill changes/adjustments. Sometimes completely altering the function of the skill, but most often adjusting stats like damage, duration, cost, or cooldown. In games where the cost of respecs was somewhat high (or had a real money cost in some free to play games), major skill changes often came with a free reset to compensate for the fact that game changes had effected to many players.
I'm certainly not against change, and I usually look forward to skill balance updates even if they do mean I'll have to change my own builds around some. But I know I would absolutely dread an upcoming update if it meant I have to spend 25k gold on an attempt to fix my build. Then another 25k if that attempt didn't work out.
Hmm, I find myself in pickle......I agree with you.
They are trying a new type, using a lot of different ideas and features from others MMO, change them and make them into ESO.
ESO has their features and sticks to them. Bold, I like this!
Well, this is what ESO offers. Build your own class, whatever your goal is.
They never offered all are equally good. But they are doing a damn good job balancing I feel.
Example. Skill A from heavy armor = protects against spells. I like that!
It shown to be worthless atm? I don't care. it will be fixed.
I still hold a STRONG believe that Zenimax have done the right thing by making respec expensive, so people think about their choices. I think we have become far to dependent on Group tools, guide, addons, all kinds of stuff that takes away any type of consideration before making a choice.
demonlkojipub19_ESO wrote: »I'm for refunding of individual points at increased cost per point than all or nothing, or refunding of individual skill lines at a slightly increased cost per point over all or nothing.
lets put it this way you go into a shop for a new car... the one you pick says electric windows , air conditioning and alloy wheels.
on driving the car you notice the air conditioning doesnt actually work. the alloy wheels are actually made of plastic. and the electric windows don't work
would you be happy if the guy at the garage told you it was gonna cost 20k to change it?
@hamon
I know you find my posts, whatever they are, wrong or something.
That you keep following me around is kinda cute though. Maublung might get jealous though.
I don't want to argue, but it was clear, before launch, about features, Q&A and even the long term plan was released 9 months before launch. So unless you bought the car blindfolded.....you know what you purchased.
I am just happy I am allowed to respec. And even better, when a skill is obviously a mistake, then they give you the point back, as in the bash circus.
If you can suggest any idea that dont force you to respec when you made a mistake or when lots of new changes/skills arrives, WITHOUT taking away just what respec cost IS doing, making people think about their choice first, then voice it!
I simply believe that respec should only be done after serious consideration to change something fundamental. Making respecs free....removes a very important part of ESO, You. Like it or not. Every char in the game is part of the game.
And I am sorry, if a person have chosen a skill that obviously are much better then the others, knowing how zenimax is constantly balancing and overviewing skills.......well, then you made your bed, so to speak.
nimander99 wrote: »Skill point reset cost should be halved, period, end of discussion!