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Discussion on Skill and Attribute Point Reset Costs

  • Cogo
    Cogo
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    GwaynLoki wrote: »

    It's your finale statements I can't understand. In the beginning you said this game has almost unlimited play styles and builds and thereby the potential to keep me busy trying those for all eternity. And then you suddenly claim a player would get bored quickly if he was able to try those builds, so high respec costs are necessary? If that's what you are trying to say I fail to understand that argument (in my case the high respec costs meant that I didn't get bored from trying builds but that I just quit my char since I couldn't afford wasting so much time on trying to make enough money to afford the costs for respecs). Also you say I should carefully consider which skill I pick - another reason for the high respec costs. But earlier you admitted that you can never determine how well a skill works on paper.

    I am sure I must have misunderstood you, since your arguments - or rather, the way I understand them - seem to be contradictory.

    Hello!

    And thanks for a good reply and no yelling! =)

    You understood correctly. I will try to explain why a high respec cost is needed and why you would get bored if you could respec as much as you wanted for free.

    1. You can choose whatever you want, to pick skills that you feel is right for your char. There will be more skills coming in the game. Also, Balancing is a never ending work. So all skills have a chance to change, even just a little. So to decide first all skills before you play, is not good. The chance that your skills will not be like on paper, is to big.

    You have an idea about what type of char you want to try? Like a Soldier with many different attack skills? Not just one, or a tank?

    Then you have a lot of options. You pick what you are interested in. And you play. After you played, you feel its fun, or you feel its the wrong choice.

    You can respec, or remake. Or make a new char.


    2. We have 8 char slots, that gives you 8 chars to try different builds on.


    3. If you can respec every time. Every thing. Then it will not take long before you have tried everything. Then you will be bored.

    Proof of this, is all players who rushed to highest level very fast, using addons and guides to get them all skill points and highest level fast.

    They are all bored now. They feel they have nothing to do in the game. And they missed a lot to do in the game. There are so many things to discover that is not in any guides. For example. Quests that leads to a reward and a skill point. All these quests have not been found yet.


    Now, there is more to do for high levelers. More things are coming.

    If everyone had everything, and nothing else to try, you will get bored.

    That is why a high respec cost is needed. So you do it ONLY when you really want too.

    This is why I say you will get bored if you can try everything very fast.
    The Respec cost is more to make people think before they choose. If respec was free, no one would think about what skill to use.....and remake all the time.

    Also, Tamriel is a living world. When you make a char, you become part of it. Your char might be a hero, gain fame. To change a mighty wizard, to a healer, would be strange?

    Did this answer your question?
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • hamon
    hamon
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    GwaynLoki wrote: »
    Cogo wrote: »

    ESO offers the freedom for a vast number of different "builds", a play style/combat system where the "effect" of all character skills have a different "power" depending on the persons play style/personal skill in using their build and skills.

    What ESO does NOT offer is the ability to be the best at everything.
    [...]

    Again, you choose what build you are, but you can not be the best at everything.
    [...]
    To be able to do any fair, correct "theorycrafting build" with the correct numbers and suit so many different play styles. Would require almost daily changes and constant feedback from many different builds to the creator of the "theorycrafter" to be of any longer term use for those who wants to build "the best build, with the best numbers".


    Trying and experimenting with different skills and builds


    The ongoing balancing of all skills, and adding of new skills/effects/gear and other effects like potions, food, resists, enchants and outside effects like mondus stones, temporary buffs from shrines or other effects that is unknown, or coming in the future, creates so much to do, that it offers almost an endless amount of builds and play styles.

    ESO offers the player to choose their path, whatever that may be. Stupid to some, Best to other. It is meant to be a never ending world.

    It is also meant to discover what is right for you. Maybe on paper, 1 skill looks hot to you, but when you mix is with your game play and the role you want to be, you may find that this powerful skill, was not for you anyway. OR, it was!

    The respec option is expensive for the same reason that you should consider carefully what skill to pick, among all.

    If you have all the skill points, and could pick all skills to experiment with very easily. You WILL get bored, just as quickly.
    [...]
    ESO is a skill based game for all, with 10 races and 4 classes (Currently) as a base for your "Taste" in what type of character you want to be.
    All characters, not restricted by class, race or alliance can pick any of the "General", skills like armor and weapons.
    [...]
    One of ESO main features is that there is no right or wrong build. What is right, is your choice.
    [...]
    Here is where respec comes in, and this is how its meant to be, since Tamriels skills will not add/change once a year with an expansion, but constantly for my reasons above.

    I am not sure i understand the points you are trying to make which may be due to English not being my native language.

    So your point is that in this game you can make an almost unlimited number of builds - the effectivity of these is of course also down to personal skill. As in most games, you can't be a master of everything - obvious and reasonable. These unlimited number of builds you mention plus the different types of armor, food and other stuff that can influence the performance of a build makes the number of possible builds and play styles legion. I can agree with that. Then you say that to find a build that suits the personal play style of a player, you need to try the skills and builds out in combat and not just look at them on paper - agreed.
    It's your finale statements I can't understand. In the beginning you said this game has almost unlimited play styles and builds and thereby the potential to keep me busy trying those for all eternity. And then you suddenly claim a player would get bored quickly if he was able to try those builds, so high respec costs are necessary? If that's what you are trying to say I fail to understand that argument (in my case the high respec costs meant that I didn't get bored from trying builds but that I just quit my char since I couldn't afford wasting so much time on trying to make enough money to afford the costs for respecs). Also you say I should carefully consider which skill I pick - another reason for the high respec costs. But earlier you admitted that you can never determine how well a skill works on paper.

    I am sure I must have misunderstood you, since your arguments - or rather, the way I understand them - seem to be contradictory.

    cogo doesnt make sense he just rants defending every decision zos makes in every thread.. Ive no problem with folk who can judge every decision on its own merits but cogo and nerevarine simply enter all threads remotely critical of any aspect of the game and basically rant about how its all fine ... ignore them would be my advice

  • GwaynLoki
    GwaynLoki
    ✭✭✭
    Cogo wrote: »
    snip

    To 2.: I am sure no one will level a new char to VR 12 just to try another build on the same class. The current repetitive and boring VR PvE content makes that sure. there's little replay value even when changing faction.

    3. Those quests giving skill points you mentioned are actually well-known - they are the ones who are connected to an achievement in your log.

    People aren't bored because they rushed to endgame, it's rather that there is little real endgame except for trials and PvP - where imo high respec costs are one of the factors that prevent people from having fun by trying out new builds. Either you concentrate on farming money to be able to afford respecs or you are stuck with your current choices.
    Trying out new builds isn't something you can do in one hour, it needs quite some time, as you said yourself, any variable (like food, armor, weapon, morph) you change can influence your build greatly. So this is exactly what will encourage someone to play the game for a longer time. Again, saying that people should think before they choose a morph runs exactly against what we both already agreed on: that you need to be able to try a skill in a combat situation to determine its usefulness.
    Saying that it's strange to be able to change roles from mighty wizard to healer is imo an invalid argument: On my NB I don't have to switch a single morph to change my role from caster dps to healer since I am using different skills for both.
    1. I don't really understand, it seems to me you are again referring to the fact that you can never know how effectively a chosen skill works in a combat situation.

    All in all, the point I am trying to make is this: The fun lies in being able to try out new builds, not in being forced to grind money to afford respec costs. Forcing people to stay with skills/morphs (or even just a single morph) they don't want to use because they chose them for misleading tool tips,because the skill is broken or just not working as well as the tool tip seemed to promise is the wrong way. High respec costs create a frustrating gaming experience. High respec costs to swap just a single morph are completely unreasonable.

    PS. I never yell in forums :)
    Edited by GwaynLoki on June 21, 2014 1:41PM
  • nokomo109b14_ESO
    nokomo109b14_ESO
    Soul Shriven
    As a reminder, please try to keep arguing and a flaming to a minimum here. I didn't start this thread with the intention of causing a forum war. There is a spectrum of opinions on the viability the design of skill and attribute point resets. Try to honor the freedom we have in expressing our thoughts and opinions.
    Just go build a few on the PTS server. You can try anything you like there.

    An interesting thought, for sure, but I don't know how many players would want to build a character on the PTS and then rebuild the same character on their account. I think we can all agree that building a character takes considerable time and resources, if we are aiming for effectiveness. In the past, I have only played on PTS when I have wanted to help test new content for playability.
    Obscure wrote: »
    The cost of a full skill respec is fine by me.

    ...but I don't want a full respec. I only ever want to change a morph choice here or there from time to time. Charge me by the skill point, fine, but let me respec by the skill point. Heck let me buy the other morph as well and change between them out of combat, and then there's no need for me to ever respec. It's not a bad design choice, just an unnecessary waste of gold for people who just change a single morph for the same cost for changing everything.

    I agree with this statement. I don't really want my character to have the potential to be good at everything in the game with a fast and cheap change of skills, but at the same time it would be nice to be able to shift a point or two out of skills that I didn't end up liking or to change morphs for different situations. I'd greatly prefer a flat cost for a full reset (perhaps scaling with level); it could be high enough to deter constant skill swapping, but not so high as to break the bank for those of us who want to change around a few details.
    Cogo wrote: »
    Now, there is more to do for high levelers. More things are coming.

    If everyone had everything, and nothing else to try, you will get bored.

    That is why a high respec cost is needed. So you do it ONLY when you really want too.

    This is why I say you will get bored if you can try everything very fast.
    The Respec cost is more to make people think before they choose. If respec was free, no one would think about what skill to use.....and remake all the time.

    Also, Tamriel is a living world. When you make a char, you become part of it. Your char might be a hero, gain fame. To change a mighty wizard, to a healer, would be strange?
    GwaynLoki wrote: »
    All in all, the point I am trying to make is this: The fun lies in being able to try out new builds, not in being forced to grind money to afford respec costs. Forcing people to stay with skills/morphs (or even just a single morph) they don't want to use because they chose them for misleading tool tips,because the skill is broken or just not working as well as the tool tip seemed to promise is the wrong way. High respec costs create a frustrating gaming experience. High respec costs to swap just a single morph are completely unreasonable.

    I can see valid points in both of your statements, truly. I know that my personal style of playing the game differs from the styles of other players, but I would not desire to see my style of playing enforced in such a way that it makes the game hard to enjoy for other players. That's why I started this discussion - not really as an argument one way or another, but to share my perspective and to gauge the perspectives of others. Finding a compromise is often difficult and can result in both parties being unhappy, but there may be a solution out there that works just a little bit better for the majority of players. After all, we need an active community to contribute to the game in order to keep it alive and well.

    As more voices join the discussion, all kinds of ideas begin to arise. Progress is made through communication and willingness to share thoughts and ideas.
  • mr_stealth_b14_ESO
    mr_stealth_b14_ESO
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    Cogo wrote: »
    Theorycrafting in ESO

    ESO offers the freedom for a vast number of different "builds", a play style/combat system where the "effect" of all character skills have a different "power" depending on the persons play style/personal skill in using their build and skills.

    What ESO does NOT offer is the ability to be the best at everything.

    Example

    Want to be the hardest, toughest tank, that can mitigate any damage?
    Even be able to withstand giant smashes at you that would One-shot anyone else, then you can choose to.

    But of course, this is what you do well. Soloing, doing damage, everything else that everyone does, will and should be harder and in some cases not even availible for you. This is called balance and creates diversity in Tamriel.

    Again, you choose what build you are, but you can not be the best at everything.

    This is an intended feature of ESO.

    That's something to expect from any MMO, or really any game that has different classes or archetypes. It's necessary for the design of content and balance of games.
    To be able to do any fair, correct "theorycrafting build" with the correct numbers and suit so many different play styles. Would require almost daily changes and constant feedback from many different builds to the creator of the "theorycrafter" to be of any longer term use for those who wants to build "the best build, with the best numbers"

    It would however provide examples of builds, that gives suggestions and ideas to your own build, or even spark an interest in a new character.

    Even if the "best build" is correct, the player who uses this build still is a big impact on how good it is for that player.

    I'm far from being a theorycrafter, but I do like having freedom to do some experimentation. I don't want to reset over and over again trying to find what is absolutely the 100% best, but sometimes you just have to try something to determine whether or not it is viable for you. It's not very encouraging when that experiment could end up costing you 50k gold in resets.

    The worst problem I feel that ESO has in this respect, is keeping skill morphs hidden until you have already invested a point and considerable time into a skill. My own experience with the sorcerer skill Surge really highlighted this for me.

    Being a staff-wielding/spell-casting sorcerer, a skill that increased weapon damage did not seem useful to me. My damage comes from spells, so why should I waste a skillpoint and a bar slot on a skill to improve weapon damage? The information shown ingame gave no indication that one of the morphs to this skill caused healing on critical damage, which (if I am correctly informed) also heals from spell criticals.
    A very important fact to understand is the balance between PvE and PvP.
    All MMOs who have both these as core parts of the MMO, still to this day, struggles with balancing and we simply have to accept this and adapt in the game.

    That very issue has lead to at least one MMO I know of(GW2, and it's non-MMO predecessor did this as well) having separate version of skills for PvE and PvP. The huge difference in gameplay and balance between the two types often means that a certain skill is overpowered in one, and nearly useless in the other. This solution does involve a bit more a of a learning curve, since your skills behave in different ways, but the end result is better balance and a larger selection of viable skills.

    The differences between the two types of gameplay also highlights the fact that your carefully planned PvE character can prove to be completely useless in PvP. Currently, the only options to remedy this are to use a less tailored build that is viable (though, likely much less so) for both, pay for a reset every time you wish to go between the two, or have multiple characters that are dedicated to one or the other.

    To me, the best solution for PvP would be to have a separate set of skill choices.


    Trying and experimenting with different skills and builds


    The ongoing balancing of all skills, and adding of new skills/effects/gear and other effects like potions, food, resists, enchants and outside effects like mondus stones, temporary buffs from shrines or other effects that is unknown, or coming in the future, creates so much to do, that it offers almost an endless amount of builds and play styles.

    ESO offers the player to choose their path, whatever that may be. Stupid to some, Best to other. It is meant to be a never ending world.

    It is also meant to discover what is right for you. Maybe on paper, 1 skill looks hot to you, but when you mix is with your game play and the role you want to be, you may find that this powerful skill, was not for you anyway. OR, it was!

    The respec option is expensive for the same reason that you should consider carefully what skill to pick, among all.

    This is precisely why I think it's too expensive. You can't go by how it looks 'on paper'. Sometimes you just have to actually try the skill/morph, and having a heavy monetary barrier on that just discourages people from trying the skill.

    The ongoing balancing of the game is yet another reason for resets to be less costly/restrictive, although I do foresee very large balance updates coming with a complimentary reset. Nothing more discouraging than having to fork over half of your gold because the devs decided to nerf a few skills.
    If you have all the skill points, and could pick all skills to experiment with very easily. You WILL get bored, just as quickly.

    The exact opposite of this was one of the reasons I quit playing ESO. I don't want to feel stuck in the same build/playstyle all the time. That gets very boring to me, very quickly.

    I had made some choices I wasn't happy with in my desire to experiment, spent a couple too many points on crafting, and skipped some skills I later learned that I should have unlocked at my earliest chance. My options were to continue on with my wasted points, lacking the skills I wanted to try for many more levels, or go broke (I actually couldn't even afford the reset then) trying to make better choices that might end up proving to be no better.

    I was happy with my passive choices, and quite a few of my skill/morph choices, but trying to fix the bad choices meant taking the full punishment as if every choice I had made was a bad one. It would have taken thousands of gold to fix a few hundred gold worth of mistakes. I can think of no good reason to support why changing a single skill morph should require the same cost as changing your entire skillset and passives.

    One of ESO main features is that there is no right or wrong build. What is right, is your choice.

    While I certainly agree with the principle, there are definitely wrong choices to be made in regards to what is right/wrong for your intended build/playstyle.

    Being free to make those mistakes is great, but the cost of fixing them is so high that it leads to players being discouraged from risking them to start with. I want to try things and learn what does or doesn't work on my own, through actual use of the skills, but the game insists on that being discouragingly expensive.
    In contrast to most other MMOs, any skill can and likely WILL be subject to adjustments, making the description of a skill, or your personal wish what you want to become more important then the "stats" of the skill.

    I can understand the frustration some players feel, when they invest all they have into a build, with the intention to keep it just like that and do not want any changes that would make them choose something else.

    Here is where respec comes in, and this is how its meant to be, since Tamriels skills will not add/change once a year with an expansion, but constantly for my reasons above.

    End of conclution

    All of the MMOs I've played have made skill changes/adjustments. Sometimes completely altering the function of the skill, but most often adjusting stats like damage, duration, cost, or cooldown. In games where the cost of respecs was somewhat high (or had a real money cost in some free to play games), major skill changes often came with a free reset to compensate for the fact that game changes had effected to many players.

    I'm certainly not against change, and I usually look forward to skill balance updates even if they do mean I'll have to change my own builds around some. But I know I would absolutely dread an upcoming update if it meant I have to spend 25k gold on an attempt to fix my build. Then another 25k if that attempt didn't work out.
    Edited by mr_stealth_b14_ESO on June 21, 2014 8:52PM
  • Cogo
    Cogo
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    All of the MMOs I've played have made skill changes/adjustments. Sometimes completely altering the function of the skill, but most often adjusting stats like damage, duration, cost, or cooldown. In games where the cost of respecs was somewhat high (or had a real money cost in some free to play games), major skill changes often came with a free reset to compensate for the fact that game changes had effected to many players.

    I'm certainly not against change, and I usually look forward to skill balance updates even if they do mean I'll have to change my own builds around some. But I know I would absolutely dread an upcoming update if it meant I have to spend 25k gold on an attempt to fix my build. Then another 25k if that attempt didn't work out.

    Hmm, I find myself in pickle......I agree with you.

    The one point I see quite a lot of people missing, is that ESO made no hidden agenda or anything. They where loud and clear about their path.
    The main problem have been players expectations. Not reading what the game was.


    They are trying a new type, using a lot of different ideas and features from others MMO, change them and make them into ESO.

    ESO has their features and sticks to them. Bold, I like this!

    There are way to many "ESO should be like. Include feature A cause all other MMO has it".

    ESO is ESO. =)

    You are correct that a patch, or hell, when the 2 new guilds, with 2 new sets of skills? There must be a vast "tweaking" of skills.

    Add to that, after comes more spell schools! Cool, but throws around what you want to be.

    We have 8 chars slots though.

    Yes, this is a "problem", if you choose one build. Happy with it....BUT, then it changes and you like another.

    Well, this is what ESO offers. Build your own class, whatever your goal is.
    They never offered all are equally good. But they are doing a damn good job balancing I feel.

    I am ok with this. I adapt and sure, if I HAVE to, I will respec. So far I havnt needed, because I have chosen my skills/build after the info on skills, and not doing any numbers.

    Example. Skill A from heavy armor = protects against spells. I like that!
    It shown to be worthless atm? I don't care. it will be fixed.

    But yeah, you are right that ESO is built and meant to keep adding content/features, whatever new things, instead of expansions, and all included in the price. I either accept it....or not. I accept it.

    I still hold a STRONG believe that Zenimax have done the right thing by making respec expensive, so people think about their choices. I think we have become far to dependent on Group tools, guide, addons, all kinds of stuff that takes away any type of consideration before making a choice.

    Just like the quests where you have multi choices, where they have different effects. Some which are kinda great impact on you. and you only choose ONCE....cant redo it!

    This is my own opinion. I like that morphs are "hidden" until I get there. It simply adds more fun for me to not know, and to find out. BUT, ESO main feature, play as YOU want. So I am in no position to say that hidden morphs are right. It just suits me.


    Damnit! You made me rethink!
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • hamon
    hamon
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    lets put it this way you go into a shop for a new car... the one you pick says electric windows , air conditioning and alloy wheels.

    on driving the car you notice the air conditioning doesnt actually work. the alloy wheels are actually made of plastic. and the electric windows don't work

    would you be happy if the guy at the garage told you it was gonna cost 20k to change it?

  • Cogo
    Cogo
    ✭✭✭✭✭
    @hamon

    I know you find my posts, whatever they are, wrong or something.

    That you keep following me around is kinda cute though. Maublung might get jealous though.

    I don't want to argue, but it was clear, before launch, about features, Q&A and even the long term plan was released 9 months before launch. So unless you bought the car blindfolded.....you know what you purchased.

    I am just happy I am allowed to respec. And even better, when a skill is obviously a mistake, then they give you the point back, as in the bash circus.

    If you can suggest any idea that dont force you to respec when you made a mistake or when lots of new changes/skills arrives, WITHOUT taking away just what respec cost IS doing, making people think about their choice first, then voice it!

    I simply believe that respec should only be done after serious consideration to change something fundamental. Making respecs free....removes a very important part of ESO, You. Like it or not. Every char in the game is part of the game.

    And I am sorry, if a person have chosen a skill that obviously are much better then the others, knowing how zenimax is constantly balancing and overviewing skills.......well, then you made your bed, so to speak.
    Edited by Cogo on June 23, 2014 12:40PM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    I'm for refunding of individual points at increased cost per point than all or nothing, or refunding of individual skill lines at a slightly increased cost per point over all or nothing.
  • nokomo109b14_ESO
    nokomo109b14_ESO
    Soul Shriven
    Just go build a few on the PTS server. You can try anything you like there.

    Sorry to quote this again, but I find myself to be more informed. It seems that, while the PTS is not always available, there are templates on the PTS available for high level characters. This seems like it could be a useful tool for testing a variety of skills before locking into points on the normal servers, especially for new content and skill tweaks.

    (From The Road Ahead - June 4th: PTS will be available from time to time as we test major updates (our four- to six-week patches), complete with templates that let you create high-level characters. In fact, it’s open right now with Update 2, featuring the Veteran version of Crypt of Hearts. Every active subscriber is invited to play and give feedback on PTS.)
    Cogo wrote: »

    All of the MMOs I've played have made skill changes/adjustments. Sometimes completely altering the function of the skill, but most often adjusting stats like damage, duration, cost, or cooldown. In games where the cost of respecs was somewhat high (or had a real money cost in some free to play games), major skill changes often came with a free reset to compensate for the fact that game changes had effected to many players.

    I'm certainly not against change, and I usually look forward to skill balance updates even if they do mean I'll have to change my own builds around some. But I know I would absolutely dread an upcoming update if it meant I have to spend 25k gold on an attempt to fix my build. Then another 25k if that attempt didn't work out.

    Hmm, I find myself in pickle......I agree with you.

    They are trying a new type, using a lot of different ideas and features from others MMO, change them and make them into ESO.

    ESO has their features and sticks to them. Bold, I like this!

    Well, this is what ESO offers. Build your own class, whatever your goal is.
    They never offered all are equally good. But they are doing a damn good job balancing I feel.

    Example. Skill A from heavy armor = protects against spells. I like that!
    It shown to be worthless atm? I don't care. it will be fixed.

    I still hold a STRONG believe that Zenimax have done the right thing by making respec expensive, so people think about their choices. I think we have become far to dependent on Group tools, guide, addons, all kinds of stuff that takes away any type of consideration before making a choice.

    I really think that there is some kind of middle ground to be found here. Refunding all of the points at once is a hard reset. Maybe it deters people who want to make a jack-of-all-trades with the high initial cost, but once the price is paid the player can put all of the points in a completely different place, thereby completely changing the character.

    This is where refunding of individual points could work - it would allow players to make changes to skills that didn't work out, without making them feel like they had to rebuild a character from scratch.
    I'm for refunding of individual points at increased cost per point than all or nothing, or refunding of individual skill lines at a slightly increased cost per point over all or nothing.

    I wouldn't mind if the costs were more expensive per-point if I were allowed to refund individual points for morphs or skills. Out of all of the ideas that I've seen here, I think that individual point refund costs are the most sensible thing to do for the majority of players.
    hamon wrote: »
    lets put it this way you go into a shop for a new car... the one you pick says electric windows , air conditioning and alloy wheels.

    on driving the car you notice the air conditioning doesnt actually work. the alloy wheels are actually made of plastic. and the electric windows don't work

    would you be happy if the guy at the garage told you it was gonna cost 20k to change it?

    At this point, you aren't fixing the car so much as buying a new one. The feeling of frustration at having to reset everything at a high cost is common among many players, especially those who are less interested in a specific character concept and more interested in playing effectively. While those things shouldn't be mutually exclusive, it seems that some things are indeed out of balance (see this comic about "The Elder Staves Online.").

    The game is new and it will take time to work out balancing issues. I have faith that Zenimax will do right by its community, but I don't expect it to be done tomorrow. The game needs a loyal player base if anyone expects it to get any better.
  • kewl
    kewl
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    @ZOS_JessicaFolsom‌

    The topic of respec cost comes up frequently. Posters in this and related threads have offered reasonable alternatives to the current system. Are there any plans to change the respec system? If so, do you know what those changes might be? Thanks.
  • hamon
    hamon
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    Cogo wrote: »
    @hamon

    I know you find my posts, whatever they are, wrong or something.

    That you keep following me around is kinda cute though. Maublung might get jealous though.

    I don't want to argue, but it was clear, before launch, about features, Q&A and even the long term plan was released 9 months before launch. So unless you bought the car blindfolded.....you know what you purchased.

    I am just happy I am allowed to respec. And even better, when a skill is obviously a mistake, then they give you the point back, as in the bash circus.

    If you can suggest any idea that dont force you to respec when you made a mistake or when lots of new changes/skills arrives, WITHOUT taking away just what respec cost IS doing, making people think about their choice first, then voice it!

    I simply believe that respec should only be done after serious consideration to change something fundamental. Making respecs free....removes a very important part of ESO, You. Like it or not. Every char in the game is part of the game.

    And I am sorry, if a person have chosen a skill that obviously are much better then the others, knowing how zenimax is constantly balancing and overviewing skills.......well, then you made your bed, so to speak.

    its hard not to end up in the same threads as you cos you appear in any thread remotely critical of any aspect of your beloved ESO to tell everyone its all fine and theres no problems with the perfect game and every decision zos makes is flawless.

    the way you go about it is laughable tho.. like in this thread. instead of being open to the possibility that re-spec costs are too high you seem blindly trying to make it about the cost they are now versus absolutely free.

    nobody in this entire thread has asked for them to be free. many have said they should be a bit cheaper or be able to partially re-spec etc..

    i think they are very over priced. especially considering some morphs are utterly broken or get changed by zos after you took them. for me i think respecs should be capped at maybe 10k which is expensive enough

  • randy.d.phillipsub17_ESO
    So here's my thing. I had my points reset with the big upgrade, which was cool. But I inadvertently bypassed my Aedric Spear skill line for my Templar, just a stupid mistake. That character is one of 4 I currently play with. So, at Level 43, with a bunch of Skyshard points collected along the way, it is going to cost me a pretty penny to do a Rededication. (4700 gp, to be exact) I would be really nice if you could choose the NUMBER of points to reallocate. If I could just do 10 or 20, that would be nice. I understand it could be tricky, as you would have to select existing points, delete them, then re-apply then where you like.
    Could you show each Skill in the lines and see the number of points currently allotted to it, and do a +/- thing like in the health/magic/stamina section - after selecting the maximum number of Skill points you would like to move? This would be great for making small adjustments. Or just pay after you have selected and moved x number of points, for that number of points?
    Really, you have ALREADY earned the points, so why not make it a bit cheaper or at least more flexible?
    As for building/testing characters on the PTS. Unless you can move them to the live server, that is a big ol' time investment for a character you are going to lose.
    Edited by randy.d.phillipsub17_ESO on March 27, 2015 5:40PM
  • nimander99
    nimander99
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    Skill point reset cost should be halved, period, end of discussion!
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • CodexMMO
    CodexMMO
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    The price is high enough that it makes it difficult to experiment with different skills. I wish it was somewhat less costly, or that we could reset individual points, rather than all or nothing.
  • randy.d.phillipsub17_ESO
    nimander99 wrote: »
    Skill point reset cost should be halved, period, end of discussion!

    Well, glad that is cleared up. No need for this silly discussion forum then. :)
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