Agrippa_Invisus wrote: »I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?
Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.
I have to go back to HP stacking. Was really enjoying my high stam, high regen
Glass Cannons actually have to play the role now eh?
Agrippa_Invisus wrote: »I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?
Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.
I have to go back to HP stacking. Was really enjoying my high stam, high regen
Glass Cannons actually have to play the role now eh?
Are you kidding? I'm a *** sustain dps, heavy regen and mitigation..... against things that don't bloody one shot me.
HP and shield stacking should not be required play, especially as a stam nightblade With No Class Shields.
Agrippa_Invisus wrote: »I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?
Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.
I have to go back to HP stacking. Was really enjoying my high stam, high regen
Agrippa_Invisus wrote: »I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?
Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.
I have to go back to HP stacking. Was really enjoying my high stam, high regen
Glass Cannons actually have to play the role now eh?
Are you kidding? I'm a *** sustain dps, heavy regen and mitigation..... against things that don't bloody one shot me.
HP and shield stacking should not be required play, especially as a stam nightblade With No Class Shields.
Just stay out of the red circles noob, duh
How can those sieges destroy Zerg?
Zerg people don't stay at one place to be hit. XD
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?
Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.
I have to go back to HP stacking. Was really enjoying my high stam, high regen
Exactly. A lot of the one shots I've seen on streams via Twitch have been those that are either +0 HP from baseline, vampires, or both. Walk into Cyrodiil with 18K HPs and a 50% bonus damage to fire and you're unlikely to walk back out.
One thing that could drive the TTL (time to live) back up in actual combat would be the desire to survive siege. As people shed their light and medium armor and stack HPs instead of Magicka/Stamina, you'll see characters less capable of burning another player down in just a few moments. Those that are built like that will have to stay to the periphery of a fight and rely on stealth and speed to get their kills.
[Defenders should always have the advantage because of walls and height. Not the other way around.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?
Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.
I have to go back to HP stacking. Was really enjoying my high stam, high regen
Exactly. A lot of the one shots I've seen on streams via Twitch have been those that are either +0 HP from baseline, vampires, or both. Walk into Cyrodiil with 18K HPs and a 50% bonus damage to fire and you're unlikely to walk back out.
One thing that could drive the TTL (time to live) back up in actual combat would be the desire to survive siege. As people shed their light and medium armor and stack HPs instead of Magicka/Stamina, you'll see characters less capable of burning another player down in just a few moments. Those that are built like that will have to stay to the periphery of a fight and rely on stealth and speed to get their kills.
I cannot even with you on this. You always loved your heavy armor but damn that's cold. HP stack or get the *** off the field?
I lead a group, and my mitigation has been resource based, dodge chance. It was a viable play style along side heavier mitigation builds. I'm not a glass canon.
Now nothing matters but pure HP and shields.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?
Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.
I have to go back to HP stacking. Was really enjoying my high stam, high regen
Exactly. A lot of the one shots I've seen on streams via Twitch have been those that are either +0 HP from baseline, vampires, or both. Walk into Cyrodiil with 18K HPs and a 50% bonus damage to fire and you're unlikely to walk back out.
One thing that could drive the TTL (time to live) back up in actual combat would be the desire to survive siege. As people shed their light and medium armor and stack HPs instead of Magicka/Stamina, you'll see characters less capable of burning another player down in just a few moments. Those that are built like that will have to stay to the periphery of a fight and rely on stealth and speed to get their kills.
I cannot even with you on this. You always loved your heavy armor but damn that's cold. HP stack or get the *** off the field?
I lead a group, and my mitigation has been resource based, dodge chance. It was a viable play style along side heavier mitigation builds. I'm not a glass canon.
Now nothing matters but pure HP and shields.
I'm VR13 DK with 14k hp medium armor.... that's with Cyrodiil buff. PvE world im around 11k. i get hit by sieges around 11-14k....
even WITHOUT using GDB or Igneous Shield, dude, i'm having fun. you see area where it's bombarded with huge burning stakes? don't go there. you a red circle on your first expanding around you? tap tap direction.
i build with stamina, not health. and use 2H, never touched shields.
everything still matters. just not the same way it was before.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?
Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.
I have to go back to HP stacking. Was really enjoying my high stam, high regen
Exactly. A lot of the one shots I've seen on streams via Twitch have been those that are either +0 HP from baseline, vampires, or both. Walk into Cyrodiil with 18K HPs and a 50% bonus damage to fire and you're unlikely to walk back out.
One thing that could drive the TTL (time to live) back up in actual combat would be the desire to survive siege. As people shed their light and medium armor and stack HPs instead of Magicka/Stamina, you'll see characters less capable of burning another player down in just a few moments. Those that are built like that will have to stay to the periphery of a fight and rely on stealth and speed to get their kills.
I cannot even with you on this. You always loved your heavy armor but damn that's cold. HP stack or get the *** off the field?
I lead a group, and my mitigation has been resource based, dodge chance. It was a viable play style along side heavier mitigation builds. I'm not a glass canon.
Now nothing matters but pure HP and shields.
I'm VR13 DK with 14k hp medium armor.... that's with Cyrodiil buff. PvE world im around 11k. i get hit by sieges around 11-14k....
even WITHOUT using GDB or Igneous Shield, dude, i'm having fun. you see area where it's bombarded with huge burning stakes? don't go there. you a red circle on your first expanding around you? tap tap direction.
i build with stamina, not health. and use 2H, never touched shields.
everything still matters. just not the same way it was before.
Things are a bit different when you lead a group, you end up in places where taking damage is unavoidable.
All this does is ensure that everyone runs shields and puts on more HP. Because the meta where multiple builds were valid was trash for some unknown reason.
As stamina NB since before it was cool (1.2 wow that was a long time ago) I am disappoint.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?
Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.
I have to go back to HP stacking. Was really enjoying my high stam, high regen
Exactly. A lot of the one shots I've seen on streams via Twitch have been those that are either +0 HP from baseline, vampires, or both. Walk into Cyrodiil with 18K HPs and a 50% bonus damage to fire and you're unlikely to walk back out.
One thing that could drive the TTL (time to live) back up in actual combat would be the desire to survive siege. As people shed their light and medium armor and stack HPs instead of Magicka/Stamina, you'll see characters less capable of burning another player down in just a few moments. Those that are built like that will have to stay to the periphery of a fight and rely on stealth and speed to get their kills.
I cannot even with you on this. You always loved your heavy armor but damn that's cold. HP stack or get the *** off the field?
I lead a group, and my mitigation has been resource based, dodge chance. It was a viable play style along side heavier mitigation builds. I'm not a glass canon.
Now nothing matters but pure HP and shields.
I'm VR13 DK with 14k hp medium armor.... that's with Cyrodiil buff. PvE world im around 11k. i get hit by sieges around 11-14k....
even WITHOUT using GDB or Igneous Shield, dude, i'm having fun. you see area where it's bombarded with huge burning stakes? don't go there. you a red circle on your first expanding around you? tap tap direction.
i build with stamina, not health. and use 2H, never touched shields.
everything still matters. just not the same way it was before.
Things are a bit different when you lead a group, you end up in places where taking damage is unavoidable.
All this does is ensure that everyone runs shields and puts on more HP. Because the meta where multiple builds were valid was trash for some unknown reason.
As stamina NB since before it was cool (1.2 wow that was a long time ago) I am disappoint.
you contradict yourself a bit there.
not everyone is/wants to lead a group. some people even love going solo.
so yes, i agree things are different when u lead. PERHAPS when u lead, u need to be, well, buffed up? job's requirement, yknow.
but it doesn't mean EVERYONE needs to stick to those builds. not by far.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?
Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.
I have to go back to HP stacking. Was really enjoying my high stam, high regen
Exactly. A lot of the one shots I've seen on streams via Twitch have been those that are either +0 HP from baseline, vampires, or both. Walk into Cyrodiil with 18K HPs and a 50% bonus damage to fire and you're unlikely to walk back out.
One thing that could drive the TTL (time to live) back up in actual combat would be the desire to survive siege. As people shed their light and medium armor and stack HPs instead of Magicka/Stamina, you'll see characters less capable of burning another player down in just a few moments. Those that are built like that will have to stay to the periphery of a fight and rely on stealth and speed to get their kills.
I cannot even with you on this. You always loved your heavy armor but damn that's cold. HP stack or get the *** off the field?
I lead a group, and my mitigation has been resource based, dodge chance. It was a viable play style along side heavier mitigation builds. I'm not a glass canon.
Now nothing matters but pure HP and shields.
I'm VR13 DK with 14k hp medium armor.... that's with Cyrodiil buff. PvE world im around 11k. i get hit by sieges around 11-14k....
even WITHOUT using GDB or Igneous Shield, dude, i'm having fun. you see area where it's bombarded with huge burning stakes? don't go there. you a red circle on your first expanding around you? tap tap direction.
i build with stamina, not health. and use 2H, never touched shields.
everything still matters. just not the same way it was before.
Things are a bit different when you lead a group, you end up in places where taking damage is unavoidable.
All this does is ensure that everyone runs shields and puts on more HP. Because the meta where multiple builds were valid was trash for some unknown reason.
As stamina NB since before it was cool (1.2 wow that was a long time ago) I am disappoint.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?
Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.
I have to go back to HP stacking. Was really enjoying my high stam, high regen
Exactly. A lot of the one shots I've seen on streams via Twitch have been those that are either +0 HP from baseline, vampires, or both. Walk into Cyrodiil with 18K HPs and a 50% bonus damage to fire and you're unlikely to walk back out.
One thing that could drive the TTL (time to live) back up in actual combat would be the desire to survive siege. As people shed their light and medium armor and stack HPs instead of Magicka/Stamina, you'll see characters less capable of burning another player down in just a few moments. Those that are built like that will have to stay to the periphery of a fight and rely on stealth and speed to get their kills.
I cannot even with you on this. You always loved your heavy armor but damn that's cold. HP stack or get the *** off the field?
I lead a group, and my mitigation has been resource based, dodge chance. It was a viable play style along side heavier mitigation builds. I'm not a glass canon.
Now nothing matters but pure HP and shields.
I'm VR13 DK with 14k hp medium armor.... that's with Cyrodiil buff. PvE world im around 11k. i get hit by sieges around 11-14k....
even WITHOUT using GDB or Igneous Shield, dude, i'm having fun. you see area where it's bombarded with huge burning stakes? don't go there. you a red circle on your first expanding around you? tap tap direction.
i build with stamina, not health. and use 2H, never touched shields.
everything still matters. just not the same way it was before.
Things are a bit different when you lead a group, you end up in places where taking damage is unavoidable.
All this does is ensure that everyone runs shields and puts on more HP. Because the meta where multiple builds were valid was trash for some unknown reason.
As stamina NB since before it was cool (1.2 wow that was a long time ago) I am disappoint.
you contradict yourself a bit there.
not everyone is/wants to lead a group. some people even love going solo.
so yes, i agree things are different when u lead. PERHAPS when u lead, u need to be, well, buffed up? job's requirement, yknow.
but it doesn't mean EVERYONE needs to stick to those builds. not by far.
Even when not leading I'll need to be able to survive in the thick of things.
[
this isn't PvP, its a disgrace to even call it that. You're playing whack-a-mole with something completely anti-MMO, its disgusting.
You're right, it's not PvP.
Here's the kicker: IT NEVER WAS.
Player Vs Player is just that. You and your tools vs them. It's CoD deathmatching. It's WoW's Warsong Gulch. It's an arena - which this game doesn't have.
This is AvAvA. Alliance vs. Alliance vs. Alliance. It is a large collection of players simulating a three front war, much like Dark Age of Camelot used to be (this is very much the spiritual successor -- just look at who the heads of the Player Combat team are). That means you have castles and terrain and objectives and, yes, siege equipment.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?
Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.
I have to go back to HP stacking. Was really enjoying my high stam, high regen
Exactly. A lot of the one shots I've seen on streams via Twitch have been those that are either +0 HP from baseline, vampires, or both. Walk into Cyrodiil with 18K HPs and a 50% bonus damage to fire and you're unlikely to walk back out.
One thing that could drive the TTL (time to live) back up in actual combat would be the desire to survive siege. As people shed their light and medium armor and stack HPs instead of Magicka/Stamina, you'll see characters less capable of burning another player down in just a few moments. Those that are built like that will have to stay to the periphery of a fight and rely on stealth and speed to get their kills.
I cannot even with you on this. You always loved your heavy armor but damn that's cold. HP stack or get the *** off the field?
I lead a group, and my mitigation has been resource based, dodge chance. It was a viable play style along side heavier mitigation builds. I'm not a glass canon.
Now nothing matters but pure HP and shields.
I'm VR13 DK with 14k hp medium armor.... that's with Cyrodiil buff. PvE world im around 11k. i get hit by sieges around 11-14k....
even WITHOUT using GDB or Igneous Shield, dude, i'm having fun. you see area where it's bombarded with huge burning stakes? don't go there. you a red circle on your first expanding around you? tap tap direction.
i build with stamina, not health. and use 2H, never touched shields.
everything still matters. just not the same way it was before.
Things are a bit different when you lead a group, you end up in places where taking damage is unavoidable.
All this does is ensure that everyone runs shields and puts on more HP. Because the meta where multiple builds were valid was trash for some unknown reason.
As stamina NB since before it was cool (1.2 wow that was a long time ago) I am disappoint.
you contradict yourself a bit there.
not everyone is/wants to lead a group. some people even love going solo.
so yes, i agree things are different when u lead. PERHAPS when u lead, u need to be, well, buffed up? job's requirement, yknow.
but it doesn't mean EVERYONE needs to stick to those builds. not by far.
Even when not leading I'll need to be able to survive in the thick of things.
and you can do that JUUUUUUUUUST fine, even with Light Armor.
I'm VR13 with green and blues for Akatosh' sake! And I survived fine just by watching where you're stepping. Running around with 14k health ON THE FRONTLINE. I died a lot, but most of my death is from enemy players, while the rest are when i start ignoring the red circles.... seriously it's not hard.
Things are a bit different when you lead a group, you end up in places where taking damage is unavoidable.
All this does is ensure that everyone runs shields and puts on more HP. Because the meta where multiple builds were valid was trash for some unknown reason.
As stamina NB since before it was cool (1.2 wow that was a long time ago) I am disappoint.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?
Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.
I have to go back to HP stacking. Was really enjoying my high stam, high regen
Exactly. A lot of the one shots I've seen on streams via Twitch have been those that are either +0 HP from baseline, vampires, or both. Walk into Cyrodiil with 18K HPs and a 50% bonus damage to fire and you're unlikely to walk back out.
One thing that could drive the TTL (time to live) back up in actual combat would be the desire to survive siege. As people shed their light and medium armor and stack HPs instead of Magicka/Stamina, you'll see characters less capable of burning another player down in just a few moments. Those that are built like that will have to stay to the periphery of a fight and rely on stealth and speed to get their kills.
I cannot even with you on this. You always loved your heavy armor but damn that's cold. HP stack or get the *** off the field?
I lead a group, and my mitigation has been resource based, dodge chance. It was a viable play style along side heavier mitigation builds. I'm not a glass canon.
Now nothing matters but pure HP and shields.
I'm VR13 DK with 14k hp medium armor.... that's with Cyrodiil buff. PvE world im around 11k. i get hit by sieges around 11-14k....
even WITHOUT using GDB or Igneous Shield, dude, i'm having fun. you see area where it's bombarded with huge burning stakes? don't go there. you a red circle on your first expanding around you? tap tap direction.
i build with stamina, not health. and use 2H, never touched shields.
everything still matters. just not the same way it was before.
Things are a bit different when you lead a group, you end up in places where taking damage is unavoidable.
All this does is ensure that everyone runs shields and puts on more HP. Because the meta where multiple builds were valid was trash for some unknown reason.
As stamina NB since before it was cool (1.2 wow that was a long time ago) I am disappoint.
you contradict yourself a bit there.
not everyone is/wants to lead a group. some people even love going solo.
so yes, i agree things are different when u lead. PERHAPS when u lead, u need to be, well, buffed up? job's requirement, yknow.
but it doesn't mean EVERYONE needs to stick to those builds. not by far.
Even when not leading I'll need to be able to survive in the thick of things.
and you can do that JUUUUUUUUUST fine, even with Light Armor.
I'm VR13 with green and blues for Akatosh' sake! And I survived fine just by watching where you're stepping. Running around with 14k health ON THE FRONTLINE. I died a lot, but most of my death is from enemy players, while the rest are when i start ignoring the red circles.... seriously it's not hard.
Really? You wanna go there?
Get back to me when you're in a group, pushing fortified positions that have more than double your total numbers. Surviving solo is easy, and not at all my focus.
Know what would make this change even better!?
Reintroduce Forward Camps into the game! Have them operate like they should have operated from the start... so that you can only respawn at them if you were killed in their radius...
The game would get even better! ..and the siege damage wouldn't seem quite so terrible to the people bothered by it.
booksmcread wrote: »A few things I would like to see with the current siege mechanics:
- Better camera while on siege. Now that situational awareness is of the upmost importance when sieging a keep, I need a better view while on a ballista/treb/etc. Nothing worse than putting down a ballista and all of a sudden I can't see the wall because my camera is in a tree thirty feet above me.
- Very accurate incoming siege circles. I can be standing outside a red circle when a fire ballista bolt lands and still get hit by it. The circles are not entirely accurate.
- A way to differentiate between friendly and enemy siege. This should have always been in the game, but now is really important.
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?
Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.
I have to go back to HP stacking. Was really enjoying my high stam, high regen
Exactly. A lot of the one shots I've seen on streams via Twitch have been those that are either +0 HP from baseline, vampires, or both. Walk into Cyrodiil with 18K HPs and a 50% bonus damage to fire and you're unlikely to walk back out.
One thing that could drive the TTL (time to live) back up in actual combat would be the desire to survive siege. As people shed their light and medium armor and stack HPs instead of Magicka/Stamina, you'll see characters less capable of burning another player down in just a few moments. Those that are built like that will have to stay to the periphery of a fight and rely on stealth and speed to get their kills.
I cannot even with you on this. You always loved your heavy armor but damn that's cold. HP stack or get the *** off the field?
I lead a group, and my mitigation has been resource based, dodge chance. It was a viable play style along side heavier mitigation builds. I'm not a glass canon.
Now nothing matters but pure HP and shields.
I'm VR13 DK with 14k hp medium armor.... that's with Cyrodiil buff. PvE world im around 11k. i get hit by sieges around 11-14k....
even WITHOUT using GDB or Igneous Shield, dude, i'm having fun. you see area where it's bombarded with huge burning stakes? don't go there. you a red circle on your first expanding around you? tap tap direction.
i build with stamina, not health. and use 2H, never touched shields.
everything still matters. just not the same way it was before.
Things are a bit different when you lead a group, you end up in places where taking damage is unavoidable.
All this does is ensure that everyone runs shields and puts on more HP. Because the meta where multiple builds were valid was trash for some unknown reason.
As stamina NB since before it was cool (1.2 wow that was a long time ago) I am disappoint.
you contradict yourself a bit there.
not everyone is/wants to lead a group. some people even love going solo.
so yes, i agree things are different when u lead. PERHAPS when u lead, u need to be, well, buffed up? job's requirement, yknow.
but it doesn't mean EVERYONE needs to stick to those builds. not by far.
Even when not leading I'll need to be able to survive in the thick of things.
and you can do that JUUUUUUUUUST fine, even with Light Armor.
I'm VR13 with green and blues for Akatosh' sake! And I survived fine just by watching where you're stepping. Running around with 14k health ON THE FRONTLINE. I died a lot, but most of my death is from enemy players, while the rest are when i start ignoring the red circles.... seriously it's not hard.
Really? You wanna go there?
Get back to me when you're in a group, pushing fortified positions that have more than double your total numbers. Surviving solo is easy, and not at all my focus.
Please let's go there.
Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-
It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...
Lol you were on haderus while we farmed massive AP? There were 16 of us vs pop lock AD... AD mindless zerging was hilarious... when we were taking things earlier AD 2 bars EP 16 ppl we took objectives outnumbered being very mindfull of counter siege... AD just did the usual throw yourself at the objective and stack up.... was unbelievably funny.
Its not like you don't have access to the same siege and tactics... you just chose not to use em
DK SCRUB OUT
Make a video of 16 capturing a defended keep from outer 100% against actual 2 bars pop and I'll be impressed, even if it's against the absolute worst pvpers in the game. It won't happen though. Say what you want, but you can't siege a keep with max counter siege going against you and multiple groups of enemies hitting you from both sides with that number. You can move around and get some AP, but you won't even flag the keep unless you're at a tower siege keep.
So what you're trying to say here is that you should be able to take a wall down with max counter-siege up? That doesn't make any sense whatsoever. Any battle in any great movie going on with defenders prepared for it always fail. Because defenders have the advantage of the walls and height. Best example is the battle of helms deep in LOTR - Two towers.
If you see numerous counter-sieges up dealing massive amount of damage to your group, it could mean two things :
- You engaged the next keep in line of the transit and defenders were expecting a hit
- You took too much time to bring the wall down until reinforcements arrived
Solution :
- Gear and spec accordingly to mitigate siege damage
- Redeploy from another angle
I'm not sure if your point is that you should be able to bring a wall down even with massive counter-siege on the wall but if that's the case, you should reconsider it. Defenders should always have the advantage because of walls and height. Not the other way around.
It makes sense in real life, but in a game it defeats the purpose. As someone else suggested to me (and as I pointed out) I will need to bring a zerg with me to take a keep now. The point of saying this is that it completely goes against the logic of the changes as mentioned in this thread and ZOS's directive of splitting people up. My only options are to PvDoor or bring a zerg.
Maybe I'm an idiot for thinking PvP should be between actual players, and the outcome not decided on who has more siege.Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-
It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...
Lol you were on haderus while we farmed massive AP? There were 16 of us vs pop lock AD... AD mindless zerging was hilarious... when we were taking things earlier AD 2 bars EP 16 ppl we took objectives outnumbered being very mindfull of counter siege... AD just did the usual throw yourself at the objective and stack up.... was unbelievably funny.
Its not like you don't have access to the same siege and tactics... you just chose not to use em
DK SCRUB OUT
Make a video of 16 capturing a defended keep from outer 100% against actual 2 bars pop and I'll be impressed, even if it's against the absolute worst pvpers in the game. It won't happen though. Say what you want, but you can't siege a keep with max counter siege going against you and multiple groups of enemies hitting you from both sides with that number. You can move around and get some AP, but you won't even flag the keep unless you're at a tower siege keep.
Thats why we 50/50 and get in before 2 bars show up....hitting multiple keeps will be key now as well... making runs longer for the opposition.
DK SCRUB OUT
So you are saying you accomplished something by 50/50ing keeps which is basically PvDoor? I can do that too, but it's no fun fighting guards.
What I have learned from these threads: Give people a one shot ability and they start lecturing people on strategy.
What I have learned from these threads: Give people a one shot ability and they start lecturing people on strategy.